========================================================================= Date: Tue, 7 Mar 2000 23:13:49 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: R: Re: [MYSTARA] Announcement by Sages League MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit >>Tajek Ivanovitch >>Spokesman for house Igorov >Has Boris G-W been dismissed? ;) >Johann Madhorsen Keeper of Flaemish Lore Glantrian Nit-Picker For reasons we will keep to ourselves, house Igorov empoyes proffesional guild spokesmen in certain hours of the day... Morphail (Ohad Shaham) "Deep into the farness, peering long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- http://www.geocities.com/morphail_o/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 8 Mar 2000 11:35:18 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Heldannic Town of Althaven MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Sune Kloppenborg Jeppesen described the Heldann town of Althaven. > >snip< old but the main reson for this is the destruction caused by = Alphatian wizards and Norse bandits only seven years ago.< I have one question: When is this supposed to be? I'll work in some details of the Norse participation in the Alphatian = raid in my own ongoing series on Ostland domains if you don't mind. > Wandering around the city you can find >snip< numerous viking traders = from the Northern Reaches.< It might seem odd that Heldann would trade with people that burned down = their town 7 years ago. Of course they could come from another of the = Northern Reaches nations. But actually this is in keeping with Norse = culture. Vikings would even happily trade the goods they just plundered = to the same nation. The question is whether the Heldann Knights would = accept the Norse traders back into the town. Considering how freely they = are allowed to wander, they must have major reservations about potential = spies or saboteurs being allowed to roam the city freely. Especially = since the town contains the only working shipyard in Heldann (as you = describe), even if the shipyard is well-protected. Otherwise this looks like a nice place to start a Heldannic campaign! Jacob Skytte scythe@wanadoo.dk http://www.scythe.hjem.wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 8 Mar 2000 13:28:05 CET Reply-To: Mystara Sender: Mystara From: Max Monas Subject: Re: : Black Eagle vs. Karameikos Mime-Version: 1.0 Content-Type: text/plain; format=flowed >From: Michael III Mysteria >Reply-To: Mystara >To: MYSTARA-L@ORACLE.WIZARDS.COM >Subject: Re: [MYSTARA] : Black Eagle vs. Karameikos >Date: Tue, 7 Mar 2000 18:45:18 +0100 > >He daar, > >Helaas wordt er inderdaad niets meer gemaakt voor Mystara. >Ik geloof dat er hier in Delft nog een doos Karameikos, Kingdom of >Adventure >in de winkel ligt. Verder zul je het meeste via postorder moeten bestellen >als je meer spul wilt. De meeste van die tenten zitten in Amerika en zijn >vrij prijzig. >Als je meer wilt weten....dan moet je mailen :-) > >Groeten, >Michael III Mysteria Beste Michael, Bedankt voor je bericht. Ik heb Karameikos, Kingdom of Adventure al. Omdat dit het enige is wat ik heb van Mystara ben ik dus opzoek naar andere dingen van Mystara. Bedankt in ieder geval. Groeten, Max ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 8 Mar 2000 14:26:53 +0100 Reply-To: Mystara Sender: Mystara From: Giovanni Porpora Subject: The Death of Lamberto Fulvina - Episode VI - To Find a Culprit (long) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit The Death of Lamberto Fulvina by Giampaolo Agosta and Giovanni Porpora Year 963 After Crowning Episode VI To Find a Culprit Two days ago during a party at Palazzo Fulvina, Visconte Lamberto Fulvina was found dead in his bedroom with a woman, by his friend and rival Don Ricardo de Belcadiz and the politician and pawn, Count Seisyll Wittels. Murder, by means magical and mundane was suspected. Now the search for a culprit begins. Dramatis Personae SIGNOR VITTORIO FULVINA, SON OF VISCONTE LAMBERTO OF VERAZZANO The fearsome Vittorio already rules Verazzano when his father is away in Glantri City. With Signor Lamberto away for good, Vittorio may be ruling Verazzano permanently. UMBERTO FULVINA, BROTHER OF VISCONTE LAMBERTO OF VERAZZANO Signor Umberto enjoys life as much as the next Caurenzan. Whether he enjoys murder like many other Caurenzans remains to be seen. Scene PALAZZO FULVINA IN VERAZZANO, VITTORIO'S PRIVATE STUDY. TWO DAYS AFTER SIGNOR LAMBERTO'S DEATH. VITTORIO: So it was Ricardo who screamed and not the woman? I mean, an elven scream, even a male elf's scream, still sounds so... UMBERTO: No, no. The woman was already dead at the time. Apparently Ricardo panicked when the poison gas came wafting out of the bedroom. VITTORIO: (Sarcastically) Or perhaps he saw the bodies, and has no real stomach for death. UMBERTO: Bene, in any case, the Alphatian was the smarter one. He dispelled the poison cloud with some air spell or another. And when he found Ricardo in shock, he teleported the elf back to Prince Alfonso's tower in Glantri City. Quite efficient... (Pondering) VITTORIO: Too efficient, maybe. Could Count Wittels be hiding something? UMBERTO: If he is, caro nipote, he would have had to work fast. Between the time Ricardo screamed and he came down the stairs, the guests recall was a mere two or three minutes. The Alphatian had to dispel the poison gas, cast a teleportation spell on Ricardo, then fix the scene, hide the evidence and whatever else, then lock the door and come down the stairs in about three minutes. VITTORIO: Nothing a haste spell can't do, zio mio... (VITTORIO lets his suspicions hang in the air for a moment. UMBERTO neither accepts them nor rejects them. VITTORIO plays with his new signet ring, the ring of the Visconte di Verazzano, and finally breaks silence.) VITTORIO: (Pensively) How do you think he died, uncle? UMBERTO: You saw for yourself the scene of his death, Vittorio. We came in together. VITTORIO: But all I saw was his body and the woman in the bed. And the blood. UMBERTO: (Speaking like an expert) Well, his death was brought about partly through magic, and partly through mundane means. The dart on your father's shoulder was tipped with a poison that induces paralysis. Apparently, the killers knew of your father's power. VITTORIO: I did not see a dart, uncle! UMBERTO: (Continuing) The poison gas was a product of the breath of death, commonly known as cloudkill spell. VITTORIO: Ah! La nube assassina. UMBERTO: (Emphatically) La nube di Malapietra! VITTORIO: But that is a powerful spell! Even I don't have the power to cast that magic yet. UMBERTO: Si, si! The assassins knew just how powerful their victim was. The poison gas in itself could have killed your father. It most probably killed the Ethengaran. But the killers had to be sure, hence... VITTORIO: They stabbed him. So many times! UMBERTO: (Still calm) Stilettos, no doubt! The wounds would have been bigger if they had used knives or daggers. VITTORIO: And how did they leave? UMBERTO: Through the windows. They weren't locked when we came in. VITTORIO: (Suspicious) How do you know so much about these things, uncle? UMBERTO: Vittorio, we are Caurenzan. We should know of these things. (VITTORIO pauses and lets his uncle's words sink in. Like it or not, VITTORIO had to work with UMBERTO in this matter.) Vittorio: So what do we have to do now? Umberto: Well, the first task is to clean up after the incident. That we have already done. Your father's body is being kept in his tower until the burial. Vittorio: And the woman? Umberto: She is also in the tower. In the dungeon. Vittorio: Of course. (Musing) She is not Ethengaran? Umberto: No, but she was well disguised as one. Vittorio: (Moving on) And what of our second task? UMBERTO: I have accomplished that easily enough! This morning I had it announced by the city council that the Viscount had died in an accident in his laboratory. VITTORIO: Yes, the people of Verrezzano will believe that without question! Now, our third and most difficult task: to find the murderer of my father. UMBERTO: Or at least someone to blame... VITTORIO: (Surprised) Dear uncle, why do you say that? UMBERTO: (Angrily) Dannazione, Vittorio! There are so many possibilities, but we must find a solution soon. If we do not find someone to blame for the death, the Council of Princes will take the matter in its own hands. Your new title of Viscount, and the whole Fulvina family, will find itself in trouble! We must find a culprit soon! VITTORIO: Calm down, Uncle Umberto, we haven't done nothing wrong, have we? (VITTORIO gives UMBERTO a piercing look and all of a sudden, UMBERTO is caught in astonishment.) UMBERTO: What in Rad's name are you trying to say? Have you gone mad? How can you think of such a thing, Lamberto. (Changing his tone, becoming accusing) I could say the very same thing of you! You weren't at the party. Why not? And where did you stay that night during the party? VITTORIO: (Ignoring the accusations) Ahahahaha! Don't worry, uncle. I was merely joking with you. We do need to work as one in these times. Let us make a list of possible suspects for the murder, and chose someone to blame. UMBERTO: Why don't we start with Ricardo? I don't trust that elf. In fact, he might have been the culprit himself, what with that Rad-forsaken bet going on! VITTORIO: No. Such a plan is out of his reach. You don't understand the way a young Belcadizan acts. If he had wished to kill my father, he would have challenged him in a duel with the rapier. And I say he would have easily killed him with the sword. Ricardo can do that without risking further investigations by the Council. UMBERTO: But what if he thought your father didn't deserve such an honorable death? He knew your father was defenseless in the bedroom at that very moment. He himself told us so. VITTORIO: No. Ricardo is of the impulsive kind, not experienced in politics and complicated plots. I repeat myself: such a trap is out of his reach. UMBERTO: Then, he could have hired someone else to do this. VITTORIO: So, why did he hire that woman to act as an Ethengaran? UMBERTO: To ease our suspicions, why else? VITTORIO: Bene, if you wish, we don't erase him from our list yet. Next, Count Seisyll Wittels. How could Count Wittels know that my father was defenseless? UMBERTO: Because he planned to kill him. VITTORIO: What puzzles me is, why should he? I haven't been able to gain enough information that would provide us with a motive. Moreover he has a lot of friends holding high charges. If we blame him for the murder, it will take a long time to find evidence of this, and we can't wait that long. UMBERTO: So? VITTORIO: (Inspired) So, now we know what to do next... (Smiling devilishly). Who really killed Signor Lamberto? And who will be blamed for his death? What do Umberto and Vittorio have planned? Discover this and more in the upcoming 7th episode of The Death of Lamberto Fulvina: At the House of Lords. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 8 Mar 2000 14:45:32 +0100 Reply-To: Mystara Sender: Mystara From: Sune Kloppenborg Jeppesen Subject: Re: Heldannic Town of Althaven In-Reply-To: <004801bf88ea$a369adc0$c0db61d4@skytte> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed At 11:35 AM 3/8/2000 +0100, you wrote: >Sune Kloppenborg Jeppesen described the Heldann town of Althaven. > > > >snip< old but the main reson for this is the destruction caused by > Alphatian wizards and Norse bandits only seven years ago.< > >I have one question: When is this supposed to be? According to the timeline (and my memory) the raid took place in AC 993 and I ought to have said that the description is intended for AC 1000. >I'll work in some details of the Norse participation in the Alphatian raid >in my own ongoing series on Ostland domains if you don't mind. That would be great. Initially I used the word Norse to signal (fictive) foreign support for the Heldanners led by Grunturm, but help from Ostlander mercenary vikings could also be a quite interesting possibility and I'd be very interested in your work. They could be paid by Alphatian gold which would also make an interesting plot in relation to their overall relations with the Empire of Thyatis. > > Wandering around the city you can find >snip< numerous viking traders > from the Northern Reaches.< > >It might seem odd that Heldann would trade with people that burned down >their town 7 years ago. Of course they could come from another of the >Northern Reaches nations. But actually this is in keeping with Norse >culture. Vikings would even happily trade the goods they just plundered to >the same nation. The question is whether the Heldann Knights would accept >the Norse traders back into the town. Considering how freely they are >allowed to wander, they must have major reservations about potential spies >or saboteurs being allowed to roam the city freely. Especially since the >town contains the only working shipyard in Heldann (as you describe), even >if the shipyard is well-protected. See my above comments about the alleged Norsemen. Also most of the killing and burning were performed by high level Alphatian mages, but when the Knights retreated to their Great Fortress in Freiburg the town were at the mercy of the rebels and norsemen. The result was an almost razed Althaven. I consider the Knights to be quite wise people and just because some "barbarian" Ostlanders participated in the attack doesn't mean that they wouldn't accept traders from say Vestland or Soderfjord, but of course The Eyes (the Order's Secret Service) would be very active among the Norse traders (and probably more so than among tthe other traders). Likewise they don't despise the native Heldanners just because a few are rebelling (though the Fist of Hattias certainly does). The knights know that trade will benifit them and therefor they allow it and allowit quite freely I think(though as with most other activities in Heldann there will probably be some government/religious control; minimum prices, tariffs, quotas and restricted goods etc.). >Otherwise this looks like a nice place to start a Heldannic campaign! >Thanx, I really hope it will be. It's designed more or less as a kind of >melting pot where all kind of adventures can unfold. As one of my first >adventures I plan to let some of the weapons shipped from the Order of >Vanya in Hattias to the Heldannic Order be stolen by Heldannic rebels. >Furthermore I'd probably work on getting a bit of alien feel (the secret >warbird facility and probably later visitors from Matera though this will >definately take a while). I'm also considering wether to use the Carnifex >or not. At least I envision some evil immortal corruption of the rebels >after their recent major setbacks and probably also the Knights themselves >or at least the Fist of Hattias. >scythe@wanadoo.dk Nice to see a fellow Dane on the list:-) Best regards Sune Kloppenborg Jeppesen ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 8 Mar 2000 22:00:42 +0800 Reply-To: Mystara Sender: Mystara From: "Francisco V. Navarro" Subject: Re: Announcement by Sages League MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit > >>Tajek Ivanovitch > >>Spokesman for house Igorov > > >Has Boris Gorevitch-Woszlany been dismissed? ;) > > >Johann Madhorsen > Keeper of Flaemish Lore > Glantrian Nit-Picker > > For reasons we will keep to ourselves, House Igorov emlpoys proffesional guild spokesmen in certain hours of the day... Well, those of us from the Paparazzi Glantri know why... Those of us who were invited to Do�a Carnelia's party last night know that Sir Boris had his face buried in a certain Klantyre lady's neck the whole evening... and probably the better part of the next day... leaving him little time to be concerned about such a petty thing as, oh, say, Parliament? Now if the Boldavians would rather spend their waking hours romancing women than in performing their political responsibilities... Melisante Erewan Diviner Specialist Paparazzi Glantri ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 8 Mar 2000 10:01:57 -0500 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Heldannic Town of Althaven > >As preparation of my upcoming campaign I have fleshed out some details >about the port of Freiburg, called Althaven. Excellent stuff here! I would like to learn a bit more about the Old Tower, though. Do you have anything else for it? This is an ideal place to stage a low to medium level adventure for characters based in the area, or just passing through. Idea: A prominent Knight has vanished in the area of the tower, and the adventurers are hired to track him down quickly (the Order does not wish word to spread regarding the Knight's disappearance) - with a reward being promised. WHo knows what sort of monsters might lurk in the tower, or the catacombs that might lie beneath it? Maybe a cult of Thanatos is based there, or something worse...? :-) I would also suggest that the Thyatians might have a warehouse or two in the area as well. Maybe not so large as the Thadder one, but big enough to hold goods exported from Heldann to the markets of Thyatis City, and vice versa. Or, the Ordo Magna, or some other Thyatian organisation, might have a secret base here - the better to watch the comings and goings of the Knights without being too close to Freiburg (which, IMO, is well-guarded). Other places as of AC 1000 that would have decent ports (not as large or important as Althaven, perhaps, but still sufficient for local or regional trade): Blauendorf (see TM2: The Eastern Countries, or my own map on Shawn's site) - small port, but does some decent trade with Dovefell in Vestland. Perhaps a ferry service operates between the two settlements? Blauendorf is likely fortified (maybe a wooden palisade and ditch on three sides, with the fourth opening to the sea). Kammin (see my map) - opens northwards on the Kamminer Bucht (Bay of Kammin), some trade with Landfall and nearby ports, but also the centre for the fisheries that operate in the area. Hope this helps, Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 8 Mar 2000 19:56:05 CET Reply-To: Mystara Sender: Mystara From: Max Monas Subject: Detailed DM-ing? Mime-Version: 1.0 Content-Type: text/plain; format=flowed Hi there people. I would like to thank you all for sending comments to my questions. I have, however, some more questions. As you probably have guessed by now, I am not a really experienced DM. What I would like to ask you is whether you think when an adventure is taking place in a town (in this case Mirros), one should describe the city as detailed as possible (houses, people, smells, horses etc.) or should one give an overall description? I want the people who are playing to get a real sense of the city (I have searched on the Internet for information ob live in medieval towns, villages ot cities. I want the city of Mirros (or any other village, Karameikos any other country and history, etc.) to be alive an vibrant, with many characteristics and people they could encounter again. What do you think is the best way to aprroach this? Read a lot on medieval towns? Or just make it up myself? I have set my current campaing in 1012 AC, but I am beginning to doubt whether this is the right period, because there are so many other really interesting periods which can be used for adventures. Does anyone have any suggestions for another time period in which I can use Karameikos. I am sorry to bother you with all these questions, but I just want to create a great campaing with many interesting adventures, so I just thought that it wouldn't hurt asking people have are more experienced then I am. I would like to thank you again in advance for your replies. Regards, Max ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 8 Mar 2000 20:31:39 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Announcement by Sages League MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > > Oh pretty please, Captain ? Please go to Boldavia... > I would love for you, a Thyatian, to go to Boldavia with all these things going on :) > > - The Stalker of Alphatia Hmm...I think I'll still prefer Ierendi. Why don't we go down there to forget past enmities for a couple of week while glaring at the women, huh? Iulius Sergius Scaevola in an extraordinaire showing of machism I think I deserve to be blamed by the women of the List ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 8 Mar 2000 20:36:00 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Lycanthropy MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit jason o'brien ha scritto: > > > > Q: How many Thyatians does it take to trim a lampwick? > > > > A: Forty thousand: Five thousand to conquer the area around the lampwick, > > five thousand to loot it, five thousand to set up an incompetent > bureaucracy > > around it, one to trim the wick, and twenty-five thousand to sit around > and > > moan about how much better the ale is and how much prettier the serving > > wenches are back in Thyatis City. > > > ha ha very good. > > mortus. Who is responsible for this? I mean: this will surely be included in Sarcastic Mystara Part Three, the day I will have enough jokes to send to the List. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis How many Glantrians does it take to make a Circle? One, if he has got compasses. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 8 Mar 2000 20:52:24 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Detailed DM-ing? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > What I would like to ask you is whether you think when an adventure is > taking place in a town (in this case Mirros), one should describe the city > as detailed as possible (houses, people, smells, horses etc.) or should one > give an overall description? I want the people who are playing to get a real > sense of the city The best thing, I think, is to give the overall details, then prepare some "minor events" that could take place in the city to give the feel of a city. A good example of this is to describe well places that the adventurers should be familiar with- say the local tavern where they will meet an old pal, or the church where they know this man or that man; to do so, I take most examples from the everyday life. Especially when the players are of low level, it's a good idea to have them live not only with the profession of adventurer, but maybe with a "official" job as well. To get them involved in city adventures they could be also a sort of private eyes (see especially Raymond Chandler's books, although not fantasy one they are very good), and obviously meeting with professional killers, thiefs etc. in the suburbs of Specularum (never mention Mirros again, or Ironwolf will bite your head off), if they and their actions are well described could make the city extremely lively. I consider mostly a waste of time the uberdescription of places that maybe you'll never use- focus on three-four places and four-five characters of interest, and use impro (helped by a little knowledge of fantasy and medieval cities) to make the thing better. Take note of the impros, so the city becomes better described not only when you sit at your desk writing the adventure, but also when you're playing. Generally, funny situations and interesting NPC's are born during the whim of the moment...and if worked upon in following adventures, can prove very useful. Hope it helps, Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 8 Mar 2000 20:47:16 +0100 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Detailed DM-ing? In-Reply-To: <20000308185605.56064.qmail@hotmail.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT Dont be afraid to ask questions on this list. Thats what its here for :) But you sure did ask a complex question! I would say that you should try and give the characters a mix of impressions. You should give them some idea of how big the town they are coming to is etc. But more important is the feel exactly where they are. Using exotic senses such as smell is a very nice touch although I find it extremely difficult. If you have any good ideas here, please share :) Reading too much historical facts might not neccesarily be such a good idea. The danger here is getting preoccupied with being historically correct while your own knowledge on history will always be limited. I have always been interested in history (most fantasy gamers seem to be), so I have picked up some information along the way, but I mainly rely on my own imagination. AC1012 is a nice a period as any. If you are new to Mystara(?) id recommend either that period or setting your campaign around AC1000. AC1000 is a more stable period, although then youd have to consider whether you want to run through the Wrath of the Immortals period. H�vard *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.stud.ntnu.no/~havardfa http://www.nvg.ntnu.no/~hoc ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 8 Mar 2000 12:37:21 -0800 Reply-To: Mystara Sender: Mystara From: Damon Alexander Brown Subject: Re: Announcement by Sages League MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii --- Caroletti wrote: > > Hmm...I think I'll still prefer Ierendi. Why don't > we go down there to > forget past enmities for a couple of week while > glaring at the women, huh? > Oh no! Here we go... MTV's Spring Break 1016 from Alcove Island. Zoinks! -Damon ===== "A day without sunshine is like... well, night." __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 8 Mar 2000 14:50:12 -0600 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Detailed DM-ing? MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > What I would like to ask you is whether you think when an adventure is > taking place in a town (in this case Mirros), one should describe the city > as detailed as possible (houses, people, smells, horses etc.) or should one > give an overall description? I want the people who are playing to get a real > sense of the city > While the advice you've recieved so far is very good, I'd say the answer depends on your players: some players eat up lavish, detailed descriptions (dispite the time this consumes), while others prefer to know just what they need to, so the pace of action keeps up (and they will, or should, ask you for added details if they need or want it, so you should still have it available). I'd say, if I were to say, you should go with a mix: as they enter the city, describe what they see and what their impressions are. Obviously don't tell them anything they can't sense for themselves. Don't get repititious, though, describing in detail every hovel as they enter a new block (you know, jaded adventurer types "one hovel looks pretty much like the last one, that's why I became an adventurer - to get away from the degredation of my family's life) - they (the characters) probably won't pay close attention to each shack after a short while, so you only need (at that point) to describe the stuff that stands out for them. Of course, the smell is likely to be noteworthy, given the sanitation standards of most midieval cities, but you probably don't need to belabour the point, unless some new and noteworthy stench hits their noses. They should get detailed descriptions of the places they're likely to frequent a lot, and of the stuff that stands out to them. The common run of stuff will tend to fade into the backround for them after a short span, so you won't need to focus on that after a time. However, you can't let the "insignificant" go completely unmentioned, because then it'll tip them off whenever something is important, by the mere fact you bring it up (on the one hand, though, the imposing mansion of a noble might stand out in their eyes, but the unremarkable structure up the block that they give only a cursory glance, and thus get little in the way of details about - at first. However, the imposing mansion of the noble isn't important to the course of the adventure, while the unremarkable building happens to be a hive of the Kingdom of the Thieves; you might mention it in passing, by way of contrasting its drab appearance with the glorious architecture of the mansion, but focusing too much attention on it would alert them to the fact that you consider it important. There will be time enough to provide them with more details once they discover its significance). Also, if you only mention the passersby who bump into them who are the ones trying to pick their pockets, they'll know immediately what's going on. So you have to mention others who are just clumsy boors or simpletons, or just bump them because the sidewalks are crouded and narrow - mention them on occassion, but don't belabour every individual either. In other words, you have to find a way to strike a balance between detail and momentum of action, and the main consideration for how to strike that balance will be knowing the natures of the people you game with, and what they want to get out of the experience. