Subject: MYSTARA-L Digest - 16 Dec 2002 to 17 Dec 2002 (#2002-326)
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Date: 18/12/2002, 19:00
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Reply-to: Mystara RPG Discussion

There are 8 messages totalling 370 lines in this issue.

Topics of the day:

 1. Karameikan Humanoid Biases
 2. Addakia and Izonda
 3. Pool: The Old Rules & Immortals (2)
 4. Drums of Panic?
 5. Drums of Panic? and magic item charges
 6. Need advice (2)

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Date:    Thu, 5 Dec 2002 08:40:02 +0800
From:    "Francisco V. Navarro V" <fvnmd@INFO.COM.PH>
Subject: Re: Karameikan Humanoid Biases

Hail Mystarans, humans and otherwise!

In my Paparazzi Glantri site (shameless plug:
www.geocities.com/paparazzi_glantri), I was imagining a scenario were a
Karameikan traveler meets Prince Kol XIV of New Kolland in Glantri. The
Karameikan would have been totally outraged that not only would be huamnoids
allowed within the Principalities, but that they could actually be
considered nobility! Of course, in Glantri, religion and religious fervor is
taboo, so all the Karameikan could do was grit his teeth and probably curtsy
to the kobold Prince--very lowly.

Kit

> Hi,
> I was wondering what the rural population of Karameikos might think
> concerning the beastmen mentioned in "The song of Halav". Who were they?
In
> the eyes of the traladaran believer, I mean. Would the common Traladaran
> kill every furcovered humanoid on sight in religious fervor? Gnolls only?
> What about bugbears or, travelling to other countries rakasta, lupins,
etc.?
> Any comments?
>
> Felix
>
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------------------------------

Date:    Thu, 5 Dec 2002 08:23:42 +0800
From:    "Francisco V. Navarro V" <fvnmd@INFO.COM.PH>
Subject: Re: Addakia and Izonda

Hail Mystaran specualtors and archeologists!

Along the lines of what Andres said, I would like to point that that there
are two major names/regions in the northwest area of Davania: Addakia and
Izonda. The Addakian region includes the Addakian Sound and its eastern
bank, with the Addakian Mountain. The larger Izonda region lies to the west,
with the Izondian Wall (mountain range), Desert of Izonda, Strait of Izonda
and the Izondian Deep (ocean).

Addakia and Izonda could correspond to two major peoples or cultures that
formed the ancient Addakian Empire, somewhat like RW Tigris-Euphrates,
Sumerian-Babylonian, etc.

There is also the matter of the Aryptian desert to the east of Addakia.
Aryptia sounds like Egyptia or Assyria (or both), so the territory could
belong to the Nithians or the M-Assyrian tribes.

Kit

----- Original Message -----
From: "Andres Piquer Otero" <erewan@TERRA.ES>
To: <MYSTARA-L@ORACLE.WIZARDS.COM>
Sent: Thursday, December 05, 2002 5:52 AM
Subject: Re: [MYSTARA] Addakia


> That doesn't have to be a problem. An old nation name can be retained for
a
> very very long time after the original nation has vanished. In RW, we
still
> use the term Iberia to refer to the peninsular area of Spain and
Portugal...
> and the Iberian civilization itself vanished more than 2000 years ago!!!
> Also, it's possible that a new people which settles in an area assumes the
> trappings, name and devices of a bygone civilization (like some populace
> from N Iraq and S Turkey, who style themselves as "Modern Assyrians", as a
> cultural contrast with the prevalent Islamic culture of the area). So,
> Addakia could have been retained, both by learned scholars in the times of
> Thyatis and by some people who occupies the "Ancient Addakian" territory,
> regardless of them having a genealogical connection with the original
> Addakian empire. IIRC, the Drachenfels lineage in Glantri styles itself as
> descendants from the Old Blackmoorians, so, no matter how much knowledge
> about the pre-cataclysmic nations was lost and forgotten, there's some
> consciousness of those old lands and empires around...
>
>
> Andres
>
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------------------------------

