Subject: MYSTARA-L Digest - 3 Jul 2003 to 4 Jul 2003 (#2003-169)
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Date: 05/07/2003, 17:00
To: Recipients of MYSTARA-L digests <MYSTARA-L@ORACLE.WIZARDS.COM>
Reply-to: Mystara RPG Discussion

There are 2 messages totalling 66 lines in this issue.

Topics of the day:

 1. Minrothad Tutorial Guild?
 2. logging some D&D items with Mystara content

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Date:    Fri, 4 Jul 2003 10:45:59 +0300
From:    =?ISO-8859-1?Q?Ville_V_L=E4hde?= <Ville.V.Lahde@UTA.FI>
Subject: Minrothad Tutorial Guild?

Has anybody played a campaign in Minrothad? One of the PCs of my campaign
is about to join the Tutorial Guild, and I should make up some details of
it. I'm a bit stretched, so if anybody could save me some time (ideas on
the Minrothad political system in general would be appreciated), I'd be
very glad.

For background: IMC Oran Meditor has been assassinated (finally), and the
Family Guilds are struggling for power. This year (1012) the Coucil is
trying to elect a new Guild Master - and at the same time there are
attempts to wrest some power from the seat of Master. The Tutorial
Guilders become a hotpoint of intrigue, since their services are used in
political negotiations etc.

Another related question: the Merchant Princes are essentially members of
the Tutorial Guild's associate guild (the MP Guild). But aren't they all
also members of some other guild - a Family Guild, if they are master
craftsmen who do trade themselves, or captains of the Merchant Sailors'
Guild? They would have to be, since members of the Tutorial Guild do not
have the right to engage in trade. (Trade and craft is strictly divided
between guilds.)

What do you think, does the "double membership" of the Merchant Princes
constitute an exception to the guild system, or do Tutorial Guilders have
the chance to belong to another guild in general? The latter would be
strange, since it would mean that the T-Guild doesn't hold such a monopoly
on magic - also, the idea in the book that Family Guilds often hire
illegal foreign mages wouldn't make sense.

Then again, the whole idea of the T-Guild doesn't work that well: the
country is populated by hordes of elves. According to OD&D rules all of
them are magic-users, so ALL of them should belong to the Tutorial Guild,
if one interpreted the text of the Gazetteer to the letter. (?)

As the inimitable Jeeves said: "A further amendation of the club rules
seems to be in order, sir."

Ville

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Date:    Fri, 4 Jul 2003 16:49:38 +0200
From:    =?iso-8859-1?q?la=20Volpe?= <iuliusscaevola@YAHOO.IT>
Subject: Re: logging some D&D items with Mystara content

Thanks for sharing this info.
An interesting read.

Iulius Sergius Scaevola
Captain of the XXth Cohort
Port Lucinius, Thyatis

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End of MYSTARA-L Digest - 3 Jul 2003 to 4 Jul 2003 (#2003-169)
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