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 9 Mar 2000 01:12:05 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: Detailed DM-ing? MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable >Hi there people. I would like to thank you all for sending comments to = my questions. I have, however, some more questions. Ask away, oh seeker of knowledge. > As you probably have guessed by now, I am not a really experienced = DM. What I would like to ask you is whether you think when an adventure is taking place in a town (in this case Mirros), Its Specularum damn it!! > one should describe the city as detailed as possible (houses, people, smells, horses etc.) or should = one give an overall description? I want the people who are playing to get a = real sense of the city (I have searched on the Internet for information ob = live in medieval towns, villages ot cities. I want the city of Mirros (or any other village, Karameikos any other country and history, etc.) to be = alive an vibrant, with many characteristics and people they could encounter = again. What do you think is the best way to aprroach this? Read a lot on = medieval >towns? Or just make it up myself? I think that it would be wise to ask your players. Maybe there are not = interested in lengthy descriptions full of small details. If this is the = case- Get better players!!!! I did the misteak of thinking my players had no patience and started a = "cut to the chase" game. Than I was confronted by my highly mature = players who demanded that I will take my job more seriously. I will full heartedly recommend giving lots of details in your = descriptions, especially of people and sceneries. If you describe the = town thouroly once over, the players will have a good mental picture of = it, and you will not have to decribe it again. NPC's should be detailed, = if you are not really "acting" when you DM it is vital to describe how = the NPC sound, smell thinks and the like. I understand you did a lot of research. For one thing you can show the = players some of the pictures you downloaded, or just describe the = pictures to your players, while altering details you do not like. I enjoy making stuff up myself. You can either do that, use canon = descriptions, use real world descriptions with a twist or (recommended-) = use stuff other people published on the net. The Mystaran online community has an evergrowing amount of information = and descriptions of people and places. You could also steal from non = Mystaran campaigns. Try different approaches with your players. It could be a not so nice = feeling to give your heart into the campaign, and realise the players = are not impressed. >I have set my current campaing in 1012 AC, but I am beginning to doubt whether this is the right period, because there are so many other really interesting periods which can be used for adventures. Does anyone have = any suggestions for another time period in which I can use Karameikos. If you like events for other time periods, just switch the dates! It is = YOUR campaign (IYC), you are master of your Mystara. I decided my = campaign is in Glantri 1013. There is no chosen prince for New Averoign = yet, there is no New Kolland, and the Immortals walk the earth. It is still Mystara, only it is MY Mystara. We do not want to bring back = the ever resurfacing "canon war", but go though the archives if you want = to here more pointless* debates about that subject. *Pointless in the sense that basically everyone said the same thing. >I am sorry to bother you with all these questions, but I just want to = create a great campaing with many interesting adventures, so I just thought = that it wouldn't hurt asking people have are more experienced then I am. I would like to thank you again in advance for your replies. Regards, Max Com on, Max! That is what we are here for. Hope I helped- Morphail (Ohad Shaham) "Deep into the farness, peering=20 long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- = http://www.geocities.com/morphail_o/ =20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 8 Mar 2000 17:06:42 -0800 Reply-To: Mystara Sender: Mystara From: Dave Keyser Subject: Two questions for Thyatis-philes MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Two issues came up while I was preparing for an adventure in Thyatis - 1) How integrated are the Vyalia elves with Thyatian society and government? Are they fully integrated, even to the point of having elves occupying seats in the Senate, and positions in the bureaucracy? Or do they have their own laws and customs which they follow in their forests and territories, similar to how the Callarii elves and humans interact in Karameikos, leaving humans(foresters) to represent their interests in the government? 2) I noticed in DDA1 Arena of Thyatis, the adventure added some bonuses to being a rake that weren't in DotE. Have people found and used these? Basically a +1 to Charisma, and a dodge melee attack equal to Hide in Shadows. If anyone has used them, was the bonus to Charisma applied only in the Thyatian empire, or everywhere? Dave Keyser ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 8 Mar 2000 17:06:53 -0800 Reply-To: Mystara Sender: Mystara From: IronWolf Subject: Re: Detailed DM-ing? MIME-Version: 1.0 Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 7bit Caroletti wrote: > > > > Raymond Chandler's books, although not fantasy one they are very good), > and obviously meeting with professional killers, thiefs etc. in the suburbs > of Specularum (never mention Mirros again, or Ironwolf will bite your > head off) Hey! I was aquited on that charge. Circumstantial evidence. And heads taste terrible. :) IronWolf "Grarph snarl crunch *burp*" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 8 Mar 2000 19:27:12 -0600 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Two questions for Thyatis-philes MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > 1) How integrated are the Vyalia elves with Thyatian society > and government? Are they fully integrated, even to the point > of having elves occupying seats in the Senate, and positions in > the bureaucracy? Or do they have their own laws and customs > which they follow in their forests and territories, similar to how > the Callarii elves and humans interact in Karameikos, leaving > humans(foresters) to represent their interests in the government? > I'd say "both, boss" - they are integrated to the extent to which they have seats in the Senate and the like, and the Count is elven, however if you check out the "Vyalia" entry in DotE's DMSB, it's also clear that they have their own laws and customs. > 2) I noticed in DDA1 Arena of Thyatis, the adventure added > some bonuses to being a rake that weren't in DotE. Have people > found and used these? Basically a +1 to Charisma, and a dodge > melee attack equal to Hide in Shadows. If anyone has used them, > was the bonus to Charisma applied only in the Thyatian empire, > or everywhere? > I think they make good additions to the Rake class, and if you think about it the dodge thing sounds similar to what they seem like they're going to add to the Rogue class in 3E. I'd apply the Charisma bonus all over, because (IMO), it has to do with rakish charm rather than being "one of us." Of course, people might react badly if they find out the Rake is Thyatian, and they don't like Thyatians, but that sort of thing is de rigur, and it means the Cha bonus would partially offset such negative reactions. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 9 Mar 2000 03:46:22 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: Announcement by Sages League Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Wed, 8 Mar 2000 20:31:39 Caroletti wrote: >> >> >> Oh pretty please, Captain ? Please go to Boldavia... > >> I would love for you, a Thyatian, to go to Boldavia with all these things going on :) >> >> - The Stalker of Alphatia > >Hmm...I think I'll still prefer Ierendi. Why don't we go down there to >forget past enmities for a couple of week while glaring at the women, huh? > GAH! A reasonable suggestion from a Thyatian??? ["this *must* some fiendish Thyatian plot - it HAS to be!"]... Ahem, sure! I mean, who would I be refuse an, ahem, offer like that! ["Help, Master Terari! The Thyatians are plotting against me!"] :) - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 8 Mar 2000 22:28:56 -0500 Reply-To: Mystara Sender: Mystara From: Aaron English Subject: Re: Glantrian Joke Mime-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit ------Original Message------ From: Caroletti To: MYSTARA-L@ORACLE.WIZARDS.COM Sent: March 8, 2000 7:36:00 PM GMT Subject: Re: [MYSTARA] Lycanthropy > >around it, and twenty-five thousand to sit around > > and moan about how much better the ale is and how much > > prettier the serving wenches are back in Thyatis City. > > > ha ha very good. > > mortus. Thanks Jason, though Thyatians are an easy target. > How many Glantrians does it take to make a Circle? > One, if he has got compasses. Ha! And so are Glantrians. And everyone else who takes themselves too seriously: Next up, Hattians, anyone? ----------------------------------------------- FREE! The World's Best Email Address @email.com Reserve your name now at http://www.email.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 8 Mar 2000 22:29:30 -0500 Reply-To: Mystara Sender: Mystara From: Aaron English Subject: Re: Glantrian Joke Mime-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit ------Original Message------ From: Caroletti To: MYSTARA-L@ORACLE.WIZARDS.COM Sent: March 8, 2000 7:36:00 PM GMT Subject: Re: [MYSTARA] Lycanthropy > >around it, and twenty-five thousand to sit around > > and moan about how much better the ale is and how much > > prettier the serving wenches are back in Thyatis City. > > > ha ha very good. > > mortus. Thanks Jason, though Thyatians are an easy target. > How many Glantrians does it take to make a Circle? > One, if he has got compasses. Ha! And so are Glantrians. And everyone else who takes themselves too seriously: Next up, Hattians, anyone? ----------------------------------------------- FREE! The World's Best Email Address @email.com Reserve your name now at http://www.email.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 8 Mar 2000 22:56:36 -0600 Reply-To: Mystara Sender: Mystara From: Ron Rogers Subject: Re: Announcement by Sages League In-Reply-To: "Francisco V. Navarro" 's message of Wed, 8 Mar 2000 22:00:42 +0800 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit MIME-Version: 1.0 (WebTV) >For reasons we will keep to ourselves, House >Igorov emlpoys proffesional guild spokesmen >in certain hours of the day... We Karameikans know those reasons, considering how our nation has been plagued by blood sucking nosferatu. We know all the excuses nosferatu and vampires use to explain away their dislike of mirrors, holy symbols, garlic, running water, sunlight. Except of course some nosferatu, like Prince Morphail, can withstand sunlight. We in Karameikos know how to deal properly with nosferatu and vampires: incineration, total immersion in running water, decapitation, staking with a hawthorn stake, powerful curative spells, disintegration. teleporting them to the other side of the planet, holy water, a "turning" by a powerful cleric, etc. I myself prefer using multiple sucessive methods of destruction, thus ensuring they won't be back. Sir Elcalear Dracul, Knight of the Kingdom of Karameikos, Graduate of the Great School of Magic, Dracologist of the Fourth Circle, Licensed Necromorph Exterminator. CronoCloud (Ron Rogers) Knight of the Square Table http://members.tripod.com/~CronoCloud/index.html Member of the Knights Knoble http://knightsknoble.cjb.net ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 9 Mar 2000 10:11:57 +0100 Reply-To: Mystara Sender: Mystara From: Sune Kloppenborg Jeppesen Subject: Re: Heldannic Town of Althaven In-Reply-To: <200003081501.KAA27469@freenet10.carleton.ca> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed > >Excellent stuff here! Thanx I really appreciate that as I've been out of active roleplaying for several years now. >I would like to learn a bit more about the Old Tower, though. Do you have >anything else for it? I haven't developed it any further at the moment, though definately it would be a place to stage an adventure at some point in the not far off future at which time I intend to elaborate more on it (and send it to the list if you like). >This is an ideal place to stage a low to medium >level adventure for characters based in the area, or just passing >through. Idea: A prominent Knight has vanished in the area of the tower, >and the adventurers are hired to track him down quickly (the Order does not >wish word to spread regarding the Knight's disappearance) - with a reward >being promised. WHo knows what sort of monsters might lurk in the tower, >or the catacombs that might lie beneath it? Maybe a cult of Thanatos is >based there, or something worse...? :-) Yeah I definately think it should be something of a religious nature, but I'm only just starting to get back into the wonderful world of the immortals so I dunno yet, though Thanatos might be an obvious choice. I'd probably use the idea. >I would also suggest that the Thyatians might have a warehouse or two in >the area as well. Maybe not so large as the Thadder one, but big enough >to hold goods exported from Heldann to the markets of Thyatis City, and >vice versa. You are correct in that regard. On a side note I think that more goods go to the Heldannic Territories than the other way. This would reflect the considerable support from the Order of Vanya in Thyatis. >Or, the Ordo Magna, or some other Thyatian organisation, >might have a secret base here - the better to watch the comings and goings >of the Knights without being too close to Freiburg (which, IMO, is >well-guarded). Freiburg is very well guarded in my opinion, probably one of the best guarded places in the known world. With it's rather modest population and gigantic fortifications it would be easier to monitor any "hostile" activities. As I don't have access to all of my Gazetteers right now I've been pretty much in the wild in regards to contact with foreign nations, but I should get my stuff back this weekend and that should make it a whole lot easier. I've made an updated version of the description (anyone interested in it can mail me in private) which includes a Thyatian Factory, a ferry service, a representative of the Ordo Magna (of course another wonderful work by James!) and other minor details. >Other places as of AC 1000 that would have decent ports (not as large or >important as Althaven, perhaps, but still sufficient for local or regional >trade): Correct. >Blauendorf (see TM2: The Eastern Countries, or my own map on Shawn's site) >- small port, but does some decent trade with Dovefell in Vestland. Another candidate for a later description:-) >Perhaps a ferry service operates between the two settlements? Initially I would tend to agree with you. But after considering my paper on Danish Ferry Services in the late middle ages, the distance between the two ports (at least 15 8-mile hexes) and the probably rather small population of Blauendorf (I would suggest under 1000) I tend to think that there is no regular ferry services. One thing that I haven't taken into account here is road conditions that could make it worthwhile to use a ferry. If there were a ferry service it would probably be a biweekly service travelling from Blauendorf via Kaltstein and Klagen to Althaven and might continue all the way up to Kammin (later Landfall would probably gain its own service that would stop over in Kammin. This could be an official affair with a charter from the Order and mostly transport members of the order in their business. > Blauendorf >is likely fortified (maybe a wooden palisade and ditch on three sides, >with the fourth opening to the sea). Naturally I think it would be fortified as I think most towns/villages large enough to be on any map would be. >Kammin (see my map) - opens northwards on the Kamminer Bucht (Bay of >Kammin), some trade with Landfall and nearby ports, but also the centre >for the fisheries that operate in the area. Maybe I should stage an adventure on this very ferry service thus having an excuse to do the description of the other coastal towns. >Hope this helps, Indeed it does, help from one of you "Old Ones" are always appreciated. Having your map has been a great help, but I wonder about the road conditions of Heldann? Best regards Sune Kloppenborg Jeppesen ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 9 Mar 2000 03:39:58 -0600 Reply-To: Mystara Sender: Mystara From: George Hrabovsky Subject: Re: Detailed DM-ing? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Max, Hello. I will repsond to your specifics below... > What I would like to ask you is whether you think when an adventure is > taking place in a town (in this case Mirros), one should describe the city > as detailed as possible (houses, people, smells, horses etc.) or should one > give an overall description? Detail and color are great so long as they do not stifle the action. Remember anytime you stop to describe something, you stop the action. Some level of description is necessary, but don't overdo it. A few descriptive phrases here and there will serve well. > I want the people who are playing to get a real > sense of the city (I have searched on the Internet for information ob live > in medieval towns, villages ot cities. This should give you the necessary background to be able to provide good descriptions. Work them into your story lines. Have the locals unwittingly help and hinder the adventurers as they go. "You turn a corner and the smell hits you, make a CON roll or you must pause and throw up; before you is a man butchering a pig and the intestines have spilled out..." Or your quarry is climbing a wall to escape; it is unfortunate indeed that town law prevents you from carrying your bow else this would be easy. However," you say making a die roll, "an old lady has chosen that moment to empty her chamber pot onto the wretch," another die roll is made, "who is now plummeting to the cobblestones at your feet." > I want the city of Mirros (or any > other village, Karameikos any other country and history, etc.) to be alive > an vibrant, with many characteristics and people they could encounter again. You can never have enough colorful NPCs. > What do you think is the best way to aprroach this? Read a lot on medieval > towns? Or just make it up myself? I suggest a mixture of both. Reading about medieval life can give you a good feel for the material so you can wing it if you need to. On the other hand, Mystara is not Earth. Mystara has far more individual wealth than Earth can dream of, and live/active/acceptable magic is everywhere! The political realities of Karameikos do not conform to medieval eastern Russia or Germany, despite the similarities. So there is much that you will have to alter and adapt. > I have set my current campaing in 1012 AC, but I am beginning to doubt > whether this is the right period, because there are so many other really > interesting periods which can be used for adventures. Does anyone have any > suggestions for another time period in which I can use Karameikos. I can only tell you that I have just started a campaign in Karameikos set in 995 AC. I chose that time because it allows me to use the Gazeteers and all of the later material well before it is needed. It also gives me time to contemplate how and if I should use the WoTI... Details can be found at my website, http://borigon-mystara.homepage.com. > I am sorry to bother you with all these questions, but I just want to create > a great campaing with many interesting adventures, so I just thought that it > wouldn't hurt asking people have are more experienced then I am. > I would like to thank you again in advance for your replies. No problem, we all share the same goals, to tell good stories and to have good games. George ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 9 Mar 2000 03:55:17 -0600 Reply-To: Mystara Sender: Mystara From: George Hrabovsky Subject: Re: Announcement by Sages League MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit In my campaign each master vampire/nosferatu acquire different immunities and vulnerabilities. That is, holding a holy symbol might NOT be sufficient to turn one... Pounding a stake through its heart might only produce a scar. Playing the correct piece of music, on the other hand... Such things make Lore spells immensly useful. George ----- Original Message ----- From: Ron Rogers To: Sent: Wednesday, March 08, 2000 10:56 PM Subject: Re: [MYSTARA] Announcement by Sages League > >For reasons we will keep to ourselves, House >Igorov emlpoys > proffesional guild spokesmen >in certain hours of the day... > > We Karameikans know those reasons, considering how our nation has been > plagued by blood sucking nosferatu. We know all the excuses nosferatu > and vampires use to explain away their dislike of mirrors, holy symbols, > garlic, running water, sunlight. Except of course some nosferatu, like > Prince Morphail, can withstand sunlight. > > We in Karameikos know how to deal properly with nosferatu and vampires: > incineration, total immersion in running water, decapitation, staking > with a hawthorn stake, powerful curative spells, disintegration. > teleporting them to the other side of the planet, holy water, a > "turning" by a powerful cleric, etc. > > I myself prefer using multiple sucessive methods of destruction, thus > ensuring they won't be back. > > Sir Elcalear Dracul, Knight of the Kingdom of Karameikos, Graduate of > the Great School of Magic, Dracologist of the Fourth Circle, Licensed > Necromorph Exterminator. > > CronoCloud (Ron Rogers) > Knight of the Square Table > http://members.tripod.com/~CronoCloud/index.html > > Member of the Knights Knoble > http://knightsknoble.cjb.net > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 9 Mar 2000 08:52:57 -0500 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Heldannic Town of Althaven Sune wrote: >I've made an updated version of the description (anyone interested in it >can mail me in private) which includes a Thyatian Factory, a ferry service, >a representative of the Ordo Magna (of course another wonderful work by >James!) and other minor details. I'd certainly be interested in a copy. :-) >If there were a ferry service it would probably be a biweekly service >travelling from Blauendorf via Kaltstein and Klagen to Althaven and might >continue all the way up to Kammin (later Landfall would probably gain its >own service that would stop over in Kammin. This could be an official >affair with a charter from the Order and mostly transport members of the >order in their business. Hmm...I think you're right, here. I could definitely see ferries among the coastal towns and villages, especially in regions where wilderness predominates (lots of humanoids, rebels, and so forth). >Maybe I should stage an adventure on this very ferry service thus having an >excuse to do the description of the other coastal towns. That would be interesting! >Having your map has been a great help, but I wonder about the road >conditions of Heldann? I would say that roads would likely exist between Freiburg and Althaven (of course), and then from Freiburg to Altendorf and Hockstein, and at least a large trail (capable of accommodating wagon trains) from Altendorf to Kammin. This trail might be upgraded to a proper road in the future. Roads in and around Freiburg are of course paved, most likely the labour being done by convicts or peasant levees. From Hockstein to Thurgau there would likely be a medium-sized trail, and there ought to be a connection of some sort to Grauenberg, one which possibly weaves through a handful of villages and smaller towns not included on the map. Schwarzberg is probably reachable via a narrower trail - possibly almost impassable during winter snowstorms - while Pflenzen can be accessed via Hockstein. Blauendorf, Klagen, and Kaltstein could be connected by trails, which might lead to Althaven and/or Freiburg, but I could see villagers relying more on boats to get their goods to larger markets - they can be faster, and there is less risk of being attacked. Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 8 Mar 2000 19:29:07 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Heldannic Town of Althaven MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable > >I'll work in some details of the Norse participation in the Alphatian = raid > >in my own ongoing series on Ostland domains if you don't mind. > That would be great. Initially I used the word Norse to signal = (fictive) > foreign support for the Heldanners led by Grunturm, but help from = Ostlander > mercenary vikings could also be a quite interesting possibility and = I'd be > very interested in your work. They could be paid by Alphatian gold = which > would also make an interesting plot in relation to their overall = relations > with the Empire of Thyatis. Even though the Ostlanders generally have worked for Thyatis; they ARE = mercenaries, and some of them wouldn't mind working for Alphatia, = especially when the target is not in the Thyatian Empire. They may not = be in high standing at the Court of Cnute though. Wait for the domain of = Suddmore for more info on Ostland's participation in the attack on = Althaven :) It is still a week or so away I'm afraid, I've got a few = more domains to do, before I get there... =20 > Nice to see a fellow Dane on the list:-) Along with The Stalker of Alphatia that makes three of us! Jacob Skytte scythe@wanadoo.dk http://www.scythe.hjem.wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 8 Mar 2000 19:38:21 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Ostland - Hammersholm MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Here is the fourth installment in the ongoing series of Ostland Domains. = This one might seem a little sparse; it is basically two NPC's, but = trust me, Hammersholm is a boring place to visit...(all right, maybe I = was lazy when I wrote up this domain ;)). The info is meant for AC1000, = an update for the domains up till AC1015 or so is in the works. The info = can also be found on my Mystara page. Jacob Skytte scythe@wanadoo.dk http://www.scythe.hjem.wanadoo.dk THE CLAN DOMAIN OF HAMMERSHOLM Hammersholm lies in the center of the northern coast of Noslo Island in = the Kingdom of Ostland. It contains two hexes of light forest and five = hexes of hills. The domain cannot quite supply itself with wood and = imports some from the neighbouring domain of Ringmark. Foreigners are = not tolerated here and will be taken as thralls. Other Ostlanders are = welcomed as guests however. Clan Hammersholm traditionally raided the = northern Isle of Dawn (mainly Helskir), but these days the jarl raids = any place known for fierce opposition. Head of Clan: Jarl Sigrid Halldorson rules Hammersholm. His great hall = is called Marmaty. Population: 4000 people reside in Hammersholm. Of these 1000 are = thralls, 2000 are non-warrior freemen, and 1000 are warriors. 