Date:    Sun, 15 Dec 2002 18:37:01 +0100
From:    DM <mdalmonte@PROVINCIA.RA.IT>
Subject: Re: Pool: The Old Rules & Immortals

<html>
Hi there!<br><br>
Well, I've been playing OD&amp;D Mystara ever since 1990 so it must be
nearly 12 years now. I've slowly mutated the rules so that I refer to
them as MD&amp;D (MyD&amp;D or Marco's D&amp;D), but it's basically old
Rules Cyclopedia (first it was the red, blue, green and black sets) with
the rules for Weapons Mastery, General Skills and critical hits revised
to be sound and not overly unbalancing. <br>
I've also added many other classes and martial arts, but just to have the
players more variable to pick to create their characters. And to me this
is just where OD&amp;D shines: its framework is so thin and easily
adaptable to any house rule you want to create, something which can't be
said for 3E (despite the fact I play it now). And also if u want u can
add rules to make things more realistic, or u can forget about them, so u
don't have to remember every minute a rule about this or that as it
happens with AD&amp;D or 3E. It leaves u so much more free to use your
imagination (all IMO, of course) ;)<br><br>
Never played Immortal characters though my older players have made it the
long way from 5th level to 36th in 11 years of gaming and they're still
playing and we're still enjoying it. Now the end of the campaign draws
nearer but we already have some new low level campaigns in the dockyard
(some of which we already play, for example Ravenloft or Spelljammer with
OD&amp;D rules).<br><br>
Cheers and happy gaming to everybody!<br>
<x-sigsep><p></x-sigsep>
DM <br>
Senior Editor of the Mystaran Almanac <br>
Lt. Cmdr. of U.S.S. Unicorn<br><br>
&quot;You don't stop playing because you grow old: <br>
you grow old because you stop playing!&quot;<br><br>
Visit Marco's Mystara Homepage at: <br>
<font color="#0000FF"><u><a href="http://www.geocities.com/TimesSquare/Dungeon/2967" eudora="autourl">http://www.geocities.com/TimesSquare/Dungeon/2967</a><br>
</u></font>And Mystara Italian Homepage at: <br>
<font color="#0000FF"><u><a href="http://www.geocities.com/TimesSquare/Dungeon/9940" eudora="autourl">http://www.geocities.com/TimesSquare/Dungeon/9940</a><br><br>
</u></font>Join the Mystara Webring at: <br>
<font color="#0000FF"><u><a href="http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html" eudora="autourl">http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html</a><br>
</u></font>Join the Starfleet Academy at: <br>
<font color="#0000FF"><u><a href="http://gioco.net/startrek" eudora="autourl">http://gioco.net/startrek</a></u></font>
(Italian RPG PBEM)<br><br>
</html>

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Date:    Sun, 15 Dec 2002 18:40:22 +0100
From:    DM <mdalmonte@PROVINCIA.RA.IT>
Subject: Re: Drums of Panic?

