Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links

Customised 5e Glantri Campaign Part 2: Elves

by Caius of Glantri


The Glantrian elf is slender and graceful, with delicate features and pointed ears. Elves are fascinated by magic and never grow tired of collecting spells and magical items, especially if the items are beautifully crafted. .

There are two distinct subraces of Elf in Glantri, the Belcadiz and the Erewan of Ellerovyn. Though they are quite distinct in culture, appearance and outlook, they are elves and share many refinements.
Ability Score Increase : Your Dexterity score increases by 2.
Age : Elves reach maturity at the same rate as humans, but are not considered adults until they are 100 and can live to be 700 or more.
Size : The elves of Glantri are 5' to 5 ' tall, the Belcadiz shorter than the Erewani, and weigh about 120 lbs. Their size is Medium
Darkvision : Accustomed to twilit forests and night skies, they have 60' Darkvision.
Keen Senses : All elves have the Perception skill.
Fey Ancestry : Elves have advantage on saving throws against being charmed and cannot be put to sleep by magic.
Trance : Elves do not need sleep like humans : 4 hours meditation serves an elf as 8 hours sleep serves other humanoids.
Languages : The elves of Glantri can speak, read and write Common Thyatian and Elvish (Belcadiz or Ellerovyn dialect).


The elves of Belcadiz have the greatest natural aptitude for magic of any race, at least in their own opinion. An ancient people, they can trace their ancestry back through millenia and frequently do ; family history is a source of intense pride to them. With their forests diminishing, the Belcadiz have adopted agriculture and channel their love of nature into the beautiful gardens of Alhambra.
They have reached new heights in the fashioning of finesse weapons and light metal breastplates and are acknowledged throughout the Known World for their mastery of the rapier. The Belcadiz have bronze skin and dark brown or black luxurious wavy hair and brown eyes.
Male Adult Names : Alejandro, Andres, Arturo, Bruno, Carlos, Cameron, Diego, Esteban, Frederico, Hernan, Hipolito, Juanjo, Joselito, Leon, Manuel, Nino, Orlando, Paco, Pepe, Raphael, Rodrigo, Santiago, Vicente, Xavier.
Female Adult Names : Arcadia, Aurora, Begonia, Belen, Blanca, Carmina, Conchita, Dolores, Esmeralda, Estrella, Flores, Illuminada, Leonita, Marie-Angeles, Marta, Nuria, Pilar, Rosalita, Sancha, Tania, Turia, Ursula, Yolanda.
Family Names : Choose one or two (or more) out of the following : D'Aguila, D'Alhambra, De Belcadiz, De Castelbianco, De Fedorias, De La Frontera, De La Sierra, De Las Maresmas, De Las Minas, De Monteleone, De Nuevo Alvar, De Plata, De Satolas, Del Bosque, Del Norte, Del Oro, Del Plano, Del Rio, Del Sur, Del Toro, Del Torres.
Ability Score Increase : Your Intelligence score increases by 1.
Elf Weapon Training : You have proficiency with the rapier and light crossbow. If you acquire a magical rapier you may learn the Belcadiz Fencer feat.
Elf Magic : You know one (extra) cantrip from the wizard spell list. Intelligence is you spellcasting ability for it.
Bullfighting : All Belcadiz elves have participated in bull-runs, seen bull-fights and know their ways . Bulls and minotaurs attack with disadvantage when trying to gore a Belcadiz elf.
Prerequisites : Dexterity 13 or more, magic rapier
When you are wielding a magic rapier with which you are proficient and another creature hits you with a melee or missile attack, you can use your reaction to add your proficiency bonus and the weapons magical bonus to your AC for that attack, potentially allowing you to parry the blow or cut the missile from the air. Only a magical rapier has the fine balance necessary to use this feat.


The Erewan are a fierce tribe of wood-elf hunter-gatherers. They had to leave their home in the great Canolbarth forest because of human overhunting near Selenica. They have no time for any who don't manage resources properly : humanoids, humans, or even their elven cousins. The Erewan particularly resent Belcadiz high-elves, who they feel have betrayed the ancient forest-traditions of their people to adopt a human lifestyle. The Ellerovyn call the Belcadiz half-elves and tensions simmer.
Among the Erewan there are divisions between the elders who council patience and continued involvement in human politics, and the younger generation who favour independence from Glantri.
The Erewann have coppery, green skin, fair or blown hair and green or hazel eyes,
Erewani Names : In addition to the elven names mentioned in the Player's Handbook, the following are common among the Ellerovyn :
Male Names : Ezechial, Qenildor, Thendain, Unydain
Female Names : Aliana, Bethys, Carlotina, Eleesea, Esmeralda, Norelia
Family Names : Erewan, Naramis, Nyraviel
Ability Score Increase : Your Wisdom increases by 1.
Elf Weapon Training : You have proficiency with longsword, shortsword, longbow and shortbow. If you acquire a magical bow, you can learn the Elven Archer feat.
Fleet of Foot : Your base walking speed is 35 feet.
Mask of the Wild : You can attempt to hide even when only lightly obscured by foliage, heavy rain, falling or deep, fallen snow, mist and other natural phenomena.
Snow Feet : Snow imposes no movement penalty on you and you have advantage on Dexterity checks to avoid falling prone on ice.
Prerequisites : Dexterity 13+ and a magic bow
Elves have pushed the capabilities of their magic bows to heights that others cannot believe :
You have no disadvantage at long range
You crit on a 19 or 20.
If you hit a medium-sized or smaller target that is within 5' of solid wood (eg. a tree trunk or wall) at a 5 attack roll, you can do normal damage & restrain the target. They may escape by making a STR check against a DC (5 + your bow attack bonus per arrow holding them), but they suffer another dice of damage when doing so.