2200 = people carry arms and will fight in defense of their lands and life. MARMATY Built within the shelter of surrounding woods Marmaty houses 400 people. = It has easy access to Hvidebugt (White Bay), so named for the foaming = water during storms. Few farms lie here, most people live off the ocean, = fishing. SIGRID HALLDORSON Neutral 9th level Cleric of Thor (Str 9, Int 13, Wis 13, Dex 8, Con 9, = Cha 15, AC 1, hp 32) Personality Traits: Cautious/Rash 4/16, Peaceful/Violent 5/15, = Reverent/Godless 15/5, Dogmatic/Open-Minded 14/6, Energetic/Lazy 17/3 33 years old, Red hair and beard, Green eyes The small-framed Sigrid Halldorson has been a reverent follower of Thor = for as long as he can remember. Though small he swings a mean hammer = when the battle-lust is upon him. Sigrid's father Halldor the Old was = called by Odin to Valhalla 20 years ago, and ever since then Sigrid has = been fighting every day of his life. First he fought his brothers for = control of the clan, then he fought for the woman he loved, then for the = lives of his family. Meanwhile he turned his wrath on foreigners, = raiding hard and often. Sigrid's brothers are now all dead, most at his = own hands. All of them were as proud and rash as himself and none would = give up the leadership of the clan. Sigrid's wife, Gunnhild = Alfdisdottir, was a much-courted maiden, and Sigrid fought several = suitors to prove his worth to her. After only seven years of marriage, = Gunnhild and their three children fell ill with carrot fever and Sigrid = was unable to cure them. He travelled to Zeaburg, enlisting the aid of a = patriarch of Thor, but he returned too late. This was just a year ago = and Sigrid has thrown all caution to the wind as he raids more often = than ever, always fighting at the front lines of battles, daring Odin to = take him to Valhalla. He is however blessed by Thor (+2 to hit and = damage, -2 to AC) and has proven victorious so far. His house guard = thinks that he should marry, or at least take a thrall as his woman, but = Sigrid has lost the joy of living, seeing his loved ones die, and does = not dare to love again for fear of losing another person he cares for. = In combat Sigrid bears a chain mail+2 and a shield, and swings a = warhammer+3; Speeding called Roedeflod (Red River). SNORRI THE HANDSOME Lawful 7th level Fighter (Str 13, Int 12, Wis 13, Dex 12, Con 14, Cha = 16, AC 4, hp 47) Personality Traits: Courageous/Fearful 15/5, Reverent/Godless 13/7, = Loyal/Unreliable 17/3 32 years old, Blond hair and beard, Blue eyes Once Sigrid's best friend, Snorri has seen him turn from a trusted = companion to a man actively seeking his own death. Snorri is of two = minds, since he wants to help his friend back to life, but senses that = Sigrid is blessed by Thor, and must therefore be doing the will of his = Immortal. This inner conflict seemingly cannot resolve itself, so Snorri = has decided to follow Sigrid wherever he goes and fight to protect him = from the dangers he purposefully puts himself through. He hopes that = eventually Sigrid will come beck to his senses and start living again. = When at Marmaty, Snorri keeps introducing Sigrid to handsome women, both = freemen and thralls, hoping he will take one of them as his wife. Snorri = is married to Tove the Gentle and has two children. When in battle = Snorri wears chain mail and a shield, and wields a sword+1. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 9 Mar 2000 11:37:03 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: Announcement by Sages League MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable >We Karameikans know those reasons, considering how our nation has been plagued by blood sucking nosferatu. This plague will look like a minor flew, when I am done punishing your = incolent "knights!!!" > We know all the excuses nosferatu and vampires use to explain away = their dislike of mirrors, holy symbols, garlic, running water, sunlight. = Except of course some nosferatu, like Prince Morphail, can withstand sunlight. I can handle Mirrors. I even have a reflection....(see my website!!!!). = Holy symbols, well we just have to keep those pesky priests illegal in = Boldavia. Garlic, our main agricultural resource is delightful to the pallet, = espcially when it is worn as a neckless around some superstitious young = wench. Running water is no problem either, I have been known to fly = around the red river, with scared young nobles. Sunlight, oh thats a hard one. Over the centuries you get used to it... >We in Karameikos know how to deal properly with nosferatu and vampires: incineration, total immersion in running water, decapitation, staking with a hawthorn stake, powerful curative spells, disintegration. teleporting them to the other side of the planet, holy water, a "turning" by a powerful cleric, etc. Are you threatening me my pitiful mundaner? Why don't you come over and = behold the power of the undead! *BTW I have preety good saving throws against all that you mentioned. >I myself prefer using multiple sucessive methods of destruction, thus ensuring they won't be back. Oh do you? Well we should keep out of your way shouldn't we? >Sir Elcalear Dracul, Knight of the Kingdom of Karameikos, Graduate of the Great School of Magic, Dracologist of the Fourth Circle, Licensed Necromorph Exterminator. Oh now I remember you! That awful Karamekian good guy Jagger used to = teach... In that case, simply killing you would not be enough. Wait, whouldn't you make a great nosferatu pawn? I just love irony! =20 Morphail (Ohad Shaham) "Deep into the farness, peering=20 long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- = http://www.geocities.com/morphail_o/ =20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 9 Mar 2000 11:41:57 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: =?iso-8859-1?Q?The_third_army=2D_Princess_Julliana=27s_Divisio?= =?iso-8859-1?Q?n?= MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable The scribes of Jagger von Drachenfels release another one of their = scrolls on Glantri's armies. The third army- Princess Julliana's Division Julliana's army is about 50% mounted. Soldiers of Deca status and higher = have magical items (about 10%). Most troops are from Bergdhoven but not = all are Flaems. Officers are all of Flaemish descent. Julliana mostly = leaves the command of her army to the brigadier. The third army has a = special unit of battle mages that can turn the tides of any battle. = Also, the third army has a large unit of heavy artillery, that can be = moved across roads all over the country and beyond. =20 Army Commander - Princess Julliana Vlaardoen (M12, Fire Ellementalist2, = riding pegasus) Brigadier - (F19, golden plate armor +4, two handed sword +4 riding war = horse.) Deputy Army Commander- Pieter Verlien (M15, Fire Ellementalist2, riding = pegasus). Head Mage- Chanash Teval (M20, Fire Ellementalist3, Wand of Flaming = Disks, riding a war horse) Knight- sir Anton Vlaardoen (HD22, no armor, sword+3, shield+2 on war = horse) Fighting troops: 857 Total (including officers, aids and logistics banner): 979 Headquerters: Tower of Linden Summer deployment: banners 1-2 in Fortress d'Ylourgne, banner 3 at = Westheath, banners 4-5 at Kopstar, banners 6-7 at Linden Winter deployment: 1-2 banners at Kopstar, banners 3-4 at d'Ylaourgne, t = Vyonnes, banner 5 at Westheath, banners 6-7 at Linden. War deployment: second line of defense in and around central valleys, = turns into offence if enemy has been invaded. Heavy Cavalry regiment=20 Banners 1-2 , each with: 120 heavy cavalries (F2) with lances, long = swords, plate armor, riding heavy war horses; 6 sergents (F4); 1 captain = (F5) Infantry regiment Banner 3: 120 medium infantries (F2) with spears, bastard swords, chain = mail; 4 sergents (F4); 1 captain (F5) Banner 4: 120 light pikemen (F2) with pikes, short swords, and leather = armor; 4 sergents (F4); 1 captain (F5) Banner 5: 120 medium crossbowmen (F2) with crossbows, bastard swords and = chainmail; 4 sergents (F4); 1 captain (F5) Special banners- =20 Banner 6 (Incinerators): 50 Mounted fire wizards (M4) war staffs, = daggers, riding on war horses; 60 wizard guards (F3) long swords, = morningstars, plate armor, shields, riding war horses; 5 sergeants (M6); = 1 captain (M8) Banner 7 (Artillery) : 100 heavy artillery operators (F2) carrying long = swords, leather armor and shields, on riding horses operating 2 heavy = catapults, 3 light catapults, 4 balisstas, and 2 battering rams. All = puled by draft horses and oxen; 11 sergeants (F4); one captain (M5). =20 Morphail (Ohad Shaham) "Deep into the farness, peering=20 long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- = http://www.geocities.com/morphail_o/ =20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 9 Mar 2000 18:37:14 +0100 Reply-To: Mystara Sender: Mystara From: Sune Kloppenborg Jeppesen Subject: Re: Heldannic Town of Althaven In-Reply-To: <200003091352.IAA15208@freenet10.carleton.ca> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed Geoff wrote: > From Hockstein to Thurgau there >would likely be a medium-sized trail, and there ought to be a connection >of some sort to Grauenberg, one which possibly weaves through a handful of >villages and smaller towns not included on the map. AFAIR there is some sort of trail from Grauenberg through the land of the Ethies and the humanoids all the way to Darokin. Some overland caravans probably still pass this way in times of relative peace between the horsemen and the knights. > Schwarzberg is >probably reachable via a narrower trail - possibly almost impassable >during winter snowstorms According to the Almanac common metals should be very cheap in Grauenberg, this seems odd to me. My proposal would be to make Schwarzberg some sort of a mining village and what exactly is the Eisenturm? >- while Pflenzen can be accessed via Hockstein. >Blauendorf, Klagen, and Kaltstein could be connected by trails, which >might lead to Althaven and/or Freiburg, but I could see villagers relying >more on boats to get their goods to larger markets - they can be faster, >and there is less risk of being attacked. That is correct. As for the goods I do not think that there is a very large amount of goods being exported from these rather small settlements (though we have to keep in mind that about 85% of the population lives in the countryside at least according to Bruce). Probably cattle and grain would be shipped to Freiburg during the summer and autumn months for reexport (probably to the large populations of Thyatis). Best regards Sune Kloppenborg Jeppesen ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 9 Mar 2000 13:33:25 -0500 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Heldannic Town of Althaven Sune wrote: >AFAIR there is some sort of trail from Grauenberg through the land of the >Ethies and the humanoids all the way to Darokin. Some overland caravans >probably still pass this way in times of relative peace between the >horsemen and the knights. In that case, Grauenberg would likely have the largest open-air market in western Heldann, then, to accommodate the wagon trains when they *do* make it through Ethengar. Also, mercenaries might gather in the town, who might be hired for caravans. >According to the Almanac common metals should be very cheap in Grauenberg, >this seems odd to me. My proposal would be to make Schwarzberg some sort of >a mining village and what exactly is the Eisenturm? Good idea - Schwarzberg (Black Hill) might literally be that - a huge black hill filled with iron ore, around which a mining village has grown. There might even be a dwarven quarter here - or possibly in Grauenberg - where they might lend a hand in mining techniques in exchange for a share of the ore. Eisenturm would be a small fortress, though its name literally implies it being a tower. I see it being a remote outpost in far southwestern Heldann - a place where the local Knights keep watch over the humanoids who are certainly inhabiting the region (IMC I placed a clan of Hill Giants in the area, who use their power to dominate nearby goblin clans). The fact that Schwarzberg produces a lot of iron would make some sort of defensive arrangement necessary. I see Eisenturm as being a squat, square tower - maybe a ballista in top - encircled by a stone wall. Inside the wall would be a kitchen, infirmary, and quarters for the Knights (maybe 20-50 Knights are stationed here at any time). >That is correct. As for the goods I do not think that there is a very large >amount of goods being exported from these rather small settlements (though >we have to keep in mind that about 85% of the population lives in the >countryside at least according to Bruce). Probably cattle and grain would >be shipped to Freiburg during the summer and autumn months for reexport >(probably to the large populations of Thyatis). Good idea. I see the coastal villages sending dried/salted fish, leather, timber, and other supplmentary basic goods to Freiburg. Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 9 Mar 2000 19:37:21 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Heldannic Town of Althaven MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit i will soon post the compiled version of maps depicting the heldannic regions....I'll try to give it to Jenn for her tome of mystara volume 3. Geoff Gander a �crit: > Sune wrote: > > >AFAIR there is some sort of trail from Grauenberg through the land of the > >Ethies and the humanoids all the way to Darokin. Some overland caravans > >probably still pass this way in times of relative peace between the > >horsemen and the knights. > > In that case, Grauenberg would likely have the largest open-air market in > western Heldann, then, to accommodate the wagon trains when they *do* make > it through Ethengar. Also, mercenaries might gather in the town, who > might be hired for caravans. > > >According to the Almanac common metals should be very cheap in Grauenberg, > >this seems odd to me. My proposal would be to make Schwarzberg some sort of > >a mining village and what exactly is the Eisenturm? > > Good idea - Schwarzberg (Black Hill) might literally be that - a huge > black hill filled with iron ore, around which a mining village has grown. > There might even be a dwarven quarter here - or possibly in Grauenberg - > where they might lend a hand in mining techniques in exchange for a share > of the ore. > > Eisenturm would be a small fortress, though its name literally implies it > being a tower. I see it being a remote outpost in far southwestern > Heldann - a place where the local Knights keep watch over the humanoids > who are certainly inhabiting the region (IMC I placed a clan of Hill > Giants in the area, who use their power to dominate nearby goblin clans). > The fact that Schwarzberg produces a lot of iron would make some sort of > defensive arrangement necessary. I see Eisenturm as being a squat, square > tower - maybe a ballista in top - encircled by a stone wall. Inside the > wall would be a kitchen, infirmary, and quarters for the Knights (maybe > 20-50 Knights are stationed here at any time). > > >That is correct. As for the goods I do not think that there is a very large > >amount of goods being exported from these rather small settlements (though > >we have to keep in mind that about 85% of the population lives in the > >countryside at least according to Bruce). Probably cattle and grain would > >be shipped to Freiburg during the summer and autumn months for reexport > >(probably to the large populations of Thyatis). > > Good idea. I see the coastal villages sending dried/salted fish, leather, > timber, and other supplmentary basic goods to Freiburg. > > Geoff > > -- > Geoff Gander, BA 97 > Cartographer/Game Designer/Government Peon > Carnifex Loremaster > au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 10 Mar 2000 08:02:39 +0800 Reply-To: Mystara Sender: Mystara From: "Francisco V. Navarro" Subject: Re: Glantrian Banter (formerly Announcement by Sages League) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit >Sir Elcalear Dracul, Knight of the Kingdom of Karameikos, Graduate of the Great School of Magic, Dracologist of the Fourth Circle, Licensed Necromorph Exterminator. Oh, we know who to black list in the next party, don't we now? Let's go over the list again... There's that Thyatian Captain, Iulius something... There's that fool who made jokes about Glantrians and compasses... (We use astrolabs! They're much more accurate!) Now, there's this hawthorne stake-weilding Karameikan Knight... Beatriz Dominatore Social Secretary, Fashion Consultant, Liaison to Caurenze and the Great Crater, Intriguer First Class Paparazzi Glantri ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 9 Mar 2000 18:08:19 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: Announcement by Sages League MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit >In my campaign each master vampire/nosferatu acquire different immunities and vulnerabilities. That is, holding a holy symbol might NOT be sufficient to turn one... Pounding a stake through its heart might only produce a scar. Playing the correct piece of music, on the other hand... Such things make Lore spells immensly useful. George This is true for MY Morphail too! Go and see his unique powers on my site! (To be updated any time now, maybe you should wait...) Morphail (Ohad Shaham) "Deep into the farness, peering long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- http://www.geocities.com/morphail_o/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 10 Mar 2000 01:14:50 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: Glantrian Banter (formerly Announcement by SagesLeague) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Fri, 10 Mar 2000 08:02:39 Francisco V. Navarro wrote: >>Sir Elcalear Dracul, Knight of the Kingdom of Karameikos, Graduate of >the Great School of Magic, Dracologist of the Fourth Circle, Licensed >Necromorph Exterminator. > >Oh, we know who to black list in the next party, don't we now? >Let's go over the list again... > >There's that Thyatian Captain, Iulius something... >There's that fool who made jokes about Glantrians and compasses... (We use >astrolabs! They're much more accurate!) >Now, there's this hawthorne stake-weilding Karameikan Knight... > Quite! Glad to see that I shouldn't be on that list. But then, I don't discriminate against undead - I hate *all* Glantrians equally! :) - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 9 Mar 2000 23:20:59 -0600 Reply-To: Mystara Sender: Mystara From: Ron Rogers Subject: Re: Announcement by Sages League In-Reply-To: George Hrabovsky 's message of Thu, 9 Mar 2000 03:55:17 -0600 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit MIME-Version: 1.0 (WebTV) >In my campaign each master >vampire/nosferatu acquire different immunities >and vulnerabilities. That is, holding a holy >symbol might NOT be sufficient to turn one... >Pounding a stake through its heart might only >produce a scar. Playing the correct piece of >music, on the other hand... >Such things make Lore spells immensly >useful. >George Ah, similar to the vampire Persephone of the old Dragon magazine comic strip Yamara. Her vulnerability was to laundry. "Corpse allergic to laundry. Corpse allergic to laundry." This is a quite interesting concept. CronoCloud (Ron Rogers) Knight of the Square Table http://members.tripod.com/~CronoCloud/index.html Member of the Knights Knoble http://knightsknoble.cjb.net ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 9 Mar 2000 23:51:53 -0600 Reply-To: Mystara Sender: Mystara From: Ron Rogers Subject: Re: Announcement by Sages League In-Reply-To: =?ISO-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= 's message of Thu, 9 Mar 2000 11:37:03 +0200 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit MIME-Version: 1.0 (WebTV) Morphail wrote: >This plague will look like a minor flew, when I >am done punishing your incolent "knights!!!" >I can handle Mirrors. I even have a >reflection....(see my website!!!!). Holy symbols, >well we just have to keep those pesky priests >illegal in Boldavia. Garlic, our main agricultural >resource is delightful to the pallet, espcially >when it is worn as a neckless around some >superstitious young wench. Running water is >no problem either, I have been known to fly >around the red river, with scared young >nobles. Sunlight, oh thats a hard one. Over the >centuries you get used to it... >Are you threatening me my pitiful mundaner? >Why don't you come over and behold the >power of the undead! I'm not a mundaner, see the pointy ears. >Oh now I remember you! That awful >Karamekian good guy Jagger used to teach... Yes, that's me. I haven't visited Glantri in a while and last time I was there Jaggar was hanging out with that "thing" Dolores Hillsbury. My sword told me what she was and I was careful to never accept a tea invitation from her. Oh yes I remember you. I had more dealings with your brother Boris. He's the one who tried to kill me and my compatriots. Sent an undead beholder and some other undead after us. Killed my mage friend, Alexander, level drained Claudia, priestess of Tarastia; and charmed my Paladin friend Osic. Attacked us in our hotel room in Glantri City itself. The battle caused so much damage we lost our security deposit. Your brother had this idea of exporting undead to Karameikos and having agents spread the word around that Boldavia was a paradise for Traladarans and encouraging them to emigrate. We had foiled the Karameikan end of the plot and had traveled to Glantri City to let Boris know our displeasure. We had no intention of actually destroying a relative of a Prince of Glantri. We were just goint to put the fear of the Immortals into him. Somehow he got wind of why we were there and chaos insued. We taught your brother a lesson but became persona non grata in your Principality because of it. >In that case, simply killing you would not be >enough. Wait, whouldn't you make a great >nosferatu pawn? I just love irony! Actually I would make an effective pawn. I suppose you could use me as a bodyguard. But I have no intention of entering Boldavia and I doubt you'll be visting Karameikos very soon. Too many goody goody clerics for your taste. I used to live in Specularum (It's Specularum, damn it.) but I live in Krakatos now, adventuring, lecturing at the KSM, doing Knightly things. I have a small manor house. And by the way, my household staff knows to take certain precautions against entropic beings. Sir Elcalear Dracul, Knight of the Kingdom of Karameikos, Graduate of the Great School of Magic, Dracologist of the Fourth Circle, Licensed Necromorph Exterminator. This "in character" stuff is interesting. CronoCloud (Ron Rogers) Knight of the Square Table http://members.tripod.com/~CronoCloud/index.html Member of the Knights Knoble http://knightsknoble.cjb.net ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 10 Mar 2000 00:02:59 -0600 Reply-To: Mystara Sender: Mystara From: Ron Rogers Subject: Re: Glantrian Banter (formerly Announcement by Sages League) In-Reply-To: "Francisco V. Navarro" 's message of Fri, 10 Mar 2000 08:02:39 +0800 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit MIME-Version: 1.0 (WebTV) >Oh, we know who to black list in the next >party, don't we now? Let's go over the list >again... >There's that Thyatian Captain, Iulius >something... >There's that fool who made jokes about >Glantrians and compasses... (We use >astrolabs! They're much more accurate!) >Now, there's this hawthorne stake-weilding >Karameikan Knight... >Beatriz Dominatore >Social Secretary, Fashion Consultant, Liaison >to Caurenze and the Great Crater, Intriguer >First Class >Paparazzi Glantri I am glad to be blacklisted with the Captain Iulius of Thyatis whom I respect. I remember the Paparazzi Glantri from my last visit although you were a minor annoyance then. You people just had to mention to Hippolito that I had danced with Carmina. Refusing her was too dangerous, she just wanted to make Hippolito jealous, and it worked like a charm. He challenged me to a duel while I was having dinner in this top of the line restaurant whose name I can't remember, it's in a tower. I had to go out of my way to "pull my punches" to avoid killing him. He is not a skilled swordsman. I humiliated him by disarming him of his sword and then disarming him of a dagger. This put me on Princess Carnelia's persona non grata list. Which did not really matter to me because I never liked the Belcadiz elves anyway. Too touchy and too prone to losing their temper. I also prefer blondes. Sir Elcalear Dracul, Knight of the Kingdom of Karameikos, Yadda yadda yadda. More in character stuff. CronoCloud (Ron Rogers) Knight of the Square Table http://members.tripod.com/~CronoCloud/index.html Member of the Knights Knoble http://knightsknoble.cjb.net ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 10 Mar 2000 01:26:17 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Notes on Glantrian Army from G:KoM MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit A few notes to assist in Ohad Shaham's so far excellent description of the Grand Army of Glantri: The "G.A.G." acronym would probably be dropped quickly after one too many Darokinian diplomats are unable to restrain themselves from laughing at it. The title "aid" should be "aide" in proper English -- although I agree with an earlier poster that "adjutant" sounds better. G:KoM offers only minimal changes to the battle organization, as follows: Past and current division commanders include Jherek, Morphail, Brannart, Carnelia, Carlotina, Malachie, Jaggar, and Kol. 1st Banner: Troops are Military Wizards who wield short swords instead of daggers. For the elven Princesses, troops are wizard/fighters of level 3/3. Spells include Magic Missile (always), Color Spray, Blur, Strength, and Acid Arrow. 2d Banner: Troops are armed with short bows, lances, and long swords. Carnelia's 2d Banner is all elven (although it is unclear whether they are supposed to be fighters or wizard/fighters). 3d & 4th Banners: Troops are armed with long bows and long swords. Kol's Division comprises four identically organized Banners, each of which comprises 300 regular, unmounted infantry (kobolds, goblins, orcs, and gnolls) armed with short bows and scimitars. Kol also commands 10 ogres, 10 trolls, and an orcish war chief. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 10 Mar 2000 19:13:14 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Glantrian Banter (formerly Announcement by SagesLeague) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > Oh, we know who to black list in the next party, don't we now? > Let's go over the list again... > > There's that Thyatian Captain, Iulius something... > There's that fool who made jokes about Glantrians and compasses... (We use > astrolabs! They're much more accurate!) I'm afraid the two are the same person. But I met Glantrians with a better sense of humor before... Iulius Sergius Something Captain of Something in Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 10 Mar 2000 20:18:29 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Ostland - Noslosford MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Here is the fifth of the 24 domains of Ostland. Enjoy! The domain can = also be found on my homepage at http://www.scythe.hjem.wanadoo.dk Jacob Skytte scythe@wanadoo.dk THE CLAN DOMAIN OF NOSLOSFORD Noslosford is located in the northern part of central Noslo Island in = the Kingdom of Ostland. The domain is made up of three hexes of light = forest, two clear hexes, one mountain hex, and one hex of woodland = hills. The domain is rich having fair farmland, a steady supply of wood, = as well as some mining. It is not particularly metropolitan though, and = foreigners will typically be taken as thralls. Any Ostlander is welcome = here though. Clan Noslosford typically worked as mercenaries for = Thyatis, and occasionally for other countries. These days no real = raiding is done, the jarl dupes foreigners into paying him for = unfinished business. Head of Clan: Jarl Geirstein Thorgelson rules Noslosford. His great hall = is Leirbotn. Population: 7000 people make a living in Hammersholm. Of these 2400 are = thralls, 3000 are non-warrior freemen, and 1600 are warriors. 