Subject: MYSTARA-L Digest - 24 Oct 2002 to 25 Oct 2002 (#2002-277)
From: Automatic digest processor <LISTSERV@ORACLE.WIZARDS.COM>
Date: 26/10/2002, 18:00
To: Recipients of MYSTARA-L digests <MYSTARA-L@ORACLE.WIZARDS.COM>
Reply-to: Mystara RPG Discussion

There are 5 messages totalling 225 lines in this issue.

Topics of the day:

 1. Zeitgeist Games Website updated
 2. Ghost Bombs (2)
 3. Emerond Help
 4. The Nightwing in Glantri City

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Date:    Fri, 25 Oct 2002 11:08:34 -0400
From:    Dustin Clingman <dustin_c@BELLSOUTH.NET>
Subject: Re: Zeitgeist Games Website updated

I know you guys all want to see more stuff. I have a gallery of artwork
that should be going up in the next week to give you an idea of the
world and it's inhabitants as realized by our awesome artists. As we get
further along we will have more info. We tentatively want to release
early in the 2003. There are a number of additional goodies that we are
working on to ship with the main book. Our bottom line is that we have
the money and the time to do it right. I am sure that you guys would all
agree with that sentiment where it's applicable in games. We want to
deliver something that we can be proud of and not just quick fluff.=20

Take Care!

Dustin

//-----Original Message-----
//From: Mystara RPG Discussion=20
//[mailto:MYSTARA-L@ORACLE.WIZARDS.COM] On Behalf Of Havard Faanes
//Sent: Sunday, October 20, 2002 11:16 AM
//To: MYSTARA-L@ORACLE.WIZARDS.COM
//Subject: Re: [MYSTARA] Zeitgeist Games Website updated
//
//
//Hey,
//
//its good to see that something is fianlly happening
//over there! I like the layou and everything, but we
//want more! more stuff. Its cool that you put Dave's
//map on your site, but why not the old scanned
//Blackmoor product aswell?
//
//And more..we want more :)
//
//Havard
//
//
//--- Dustin Clingman <dustin_c@BELLSOUTH.NET> skrev: >
//Hey Guys,
//>
//> I finally took a break to get the website up. There
//> are some cool things
//> up there. Take a look and let me know what you
//> think!
//>
//> www.zeitgeistgames.com
//>
//> Dustin
//>
//> ---
//> Dustin Clingman
//> Zeitgeist Games
//> www.zeitgeistgames.com
//>
//>
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Date:    Fri, 25 Oct 2002 18:17:11 +0100
From:    jason o'brien <jobo@EIRCOM.NET>
Subject: Re: Ghost Bombs

> the Night Stones
Thanks for the description. If the PC likes these I might try to work them
up, and maybe post it.
Mortus.

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Date:    Fri, 25 Oct 2002 18:24:03 +0100
From:    jason o'brien <jobo@EIRCOM.NET>
Subject: Re: Ghost Bombs

> If your player is of such high level he probably has good connections.
Make him travel to some wizard freind or better yet, to Morphail Gorevits
Woszlani. He must have heard of him...

Thats a good Possibility.He usually hires out a Necromancer NPC that I use,
but Morphail is a higher level.
I might suggest the alliance angle to him.

> 1. Morphail gives your player a scroll with Binding spell (will work OK to
capture ghosts IMO. This spell or anything you can think of can be presented
as secret Glantrian/Boldavian/Taraldaran magic that your player knows
nothing about).
> 2. Morphail (or another powerful necromancer) allies with your player and
assists him with magic.
> 3. Your player fights and (hopefuly for him) defeats Morphail (or another
necromancer) and has acess to lots of new spellbooks and scrolls (all of
them usable by an OD&D thief IIRC). This will give him an edge in fighting
the davanians and changing the land.

All good possibilities.

> Remember that the Emerondians will be very powerful adversaries.

I think at the moment he is planning to simply burn down huge tracts of the
jungl and poison other parts. Although having said that he is still only at
the earliest stages of planning.

> How about sending your nosferatu to Tothia to get "the scarab of
mummyfication" which allows fast creation of an army of mummies.

Where is this from? Is it from a TSR product?

Mortus.