<html>
Ville.V.Lahde@UTA.FI asked:<br><br>
&lt;&lt; The Cyclopedia makes no mention how often the Drums of Panic can
be used. <br>
Has anyone given the iten to their players, and have you made any house
rules on that? 1/day? 3/day?<br>
One of my PCs just assassinated Bargle the Infamous and gained his
Drums.<br>
If I remember correctly, there is a similar omission in the case of
Amulet of ESP.&gt;&gt;<br><br>
It can be either a timeframe of 1-6 per turn, hour, day, week or year, as
you like.<br>
OR They could be permanently enchanted that's to say producing the effect
every round at will.<br>
I'd suggest once per hour.<br><br>
As for the amulet, normally it's three times per day, but the same
applies as above said.<br>
You make the rule when there's none written down, don't worry Ville
;)<br><br>
<x-sigsep><p></x-sigsep>
DM <br>
Senior Editor of the Mystaran Almanac <br>
Lt. Cmdr. of U.S.S. Unicorn<br><br>
&quot;You don't stop playing because you grow old: <br>
you grow old because you stop playing!&quot;<br><br>
Visit Marco's Mystara Homepage at: <br>
<font color="#0000FF"><u><a href="http://www.geocities.com/TimesSquare/Dungeon/2967" eudora="autourl">http://www.geocities.com/TimesSquare/Dungeon/2967</a><br>
</u></font>And Mystara Italian Homepage at: <br>
<font color="#0000FF"><u><a href="http://www.geocities.com/TimesSquare/Dungeon/9940" eudora="autourl">http://www.geocities.com/TimesSquare/Dungeon/9940</a><br><br>
</u></font>Join the Mystara Webring at: <br>
<font color="#0000FF"><u><a href="http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html" eudora="autourl">http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html</a><br>
</u></font>Join the Starfleet Academy at: <br>
<font color="#0000FF"><u><a href="http://gioco.net/startrek" eudora="autourl">http://gioco.net/startrek</a></u></font>
(Italian RPG PBEM)<br><br>
</html>

------------------------------

Date:    Wed, 18 Dec 2002 08:21:31 +1300
From:    Chris Furneaux <c_furneaux@PARADISE.NET.NZ>
Subject: Re: Drums of Panic? and magic item charges

On the Drums of panic, I would go with they can be used at any time but people
only need to be test for panic once and if sucessful it will not effect them at
any time.

> It could be possible, but it would amount to something of legendary
> status, which would lead to opposition from other powerful forces who would
> want to control or destroy the item. Probably, I would make it so difficult to
> make, that the PC would opt for a toned down version, such as
> 1.) mass teleportation (maybe 100 people or so?), but with only a few
charges, or
> 2.) only usable afew times/day, or
> 3.) useable every round for 8 hours, then it runs out for good, or
> 4.) usable every round, but with a chance of shutting down with each use

I was thinking along almost exactly those lines but with a (5) Increasing
chance of greater error for very frequent use. However this can only be
discovered through experimentation. (non-appearing people, dead people etc.)
which slightly defeats the purpose of having it in the first place.

I was interested to see if other people had addressed this issue because as far
as I can tell the rules specify that it would not be anywhere near as
restrictive to build such an item without those major limitations. (if you can
get the right components that is). Although you would be crazy to let a player
do so.

> Is this the guy that's trying to get people to populate a dominion
> somewhere?

Yep. Buying slaves in Jabul with dragons for the Black Rajah to relocate to
norwold. Silly really, cause they won't know how to work the terrain, won't be
acclimatised, and probally won't like him much at first. That and if Stefan
gets word of this there will be hell to pay (no slaves remember) cause he is a
Baron in Karameikos. Technically the Norwold 'colony' belongs to the cleric.
But they are all in league.

He is trying to work out how to get them from sind to norwold without loseing
them, and recons that shipping sounds a tad expensive with all the food that
would be required for a journey of that length and the ships required.

He is aware that the black eagle is 'not nice' but he doesn't know that he
trades slaves from all over karameikos to the sind and such, and I'm not sure
what his reaction would be.

He is relitively oblivious to the Iron Ring still and now has made a non-
agression pact with the baron because he was sick of the black eagle's forces
interfereing in his affairs. He made a convincing attempt at threatening ludwig
with military force when he really would not have been able to acomplish much
with his army, and could not sustain them away from home for long enough to
have a reasonable shot of success.

It's the classic problem of how do you forge a new dominion in the wilderness
and make it a formidable power.

Chris.

------------------------------

Date:    Tue, 17 Dec 2002 19:50:14 -0000
From:    jason o'brien <jobo@EIRCOM.NET>
Subject: Re: Pool: The Old Rules & Immortals

Hi.