3000 = people carry arms and will fight put up a spirited defense of their = lands and life. LEIRBOTN A village of 480 people, Leirbotn (the camp boat) is located on a small = stretch of the coast of Zea Bay, some 12 miles NW of Zeaburg. The = surrounding land is mostly farmland, and all sorts of luxuries (by = Ostland standards) can be had here. The jarl is seldom found here = though, often being on a raid, or inspecting the mine. NORSTEDT In the hills by Storm Bay lies a second large village called Norstedt. = This settlement of 420 is where the Smith has his forge. The village has = a large number of well-armed guards protecting the Smith and the weapon = stores. GEIRSTEIN THORGELSON Neutral 14th level Fighter (Str 16, Int 12, Wis 11, Dex 13, Con 9, Cha = 12, AC 1, hp 57) Personality Traits: Cautious/Rash 14/6, Energetic/Lazy 13/7, = Trusting/Suspicious 15/5, Loyal/Unreliable 7/13 49 years old, Grey hair and bears, Grey eyes A veteran of numerous conflicts, Geirstein has made quite a name for = himself as a mercenary fighting for various nations. He has recently = begun exploiting this, demanding fees in advance then leaving the job = unfinished and returning to his great hall. Four years ago he took a = Rockhome dwarf as thrall, and after learning of his great skill made him = his personal weapon smith. Geirstein has now begun to gather a large = store of superior weapons for use in usurping the throne. Though he = likes king Hord, he likes king Geirstein better. Hord Dark-Eye is on to = his plot though (see below). When in battle Geirstein carries a chain = mail, a shield+2, and a normal sword (+2 to hit, +1 to damage). Geirstein is married to Elsa the Seal (42), and has five children by = her: Lot Geirsteinson (23), Bue Geirsteinson (21), Oda Elsasdottir (18), = Lis Elsasdottir (16), and Hjort Geirsteinson (12). All of his family are = aware of his plans. Elsa the Seal (Neutral F2; Modest/Proud 6/14, Generous/Greedy 8/12, = Forgiving/Vengeful 6/14) is (presumably) the fastest swimmer on all of = Noslo Island. She misses no opportunity to proclaim this loudly and does = not take well to anybody "smearing" her reputation. Nor does Geirstein = or Lot. Lot Geirsteinson (Neutral F5; Cautious/Rash 5/15, Peaceful/Violent 7/13, = Courageous/Fearful 14/6, Forgiving/Vengeful 7/13) is a rash young = warrior, who adores his parents, and can't wait for his father to become = king of Ostland, leaving him next in line. He would prefer marching on = Zeaburg tomorrow, but follows the orders of his father. Oda Elsasdottir (Chaotic F2; Modest/Proud 5/15, Generous/Greedy 6/14, = Honest/Deceitful 5/15) is betrothed to jarl Ragnar Solmundson of = Vithesford. Her father hopes she will convince Ragnar to stand by him = when he makes his move. Oda herself rather likes the idea of bending the = aging Ragnar to her will and taking over the domain. Lis Elsasdottir (Lawful T1; Cautious/Rash 17/3, Modest/Proud 18/2, = Trusting/Suspicious 4/16) is the confidante of Bue and has learned to be = very careful what she says or does around her family. Her father is = attempting to betroth her to Askold Ubbison of Vaarmgard similarly to = what he did with her sister. Lis hopes that Bue rescues her before that = happens. BUE GEIRSTEINSON Lawful 4th level Fighter (Str 16, Int 12, Wis 13, Dex 11, Con 15, Cha = 16, AC 4, hp 28) Personality Traits: Cautious/Rash 14/6, Reverent/Godless 15/5, = Honest/Deceitful 13/7, Loyal/Unreliable 14/6 21 years old, Blond hair, Blue eyes Bue is the ideal Ostland warrior, strong of arm, fair of face, and hardy = of spirit. He is a strong believer of Odin, the kingsmaker. In the = beginning of his father's plotting, he figured it Odin's will that his = father would be the next king of Ostland, but having been sent to the = Court of Cnute, he has come to realize that Hord Dark-Eye is Odin's = chosen. He then approached King Hord, telling him of his father's plans. = Hord's initial reaction was to pay Geirstein a visit (along with a few = hundred warriors), but Asgrim the Bowed convinced him that a subtler = approach might be better. Hord has graciously allowed Bue to resolve the = situation within the next year, thus saving his family's name and honor. = Bue has not yet decided what he can do, but he has turned to Asgrim the = Bowed for advice. In battle Bue wears a scale mail+1 and a shield and = wields a war hammer (+2 to hit, +1 to damage). Bue has not yet married, he is too absorbed with the worries of plotting = his father's downfall, while keeping up appearances. He is very close to = his sister Lis though, and is trying to figure a way to get her out of = Geirstein's grasp. THE SMITH Chaotic 8th level Dwarf (Str 15, Int 10, Wis 12, Dex 15, Con 14, Cha 12, = AC , hp 45) Personality Traits: Modest/Proud 4/16, Generous/Greedy 5/15, = Energetic/Lazy 16/4, Trusting/Suspicious 6/14 176 years old, White hair and beard, Pale blue eyes Oic, son of Filed was taken thrall by Geirstein four years ago. = Geirstein soon regretted hauling the sour dwarf around and threatened to = throw him overboard. Oic did still value his life and started talking as = if his life depended on it (it did). When Geirstein learned that Oic was = an accomplished smith, he decided that he might just keep Oic alive a = while longer. Geirstein had recently begun mining the mountains of his = domain, but he sorely lacked skilled smiths. Oic proved his worth and = was appointed foreman and master smith of Norstedt. Though Oic would = like to go home, he is at all times surrounded by Geirstein's trusted = followers, and has learned to live under these conditions. He has even = managed convincing Geirstein to pay him for his work. Oic's weapons are = of excellent quality (+2 to hit, +1 damage), but his armors are of = normal quality. Oic wields a hand axe (+2 to hit, +1 to damage) that = Geirstein has allowed him to keep for personal protection. Whatever family Oic had is far away and he prefers not to think of them. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 10 Mar 2000 20:43:06 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: Notes on Glantrian Army from G:KoM MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable >A few notes to assist in Ohad Shaham's so far excellent description of the Grand Army of Glantri: Thanks David! I like to see what you have to offer me. >he "G.A.G." acronym would probably be dropped quickly after one too many Darokinian diplomats are unable to restrain themselves from laughing at it. Sure thing. I only use GAG (and acronyms in general) as out of = charechter things. >The title "aid" should be "aide" in proper English -- although I agree with an earlier poster that "adjutant" sounds better. I speak/write a mix of proper (British?) improper English )American?). I = rewrote all of the=20 aid(e)s as adjutants anyway. >G:KoM offers only minimal changes to the battle organization, as = follows: >Past and current division commanders include Jherek, Morphail, = Brannart, Carnelia, Carlotina, Malachie, Jaggar, and Kol. Oh. I made so far - Jaggar's, Jhereks, Morphail's, Brannart's and = Carnelia's. Carlotina's will follow soon. I also made Julliana's (formerly = Vanserie's) division, I can't imagine why G;Kom chose to neglect that = one. Next in line will be the new divisions- Isidore's, Harald's, and Malachy = or Urmahid (I havn't decided yet, maybe G:KoM will convince me to make = it Malachie's). I am not going to do Kol's for a simple reason. New Kolland does not = exist IMC. Just very large "Broken Lands". >1st Banner: Troops are Military Wizards who wield short swords instead of daggers. For the elven Princesses, troops are wizard/fighters of = level 3/3. Spells include Magic Missile (always), Color Spray, Blur, Strength, and Acid Arrow. I desided the battle-mage percentage is too high. These are rarly found = in my posts. Anyway the orgnization I chose for GAG is far different for = what canon had.=20 >2d Banner: Troops are armed with short bows, lances, and long swords. Carnelia's 2d Banner is all elven (although it is unclear whether they = are supposed to be fighters or wizard/fighters). I see that G:KoM has been less strict than GAZ3 about the differences = between the divisions. In my posts you will find that each division is = unique in the way it is organized equiped and trained, as well as its = ethnic colaration. >3d & 4th Banners: Troops are armed with long bows and long swords. Did G:KoM put and and to a fully mounted army? The Gaz stated that = banners 1-2 are cavalries (how wizards can be cavalries is beyond me) = and 3-4 are mounted infantry. Thanks for you comments, David.=20 The next army will be charging at you any time now. Morphail (Ohad Shaham) "Deep into the farness, peering=20 long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- = http://www.geocities.com/morphail_o/ =20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 11 Mar 2000 00:58:45 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: The fourth army MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable The fourth army- Princess Carnelia's Division Carnelia's army is about 50% mounted. Soldiers of sergeant status or = higher and the scout unit have magical items (about 4%). About 60% of = the troops are elves from Belcadiz and Satolas and about 40% are humans = from Belcadiz area and the capitol. The humans and elves get along = preety well, as long as they are divided into two regiments. Officers = are all Belcadizian - humans and elves. Carnelia will prefer leading her = army herself as she is a warrior heroin among her people.=20 Army Commander - Princess Carnelia de Belcadiz (M29/F14, Wokan5, = rapier+2, riding war horse) Brigadier - (M9/F18, plate armor +1, rapier +3+5 against orcs, riding = war horse.) Deputy Army Commander- don Diego de Belcadiz (M4/F10) Head Mage- Fernando de Casanegra (M12) Knight- don Ricardo de Belcadiz (F9) Fighting troops: 893 Total (including officers, aids and logistics banner): 1012 Headquarters: Fort Monteleone Summer deployment: banners 1 and 8 at Satolas, banner 2 at New Alvar = banners 3-5 in Fort Monteleone, banner 6 at Trintan, banner 7 at = Alhambra.=20 Winter deployment: banners 1 and 7-8 at Fort Monteleone banner 2 in = Glantri City, banner 3 at Trintan, banners 4 at Satolas, banner 5 at = Alhambra, banner 6 at New Alvar. =20 War deployment: defense of southern border from Satolas to Vesubia = river, and Glantri city south of Fen river. Banner 1- 80 elven scouts (F3) with rapiers+1, daggers, short bows, = leather armor; 8 sergeants (F5); 1 captain (F7/M3) Banner 2 - 50 long range archers (elves, F4), long bows, short swords, = daggers, chain armor; 2 sergeants (F5); 1 captain (F6) Human regiment=20 Banners 3 and 4 each have- 120 medium cavalries (F2) with lances, long = swords, chain mail and shield; 5 sergeants (F3); 1 captain (F4)=20 Banner 5- 120 mounted infantry (F2) with long swords, daggers, chain = mail and shields; 4 sergeants (F4); 1 captain (F5) Elven regiment Banner 6- 120 heavy infantry (F2) with long swords, plate armor and = shield; 4 sergeants (F4/W4); 1 captain (F5/W4) Banner 7- 120 light infantry (F3) with spears, rapiers, daggers, leather = armor; 4 sergeants (F5/W4); 1 captain (F6/W4) Banner 8- 120 archers (F2) with short bows, rapiers, daggers, leather = armor; 3 sergeants (F3); 1 captain (F5) Morphail (Ohad Shaham) "Deep into the farness, peering=20 long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- = http://www.geocities.com/morphail_o/ =20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 10 Mar 2000 18:40:06 EST Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: [[MYSTARA] Notes on Glantrian Army from G:KoM] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable David Knott wrote: > >The "G.A.G." acronym would probably be dropped quickly after one >too many Darokinian diplomats are unable to restrain themselves >from laughing at it. I don't know- it sort of has a ring to it. Urmahid Krinagar, Agent of G.A.G.!! Marvel at the exploits of Agent Krinagar as he takes on the ruthless mini= ons of F.A.E.R.Y! See him combat the Ten Thousand Fists of Khan! Watch him narrowly escape the clutches of the F.F.F! All this and more as he champions the ideals of the Radiance, the Princes= , and Glantri! (Coming soon to a crystal ball near you...) ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 11 Mar 2000 08:00:41 +0800 Reply-To: Mystara Sender: Mystara From: "Francisco V. Navarro" Subject: Re: Glantrian Banter MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > > Oh, we know who to black list in the next party, don't we now? > > Let's go over the list again... > > > > There's that Thyatian Captain, Iulius something... > > There's that fool who made jokes about Glantrians and compasses... (We use > > astrolabs! They're much more accurate!) > > I'm afraid the two are the same person. But I met Glantrians with a better > sense of humor before... Oh well, that will save us some space on the Damnable Black List of Glantri (Minor artifact, Entropy)... Felicidad de Fedorias Paparazzi Glantri ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 10 Mar 2000 20:56:08 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Notes on Glantrian Army from G:KoM MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-10 6:02:01 PM Eastern Standard Time, ohadshm@INTER.NET.IL writes: << Oh. I made so far - Jaggar's, Jhereks, Morphail's, Brannart's and Carnelia's. Carlotina's will follow soon. I also made Julliana's (formerly Vanserie's) division, I can't imagine why G;Kom chose to neglect that one. >> The easiest explanation would be that Vanserie's Division was given to Malachie after Vanserie's death and that Juliana had not held a military command as of 1012 AC. Of course, given the way you are expanding the army and giving each division its own regional character, all that would mean to you is that Malachie should be given his own Division. << >3d & 4th Banners: Troops are armed with long bows and long swords. Did G:KoM put and and to a fully mounted army? The Gaz stated that banners 1-2 are cavalries (how wizards can be cavalries is beyond me) and 3-4 are mounted infantry. >> No, those Banners remain mounted infantry. Anything that I did not specifically mention matched Gaz 3. (I had it and G:KoM open side by side as I prepared those notes.) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 10 Mar 2000 20:17:55 -0600 Reply-To: Mystara Sender: Mystara From: Aaron E Nowack Subject: Re: [[MYSTARA] Notes on Glantrian Army from G:KoM] MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit On Fri, 10 Mar 2000 18:40:06 EST Andrew Theisen writes: > David Knott wrote: > > > >The "G.A.G." acronym would probably be dropped quickly after one > >too many Darokinian diplomats are unable to restrain themselves > >from laughing at it. > > I don't know- it sort of has a ring to it. > > Urmahid Krinagar, Agent of G.A.G.!! Last week on Agent of G.A.G.: Urmahid Krinagar has foiled the plots of the evil Baron von Scleifer. However, while going to interogate von Scleifer, Urmahid stumbled across this disturbing scene: "The Chancellor is most displeased with you, Mister Scleifer. In fact his anger is most... pointed." Is the Chancellor of the Realm working with Glantri's enemies? Or does this plot come from elsewhere? And who is this man and why does he try to kill Agent Krinagar? "The name's Bond. Corwyn Bond." All this next on AGENT OF G.A.G.!!!! Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/ ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 10 Mar 2000 18:31:21 -0800 Reply-To: Mystara Sender: Mystara From: Darth Darknerd Organization: HotBot Mail (http://mail.hotbot.com:80) Subject: Re: Two questions for Thyatis-philes Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit The Vyalia have automany within Thyatis. The elves do not share a part of the military. However, the elves do patrol the lands, acting as a homeguard. The elves have their own customs. They have their own laws and order that they follow. -- On Wed, 8 Mar 2000 17:06:42 Dave Keyser wrote: >Two issues came up while I was preparing for an >adventure in Thyatis - > >1) How integrated are the Vyalia elves with Thyatian society >and government? Are they fully integrated, even to the point >of having elves occupying seats in the Senate, and positions in >the bureaucracy? Or do they have their own laws and customs >which they follow in their forests and territories, similar to how >the Callarii elves and humans interact in Karameikos, leaving >humans(foresters) to represent their interests in the government? > >2) I noticed in DDA1 Arena of Thyatis, the adventure added >some bonuses to being a rake that weren't in DotE. Have people >found and used these? Basically a +1 to Charisma, and a dodge >melee attack equal to Hide in Shadows. If anyone has used them, >was the bonus to Charisma applied only in the Thyatian empire, >or everywhere? > >Dave Keyser > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > HotBot - Search smarter. http://www.hotbot.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 10 Mar 2000 18:35:04 -0800 Reply-To: Mystara Sender: Mystara From: Darth Darknerd Organization: HotBot Mail (http://mail.hotbot.com:80) Subject: Re: : Black Eagle vs. Karameikos Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit I don't think that Baron Ludwig poses much of a threat, though he does have some rather large armies. There are many obstacles from Duke Stefan (pre-WotI) to mobolize the army against Baron Ludwig. Some obstacles would be local crime (Vieled Society, Iron Ring), Traladaran rebel bandits, other petty Barons, and the monsterous populations of the forests and mountains. - Darknerd -- On Wed, 8 Mar 2000 13:28:05 Max Monas wrote: >>From: Michael III Mysteria >>Reply-To: Mystara >>To: MYSTARA-L@ORACLE.WIZARDS.COM >>Subject: Re: [MYSTARA] : Black Eagle vs. Karameikos >>Date: Tue, 7 Mar 2000 18:45:18 +0100 >> >>He daar, >> >>Helaas wordt er inderdaad niets meer gemaakt voor Mystara. >>Ik geloof dat er hier in Delft nog een doos Karameikos, Kingdom of >>Adventure >>in de winkel ligt. Verder zul je het meeste via postorder moeten bestellen >>als je meer spul wilt. De meeste van die tenten zitten in Amerika en zijn >>vrij prijzig. >>Als je meer wilt weten....dan moet je mailen :-) >> >>Groeten, >>Michael III Mysteria > >Beste Michael, >Bedankt voor je bericht. Ik heb Karameikos, Kingdom of Adventure al. Omdat >dit het enige is wat ik heb van Mystara ben ik dus opzoek naar andere dingen >van Mystara. >Bedankt in ieder geval. > >Groeten, >Max >______________________________________________________ >Get Your Private, Free Email at http://www.hotmail.com > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > HotBot - Search smarter. http://www.hotbot.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 10 Mar 2000 21:56:16 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Glantrian Banter (formerly Announcement by SagesLeague) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-10 1:09:32 PM Eastern Standard Time, Scarole@TIN.IT writes: << > There's that fool who made jokes about Glantrians and compasses... (We use > astrolabs! They're much more accurate!) >> Isn't an astrolabe some sort of navigational device? If so, what is the point of comparing it with a compass, which holds together a sharp metal point and a writing instrument on a pivot so as to facilitate the drawing of an arc or indeed of an entire circle of any desired size? Actually, I suspect that you must actually be a Minrothaddan, for I have heard tell that the people of that nation use the term "compass" to refer to a lodestone contained in a transparent disk. I have no idea whether it or an astrolabe is more useful for sea navigation, but I am fairly sure that a Minrothaddan "compass" is far less useful for drawing circles, as it only helps you draw circles of the exact same size as the "compass". ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 10 Mar 2000 19:10:05 -0800 Reply-To: Mystara Sender: Mystara From: Darth Darknerd Organization: HotBot Mail (http://mail.hotbot.com:80) Subject: Re: Karameikan adventures Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit I find two excellent sources of information are module B10: Night's Dark Terror. This gives some inkling to the organization of Iron Ring. Another module, not related to Karameikos, nor Mystara, is A1-4 Scrouge of the Slavelords. This module could be adapted to represent the Iron Ring. I think it is very excellent. One scenario I thought of doing (homegrown module) is a village of Viktol. In the town of Viktol, there have been many kidnappings. The citizens there are rather paranoid towards outsiders. The priest of Petra does not know what to do, but has his suspicions. He seeks the aid of adventurers. The citizens of Viktol are disgruntled as to why their mayor cannot get forces of the local Lord to patrol the area more vigorously. They pay a lot in taxes but do not get protection. The Lord resides in a manor house about a half-day's travel north of Viktol. His properties are quite expansive. Forests, large green fields, orchards, and crops surround the estate. He is not so concerned about the occurrences of Viktol as he has serious problems of his own. (His daughter has been missing, presumed to eloped and run off with a mysterious young man) A monastery of the Church of Karameikos resides about a half-day's travel towards the mountains NE. Most monks are quite generous and benevolent to the townsfolk, but the parish in charge sees no need to give anything away for free. He is quite selfish, and feels that Traldars are inferior and slow. Those that are smart secretly practice witchcraft. The few Knights of the Griffen stationed there maintain the order when things get out of hand. They wish to investigate and patrol the town, but they themselves are lacking of resources. Also, the parish would not have anything of it. A typical scenario would be, the adventurers arrive to town. The villagers would grab pitchforks and tell the adventurers to be on their way. If the adventurers persist, they would be surrounded and dragged into the town. The adventurers could surrender, or slay innocent fearful villagers. At the town, an orator speaks that the adventurers are responsible for the kidnappings, and ropes around trees will be prepared for the adventurers. The orator will talk of lost children and women to win the crowds sympathy, and then scapegoat the party. The orator will be quit ruthless. The priest of Petra will speak on the party's behalf and try to win the crowd, but then he is mysterious silenced as he goes into a coughing fit (magic). Before the party is executed, knights of the Order of the Griffen and priests of the Church of Karameikos gallop into town on horses and disperse the crowd and free the adventurers. The priest aplogize about the crowds behavior and explains about recent circumstances. The party will be invited to stay as guests at the monastery. The Knights will ask about the orator, ask if the party wants justice brought forth. In the following days, the orator will be brought before the town for a public trial. There the orator will be questioned. He will deny he was there, and there will be villagers to vouch for his whereabouts. The party clearly sees that this is the same person, as do many villagers. Anyone whom speaks on the orators behalf will be silenced (save vs. spell or break into a fit of coughing). The knight will pass sentence and carry out the orator's punishment, which is death in these parts. Afterwards the priest of Petra will try to speak to the party alone (without notice of the priests of the Church of Karameikos, for fear he might be identified as a witch from Thyatian priests). The priest of Petra will reveal some more clues about the disappearance, and that the orator was in two places at once. The orator was a perspective mayor for an upcoming reelection. (What the party does not know is that there are spies in the village as well as mages with illusionary spells at work. They are quite smart and will play the politics. One spy is at the manor house as an advisor to the Lord. Possibly, one mage has used Charm Person on the Lord's daughter to hold her for ransom at a later point by the Iron Ring. At the same time the slavers will diminish the population of the village as the Lord is distracted. Adventurers should range from Levels 4-6. Villainous leaders and special agents should range from 7th to 11th given them a few spells or abilities in case of Thief, with people under their command around 5th level. For AD&D2, all fighters of levels above 3 will have specialization) -- On Wed, 1 Mar 2000 23:51:00 `i E yg Ewrote: >> Hi there, >> I am starting an AD&D campaign on Karameikos and I >> was wondering if anybody >> could give me tips about how and where to find >> material. I already have the >> basic AD&D stuff for Karameikos but I am especially >> interested in >> adventures. Also any backgrounds concerning one of >> the three thieves' >> guilds or religion are welcome. > >I assume you are a newbe to the list? If so welcome aboard. > >Part for the published products Damon mentioned, you have loads of information on the web. >Just go to Shawn's site (www.dnd.starflung.com) and go to Geography-Known World-Karameikos. > >Im sure you will find information on the guilds and churches, and probably you will find other helpful articles. > > >Morphail (Ohad Shaham) >"Deep into the farness, peering >long I stood there wondering, fearing, >Doubting, dreaming dreams no mortal ever dared to dream before;" >The Raven/ Edgar Allan Poe >Visit the dark prince of Boldavia at- http://www.geocities.com/morphail_o/ > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > HotBot - Search smarter. http://www.hotbot.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 10 Mar 2000 20:56:28 -0800 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Preview for GBN Programming In-Reply-To: <20000310.201757.-182309.0.anowack@juno.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 08:17 PM 3/10/00 -0600, Aaron E Nowack wrote: > >Is the Chancellor of the Realm working with Glantri's enemies? Or does >this plot come from elsewhere? And who is this man and why does he try >to kill Agent Krinagar? > > > >"The name's Bond. Corwyn Bond." > >All this next on AGENT OF G.A.G.!!!! And, coming on Thaumont 12 to the Glantri Broadcasting Network: 8:00 - AGENT OF G.A.G: The Night of the Red Moon finds Camp Bramyra's battle-mages unable to control their magicks- what a bad time for the Free Fundamentalist Farmers to stage a revolt! What is the secret behind their sudden and mysterious power? And is the masked avenger known as Manuel of the Plains here to help Agent Krinagar... or to destroy him? 9:00 - Youri the Vampire Slayer: Last week, the sinister Prince McFarlane revealed his nefarious plot to transform himself into a powerful lich, and unleash his undead minions on the nation of Glantri. Will Youri be able to recover from his life threatening injury in time to stop the evil Prince? Will Szasza suppress her blood draining instincts and help her mortal lover in his quest? And will love finally bloom between Magnolia and Natasha? (Unavailable within the principality of Klantyre) This is great- it's sort of like (sorry, can't help it) a running gag! ----- Andrew "Cthulhudrew" Theisen Aspiring screenwriter, actor, and gadabout jsmill@wans.net "The greatest trick Doug Henning ever pulled was convincing the world he didn't exist." - Keyser Soze ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 10 Mar 2000 23:56:12 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Notes on Glantrian Army from G:KoM MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-10 6:56:51 PM Eastern Standard Time, cthulhudrew@USA.NET writes: << I don't know- it sort of has a ring to it. Urmahid Krinagar, Agent of G.A.G.!! Marvel at the exploits of Agent Krinagar as he takes on the ruthless minions of F.A.E.R.Y! >> But ELF and FAERY are both secret organizations that actually benefit from the inability of their foes to say their names with a straight face. If G.A.G. were something other than the very public Grand Army of Glantri, then I would love the acronym. Otherwise, I could see the reactions of Glantrian sergeants to those pesky Darokinian mercenary wannabes: "Excuse me, sir, but where should I go to become part of the GAG?" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 11 Mar 2000 00:17:36 -0600 Reply-To: Mystara Sender: Mystara From: Aaron E Nowack Subject: Re: Preview for GBN Programming MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit On Fri, 10 Mar 2000 20:56:28 -0800 Andrew Theisen writes: > And, coming on Thaumont 12 to the Glantri Broadcasting Network: > > 8:00 - AGENT OF G.A.G: The Night of the Red Moon finds Camp > Bramyra's > battle-mages unable to control their magicks- what a bad time for > the Free > Fundamentalist Farmers to stage a revolt! What is the secret behind > their > sudden and mysterious power? And is the masked avenger known as > Manuel of > the Plains here to help Agent Krinagar... or to destroy him? > > 9:00 - Youri the Vampire Slayer: Last week, the sinister Prince > McFarlane > revealed his nefarious plot to transform himself into a powerful > lich, and > unleash his undead minions on the nation of Glantri. Will Youri be > able to > recover from his life threatening injury in time to stop the evil > Prince? > Will Szasza suppress her blood draining instincts and help her > mortal lover > in his quest? And will love finally bloom between Magnolia and > Natasha? > (Unavailable within the principality of Klantyre) 10:00 Crimes and Disorder: This time, the team must find a way to catch a sleazy healing potion dealer believed to engage of unauthorized clericism. However, his two "disciples" are refusing to crack under pressure. Will the lawyers be able to get one to confess, and will they fall for the treachary of the cleric's corrupting ways? 11:00- McAtlock: This time, the Highlander lawyer must help an innocent undead werewolf from being executed for a crime he didn't commit. Will McAtlock be able to stop the prosecution's sleazy tactics in the mental battle of wits versus bribery? Find out tonight! And tommorow morning! And the next afternoon. Abyss, you can find out anytime of day! 12:00 GBN News: How often do you think about the air you breathe? Phlogiston! Gas of life, or secret clerical death vapor? Find out TONITE!!! Plus, a side by side comparison of the GAG and the pitiful "hordes" of the Golden Khan! Need we spend so many crowns on Prince Jaggar's military budget? (This section payed for by the Glantrian Draconic Association.) > This is great- it's sort of like (sorry, can't help it) a running > gag! Very punny. :) Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/ ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 11 Mar 2000 01:42:51 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Preview for GBN Programming MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-11 1:11:22 AM Eastern Standard Time, anowack@JUNO.COM writes: << 12:00 GBN News: How often do you think about the air you breathe? Phlogiston! Gas of life, or secret clerical death vapor? Find out TONITE!!! Plus, a side by side comparison of the GAG and the pitiful "hordes" of the Golden Khan! Need we spend so many crowns on Prince Jaggar's military budget? (This section payed for by the Glantrian Draconic Association.) >> I think that last spot was actually paid for by the Masters of Dream and Illusion. A similar special last year sponsored by the Glantrian Draconic Asso- ciation suggested that the current Glantrain military budget was inade- quate to equip the Grand Army against the threat of the human waves that could be thrown against Glantri in one suicide attack after another by the evil Khan. ;) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 10 Mar 2000 23:59:32 -0800 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Preview for GBN Programming In-Reply-To: <20000311.001741.-247637.0.anowack@juno.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 12:17 AM 3/11/00 -0600, you wrote: > >12:00 GBN News: How often do you think about the air you breathe? >Phlogiston! Gas of life, or secret clerical death vapor? Find out >TONITE!!! Plus, a side by side comparison of the GAG and the pitiful >"hordes" of the Golden Khan! Need we spend so many crowns on Prince >Jaggar's military budget? (This section payed for by the Glantrian >Draconic Association.) And don't forget to catch GBN's exclusive interview with Sir Giles Grenier, who speaks candidly about love and heartbreak in the wake of the "Who Wants To Marry A Viscount" disaster. ----- Andrew "Cthulhudrew" Theisen Aspiring screenwriter, actor, and gadabout jsmill@wans.net "The greatest trick Doug Henning ever pulled was convincing the world he didn't exist." - Keyser Soze ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 11 Mar 2000 09:26:18 +0100 Reply-To: Mystara Sender: Mystara From: Giovanni Porpora Subject: The Death of Lamberto Fulvina - Episode VII - At the House of Lords (long) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit The Death of Lamberto Fulvina by Giampaolo Agosta and Giovanni Porpora Year 963 After Crowning Episode VII At the House of Lords Nine days ago the corpse of Lamberto was found in his bedroom near that of an Ethengarian woman. Lamberto had been killed but the identity of his killer is still unknown. The new Viscount of Verazzano, Lamberto's son Vittorio, and his uncle, Umberto, had been trying to find someone to blame for the death before the Council of Princes investigates the murder. Dramatis Personae PRINCIPE ALFONSO DE BELCADIZ, SUPREME JUDGE OF THE COUNCIL The Prince of Belcadiz has been called to investigate the death of the nobleman, Signor Lamberto Fulvina. Nothing has been said about the fact that his son, Don Ricardo de Belcadiz, is somehow involved. Silence is a good way of saving face-or concealing the truth. SIGNOR VITTORIO FULVINA, VISCONTE DI VERAZZANO The son of the murdered Signor Lamberto, he is more concerned of finding a culprit to blame for his father's death than of finding the true killer. Is he merely concerned for his newly-acquired title, or is he hiding something more sinister? SIGNOR UMBERTO FULVINA, UNCLE TO VISCONTE VITTORIO FULVINA The brother of the past Viscount of Verrezzano has more experience in Glantrian politics than the present Viscount. He has deemed his services necessary for Vittorio to succeed as Viscount, and perhaps also to conceal any secrets he might have had about his late brother. LORD SEISYLL WITTELS, COUNT OF WYLON The Alphatian noble is more pawn than politician in this game of lovers, bets, Ethengaran prostitutes, and dead nobles. He greatly regrets his involvement and is trying to save his name and reputation. LORD EDELMIRO PIEINANTS, ARCHDUKE OF WESTHEATH Political schemes in Glantri run wide and deep. How this Flaemish lord is involved in the death of a minor Caurenzan noble remains to be seen. His SPOKESMAN speaks for him at Parliament. PRINCES, LORDS, SPOKESMEN AND REPRESENTATIVES OF THE NOBLE HOUSES When an important session is discussed in Parliament, such as the death of a fellow noble, nobody misses the event, as opportunities to rise-or to fall-are everywhere. Such is the way of politics in Glantri. Scene ONE WEEK LATER. THE HOUSE OF LORDS IN GLANTRI CITY. Prince Alfonso de Belcadiz, the Supreme Judge of the Council, presides over a special session in Parliament, to discuss the death of Signor Lamberto Fulvina, former Visconte di Verazzano. The son of Signor Lamberto and the new viscount, Vittorio Fulvina, details the exact circumstances of his father's death. Should these be found insufficient by the majority of the gathered nobles, the House of Lords may move that an investigation will be necessary, and the succession of the Viscounty may come into question. VITTORIO: (In the middle of his speech) ...beyond such a refined scheme, Alceo Boero reacted swiftly by trying to attack us with a short sword he had hidden near his desk. We then tried to capture him without killing him and submit him to the authorities for this minor assault. But as Boero tried a desperate move to escape, he slipped on the floor and badly knocked his head on the floor, dying at that very moment. (Murmurs arise from the Lords, and many give surreptitious glances at VITTORIO. Prince ALFONSO remained unmoved.) VITTORIO: (Nervously adding) The physician sent by the Council of Princes had confirmed this. (The murmurs seemed to have been suppressed for a while. Prince ALFONSO still did not move an inch.) VITTORIO: (Continuing, more comfortably this time) On the night of my father 's death, Alceo Boero was seen leaving the main hall by some guests a few minutes before my father was killed, and was quoted to have said that "he needed to fix something". This was confirmed by the honorable Don Ricardo and the honorable Count Seisyll Wittels of Wylon. (Emphasizing the words, although his meaning remains unclear) (Count SEISYLL nervously nods in approval, apparently not sensing any hidden meaning in the speech.) VITTORIO: (Concluding, more emphatically) For this and for what has been presented to you before, I am convinced that Alceo Boero was the culprit behind my father's death. I therefore request the House of Lords to accept this explanation of my father's death, and that no more investigations shall be performed on such a painful event, for the welfare of my person, my family, and my beloved viscounty. (As VITTORIO finished, clapping begins from the side of House Sirecchia. Many nobles begin talking, but most already begin clapping. Prince ALFONSO finally makes his first movement since the beginning of VITTORIO'S speech, to signal that the floor is open. Before ALFONSO can grant permission, the SPOKESMAN OF ARCHDUKE EDELMIRO PIEINANTS begins to speak. VITTORIO takes his seat, and the man seated behind him, who now leans forward conspiratorially turns out to be UMBERTO.) SPOKESMAN OF ARCHDUKE PIEINANTS: (Verbosely with very grandiose hand movements) Supreme Judge of the Council, Prince Alfonso de Belcadiz, Prince of Belcadiz, Marquis of Alhambra, and Warden of the Marches. Eminent Princes of Glantri who have honored our humble gathering with their distinguished presence. Prince Francesco di Malapietra, Prince of Caurenze, Viscount of Sirecchia, Chamberlain of the Land. Prince Georg von Dranchenfels. (The SPOKESMAN goes on and on with much pomp and grandiloquence. He greets every Prince of Glantri present and enumerates all their titles and ranks, a parody of the typical Alphatian form of address. Many of the Lords are obviously bored or irritated. UMBERTO takes the opportunity to whisper to VITTORIO.) VITTORIO: Who is that man? (Worried) UMBERTO: (Whispering) The Spokesman of the Archduke of Westheath. VITTORIO: Ah, Pieinants. Is he Alphatian? I though Pieinants was Flaemish? Why does his Spokesman speak like that? UMBERTO: (Irritated) Will you never learn? He is simply mocking the Alphatians. (Changing the topic) Ascolta, now is not the time for lessons on political etiquette. VITTORIO: I know! Why is he speaking against us? He is for Westheath, isn't he? Isn't Westheath full of Thyatians? UMBERTO: Exactly! And they all hate their ruler, thanks to. (Gives a knowing look at VITTORIO.) VITTORIO: (Understanding) Ah! So he is our enemy, and he wishes to. UMBERTO: Si! Now listen to what he has to say, and remember what we discussed. (The SPOKESMAN finally finishes his introductory greetings, much to the relief of the House of Lords. The Alphatian Count SEISYLL Wittels is clearly flustered.) SPOKESMAN: (Still with much energy and long-windedness) . the great House of Lords. I would like to begin by introducing myself, I am the humble servant of the humble spokesman for Lord Edelmiro Pieinants, Archduke of Westheath, a Distinguished Member from the Guild of Spokesmen. (The SPOKESMAN rambles on. Count SEISYLL throws his arms up in the air in defeat. Many other lords, Alphatian and otherwise, also make sounds and gesture of exasperation. VITTORIO takes the opportunity to speak to UMBERTO again.) VITTORIO: Do you think Alceo was connected with Pieinants? UMBERTO: It doesn't matter now! He was the easiest to blame. And even if he were, well, then. (UMBERTO tries to finish his sentence but his attention is drawn to the SPOKESMAN who is now directly addressing VITTORIO with a sinister stare.) SPOKESMAN: (Glaring at VITTORIO) Presently, I would like to address the honorable Lord Vittorio Fulvina, the new Viscount of Verrezzano and the son of the late Lord Lamberto Fulvina. Speaking for Archduke Pieinants, I would like to declare that I greatly appreciated your explanation of your late father's unfortunate death. But I would like to point out that you have not clarified one important issue, and that is (dramatically) motive! What are Alceo Boero's motives? He was a close childhood friend of your late father, was he not? VITTORIO: (With much hatred in his voice) He was no more my father's friend than you are! As I have told you before, he envied my father's success and he finally took his revenge! SPOKESMAN: (Still challenging VITTORIO) Come now, Lord Vittorio. This does not sound reasonable at all! Envy! How could we believe such a thing? Harrumph. Milords, my concern is but a noble one. I fear there is something strange going on in one of our beloved Viscounties. I do not care about Alceo Boero, a mundaner who is allegedly capable of such a task against one of the might House of Lords all by himself. There is surely something wrong with this. I merely want to be sure there was no one else behind Alceo Boero. (Raising his voice into a crescendo) I want to be sure that no one killed your father with the intent of wreaking havoc and sowing chaos in our beloved Glantri! I reject this request, and move that this Parliament to conduct a full investigation in the matter of the death of Signor Lamberto Fulvina! And I deem that such a noble goal worthy to be shared by the majority of the House of Lords. (Satisfied with what he has just accomplished, the SPOKESMAN sits down, while the muttering in the hall grows louder and louder. VITTORIO is apparently very nervous and realizes his mistake in becoming emotional and taking the political attack personally. UMBERTO is sits silently shaking his head. Prince ALFONSO de Belcadiz calms down the nobles and takes the floor.) ALFONSO: As Supreme Judge of the Council, I shall now call on The House of Lords to vote, on whether we accept the explanation presented to us, and close the matter on the death of Lord Lamberto Fulvina. A vote of "yea": shall be given for those who accept the explanation. A vote of "nay" shall be given for those who wish to conduct a full investigation. (The voting process begins. The Lords raise their hand for the vote of "yea" or "nay, as clerks count the votes. VITTORIO is still a daze the whole time.) VITTORIO: (Blankly) If they vote for an investigation, we will lose the viscounty. UMBERTO: (Trying to rouse VITTORIO) Do not look so nervous! They might become suspicious of you! VITTORIO: They already are! They believe I had something to do with my father's death! UMBERTO: That is true. But still, that doesn't mean they will vote against you? VITTORIO: (Looking for encouragement) How will they vote, zio? UMBERTO: Bene, Principe Francesco suspects you, but he does not want to lose Verazzano. He will vote for you. And so will all the nobles who were somehow involved in the affair. VITTORIO: Including Belcadiz? UMBERTO: Si, the Supreme Judge himself would not want his son's involvement to be further dug up. Alhambra will vote against an investigation. VITTORIO: And Wittels? UMBERTO: He will not want his name dragged further into this. And if ever that Flaemish spokesman succeeded in anything, he succeeded in winning the Alphatians to our side. VITTORIO: What about House Linden? Or Klantyre? Or. or. UMBERTO: Zitto! We know there will be those will not vote for you. Do not panic! VITTORIO: (Scared) Prince Erewan just voted 'nay'. He voted against us! We need more votes! Buon Rad! We are going to lose! (Prince ALFONSO calls for the votes to be tallied, then to be announced to the Parliament. All this time, VITTORIO is sweating and breathing heavily.) ALFONSO: The votes have been tallied. The two-thirds majority of the House of Lords present at this session vote 'yea'. The House of Lords accepts the explanation presented by Lord Vittorio Fulvina. There will be no more investigation in the passing of Lord Lamberto Fulvina. The matter is now closed. (As the session adjourns, VITTORIO leaves the Parliament smiling.) There is still much to be revealed in the next, last, upcoming 8th episode of The Death of Lamberto Fulvina: The Epilogue. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 11 Mar 2000 09:53:56 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Preview for GBN Programming MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit The level of silliness on the MML is growing, lately. I love this. But, how can we here in Thyatis see these...GAG's...I mean...a crystal ball...is it enough? Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis "Fast and bulbous- got me?" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 11 Mar 2000 04:38:24 -0600 Reply-To: Mystara Sender: Mystara From: George Hrabovsky Subject: Re: : Black Eagle vs. Karameikos MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Baron Ludwig poses an enormous threat so long as he doesn't take on too much at any one time. The primary principle is called Economy of Force. Overall force balance is not as important as attaining local superiority. If he put a token force to cut off the western forts from their supply routes and to harry the garrison it will keep those forces pinned down pretty well. Meanwhile a series of large ambush forces could control the roads in the west. This could grind up large quantities of the Karameikan Army. If Hendriks could get the cooperation of the humanoids in the Dymrak Forest to make strong harrying attacks in the east, Hendriks could take over the western third of Karameikos very quickly. George ----- Original Message ----- From: Darth Darknerd To: Sent: Friday, March 10, 2000 8:35 PM Subject: Re: [MYSTARA] : Black Eagle vs. Karameikos > I don't think that Baron Ludwig poses much of a threat, though he does have some rather large armies. There are many obstacles from Duke Stefan (pre-WotI) to mobolize the army against Baron Ludwig. Some obstacles would be local crime (Vieled Society, Iron Ring), Traladaran rebel bandits, other petty Barons, and the monsterous populations of the forests and mountains. > > - Darknerd > > -- > > On Wed, 8 Mar 2000 13:28:05 Max Monas wrote: > >>From: Michael III Mysteria > >>Reply-To: Mystara > >>To: MYSTARA-L@ORACLE.WIZARDS.COM > >>Subject: Re: [MYSTARA] : Black Eagle vs. Karameikos > >>Date: Tue, 7 Mar 2000 18:45:18 +0100 > >> > >>He daar, > >> > >>Helaas wordt er inderdaad niets meer gemaakt voor Mystara. > >>Ik geloof dat er hier in Delft nog een doos Karameikos, Kingdom of > >>Adventure > >>in de winkel ligt. Verder zul je het meeste via postorder moeten bestellen > >>als je meer spul wilt. De meeste van die tenten zitten in Amerika en zijn > >>vrij prijzig. > >>Als je meer wilt weten....dan moet je mailen :-) > >> > >>Groeten, > >>Michael III Mysteria > > > >Beste Michael, > >Bedankt voor je bericht. Ik heb Karameikos, Kingdom of Adventure al. Omdat > >dit het enige is wat ik heb van Mystara ben ik dus opzoek naar andere dingen > >van Mystara. > >Bedankt in ieder geval. > > > >Groeten, > >Max > >______________________________________________________ > >Get Your Private, Free Email at http://www.hotmail.com > > > >******************************************************************** > >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > >Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > >with UNSUB MYSTARA-L in the body of the message. > > > > > HotBot - Search smarter. > http://www.hotbot.com > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 11 Mar 2000 12:43:33 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: Preview for GBN Programming MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable >12:00 GBN News: How often do you think about the air you breathe? Phlogiston! Gas of life, or secret clerical death vapor? Find out TONITE!!! Plus, a side by side comparison of the GAG and the pitiful "hordes" of the Golden Khan! Need we spend so many crowns on Prince Jaggar's military budget? (This section payed for by the Glantrian Draconic Association.) 13:00 Heraldo the Belcadizian elf- high powered mages confess to thier = spouses: "I love the Radiance more than I love you!" fireballs will fly. 14:30 Mighty Morphin' Lycanthrope Rangers- This week our heroes are = joined by the White Wolf and try to stop a huge mechanical black dragon = who spews boiling tea. 23:00 Amore', with Carmina de Belcadiz- GBNs adult programming. Human vs = Elves, size or tenderness? Also, learn about fantasies of the people of = Braastar about monogemous relationships. This can go on and on... Morphail (Ohad Shaham) "Deep into the farness, peering=20 long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- = http://www.geocities.com/morphail_o/ =20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 11 Mar 2000 21:37:08 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: For Interested Writers MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hello. My Nightmare Dimension Project goes on: currently I am preparing to upload several files on the Site. But first I want to know if anybody have worked on versions of the same things I am preparing, to share different points of view and possibly make my versions compatible with those people on the list have already created, either for the MML either personally in their campaigns. The articles are: * a legend on the origin of the Chokers (see MC Mystara Appendix or X4-5) * the Glaurant Theocracy in the Nightmare Dimension * some Adaptor cells who dwell in the Nightmare Dimension * the true history of the Nuckalavee If anybody is interested, write me personally at: scarole@tin.it Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis Leader of Those Who Dwell in the Night ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 11 Mar 2000 14:39:11 -0800 Reply-To: Mystara Sender: Mystara From: Darth Darknerd Organization: HotBot Mail (http://mail.hotbot.com:80) Subject: Re: : Black Eagle vs. Karameikos Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit I was wondering though waht people think about the obstacles. If Duke Stefan could mobolize his whole army, do you think Baron Ludwig would stand a chance? Anyone? -- On Sat, 11 Mar 2000 04:38:24 George Hrabovsky wrote: >Baron Ludwig poses an enormous threat so long as he doesn't take on too much >at >any one time. The primary principle is called Economy of Force. Overall >force >balance is not as important as attaining local superiority. If he put a >token force to >cut off the western forts from their supply routes and to harry the garrison >it will >keep those forces pinned down pretty well. Meanwhile a series of large >ambush >forces could control the roads in the west. This could grind up large >quantities of >the Karameikan Army. If Hendriks could get the cooperation of the humanoids >in the Dymrak Forest to make strong harrying attacks in the east, Hendriks >could >take over the western third of Karameikos very quickly. > > George > >----- Original Message ----- >From: Darth Darknerd >To: >Sent: Friday, March 10, 2000 8:35 PM >Subject: Re: [MYSTARA] : Black Eagle vs. Karameikos > > >> I don't think that Baron Ludwig poses much of a threat, though he does >have some rather large armies. There are many obstacles from Duke Stefan >(pre-WotI) to mobolize the army against Baron Ludwig. Some obstacles would >be local crime (Vieled Society, Iron Ring), Traladaran rebel bandits, other >petty Barons, and the monsterous populations of the forests and mountains. >> >> - Darknerd >> >> -- >> >> On Wed, 8 Mar 2000 13:28:05 Max Monas wrote: >> >>From: Michael III Mysteria >> >>Reply-To: Mystara >> >>To: MYSTARA-L@ORACLE.WIZARDS.COM >> >>Subject: Re: [MYSTARA] : Black Eagle vs. Karameikos >> >>Date: Tue, 7 Mar 2000 18:45:18 +0100 >> >> >> >>He daar, >> >> >> >>Helaas wordt er inderdaad niets meer gemaakt voor Mystara. >> >>Ik geloof dat er hier in Delft nog een doos Karameikos, Kingdom of >> >>Adventure >> >>in de winkel ligt. Verder zul je het meeste via postorder moeten >bestellen >> >>als je meer spul wilt. De meeste van die tenten zitten in Amerika en >zijn >> >>vrij prijzig. >> >>Als je meer wilt weten....dan moet je mailen :-) >> >> >> >>Groeten, >> >>Michael III Mysteria >> > >> >Beste Michael, >> >Bedankt voor je bericht. Ik heb Karameikos, Kingdom of Adventure al. >Omdat >> >dit het enige is wat ik heb van Mystara ben ik dus opzoek naar andere >dingen >> >van Mystara. >> >Bedankt in ieder geval. >> > >> >Groeten, >> >Max >> >______________________________________________________ >> >Get Your Private, Free Email at http://www.hotmail.com >> > >> >******************************************************************** >> >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >> >Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp >> >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >> >with UNSUB MYSTARA-L in the body of the message. >> > >> >> >> HotBot - Search smarter. >> http://www.hotbot.com >> >> ******************************************************************** >> The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >> Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp >> To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >> with UNSUB MYSTARA-L in the body of the message. > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > HotBot - Search smarter. http://www.hotbot.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 11 Mar 2000 15:02:22 -0800 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Preview for GBN Programming In-Reply-To: <38CA09A4.FADD2EB3@tin.it> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 09:53 AM 3/11/00 +0100, you wrote:. > >But, how can we here in Thyatis see these...GAG's...I mean...a crystal >ball...is it enough? I don't know- you might need to find a Diviner who specializes in pirating Crystal Ball broadcasts if your local provider doesn't carry GBN. :) ----- Andrew "Cthulhudrew" Theisen Aspiring screenwriter, actor, and gadabout jsmill@wans.net "The greatest trick Doug Henning ever pulled was convincing the world he didn't exist." - Keyser Soze ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 11 Mar 2000 15:05:47 -0800 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Preview for GBN Programming In-Reply-To: <01BF8B64.02FBA560@Hrz-24-126.inter.net.il> Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable At 12:43 PM 3/11/00 +0200, =E0=E9=EC=EF =F9=E7=ED = wrote: > >14:30 Mighty Morphin' Lycanthrope Rangers- This week our heroes are joined >by the White Wolf and try to stop a huge mechanical black dragon who spews >boiling tea. Ooh, ooh! Does this mean we'll finally discover the White Wolf's secret identity? I bet it's the Rose Werefox's boyfriend!! >23:00 Amore', with Carmina de Belcadiz- GBNs adult programming. Human vs >Elves, size or tenderness? Also, learn about fantasies of the people of >Braastar about monogemous relationships. I don't know about this one. I can never understand all those Belcadizan shows, and my crystal ball doesn't have a translator. I will say one thing for them, though, their soap operas have some gorgeous looking elven women! :) ----- Andrew "Cthulhudrew" Theisen Aspiring screenwriter, actor, and gadabout jsmill@wans.net "The greatest trick Doug Henning ever pulled was convincing the world he didn't exist." - Keyser Soze ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 12 Mar 2000 00:59:29 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: Preview for GBN Programming Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Sat, 11 Mar 2000 09:53:56 Caroletti wrote: >The level of silliness on the MML is growing, lately. >I love this. > >But, how can we here in Thyatis see these...GAG's...I mean...a crystal >ball...is it enough? > What are you Thyatians complaining about? You think it's tough on *you*? Well, let me tell you that getting decent reception, even with a very advanced Crystal Ball, is pure murder for Alphatians in the Hollow World ;) - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 11 Mar 2000 18:14:37 -0600 Reply-To: Mystara Sender: Mystara From: Aaron E Nowack Subject: Re: Preview for GBN Programming MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit On Sun, 12 Mar 2000 00:59:29 +0100 The Stalker writes: > -- > > On Sat, 11 Mar 2000 09:53:56 Caroletti wrote: > >The level of silliness on the MML is growing, lately. > >I love this. > > > >But, how can we here in Thyatis see these...GAG's...I mean...a > crystal > >ball...is it enough? > > > > What are you Thyatians complaining about? You think it's tough on > *you*? > > Well, let me tell you that getting decent reception, even with a > very advanced Crystal Ball, is pure murder for Alphatians in the > Hollow World ;) Sounds like you need the new World-Shield Penetrator 2000 antenna, available from your local crystal ball accessories store. :) [This promotional message payed for by Hollow World Products, a subsidary of Corun House, Inc and proud sponsor of "Agent of G.A.G."] Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/ ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 11 Mar 2000 19:29:29 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Preview for GBN Programming MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit I tell you, this thread makes me seriously reconsider my decision to blow up Glantri in that "Mystara 2000" idea I came up with. I can't think of any other nation for which we could so easily come up with a full crystal ball lineup! ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 12 Mar 2000 01:55:55 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: Preview for GBN Programming Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Sat, 11 Mar 2000 18:14:37 Aaron E Nowack wrote: >On Sun, 12 Mar 2000 00:59:29 +0100 The Stalker >writes: >> -- >> >> On Sat, 11 Mar 2000 09:53:56 Caroletti wrote: >> >The level of silliness on the MML is growing, lately. >> >I love this. >> > >> >But, how can we here in Thyatis see these...GAG's...I mean...a >> crystal >> >ball...is it enough? >> > >> >> What are you Thyatians complaining about? You think it's tough on >> *you*? >> >> Well, let me tell you that getting decent reception, even with a >> very advanced Crystal Ball, is pure murder for Alphatians in the >> Hollow World ;) > >Sounds like you need the new World-Shield Penetrator 2000 antenna, >available from your local crystal ball accessories store. :) > >[This promotional message payed for by Hollow World Products, a subsidary >of Corun House, Inc and proud sponsor of "Agent of G.A.G."] > That's what the sales pitch says, yes - but only the so-called 'beta-version' seemed to 'work' right! They conveniently 'forgot' to tell us that it still won't overcome the Spell of Preservation - fortunately Alphatian reception Pirates ('ARP' anyone?) are beginning to solve the problem in earnest. I guess that's what we get for thinking that anyone but Alphatian wizards could do anything magically right! Besides, why on Mystara should freedom-loving Alphatians pay to watch those Glantrian orc-droppings ? :) - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 11 Mar 2000 19:25:15 -0600 Reply-To: Mystara Sender: Mystara From: Aaron E Nowack Subject: Re: Preview for GBN Programming MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit On Sun, 12 Mar 2000 01:55:55 +0100 The Stalker writes: > -- > > On Sat, 11 Mar 2000 18:14:37 Aaron E Nowack wrote: > >Sounds like you need the new World-Shield Penetrator 2000 antenna, > >available from your local crystal ball accessories store. :) > > > >[This promotional message payed for by Hollow World Products, a > subsidary > >of Corun House, Inc and proud sponsor of "Agent of G.A.G."] > > > > That's what the sales pitch says, yes - but only the so-called > 'beta-version' seemed to 'work' right! I'm afraid your crystal ball is incompatable with the new modern advanced magical technology embodied in the WSP2000. Backward Hollow Worlders... However, and this is a one-time once-in-a-lifetime offer, even backward Alphers can get the new Crystal Ball Mark 8, from Magical Broadcast Receptors, a division of Corun House Inc. and proud official crystal ball maker of the World Games, for only 100 daros (plus 100,000,000 daros in shipping and handling). This is guaranteed to be compatible with all the lastest accesories! > They conveniently 'forgot' to tell us that it still won't overcome > the Spell of Preservation - fortunately Alphatian reception Pirates > ('ARP' anyone?) are beginning to solve the problem in earnest. Coming next month! The first Agent of G.A.G. mini-series: "Against the A.R.P!" In this stunning tale of adventure, danger, and intrigue spanning both the Outer and Hollow Worlds, Urmahid Krinagar must risk his life and reputation to put an end to one of the most dangerous criminal rings in the post-Great War era! What are the dark plans of the Alphatian Reception Pirates, and what are their ties to the Golden Khan? Will Glantri survive this next threat to its existance, and will it be able to make the world safe for magocracy? Guest Starring: Aldon Kalimi as Corwyn Bond! Hamish McGregor as Prince Brannart! Carmina de Belcadiz as Empress Eriadna! Rolf Graustein as Baron von Scleifer! For complete cast list and previews visit gww.agentofgag.com on the Glantri Wide Web! Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/ ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 12 Mar 2000 02:37:51 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: Preview for GBN Programming Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Sat, 11 Mar 2000 19:25:15 Aaron E Nowack wrote: >On Sun, 12 Mar 2000 01:55:55 +0100 The Stalker >writes: >> -- >> >> On Sat, 11 Mar 2000 18:14:37 Aaron E Nowack wrote: >> >Sounds like you need the new World-Shield Penetrator 2000 antenna, >> >available from your local crystal ball accessories store. :) >> > >> >[This promotional message payed for by Hollow World Products, a >> subsidary >> >of Corun House, Inc and proud sponsor of "Agent of G.A.G."] >> > >> >> That's what the sales pitch says, yes - but only the so-called >> 'beta-version' seemed to 'work' right! > >I'm afraid your crystal ball is incompatable with the new modern advanced >magical technology embodied in the WSP2000. Backward Hollow Worlders... > >However, and this is a one-time once-in-a-lifetime offer, even backward >Alphers can get the new Crystal Ball Mark 8, from Magical Broadcast >Receptors, a division of Corun House Inc. and proud official crystal ball >maker of the World Games, for only 100 daros (plus 100,000,000 daros in >shipping and handling). This is guaranteed to be compatible with all the >lastest accesories! > Nonsense - our Crystal Balls are millennia ahead of anything your puny nations could hope to create in decades... Our Crystals Balls were, after all, made by ALPHATIANS! > >> They conveniently 'forgot' to tell us that it still won't overcome >> the Spell of Preservation - fortunately Alphatian reception Pirates >> ('ARP' anyone?) are beginning to solve the problem in earnest. > >Coming next month! The first Agent of G.A.G. mini-series: "Against the >A.R.P!" > >In this stunning tale of adventure, danger, and intrigue spanning both >the Outer and Hollow Worlds, Urmahid Krinagar must risk his life and >reputation to put an end to one of the most dangerous criminal rings in >the post-Great War era! What are the dark plans of the Alphatian >Reception Pirates, and what are their ties to the Golden Khan? Will >Glantri survive this next threat to its existance, and will it be able to >make the world safe for magocracy? > >Guest Starring: Aldon Kalimi as Corwyn Bond! > Hamish McGregor as Prince Brannart! > Carmina de Belcadiz as Empress Eriadna! > Rolf Graustein as Baron von Scleifer! > >For complete cast list and previews visit gww.agentofgag.com on the >Glantri Wide Web! > Hey - just watch or it will be: 'Special Guest Star - 'The Stalker of Alphatia' as himself' In which case the show will be rated unsuitable for a lot of people to watch and your ratings will plummet! You have been warned :) - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 11 Mar 2000 20:54:00 -0500 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: Preview for GBN Programming MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > I tell you, this thread makes me seriously reconsider my decision to blow up > Glantri in that "Mystara 2000" idea I came up with. I can't think of any > other > nation for which we could so easily come up with a full crystal ball lineup! You think this lineup is impressive? You should see what I get on my Astral Ball, made my Ch'Thon himself. 500 channels, no waiting, and you get to watch "The Real Mystara: Irendi"! ^_^ Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 11 Mar 2000 20:16:53 -0600 Reply-To: Mystara Sender: Mystara From: Aaron E Nowack Subject: Re: Preview for GBN Programming MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit On Sun, 12 Mar 2000 02:37:51 +0100 The Stalker writes: > -- > > On Sat, 11 Mar 2000 19:25:15 Aaron E Nowack wrote: > >However, and this is a one-time once-in-a-lifetime offer, even > backward > >Alphers can get the new Crystal Ball Mark 8, from Magical Broadcast > >Receptors, a division of Corun House Inc. and proud official > crystal ball > >maker of the World Games, for only 100 daros (plus 100,000,000 > daros in > >shipping and handling). This is guaranteed to be compatible with > all the > >lastest accesories! > > > > Nonsense - our Crystal Balls are millennia ahead of anything your > puny nations could hope to create in decades... Our Crystals Balls > were, after all, made by ALPHATIANS! Yep, made by Alphatians... 2000 year old technology, ridiculously complicated and backward non-intuitive user interface, and completely incompatable with all other designs and industry standards. *shakes head sadly* Typical. > >Coming next month! The first Agent of G.A.G. mini-series: > "Against the > >A.R.P!" > > > >In this stunning tale of adventure, danger, and intrigue spanning > both > >the Outer and Hollow Worlds, Urmahid Krinagar must risk his life > and > >reputation to put an end to one of the most dangerous criminal > rings in > >the post-Great War era! What are the dark plans of the Alphatian > >Reception Pirates, and what are their ties to the Golden Khan? > Will > >Glantri survive this next threat to its existance, and will it be > able to > >make the world safe for magocracy? > > > >Guest Starring: Aldon Kalimi as Corwyn Bond! > > Hamish McGregor as Prince Brannart! > > Carmina de Belcadiz as Empress Eriadna! > > Rolf Graustein as Baron von Scleifer! > > > >For complete cast list and previews visit gww.agentofgag.com on the > >Glantri Wide Web! > > > > Hey - just watch or it will be: > > 'Special Guest Star - 'The Stalker of Alphatia' as himself' Speaking of which, GBN has a nice 700,000,000 crown contract waiting for you as the reclusive head of the A.R.P. Plus, sequel rights! :) > In which case the show will be rated unsuitable for a lot of people > to watch and your ratings will plummet! In Glantri, there is no such thing as these... ratings. They are a violation of every wizard's... err, network's... right to engage in unthinkable magical experiments... err, program the shows it wants. Yeah, that's it. > You have been warned :) "This is Agent 007 to DDC HQ. We have triangulated the 'Stalker's' location from his latest transmission." "Very good, 007. The Chancellor has authorized deployment of a skyship commando group to aprehend the criminal. You will assist in the endeavour. And remember, 'He who has the gold makes the rules.'" "Thanks for the inspirational message, HQ! I'm moving in." *sounds of "wand of ultimate lightning death ray" fire fill the air as the Corwyn Bond theme starts to play* Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/ ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 12 Mar 2000 04:15:27 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: Preview for GBN Programming Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Sat, 11 Mar 2000 20:16:53 Aaron E Nowack wrote: (snip) > >Yep, made by Alphatians... 2000 year old technology, ridiculously >complicated and backward non-intuitive user interface, and completely >incompatable with all other designs and industry standards. *shakes head >sadly* Typical. > You people are just envious! They are that old and they *still* work better than anything you puny hedge-wizards can come up with. I don't really blame you - I just pity you... (snip) >> >> Hey - just watch or it will be: >> >> 'Special Guest Star - 'The Stalker of Alphatia' as himself' > >Speaking of which, GBN has a nice 700,000,000 crown contract waiting for >you as the reclusive head of the A.R.P. Plus, sequel rights! :) > Hey! I have nothing to do with those guys - I have excellent reception both from Floating Ar and my little 'resort' in Karameikos! I just sympathise with ARP as would any sane person. But, sure go ahead and 'blame the Alphatian' - everybody else does... >> In which case the show will be rated unsuitable for a lot of people >> to watch and your ratings will plummet! > >In Glantri, there is no such thing as these... ratings. They are a >violation of every wizard's... err, network's... right to engage in >unthinkable magical experiments... err, program the shows it wants. >Yeah, that's it. > Yeah, and I'm sure that Carmina does her act as an expression of artistic freedom - certainly not for the ratings... >> You have been warned :) > >"This is Agent 007 to DDC HQ. We have triangulated the 'Stalker's' >location from his latest transmission." > >"Very good, 007. The Chancellor has authorized deployment of a skyship >commando group to aprehend the criminal. You will assist in the >endeavour. And remember, 'He who has the gold makes the rules.'" > >"Thanks for the inspirational message, HQ! I'm moving in." > >*sounds of "wand of ultimate lightning death ray" fire fill the air as >the Corwyn Bond theme starts to play* > Right into the trap a set for them with my false signal - Alphatian magic works every time. Face it, guys - we're the best! Go ahead and smile: You're now on 'candid crystal ball'! :) - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 11 Mar 2000 20:59:28 -0800 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Preview for GBN Programming In-Reply-To: <001a01bf8bc5$d61ce7e0$c32910ac@clemson.edu> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 08:54 PM 3/11/00 -0500, SteelAngel wrote: > >You think this lineup is impressive? You should see what I >get on my Astral Ball, made my Ch'Thon himself. 500 >channels, no waiting, and you get to watch "The Real >Mystara: Irendi"! ^_^ I don't know- I don't think any of the Real Mystaras have been quite as good as the first season- Real Mystara: Thyatis. And whatever happened to the day when MCV (Music Crystal Vision) played actual music videos? Now it's just all this Real Mystara, Celebrity Gladiator Combat, and Bard Request Live nonsense! ----- Andrew "Cthulhudrew" Theisen Aspiring screenwriter, actor, and gadabout jsmill@wans.net "The greatest trick Doug Henning ever pulled was convincing the world he didn't exist." - Keyser Soze ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 12 Mar 2000 00:43:03 -0600 Reply-To: Mystara Sender: Mystara From: Ron Rogers Subject: Re: Preview for GBN Programming In-Reply-To: Andrew Theisen 's message of Sat, 11 Mar 2000 20:59:28 -0800 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit MIME-Version: 1.0 (WebTV) This week on Buffy the Necromorph Slayer: Buffy encounters Sir Elcalear Dracul, a Necromorph hunter from Karameikos. Will their combined skills and abilities be enough to defeat the machinations of the still unknown Prince of Undead? Also this week: Willow the Witch falls in love with a werewolf from Morlay Malibois, how will their relationship stand the test of time. Angel goes Kaelic river dancing. Xander decides to join the GAG reserves in hopes of learning some useful skills. Buffy's Watcher Jenny Kalenda of Boldavia falls in love with Sir Giles Grenier. As for Cordelia, she goes shopping. CronoCloud (Ron Rogers) Knight of the Square Table http://members.tripod.com/~CronoCloud/index.html Member of the Knights Knoble http://knightsknoble.cjb.net ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 12 Mar 2000 01:53:46 -0500 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: Preview for GBN Programming MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > I don't know- I don't think any of the Real Mystaras have been quite as > good as the first season- Real Mystara: Thyatis. > > And whatever happened to the day when MCV (Music Crystal Vision) played > actual music videos? Now it's just all this Real Mystara, Celebrity > Gladiator Combat, and Bard Request Live nonsense! Don't forget Caravan Rules, too. I guess that's why I tune my ball to channels that haven't sold out, such as the Better Towers and Dungeons Channel, Alphatian Commoner Court CV (before it went off the astral) or the ever popular OECV, Orc Entertainment CV. Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 11 Mar 2000 23:17:16 -0800 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Preview for GBN Programming In-Reply-To: <003d01bf8bef$b67308a0$c32910ac@clemson.edu> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 01:53 AM 3/12/00 -0500, SteelAngel wrote: > >Don't forget Caravan Rules, too. Oh yeah- actually, I sort of enjoy that one. At least they do something other than sit around and make each other angry. The one where they had to go into Ethengar and tip over the Golden Khan's cows? That was great. Too bad about Joseph, though. Guess he should have worn his chainmail shirt. >I guess that's why I tune my ball to channels that haven't >sold out, such as the Better Towers and Dungeons Channel, >Alphatian Commoner Court CV (before it went off the astral) Gah. Good riddance to ACC CV. It was so boring. All these long, drawn out civil cases where the outcome was always the same. "Sorry, you're a peasant, you really have no rights." I much prefer watching Thyatis' Judge Julius. ----- Andrew "Cthulhudrew" Theisen Aspiring screenwriter, actor, and gadabout jsmill@wans.net "The greatest trick Doug Henning ever pulled was convincing the world he didn't exist." - Keyser Soze ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 12 Mar 2000 02:26:22 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Preview for GBN Programming MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-11 9:23:58 PM Eastern Standard Time, anowack@JUNO.COM writes: << In Glantri, there is no such thing as these... ratings. They are a violation of every wizard's... err, network's... right to engage in unthinkable magical experiments... err, program the shows it wants. Yeah, that's it. >> No ratings? Then how do you know whether GBN is doing better or worse than that upstart network "Wolf" -- you know, the network that used to put out all those "hip" shows from Morlay-Malinbois? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 12 Mar 2000 03:26:26 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Mystaran CV networks (was Preview for GBN Programming) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Let's see if I am keeping up with all of the CV networks on Mystara: GBN in Glantri Wolf, also in Glantri MCV, from all over Multivision, from the Savage Baronies (broadcast in Espan, and relayed from Belcadiz) HBS, in Herath (only accessible via the most powerful crystal balls, and not highly regarded -- the material is in Slag and of very poor quality, according to most critics). BBS, in Bellayne. (dubbed in Thyatian from relay site in Darokin) The more popular horror shows on HBS are usually picked up by HBS a year or two later. TSPN, in Thyatis. The only channel to carry gladiatorial games. ABS, formerly in Alphatia, recently rebuilt in Bellissaria. So far it is off to a shaky start. DNN and D-Span, from Darokin (They provided rather riveting coverage of the Alphatian bombing of Glantri City.) KBC, in Karameikos. Has attracted little interest outside of Karameikos. Garden, in Ylaruam. (broadcasts in both Alasiyan and Thyatian) IC, in Ierendi. Its "Serious Show" and "Wild on Sea of Dread" shows are guilty pleasures for many viewers. MNBC, in Minrothad. Considered boring by most, but essential for tracking international investment news. Have I left out any other major crystal ball networks accessible from southeastern Brun? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 12 Mar 2000 12:17:42 CET Reply-To: Mystara Sender: Mystara From: Max Monas Subject: Re: : Black Eagle vs. Karameikos Mime-Version: 1.0 Content-Type: text/plain; format=flowed Darth Darknerd wrote: >I was wondering though waht people think about the obstacles. If >Duke >Stefan could mobolize his whole army, do you think Baron Ludwig >would >stand a chance? Anyone? I think you are right about this one. If King Stefan would mobolise his army Baron Ludwig wouldn't stand a chance. Therefore he wants Karameikos to be at civil disorder (at the least, I think he would prefer Karameikos to be at civil war). This way King Stefan would have to direct some of his army to calm down (beat down?) the social unrest and protest marches against him and therefore he wouldn't be able to mobolise his entire army, just a part of it. This would improve Baron Ludwig's chances (or at least bring the number of troops down he is going to face). Now if Baron Ludwig would be able to get help form some one (preferably from within Karameikos, Baron Kelvin II perhaps?) he would even have more of chance. I think this would be the way Baron Ludwig would try to limit the amount of troops King Stefan can use and maybe even turn the odds towards his favour. Max ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 12 Mar 2000 13:07:46 CET Reply-To: Mystara Sender: Mystara From: Max Monas Mime-Version: 1.0 Content-Type: text/plain; format=flowed Hi there, I have received a lot of help from a lot of people on this list with my first questions and want to thank you all for that. I think it has made my campaign ideas and my actual campaign a lot better. Thanks. I have, however, another question. I my campaign the first adventure will have a lot to do with the Thieves Guilds (Kingdom of Thieves, The Veiled Society and The Iron Ring). There is only a limited amount of information on these guilds in the book for Karameikos, so I am womdering if anyone has more information on these guilds. I am looking for things like structure of the guilds, methods of work, dress code (if any), etc. etc. Do you know where I could find information like this on the Internet? Would you please let me know. Thanks in advance. Max ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 12 Mar 2000 13:16:47 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Preview for GBN Programming MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit The Stalker ha scritto: "But, sure go ahead and 'blame the Alphatian' - everybody else does..." Well, my 2 tendrids, here: wheter the matter, Alphatians are ALWAYS WRONG!!! By the way, I don't know if your uber-magic is enough to get the wonderful show from ITV (Ierendi Territory Visions) at 2.00 in the morning (Thyatian time)...how was the name again..."Naked women from the Islands"? Definitely I think my summer vacations will be Ierendi, this year...anybody wanna join me? Iulius Sergius Scaevola Once again in a delirium of machism And still Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 12 Mar 2000 13:20:42 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Mystaran CV networks (was Preview for GBN Programming) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit David Knott ha scritto: > Let's see if I am keeping up with all of the CV networks on Mystara: > > Have I left out any other major crystal ball networks accessible > from southeastern Brun? > Yes, ITV from Ierendi, and C.O.O.K., the Hin network. It's a crazy network where most of the programs are dedicated to culinary recips, and the rest are idiot comedy programs...quite fun, though. One of the best shows is the Maunt Y Paiton...and an human show named Folty Towels Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 12 Mar 2000 10:33:45 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: : Black Eagle vs. Karameikos MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Darth Darknerd wrote: > > I was wondering though waht people think about the obstacles. If Duke Stefan could mobolize his whole army, do you think Baron Ludwig would stand a chance? Anyone? > -- > The karameikan militia would not be enough to beat Ludwig. If Stefan could gather his regular divisions, Ludwig would be no match for his army, but the eastern divisions are held in place by hostile humanoids (frost giants, goblins) or sheer distance, and the western division could be destroyed before they can get help from Specularum, if Ludwig makes a surprise attack. Since Stefan must also keep some forces in his capitol, the best army he could send against the Black Eagle is the guard division and some thousand militiamen. The other nobles are not known for having large or well equipped armies, save for Kelvin, who could send perhaps two hundred men. IMO, most chance of victory for Ludwig depend on how many goblinoids he can get to keep Stefan's forces divided while he attacks them one by one. (This does not take into account any muchkin halfling you might find west of Karameikos, of course) -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 12 Mar 2000 10:25:35 -0500 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Hutaaka HWR call for assistance MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII The Hutaakan Hollow World Reference is slowly progressing, with the rough draft maybe a 1/3 done so far. If anyone else wants to lend and missed the initial posting, just drop me an email, and I'll send you what we have done so far. - Mischa The proper ratio for salaries for employed people, between the top people and the rank & file, should be twenty-fold, post-tax. That's the highest. Beyond that, you create social tension - J.P. Morgan In 1995 the average Fortune 500 CEO was earning 157 times as much as a factory worker ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 12 Mar 2000 17:04:53 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Ostland - Vithesford MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable This time we've come to the Clan Domain of Vithesford. Also featured in = this installment is a preview of Modrigswerg (Dark Dwarves) artifacts, = that will be featured in a later post. Hope you all have some interest = in this pet project of mine, and take the time to read some of these = posts! NB: The info is meant for AC1000. Jacob Skytte scythe@wanadoo.dk http://www.scythe.hjem.wanadoo.dk THE CLAN DOMAIN OF VITHESFORD Vithesford lies at the extreme northeast of Noslo Island and of the = Kingdom of Ostland. It is comprised of one hex of forest, two mountain = hexes, and five hexes of hills. The forested part of the domain is = separated from the main part by the inhospitable mountain range = "Graabjerge" (Grey Mountains). This means that most of the wood for = longships and houses is imported. Foreigners would have no reason to = visit Vithesford and would probably be taken as thralls if they did. = Ostlanders from other domains are welcome but rare guests. Clan = Vithesford raids the richest countries of the Known World, particularly = Minrothad and parts of the Thyatian and Alphatian Empires. Head of Clan: Jarl Ragnar Solmundson rules Vithesford. His great hall is = called Storm Bay. Population: 2200 people live in the domain of Vithesford. Of these 500 = are thralls, 1100 are non-warrior freemen, and 600 are warriors. 