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Date:    Fri, 25 Oct 2002 20:51:44 +0200
From:    DM <mdalmonte@PROVINCIA.RA.IT>
Subject: Re: Emerond Help

<html>
At <font color="#00003D">&nbsp;  Sun, 20 Oct 2002 19:26:26 +0100,&nbsp;
jason o'brien &lt;jobo@EIRCOM.NET&gt; wrote:<br><br>
<blockquote type=cite class=cite cite>Thanks Marco very helpful
indeed.</font></blockquote><br>
De nada, amigo! ;)<br><br>
<blockquote type=cite class=cite cite><font color="#00003D">Now another
question.<br>
What do you think would happen to the tree of knowledge if a player was
to<br>
poison it's water supply with water from the river vergilmir in
Niffelheim.<br>
More accuratly would the pocket dimension still be
accessible.</blockquote><br>
AAAAAAAAAAARGGGHHHHHHHHHHHH!!<br>
Why would somebody come up with such evil ideas? ...<br>
ah oh, wait.. maybe I know why. U are obviously referring to that player
of yours who wants to undertake the path to the Sphere of Entropy, as u
described a couple of mails after this one.. oh well, nasty!<br><br>
What could happen is that the gate to this pocket dimension could
collapse, surely. Or it could taint the tree's magic and make it become
inhospitable to its dwellers. Or even better, it could turn the tree into
an undead treant or an undead repository, and whoever enters it is
suddenly altered by the negative energy and turned into a zombie,
skeleton, wight or whatever if his mind and soul don't resist the
energies.<br>
Or the Emerondians could cure it before it's too late (it ain't that far
fetched). After all you've got a Druid/Priest of Ordana guarding it who
reaches OD&amp;D 36th level (at least IMC), so it ain't so easy to
overcome him. And after him, u still have to defeat the other 2
Protectors of Emerond. ;)<br><br>
Good try anyway! :)<br>
</font><x-sigsep><p></x-sigsep>
DM <br>
Senior Editor of the Mystaran Almanac <br>
Lt. Cmdr. of U.S.S. Unicorn<br><br>
&quot;You don't stop playing because you grow old: <br>
you grow old because you stop playing!&quot;<br><br>
Visit Marco's Mystara Homepage at: <br>
<font color="#0000FF"><u><a href="http://www.geocities.com/TimesSquare/Dungeon/2967" eudora="autourl">http://www.geocities.com/TimesSquare/Dungeon/2967</a><br>
</u></font>And Mystara Italian Homepage at: <br>
<font color="#0000FF"><u><a href="http://www.geocities.com/TimesSquare/Dungeon/9940" eudora="autourl">http://www.geocities.com/TimesSquare/Dungeon/9940</a><br><br>
</u></font>Join the Mystara Webring at: <br>
<font color="#0000FF"><u><a href="http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html" eudora="autourl">http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html</a><br>
</u></font>Join the Starfleet Academy at: <br>
<font color="#0000FF"><u><a href="http://gioco.net/startrek" eudora="autourl">http://gioco.net/startrek</a></u></font>
(Italian RPG PBEM)<br><br>
</html>

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Date:    Fri, 25 Oct 2002 19:04:39 -0400
From:    David Knott <uashell@EARTHLINK.NET>
Subject: Re: The Nightwing in Glantri City

From: "Ohad Shaham (Morphail)" <morphail_o@YAHOO.COM>
>
> A quick question.
> Accourding to the Mystaran Net Almanac, the war with the Golden Khan ends
the life of Jherek Virayana.
> What happens to the Nightwing under his control at the tower of sighs?
> Does Dolores control it? Is it free?  Is it bound to haunt the tower no
matter what happens to it's summoner?

One clue we have is that the nightwing was always in Glantri City
even though Jherek wasn't.  What provisions did he make to
restrain or control the nightwing while he was away?  Unless he
was killed in the immediate vicinity of Glantri City, those provisions
would be in effect -- and then the question would be whether the
nightwing could escape or some other prince could set it loose or
gain control of it afterwards.  The easiest solution might be that
Jherek's death immediately sent it back to its home plane.

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End of MYSTARA-L Digest - 24 Oct 2002 to 25 Oct 2002 (#2002-277)
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