I have been playing OD&D since I first started gaming in 1985. In the
various campaigns I have run only one player has so far reached
Immortallity, I started to play an Immortals campaign with his character and
two other players joined it, we got about 1/2 way through IM1 when the
campaign ended. Real Life got in the way. another player from the old
campaign recently returned to the fold and asked if we could take up where
we left of. He resumed running his 29th level nosferatu thief and began
questing for Immortallity in the sphere of Entropy. This is now a one on one
campaign. This campaign has run on and off in various forms for over ten
years.

I personnally have played AD&D but my players have mostly only played OD&D.
None of us have tried 3E, and are not likely to unless I go out and buy it.
which I won't since I am quite happy with OD&D.

All my campaigns have been in Mystara, although I did have a spot of
spelljamming in one.

Mortus.

------------------------------

Date:    Tue, 17 Dec 2002 12:05:27 -0800
From:    Joe Kelly <joe_kelly@DAVIS.CA>
Subject: Need advice

IMC I have bought the Magica Encyclopedias. A 4 volume set. Each of these =
ran me $35.00 cdn. Anyway, since I bought I am going to get my money's =
worth! So I have told my group anytime they want to buy an item they just =
have to be able to afford it. My problem is, how do I make them accessible?=
Right now, those who have played or read extensively D&D or Dragonlance =
or FR they know what kick ass items to buy. I am thinking making them say =
they want the item and on a 18-20 d20 die the item is accessible. =
Otherwise, it's not. One of them is determined that they are going to get =
the three bladed sword that shoots the hilts which act like daggers of =
accuracy. Of course the price (we use XP for cost) is 53,000 gold.=20

So how do you guys handle selling magical items? Any special table.=20
As I said, I spend over 140 bucks for this set, they're going to get used =
but I don't want it abused. Any suggestions? Thanks!

JK Wolf

------------------------------

Date:    Wed, 18 Dec 2002 03:41:33 +0000
From:    kevin wyton <caliir@HOTMAIL.COM>
Subject: Re: Need advice

> From: Joe Kelly <joe_kelly@DAVIS.CA>
> Reply-To: Mystara RPG Discussion <MYSTARA-L@ORACLE.WIZARDS.COM>
> To: MYSTARA-L@ORACLE.WIZARDS.COM
> Subject: [MYSTARA] Need advice
> Date: Tue, 17 Dec 2002 12:05:27 -0800
>
> IMC I have bought the Magica Encyclopedias. A 4 volume set. Each of these
> ran me $35.00 cdn. Anyway, since I bought I am going to get my money's
> worth! So I have told my group anytime they want to buy an item they just
> have to be able to afford it. My problem is, how do I make them accessible?
> Right now, those who have played or read extensively D&D or Dragonlance or
> FR they know what kick ass items to buy. I am thinking making them say they
> want the item and on a 18-20 d20 die the item is accessible. Otherwise,
> it's not. One of them is determined that they are going to get the three
> bladed sword that shoots the hilts which act like daggers of accuracy. Of
> course the price (we use XP for cost) is 53,000 gold.
>
> So how do you guys handle selling magical items? Any special table.
> As I said, I spend over 140 bucks for this set, they're going to get used
> but I don't want it abused. Any suggestions? Thanks!
>
> JK Wolf
>
>

Here's a thought, All items are one time creations. to buy something one
must find a craftsman capable of creating the mundane item of suitable
quality , then find a spellcaster capable of casting the appropriate spells.
Making a quest of each aspect of the items creation should tone down your
players enthusiasm to the point where they will think about whether they are
willing to invest the time required to have everthing they want created.
One scenario might be a rare herb is needed but only grows at a certain
season. If you go now you can get the herb but the craftsman required for
another item is leaving right away, which do you want more?

I've done this myself. It seemed to work for my players

Kev

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End of MYSTARA-L Digest - 16 Dec 2002 to 17 Dec 2002 (#2002-326)
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