1300 = people carry arms and will fight if their lands or lives are in danger. STORM BAY Built a little upways of the bay called Storm Bay, the village and great = hall of Storm Bay lies partially protected from the elements. The domain = of Vithesford is mostly inhospitable land, and is comprised of small = fishing villages. Storm Bay is mostly a fishing village as well, though = a larger than the norm. During the harsh winters Storm Bay seems a cozy = little village where everybody huddles together for comfort and warmth. SKOVSTAD A small village of 300 people this is the most hospitable part of the = domain. Built in the woods south of Graabjerge this community is largely = protected from the harsh climate of Konslo Island. The jarl would gladly = live here if only there was access to water. Some 100 warriors live here = to defend the area from ambitious neighbours. GRAABJERGE The Grey Mountains are home to a branch of the Modrigswerg, the Dark = Dwarves. This community also stretches into the neighbouring domain of = Thorholm. These Modrigswerg have guarded dealings with jarl Ragnar = Solmundson, trading some of their lesser works for extravagant prices. = This keeps the jarl busy raiding rich coasts for plunder. RAGNAR SOLMUNDSON Neutral 13th level Fighter (Str 15, Int 10, Wis 7, Dex 12, Con 12, Cha = 14, AC 5 or 0, hp 50) Personality Traits: Reverent/Godless 13/7, Forgiving/Vengeful 14/6, = Honest/Deceitful 13/7, Trusting/Suspicious 16/4 52 years old, White hair, Very pale blue eyes In his youth Ragnar was a mighty warrior and raider and led several = raids to all manner of far and foreign countries. Now he has grown old = and weary. He is obsessed however with the idea that he might somehow, = some way regain the vigor of his lost youth. He believes (perhaps = rightly so) that the Modrigswerg dwarves can create some wonderful = artifact that will do just that. He therefore has contacted the Dark = Dwarves and they have agreed to give it their best shot.for a price of = course. Invigorated with these prospects Ragnar has once again taken to = raiding those far and foreign countries to come up with some prize that = the Dark Dwarves covet. So far he has been largely unsuccesful, but has = managed to trade for some lesser Modrigswerg artifacts. In battle Ragnar = wears a chain mail called Blood Mail* fashioned from some mystical blood = red metal and wields a wicked looking dark halberd called "Halshugger*" = (Beheader). Ragnar is aware of the type of enchantments (that he must = drench the chain mail in blood and that he must kill a creature with = Halshugger once a week). *BLOOD MAIL functions as a normal chain mail unless drenched in blood, = then it functions as a chain mail+5 for 1d6 turns, the type of blood = matters not though it works for longer periods of time (add another = 1-4d6 turns dependent on the amount of intelligence) if drenched in the = blood of an intelligent creature. *HALSHUGGER is a halberd+3; +6 vs. weapon-using creatures that loses all = bonuses if it has not been used to kill a weapon-using opponent within = the last 48 hours. For each additional 24 hours the halberd has not = killed it gains an additional -1; - 2 vs. weapon-using creatures. If it = ever goes without killing a weapon-using creature for more than a week = (including the original 48 hours) it will gain limited sentience and = mobility (levitation) and attempt to kill it's owner (or whoever is = closest to it at the time) to restore it's bonuses. During sentience = Halshugger has THACO 5 and does 1d8+10 damage (attacking as a Master = level wielder using the D&D Weapon Mastery rules) ignoring it's = penalties. Ragnar might have been content with his adventures had he only sired a = son. But (through no fault of his own of course!) have never had a = child. It seems the will of the Immortals. This has not really concerned = him for the last five years or so but now his neighbour jarl Geirstein = Thorgelson has offered one of his daughters, a sweet thing of only 18 = years to him in betrothal. This has rekindled some of the old dreams. = Little does he realize what a calculating and scheming creature this Oda = Elsasdottir actually is. Ragnar is also the ruler of the domain of Thorholm though he leaves the = actual ruling to Katla Thorunnsdottir, daughter of the former jarl = Thorunn the Loud, whom he killed during an attempted raid on Storm Bay. = Ragnar's reasons for putting the daughter of his former rival in charge = are unclear, though the guilt of having killed her entire family during = his retaliation might have something to do with it. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 12 Mar 2000 17:05:37 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Ostland - Thorholm MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable This time we take a look at the domain of Thorholm. Thorholm is a = subfief of Vithesford featured in the most recent post. This domain is = not spectacular in any way, and the post only covers the two major NPC's = of the domain. The info is designed for the year AC1000. Jacob Skytte scythe@wanadoo.dk http://www.scythe.hjem.wanadoo.dk THE DOMAIN OF THORHOLM Thorholm comprises the eastern part of northeastern Konslo Island in the = Kingdom of Ostland. It is mostly mounatins containing four mountain = hexes and three hexes of hills. This domain has no steady food supply = and subsists on fishing. It has no wood either and imports wood from = neighbouring domains. Foreigners have no reason to visit this domain and = if they did they would be taken as thralls or killed. Passing Ostlanders = are received coolly and given what small amounts of food or lodgings can = be spared. Clan Thorholm sees little raiding these days, they've not = quite recovered from the massacre seven years ago. What few raids are = staged tend to aim for the weakest current communities (typically = Soderfjord). Head of Domain: Jarl Ragnar Solmundson rules Thorholm in name. He is = never here though and leaves the domain under the rule of Katla = Thorunnsdottir. Population: 1500 people dwell in Thorholm. Of these 400 are thralls, 800 = are non-warrior freemen, and 300 are warriors. 600 people carry arms and = will fight if needed in defense of their lands and life. GUDHJEM The village of Gudhjem (Godhome) lies at the foot of "Graabjerge" (Grey = Mountains). It houses some 350 people and is the only settlement in the = domain with more than 50 inhabitants. The village subsists on fishing = and a few raids. The only real trade of the domain is conducted here. = The stone quarries of Gudhjem yield the only goods worth anything to the = neighbouring domains. GRAABJERGE The Grey Mountains are home to a branch of the Modrigswerg, the Dark = Dwarves. This community also stretches into the neighbouring domain of = Vithesford. These Modrigswerg have no dealings with the communities of = Thorholm however and most people avoid the areas of Graabjerge the = Modrigswerg are known to frequent. KATLA THORUNNSDOTTIR Lawful 3rd level Fighter (Str 9, Int 13, Wis 9, Dex 5, Con 9, Cha 5, AC = 9, hp 12) Personality Traits: Cautious/Rash 16/4, Peaceful/Violent 13/7, = Forgiving/Vengeful 6/14 20 years old, Brown hair, Brown eyes Katla Thorunnsdottir is the last remnant of the former ruling clan of = Thorholm. Her father Thorunn the Loud attempted to invade the = neighbouring domain of Vithesford seven years ago but failed miserably. = The jarl of Vithesford, Ragnar Solmundson then launched a = counterinvasion catching the remaining warriors and the rest of = Thorunn's family in their great hall. After the slaughter the only = survivor of his family was the 13 year old Katla Thorunnsdottir. She was = left crippled and disfigured though. The household godi (priest), Bjorn = the Drunk, brought her back to health, and hid her from Ragnar = Solmundson. When she turned 17 however, Ragnar discovered her when = visiting unexpectedly and recognized her. To everybody's surpise he did = not slay her or take her as thrall but rather declared her ruler of the = domain in his name. Katla has ruled in the three years since then, = though not with much enthusiasm. The only thing that fuels her is the = desire to see Ragnar dead, preferably by her own hand for what he did to = her and her family. She feels obligated to do the best she can for her = people though. For now she has settled for waiting Ragnar out; he is old = and liable to get killed during a raid. She then hopes to reestablish = her clan as well as her peace of mind. Katla is not much of a fighter; = though she trains nearly every day, her old injuries limit her = abilities. She wears leather armor when fighting and carries a hand axe. Katla wants a husband and children but is convinced that due to her = disfigurements no man could possibly want her, and she definitely does = not want a husband who marries her out of sympathy. For now she turns = her attention to training and dreams of Ragnar's death. BJORN THE DRUNK Lawful 7th level Cleric of Odin (Str 13, Int 13, Wis 16, Dex 7, Con 7, = Cha 12, AC 6, hp 18) Personality Traits: Reverent/Godless 15/5, Honest/Deceitful 14/6, = Loyal/Unreliable 15/5 72 years old, Bald, Pale grey eyes Bjorn was the household godi (priest) of the former jarl of Thorholm, = Thorunn the Loud. He had served Thorunn and his father before for many = years having been assigned to this desolate corner of Ostland for being = a little too ambitious in his youth and quickly forgotten. Though this = left him bitter, he has not lost his faith in Odin and after some years = came to be satisfied with his place in life. He dearly loved the old = jarl and his children and eventually their children, so it was with much = sadness that he saw Thorunn throw away his life in a futile attempt to = conquer his neighbour. When Ragnar retaliated Bjorn was spared due to = his priesthood and he managed to save Katla from dying from her injuries = though the rest of the clan were beyond his help. Bjorn adores Katla and = does whatever he can to protect her and attempt to lift her spirits. He = understands her depression and trauma all too well though and doesn't = really know how to handle them. Bjorn's left leg is slightly longer than = his right, so he walks with a rolling gait that has earned him the = nickname "the Drunk". When prepared for a fight Bjorn wears a chain mail = and arms himself with a mace+2. Bjorn is an ascetic and does not have = any living relatives though he considers Katla a daughter. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 13 Mar 2000 01:02:27 +0800 Reply-To: Mystara Sender: Mystara From: "Francisco V. Navarro" Subject: Re: Mystaran CV networks MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit A cautionary word from the Anachronistic Society of Glantri: Tsk! Tsk! Tsk! We at the Anachronistic Society of Glantri must express our disdain at that the youth of today (read: those who have lived less that 100 years). They do nothing but watch their crystal balls all day, whether its the mindless MCV--which, if enchanted with a Reverse Playback spell, reveals subliminal messages from the Fiends of the Pyts--to those brutal, biased, one-sided broadcasts by DNN of sadistic acts of violence by Alphatian war criminals against the good citizens of Glantri. Perhaps what is must disturbing are frivolous, utterly senseless Espan novelas from the Savage Coast, which actually encourage romantic relationship with mundaners, and--Rad forgive us!--dwarves and clerics. One particular series of shows in the last season portrayed a young wizard having an affair with a matronly dwarven priestess of some sick Immortal. The seemingly harmless nature of the relationship, and the accepting attitudes of the characters in the show, only make it more dangerous, as it sends the message that dwarves are actually good creatures, that clerics are important to society, and that they can, and should, be treated as equals, deserving of respect, appreciation, and even love! What will become of our youth if their minds and attitudes are warped by the filth that they receive in their crystal balls, instead of the traditional methods of learning, like in the good old days (i.e. reading a thick magical tome, or be locked in the family dungeon with no dinner, until the tome is mastered, and each spell is cast one hundred times!). Anachronistic Society of Glantri ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 13 Mar 2000 01:24:42 +0800 Reply-To: Mystara Sender: Mystara From: "Francisco V. Navarro" Subject: Re: Mystaran CV networks MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Missing Quote for the Announcement by the Anachronistic Society: "Why, I remember a time when we didn't even have crystal balls! We used to fill a soup bowl with water, place it by a fire, and enchanted it with our own spells, just to scry some images! These days, these kids want their own crystal balls, even before they can cast their own divination spells!" --Jana Maarsten, reputedly the oldest member of the Anachronistic Society, who lived before the Principalities was even named Glantri ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 12 Mar 2000 13:28:29 -0500 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Mystaran CV networks (was Preview for GBN Programming) Andrew wrote: >Have I left out any other major crystal ball networks accessible >from southeastern Brun? How about HIS (Hulean Information Service) - the official organ of Hosadus and his cronies - touted as the "only reliable and accurate programming from the Great Hagiarchy"? There could be entertaining documentaries on Hulean history (all totally true, of course) as well as numerous programmes devoted to the analysis of the state religion's doctrines (including a fun game show!). Also, available on the more powerful crystal balls are a couple of nascent Davanian channels: KBS (Kastelian Broadcasting Service) - currently offers cultural programming and sporting events, but also rebroadcasts older programming no longer shown in SE Brun (like the Stupendous Seven - a bad a crack adventurers who slay dragons and rescue fair damsels in the Glantrian Mountains). Considered a little hokey by many Brunnish viewers, it still has a small but devoted following. CBC (Citadel Broadcasting Central) - based out of Thimhallan in Davania, it mainly consists of old elvish opera, and gnomish technical programmes (a current favourite is "Tek-Tyme with Uncle Widget"). Too abstract for most mainstream viewers, but it does receive wide viewership in Serraine and and gnomish enclaves and Thyatis and Karameikos. And finally: OBS (Outer Broadcasting Service) - broadcast from an unknown location "beyond the edge of space", this obscure station claims to be able to access "any viewer, at any time/space juncture". Most of the programming is disturbingly abstract, to say the least, and scattered reports are circulating of devoted viewers (those blighted souls who spend hours watching OBS in the hopes of actually understanding anything they see) mysteriously going insane, screaming ominously about the dreaded "special prgramming - coming soon to a crystal ball near you, when the stars are right". :-) Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 12 Mar 2000 12:48:48 -0600 Reply-To: Mystara Sender: Mystara From: Aaron E Nowack Subject: Re: Mystaran CV networks (was Preview for GBN Programming) MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit On Sun, 12 Mar 2000 03:26:26 EST David Knott writes: > Have I left out any other major crystal ball networks accessible > from southeastern Brun? Well here are some: ANS, Aquatic News Service, previously broadcast from Smaar, has been off the air for some time. Had the finest of underwater programming, and shows like "Sumbersile Quest" and "When Devilfish Attack" have been missed. Then, there are DNN's subnetworks like DNN-Financial, DNN-Headline News, and DNN-Skyship (piped directly into skyport waiting lounges). There's TLN, the Traladaran Liberation Network, broadcast from an undisclosed location in Traladara. It's most famous show is "Dark King of Karameikos", showcasing the latest political news of Traladara with a unique bent. And then there's TSR News, Tactical Studies Reviewed News, broadcast from Darokin City, featuring the latest news, reports on newly discovered territories, and aventure opertunities from all over Mystara. Has been off the air since 1013 AC. Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/ ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 12 Mar 2000 11:05:29 -0800 Reply-To: Mystara Sender: Mystara From: "Jenni A. M. Merrifield" Organization: strawberryJAMM Designs Subject: Re: Mystaran CV networks (was Preview for GBNProgramming) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Aaron E Nowack wrote: > And then there's TSR News, Tactical Studies Reviewed News, broadcast from > Darokin City, featuring the latest news, reports on newly discovered > territories, and aventure opertunities from all over Mystara. Has been > off the air since 1013 AC. You know, I think this one is my favourite of the entire bunch I've seen ;-) Jenni A. M. Merrifield -=> strawberryJAMM <=- -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" ________________________________________________________ 1stUp.com - Free the Web� Get your free Internet access at http://www.1stUp.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 12 Mar 2000 20:31:33 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: Mystaran CV networks (was Preview for GBN Programming) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Sun, 12 Mar 2000 03:26:26 David Knott wrote: >Let's see if I am keeping up with all of the CV networks on Mystara: > (snip) > >Have I left out any other major crystal ball networks accessible >from southeastern Brun? > Well, apart from some secret Alphatian networks there is also that dreadful Heldannic N.I.V. - the Network for the Immortal Vanya, where those awful priest of the Heldannic Knights preach for hours on end about the wonder and glory of Vanya and try to recruit stupid followers into their service and have people be persuaded to their faith - almost free of charge, of course! :) - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 12 Mar 2000 14:44:05 -0500 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: Mystaran CV networks (was Preview for GBN Programming) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > CBC (Citadel Broadcasting Central) - based out of Thimhallan in Davania, > it mainly consists of old elvish opera, and gnomish technical programmes > (a current favourite is "Tek-Tyme with Uncle Widget"). Too abstract for All I can think of is a Gnomish Tim Allen, and a secret enclave of Gremlins. This is great! Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 12 Mar 2000 12:11:11 -0800 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Mystaran CV networks (was Preview for GBN Programming) In-Reply-To: <38CB8B9A.AF995F07@tin.it> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 01:20 PM 3/12/00 +0100, Caroletti wrote: > >Yes, ITV from Ierendi, and >C.O.O.K., the Hin network. It's a crazy network where most of the >programs are dedicated to culinary recips, and the rest are idiot comedy >programs...quite fun, though. One of the best shows is the Maunt Y >Paiton...and an human show named Folty Towels I love watching the "Jade Chef" on COOK. It's a program out of Ochalea, where culinary artists from around Mystara compete against the best Ochalean chefs in a battle of the tastebuds! ----- Andrew "Cthulhudrew" Theisen Aspiring screenwriter, actor, and gadabout jsmill@wans.net "The greatest trick Doug Henning ever pulled was convincing the world he didn't exist." - Keyser Soze ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 12 Mar 2000 12:20:46 -0800 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Mystaran CV networks (was Preview for GBN Programming) In-Reply-To: <200003121828.NAA10031@freenet10.carleton.ca> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 01:28 PM 3/12/00 -0500, Geoff Gander wrote: > >How about HIS (Hulean Information Service) - the official organ of Hosadus >and his cronies - touted as the "only reliable and accurate programming >from the Great Hagiarchy"? There could be entertaining documentaries on >Hulean history (all totally true, of course) as well as numerous >programmes devoted to the analysis of the state religion's doctrines >(including a fun game show!). Isn't that the one that features the children's program "Young Hosadus"? A show about the adventures of Hosadus in the early days of Hule, with each episode providing a moral lesson for the youth of the Hagiarchy? I'm sure that rumors of the Hagiarchy issuing "special" crystal balls heavily enchanted with Charm spells are completely untrue. >And finally: > >OBS (Outer Broadcasting Service) - broadcast from an unknown location >"beyond the edge of space", this obscure station claims to be able to >access "any viewer, at any time/space juncture". Most of the programming >is disturbingly abstract, to say the least, and scattered reports are >circulating of devoted viewers (those blighted souls who spend hours >watching OBS in the hopes of actually understanding anything they see) >mysteriously going insane, screaming ominously about the dreaded "special >prgramming - coming soon to a crystal ball near you, when the stars are >right". :-) I hear they get that in Blackheart as well. I don't know about this one, though- didn't Alphatia's Grand Council form a special committee to investigate disturbing rumors of subliminal influence in a recent case when a noble child burned his family's house down with Fire spells after watching that show 'Skeevis and Shovelhead', about those obnoxious Troglodytes? I actually tuned in to this one accidentally once- my crystal ball went all staticky and a deep voice said, "Do not attempt to adjust your crystal ball..." ----- Andrew "Cthulhudrew" Theisen Aspiring screenwriter, actor, and gadabout jsmill@wans.net "The greatest trick Doug Henning ever pulled was convincing the world he didn't exist." - Keyser Soze ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 12 Mar 2000 15:23:30 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Preview for GBN Programming MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-12 7:23:08 AM Eastern Standard Time, Scarole@TIN.IT writes: << By the way, I don't know if your uber-magic is enough to get the wonderful show from ITV (Ierendi Territory Visions) at 2.00 in the morning (Thyatian time)...how was the name again..."Naked women from the Islands"? Definitely I think my summer vacations will be Ierendi, this year...anybody wanna join me? >> I have heard that the Alphatians may actually have the advantage over outer worlders on this one -- they have a similar show set in the Makai Islands that includes everything except for the annoying blurring effects seen on the Ierendian version. And one of the few nice things about the Spell of Preservation is that it actually forbids the Makai from wearing tops, unlike the young Ierendians who follow every new fashion trend. For those of you planning a vacation in Ierendi -- the young models in that special only removed their tops when they were paid to do so, and they hastily put them back on after the show. The last time I was in Ierendi, no women under 50 were dressed in the "old style", except on Honor Island. Unfortunately, getting a tourist visa for Honor Island is next to impossible if you don't already have a point of contact on the inside. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 12 Mar 2000 21:38:22 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: Preview for GBN Programming Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Sun, 12 Mar 2000 15:23:30 David Knott wrote: (snip) >I have heard that the Alphatians may actually have the advantage over >outer worlders on this one -- they have a similar show set in the Makai >Islands that includes everything except for the annoying blurring effects >seen on the Ierendian version. And one of the few nice things about the >Spell of Preservation is that it actually forbids the Makai from wearing >tops, unlike the young Ierendians who follow every new fashion trend. > Hey! I though I told you people that those channels were *SECRET*! Even though you can't see them because of our encoded signals, you are still not supposed to mention their existence... Your source will be dealt with in the harshest manner! As for you - one Alphatian Network Death Squad [A.N.D.S. ?] coming riiight up ;) >For those of you planning a vacation in Ierendi -- the young models in >that special only removed their tops when they were paid to do so, and >they hastily put them back on after the show. The last time I was in >Ierendi, no women under 50 were dressed in the "old style", except on >Honor Island. Unfortunately, getting a tourist visa for Honor Island is >next to impossible if you don't already have a point of contact on the >inside. > Which is why I'll be going to Makai instead. :) - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 12 Mar 2000 14:46:41 -0600 Reply-To: Mystara Sender: Mystara From: Aaron E Nowack Subject: Re: Mystaran CV networks (was Preview for GBN Programming) MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Some More: >From Darokin: Mauntea Comercial Network (the _finest_ in buisness news) Linton Political News (the best coverage of Darokinian internal politics) Hallonica Broadcast Service (a unique blend of Darokinian, elven, dwarven, and Ylari programming) Corun Military Channel (a foucus on military news and history) Pennydown Home Shopping (they've made millions...) Umbarth House Focus (sub-par programming, hokey movies) Franich Gold Network (a minor financial channel) Al-Azrad Desert Channel (Ylari shows dubbed into Thyatian) Toney Pan-Atruaghin Network (specializes in bringing world-class programming to the clans) The elven channels: Alfheim Liberation Network (formerly Canolbrath News Network) Sylvan Realm Broadcasting Shiye-Lawe News Service Vyalia Broadcast Network Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/ ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 12 Mar 2000 14:45:34 -0800 Reply-To: Mystara Sender: Mystara From: Matthew Wang Subject: Re: Hutaaka HWR call for assistance MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Mischa, I am sorry I have not sent my comments in, yet, but I will sen dthem tonight. I have been on the road for business and I finally got soem free time this weekend. Please dont' come me out, I still want to help. Matt Wang --- Mischa E Gelman wrote: > The Hutaakan Hollow World Reference is slowly > progressing, with the rough > draft maybe a 1/3 done so far. If anyone else > wants to lend and missed > the initial posting, just drop me an email, and I'll > send you what we have > done so far. > > - Mischa > > The proper ratio for salaries for employed people, > between the top people > and the rank & file, should be twenty-fold, > post-tax. That's the highest. > Beyond that, you create social tension - J.P. Morgan > > In 1995 the average Fortune 500 CEO was earning 157 > times as much as a > factory worker > > ******************************************************************** > The Other Worlds Homepage: > http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: > http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to > LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 12 Mar 2000 21:37:16 -0600 Reply-To: Mystara Sender: Mystara From: George Hrabovsky Subject: Re: : Black Eagle vs. Karameikos MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit See below: > I was wondering though waht people think about the obstacles. If Duke Stefan could mobolize his whole army, do you think Baron Ludwig would stand a chance? Anyone? The problem is that Duke Stefan would likely be responding to the Baron's actions, unless he decided to invade the Barony (which seems unlikely without a lot of provocation). The forces at Duke Stefan's disposal immediately are strong but they are not concentrated. It would likely take a week to mass these forces assuming all of them are ready to march within a day (something that is extremely unlikely). You might be able to get elements of these divisions on the road within a day's notice of the order to go. With supply trains I doubt most of these divisions would be able to deploy their strength in less than a week. So figure that it would take them two to four weeks to arrive anywhere in Karameikos upon receiving the order to go. Some units would be able to get the order right away. Others might take a week. I doubt that Duke Stephan's forces could mass for an assault in less than three weeks. In this way Baron von Henriks has a clear advantage. He has a smaller force that is more responsive to his immediate command, having a smaller area to control. There is not as much in-fighting within his ranks as there are in the various militias and political factions of the Duke's forces. It is possible that the Karameikan Intelligence Service would pick up on preparations by the Baron to invade, and sound a warning that could buy a week or two. If this occurs it will still be bad for at least the first couple of weeks, and it will allow von Hendriks' forces to stage deep ambush raids to slow up the advancing forces of the Duke for a long time; if your advanced guard keeps getting ambushed (and losing 1-5% of its strength each time, it isn't going to take long before things grind to a halt). Let's say that the Duke amasses a force of 15,000 men. He makes a strong advanced guard of 3,000 men, two flank guard of 2,000 men, a rear guard and supply train of 1,000 men, and a main body of 7,000 men. The advanced guard is operating a half day ahead of the main guard and the two flank guards. A band of ten orcs with light crossbows can likely inflict 8 casualities in the surprise round of any ambush and another 6 in the next round. It would not deplete the Baron's forces to have such an ambush every 2000 yards along the Westron Road. This means that there could easily be eight such ambushes for every hex on the standard maps. This means that the advance guard would expect to lose about 100 men for each hex. Assuming that patrols by the Elvenguard keep raiders at least one hex away from Specularum this forces the army to cross six hexes to reach Radlebb Keep. This means that the advance guard will lose about six hundred men to a loss of four hundred ninety orcs (assuming none of the ambushers escape). This accounts for twenty percent of the advance guard, and four percent of the entire force, before it arrives in an actual battle! This will also have a major detriment on troop morale too. If the Baron decides to stage an occasional large ambush, say 100 troops, then the casualties become quite grim. This does not count magical sendings (conjured earth or air elementals could wreak pretty good havoc before being dispelled). This would cause the advanced guard to send scouting parties ahead and to move in stages. Only occupying an area once it was cleared of troops. Of course the scouting parties would suffer casualties and the whole force would be slowed. It might take two to five times as long to reach the Fort this way. It would come down to a choice: Proceed rapidly (in the hopes that this would limit overall casualties) or proceed cautiously (in the hopes that this would preserve unit cohesion and morale). This doesn't even consider the possibility of the Black Eagle massing some of his forces for night raids. If three hundred mounted orcs descend upon the night camps of the advance guard such a force could kill hundreds before being drive off. The advancing force would be physically and mentally exhausted by the time it reached its destination. Pretty grim... George ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 12 Mar 2000 21:52:58 -0600 Reply-To: Mystara Sender: Mystara From: George Hrabovsky Subject: Kingdom of Thieves from Karameikos MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit This is in response to a question about the structure of Thieves' Guilds in Karameikos. This information will be in three parts, one for each such organization. The information is directed towards my own game system, but I will alter it at points so it may be of more general application. The Kingdom of Thieves Introduction The Kingdom of Thieves is a national criminal organization specializing in spectacular robberies, burglaries, and piracy. Joining the Kingdom of Thieves Independent thieves are not usually bothered by the Kingdom unless they become too active (thus risking the scrutiny of the powers that be). When this occurs they are invited to join the Kingdom of to quit their activities. There is no other option. Upon joining the initiate, as they are called enters the profession Kingdom Thief. If a Kingdom Thief ever breaks ranks or reveals any information they gain two conditions: Hunted by The Kingdom of Thieves, and Bounty (500 Royals upon the death of the thief). [In my game the primary coin is the crona). 