Subject: MYSTARA-L Digest - 2 Dec 2003 to 3 Dec 2003 (#2003-283) From: Automatic digest processor Date: 04/12/2003, 19:00 To: Recipients of MYSTARA-L digests Reply-to: Mystara RPG Discussion There are 2 messages totalling 105 lines in this issue. Topics of the day: 1. 'New' First Level Spells 2. Immortals (was: Traldar & the Immortals) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ---------------------------------------------------------------------- Date: Wed, 3 Dec 2003 12:24:42 -0000 From: Colin Davidson Subject: 'New' First Level Spells I've posted this over on Dragonsfoot, but I thought it might be good to share it with the MML also. Here are a few of the many spells players have developed in my game over the years. I'm not posting any of the ones that I KNOW are plagiarised, apologies if any have slipped through (I've never asked my players for their sources if their characters are deceloping good spells). If anyone can see any obviously plagiarised spells then please let me know! These first ones are all level 1. More to come, if anyone wants... Remove Hangover* Range: Touch Duration: Instant Effect: One Individual This spell will remove one hangover. The reverse, Bestow Hangover will, as the name implies, give a stinking, awful hangover, but the target may make a save versus spells. Firestick Range: Caster Only Duration: 2 rounds per level of the caster Effect: One stick or staff By meansof this spell, the caster makes the ends of one stick or non-magical staff to burst into flame. The flame is ordinary fire, but will not damage the stick. This adds 1d4 damage to that inflicted normally. Wideawake Range: Touch Duration: 2 turns per level of the caster Effect: Keeps the target awake This spell protects the recipient from drowsiness, making him effectively immune to magical sleep, and giving a +1 to all saves versus petrification, charm, and paralysis for the duration. Trusty Steed Range: Touch Duration: 1 Turn/level Effect: Makes one mount Upon casting this spell, a mount appears; this can be a horse, mule, donkey or camel, depending on the casters choice. The mount has tack and saddle, and will faithfully allow the caster (and only the caster) to ride for the duration of the spell. Fumble Range: 180' Duration: Instant Effect: Makes one target drop what they're holding. the target of this spell may make a save versus spells; if he fails he will drop whatever he is holding. Obsidians Ark Range: 5' Duration: Instant Effect: One bolt of electricity. This spell creates a single bolt of glowing blue electricity to ark from the caster to one target within 5'. This causes 1d4 damage per level of the caster, the target saving versus spells to take half damage. Tragic Missile Range: 180' Duration: Instant (see below) Effect: 1 arrow of pure misery This unusual spell creates a dull brown missile of depression. The missile can hit any target in range. The targer must save versus spells or suffer a -1 to morale, saving throws, hit and damage rolls for 1d6 rounds. Two extra missiles are created per five levels of experience of the caster, these missiles can be aimed at the same target or multiple targets. Any subect hit by multiple missiles must make more saving throws, the duration of effect being cumulative, but the effect is the same (still a -1 penalty). ------------------------------ Date: Wed, 3 Dec 2003 09:46:41 -0500 From: Chris Cherrington Subject: Re: Immortals (was: Traldar & the Immortals) > > From: Rodger Burns > > Hmm. A thought - what if the Blackmoor disaster actually killed one or more > of the Immortals? (Or did something else equally permanently nasty to them, > like chucked them directly into the Vortex.) Adding to that, what if a whole group of these immortals find their way back out of the vortex? They might be a little mad, and upset enough to wreak revenge on Mystara by running amuck on the populace. Current Immortals would be confused at first to see additional immortals of the same rank and file as them, and not playing by the common rules. ------------------------------ End of MYSTARA-L Digest - 2 Dec 2003 to 3 Dec 2003 (#2003-283) **************************************************************