15% of all loot must be given over to the Kingdom. This 15% provides for a reliable and untracable fence for the goods of the character. The symbol of the Kingdom is a wooden circle with a white square surrounded by a red square, which is in turn surrounded by a blue square. Organization The head of the Kingdom of Thieves is a mysterious individual known as the Thief-King. No one knows his identity. He works through a series of Lieutenants known by a special Kingdom symbol bearing a black diagonal line through it. The King will call upon members through his lieutenants to perform special jobs when the need arises. The lieutenants will often work through their own Assistants who are the people most members deal with. Each Assistant operates a Team. Teams will frequently specialize in one or two special types of operations: Daylight Robbery: This is where a team will rob merchants in a town in broad daylight. Such teams are well trained in concealment, planning, evasion, and weapon use. Burglary: This is where a team will break in to a place at night and make off with any valuables without being detected. Such a team will be well trained in stealth, infiltration, evasion, and locating and disarming traps. Con Jobs: This is where a team will convince some greedy person or other unwitting victim to give the team their money. Such a team is highly trained in deception and evasion. Highway Robbery: This is where a team will ambush travelers on the Duke's roads. Such a team will be highly trained in concealment, riding, evasion, and weapon use. Espionage: This is where a team will specialize in stealing secrets (either for a government or a business concern). Such a team will be highly trained in concealment, deception, infiltration, and evasion. Piracy: This is where a team will specialize in robbing ships on the high seas or on the rivers and lakes. Such a team will be well trained in seamanship, deception, weapon use, and evasion. High-Risk Jobs: This is where a team specializes in one of three areas: Robbing Magical Targets (requiring some magical ability), Robbing Tribes, or Robbing Thieves. Such teams are drawn from the other teams as the need arises. Location of Teams Daylight Robbery Teams: 2 each in Specularum, Fort Doom, Kelvin, 1 each in Dmitrov, Highforge, Luln, Penhaligon, Threshold, and Vorloi. Burglary Teams: 2 each in Specularum, Fort Doom, Kelvin, 1 each in Dmitrov, Highforge, Luln, Penhaligon, Threshold, and Vorloi. Con Job Teams: 2 each in Specularum, Fort Doom, Kelvin, 1 each in Dmitrov, Highforge, Luln, Penhaligon, Threshold, and Vorloi. Highway Robbery Teams: 2 each in Specularum, Fort Doom, Kelvin, 1 each in Dmitrov, Highforge, Luln, Penhaligon, Threshold, Vorloi. Espionage Teams: 2 each in Specularum, Fort Doom, Kelvin, 1 each in Castellan Keep, Dmitrov, Duke's Road Keep, Highforge, Luln, Penhaligon, Radlebb Keep, Riverfork Keep, Rugalov Keep, Threshold, Vorloi. Piracy Teams: 1 each in Specularum, Fort Doom, and Kelvin. High-Risk Teams: 1 of each type in Specularum, Fort Doom, and Kelvin. Location of Specialists There are four types of specialists employed by the Kingdom of Thieves: Fences, Bribed Officials, Healers, and Safehouse Operators. There are secure fences in every city, town, village, and fort. There are bribed officials in all of the major cities, towns, and forts. There are healers in every city and town. There are safehouses in every city and town. Enemies of the Kingdom of Thieves The chief enemies of the Kingdom are: The Government of Karameikos, particularly the 3rd Guard Battalion (rumored to be the Queen's Own Guard, and an intelligence gathering unit). The Iron Ring, a group of slavers and thugs. The Veiled Society, a well organized and brutal criminal organization. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 12 Mar 2000 21:56:18 -0600 Reply-To: Mystara Sender: Mystara From: George Hrabovsky Subject: The Iron Ring MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Here is Part Two. The Iron Ring Introduction The Iron Ring is a rigidly run criminal organization that seeks to make itself a power in the land. It will do anything to achieve that goal. Joining the Iron Ring The Iron Ring actively recruits members who show talent. The criteria for joining are: The candidate has brutally killed at least twice. This may be a preadventure. The candidate has no allegiance to any other group. The candidate swears a Holy Oath. If a member of the Iron Ring ever breaks ranks or reveals any information they gain the condition: Hunted by The Iron Ring. There is no freelance activity allowed by the Iron Ring. The Iron Ring operates the illegal Cult of Thanatos, and thus members may become a Cultist of Thanatos. The Iron Ring also operates the magical order, Scarlet Slayers. The Iron Ring has training programs for those interested in strongarm stuff called the Thugs. The Iron Ring also has a group who undertake daring and dangerous burglaries, these are called Rakes. And there is a group that specializes in gathering intelligence information called the Black Cloaks. The member must choose at least one profession to enter. Organization The Iron Ring is secretly operated by Bargle the Infamous from the Black Eagle Barony. For the moment this is Baron von Hendriks' chief source of intelligence information from the Five Shires, the Minrothad Guilds and Karameikos. There are cells in all of the major cities. A cell consists of a leader of each profession with at least three lieutenants. Each of these oversees the training of new recruits as well as field operations. Enemies of the Iron Ring The chief enemies of the Iron Ring are: The Government of Karameikos, particularly the 3rd Guard Battalion (rumored to be the Queen's Own Guard, and an intelligence gathering unit). The government of The Five Shires. The Kingdom of Thieves, a group of highly trained and flamboyantly led criminals. The Veiled Society, a well organized and brutal criminal organization. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 12 Mar 2000 21:58:24 -0600 Reply-To: Mystara Sender: Mystara From: George Hrabovsky Subject: The Veiled Society MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Here is part three: The Veiled Society Introduction The Veiled Society is a mafia-like organization that is involved with every major type of crime. Joining the Veiled Society These are the criteria for joining: Must be Traladaran. Must take an oath of silence (breaking this oath results in the condition Hunted by Veiled Society). Once you join you can't leave. You enter the profession Veiled Society Thug. 15% of all personal loot must be given over to the Society. If a member is caught, the Society will intimidate, beat, or kill those who can testify against the member. The Organization of the Veiled Society At the head of the Veiled Society is Anton Radu. His family is the next tier of leadership. Their retainers are next. Then come the thugs. There are informers and spies everywhere who work for Radu. Some are aware of the Veiled Society, most are not. Enemies of the Veiled Society The chief enemies of the Veiled Society are: The Government of Karameikos, particularly the 3rd Guard Battalion (rumored to be the Queen's Own Guard, and an intelligence gathering unit). The Kingdom of Thieves, a group of highly trained and flamboyantly led criminals. The Iron Ring, a well organized and brutal criminal organization ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 13 Mar 2000 12:33:57 CET Reply-To: Mystara Sender: Mystara From: Max Monas Mime-Version: 1.0 Content-Type: text/plain; format=flowed Thanks George for your information about the Thieves Guilds. I can use this information to make the first adventure for the PCs a bit more lively. I want them to infiltrate (if possible) in the Iron Ring, because the Iron Ring supposedly have robbed a wizard (it is actually the Veiled Society, but they used Iron Ring methods and outfits to start some sort of gang warfare between the Iron Ring and Kingdom of Thieves, because the Wizard is a family member of the Leader of the Kingdom). Do you think it will be possible for them to infiltrate or do you think their allignment might cause problems (the character haven't been created yet, but I ca imangine a lawful-good charcater to have problems with robbing, killing and stealing. What do you think of my idea to use the Guilds as a hook to start an adventure? Do you mind if I ask you where you found the information or did you think of these things yourself? Once again thanks for the info. Regards, Max ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 13 Mar 2000 06:23:52 -0600 Reply-To: Mystara Sender: Mystara From: George Hrabovsky Subject: Re: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I am glad I was able to help. > Thanks George for your information about the Thieves Guilds. I can use this > information to make the first adventure for the PCs a bit more lively. I > want them to infiltrate (if possible) in the Iron Ring, because the Iron > Ring supposedly have robbed a wizard (it is actually the Veiled Society, but > they used Iron Ring methods and outfits to start some sort of gang warfare > between the Iron Ring and Kingdom of Thieves, because the Wizard is a family > member of the Leader of the Kingdom). In my game the Iron Ring requires a Holy Oath to Thanatos. I doubt many would be able to get passed that... > Do you think it will be possible for > them to infiltrate or do you think their allignment might cause problems > (the character haven't been created yet, but I ca imangine a lawful-good > charcater to have problems with robbing, killing and stealing. If (and this is a big if) the characters make it through the screening process, they would be expected to perform as Iron Ring members. > What do you > think of my idea to use the Guilds as a hook to start an adventure? I think it's fine so long as the players are up for it. The Guilds require careful planning and both subtlety and ruthlessness in order to survive in an environment with rival guilds and government enemies. They are suspicious and careful. > Do you mind if I ask you where you found the information or did you think of > these things yourself? I got the basic background from GAZ 1, The Veiled Society, and Night's Dark Terror. These were guideposts to create the details on my own. I merged a minor knowledge of criminology and intelligence with what I had read and came up with the material I posted. > Once again thanks for the info. No problem, George ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 13 Mar 2000 14:18:30 +0100 Reply-To: Mystara Sender: Mystara From: Giovanni Porpora Subject: The Death of Lamberto Fulvina - Epilogue MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit The Death of Lamberto Fulvina by Giampaolo Agosta and Giovanni Porpora Year 967 After Crowning Epilogue Vittorio's Vengeance Following a bet with Don Ricardo de Belcadiz, Signor Lamberto Fulvina is killed, and his friend Alceo Boero is blamed for the murder. Signor Lamberto 's son and heir, Vittorio becomes the new Visconte di Verazzano, and two years pass. Perhaps the truth will finally be revealed, and perhaps justice will finally come to pass. Within a year of the death of Signor Lamberto Fulvina, the Fulvinas experience another loss when Lamberto's faithful servant, Alfiero is killed by the late Signor Lamberto's hunting dogs. The dogkeeper of Palazzo Fulvina originally claimed to have seen a stranger in the kennels feeding the dogs a strange liquid on the eve of Alfiero's death, but recanted his story when suspicion fell on him. Archduke Edelmiro Pieinants was brutally murdered in his own home at Westheath. Several witnesses testified to have seen the Archduke's trusted companion, a man named Cornelis, at the scene of the crime, acting suspiciously. In his defense, Cornelis claimed that he was in the Archduke's private lodge in the woods near Westheath, playing cards with three of his friends, the whole day of the murder. These three friends, however, denied ever being with him and did not support his alibi. Prince Alfonso de Belcadiz, Supreme Judge of the Council, was so appalled by Cornelis' dread crime, that he ordered a swift sentence after minimal investigation. He sentenced Cornelis to death by exposure to green slime. It was said that in his dying words, the man claimed to have been framed by three Caurenzan shapeshifters, who themselves killed his master. Signor Vittorio Fulvina succeeded his father as Visconte di Verazzano, and successfully ruled Verazzano with the help of his uncle, Signor Umberto, and his son, Signor Griseo. E tutti i Fulvina vissero insieme felici e contenti! Fine ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 13 Mar 2000 06:52:19 -0800 Reply-To: Mystara Sender: Mystara From: Kar Ess Subject: Gazateers MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Could someone email me the compleat list of Gazateers? Or the url for them? Also, is there a list of Dragon and/or Dungeon modules set in Mystara? Thanks in advance KS __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 13 Mar 2000 20:53:37 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: Gazateers Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Mon, 13 Mar 2000 06:52:19 Kar Ess wrote: >Could someone email me the compleat list of Gazateers? Or the url for them? >Also, is there a list of Dragon and/or Dungeon modules set in Mystara? >Thanks in advance >KS > I think there are some pretty good lists for these things on Shawn's site at - just choose the 'Products' bit (I think it says 'Mystaran, FAQ...' or something like that, but you won't have trouble finding it). - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 13 Mar 2000 19:11:45 EST Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: GBN Programming Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Say- has anyone saved all the GBN messages? I was hoping to archive them = all somehow, but I can't seem to be able to reach the digest archives at Wiza= rds (for that matter, I've never been able to reach those archives). Is there another address where Wizards stores the list archives, or are t= hey even bothering? ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 13 Mar 2000 20:47:25 -0600 Reply-To: Mystara Sender: Mystara From: Aaron E Nowack Subject: Re: GBN Programming MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit On Mon, 13 Mar 2000 19:11:45 EST Andrew Theisen writes: > Say- has anyone saved all the GBN messages? I was hoping to archive > them all > somehow, but I can't seem to be able to reach the digest archives at > Wizards > (for that matter, I've never been able to reach those archives). I just uploaded a complete transcript of the discussion to my website. Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/ ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 13 Mar 2000 18:52:05 -0800 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: GBN Programming In-Reply-To: <20000313.204807.-132049.0.anowack@juno.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 08:47 PM 3/13/00 -0600, Aaron E Nowack wrote: > >I just uploaded a complete transcript of the discussion to my website. Cool. :) ----- Andrew "Cthulhudrew" Theisen Aspiring screenwriter, actor, and gadabout jsmill@wans.net "The greatest trick Doug Henning ever pulled was convincing the world he didn't exist." - Keyser Soze ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 13 Mar 2000 21:08:46 -0600 Reply-To: Mystara Sender: Mystara From: Aaron E Nowack Subject: Re: GBN Programming MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit (This didn't seem to go through the first time, here we go again.) I just uploaded an archive to my website of the GBN discussion. BTW, anyone who wants there "Mystaran" namechanged, just ask me. Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/ On Mon, 13 Mar 2000 19:11:45 EST Andrew Theisen writes: > Say- has anyone saved all the GBN messages? I was hoping to archive > them all > somehow, but I can't seem to be able to reach the digest archives at > Wizards > (for that matter, I've never been able to reach those archives). > > Is there another address where Wizards stores the list archives, or > are they > even bothering? > > > > ____________________________________________________________________ > Get free email and a permanent address at > http://www.amexmail.com/?A=1 > > ******************************************************************** > The Other Worlds Homepage: > http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: > http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 13 Mar 2000 23:21:35 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: GBN Programming MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-13 7:31:19 PM Eastern Standard Time, cthulhudrew@USA.NET writes: << Say- has anyone saved all the GBN messages? I was hoping to archive them all somehow, but I can't seem to be able to reach the digest archives at Wizards (for that matter, I've never been able to reach those archives). Is there another address where Wizards stores the list archives, or are they even bothering? >> I have been accessing the archives quite a bit lately. What you need to do is send a message to listserv@oracle.wizards.com and in the body of the message type the command SEARCH MYSTARA-L GBN When you get your reply, send back the suggested "GETPOST" command to get the actual postings. If the list is long enough, some of the numbers may return errors, so repeat the process as necessary. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 13 Mar 2000 22:32:21 -0600 Reply-To: Mystara Sender: Mystara From: Aaron E Nowack Subject: Re: GBN Programming MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit (trying a third time- either these aren't getting through, or I'm just not getting copies) I recently posted a archive of that discussion to my web page. Enjoy. Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/ On Mon, 13 Mar 2000 19:11:45 EST Andrew Theisen writes: > Say- has anyone saved all the GBN messages? I was hoping to archive > them all > somehow, but I can't seem to be able to reach the digest archives at > Wizards > (for that matter, I've never been able to reach those archives). > > Is there another address where Wizards stores the list archives, or > are they > even bothering? > > > > ____________________________________________________________________ > Get free email and a permanent address at > http://www.amexmail.com/?A=1 > > ******************************************************************** > The Other Worlds Homepage: > http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: > http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 13 Mar 2000 23:49:04 EST Reply-To: Mystara Sender: Mystara From: Master's Pawn Subject: Re: Preview for GBN Programming MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Tonight, GBN announces that their new hit "Who wants to be a Viscount" will expand to yet another night of programming. This means that Reginald Filbinius of Hillsbury will now be appearing on crystal balls a total of four nights a week, giving those contestants who can match the list of spell components in the fastest time a chance at becoming the master of their own dominion somewhere in the hinterlands of our Great Nation. The unheard of popularity of this show shows now sign of slowing even in the face of criticism about the scarcity of mundaners and elves in the contestant list. This juggernuat of programing continues to grab ratings even after losing the backing of the Darokin insurers who underwrit this program, along with the original show so popular in the Republic, "Who wants to be a Merchant Prince." ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 14 Mar 2000 00:31:25 EST Reply-To: Mystara Sender: Mystara From: Master's Pawn Subject: The CV Guides say . . . MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 3/12/100 8:23:18PM, you write: >How about HIS (Hulean Information Service) - the official organ of Hosadus >>and his cronies - touted as the "only reliable and accurate programming >>from the Great Hagiarchy"? There could be entertaining documentaries on >>Hulean history (all totally true, of course) as well as numerous >>programmes devoted to the analysis of the state religion's doctrines >>(including a fun game show!). > > You will watch "Good Morning Hule", and you will enjoy it. Katie: Good Thoughts, Willard. Willard: Good Thoughts to you too, Katie ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 14 Mar 2000 14:19:29 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Site Update MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Nightmare Project Site ("A Dark Portal") updated... New format for Monsters stats, new infos on Glaurants, Chokers, Diaboli, Death Fiends, and the fabolous Brain & Brian Collectors!!! www.geocities.com/Area51/Neptune/3107/ Soon the stars will be right! Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 14 Mar 2000 14:50:07 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: darokin map corrected MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Always willing to offer you the most accurate maps that i can, i followed the advice of Dave Keyser and i switched the names of two villages .You can now have the only "good" map of the area at www.mystara.com.bi Caroletti a �crit: > Nightmare Project Site > ("A Dark Portal") updated... > New format for Monsters stats, new infos on Glaurants, Chokers, > Diaboli, Death Fiends, and the fabolous Brain & Brian Collectors!!! > > www.geocities.com/Area51/Neptune/3107/ > > Soon the stars will be right! > > Iulius Sergius Scaevola > Captain of the XXth Cohort > Port Lucinius, Thyatis > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 14 Mar 2000 12:36:43 EST Reply-To: Mystara Sender: Mystara From: Carl Quaif Subject: Re: dragon articles from TSR site MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 27/01/00 20:43:28 GMT Standard Time, michaelmysteria@HOTMAIL.COM writes: > I think everyone should buy the cd-rom, it might seem expensive, but for the > price of , what 10 or so, dragons you get 250, including the ones that cost > 50 bucks or more to get, like the first issues. > > I think I'll buy it anyway, maybe in a week or so, after my exams are > through Well, I bought it, and it's terrific...when I can get it to run on my PC, that is. About 2 in 3 attempts to boot it up stall, and even if I get in, I get an "error" pop-up (which I can shift out of the way, usually, and carry on - god bless Windows!). Oh, and now the search facility has stopped working. Thank heaven I started collecting Dragon back in 1986 - all those lovely paper magazines....;-) Carl Q. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 14 Mar 2000 12:36:48 EST Reply-To: Mystara Sender: Mystara From: Carl Quaif Subject: Re: Old materials, copyright, etc, yeah that old thing again. MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 28/01/00 20:57:31 GMT Standard Time, paul.benfield@VIRGIN.NET writes: > Quite a serious point this one, in Britain - or at least in the parts of > Britain I am in contact with > Roleplaying has declined badly over the last 3-5 years. When I came to > Cardiff (Wales) 6 years > ago there was a strong roleplaying society at the University and several > specialist shops, not to > mention the huge collection at the Virgin Megastore. > > Now I find that smaller shops are closing and chains stores like Virgin have > dropped RPG stock > completely. What is the future for the hobby, will the internet kill it > completely or end up saving it? > > I'm lucky I brought many of the Gazetters when they first came to the UK, I > know many people didn't have this chance... Likewise - those years of snapping up EVERYTHING Mystara/OD&D-related the month it came out (or buying old - and then, quite cheap - stock), when I had the money and no social life to speak of, have paid off now. I've seen the same unpleasant trend in London - Virgin in Oxford Street dropped all its RPG stock overnight, although it still has the RPG sign up, strangely. All there is now is Magic, and computer games - not even Dragon or Dungeon are still carried. In fact, the latter don't seem to be available in most places. Thank heaven for The Model Shop, in Harrow - still plugging away with all things RPG, 17 years after I first discovered them.... Sorry for the ramble, but it's a subject dear to my heart. Carl Q. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 14 Mar 2000 17:33:33 +0000 Reply-To: Mystara Sender: Mystara From: Ezio Pignatelli Organization: SISSA - Trieste - Italy Subject: The Death of Lamberto Fulvina MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Well, I just wanted to congratulate Giovanni Porpora for the fiction. :) . Is the whole history available somewhere? (Italian also. :)) ). -- Ezio Pignatelli --- SISSA -- Room 9 via Beirut 4 - 34014 Trieste - Italy Phone: +39-040-3787525 Fax:+39-040-3787528 mailto:pignatel@sissa.it http://www.sissa.it/ap/pignatel.html -- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 14 Mar 2000 12:20:46 -0600 Reply-To: Mystara Sender: Mystara From: Aaron E Nowack Subject: Re: dragon articles from TSR site MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit On Tue, 14 Mar 2000 12:36:43 EST Carl Quaif writes: > In a message dated 27/01/00 20:43:28 GMT Standard Time, > michaelmysteria@HOTMAIL.COM writes: > > > I think everyone should buy the cd-rom, it might seem expensive, > but for the > > price of , what 10 or so, dragons you get 250, including the ones > that cost > > 50 bucks or more to get, like the first issues. > > > > I think I'll buy it anyway, maybe in a week or so, after my exams > are > > through > > Well, I bought it, and it's terrific...when I can get it to run on > my PC, > that is. About 2 in 3 attempts to boot it up stall, and even if I > get in, I > get an "error" pop-up (which I can shift out of the way, usually, > and carry > on - god bless Windows!). Oh, and now the search facility has > stopped working. > > Thank heaven I started collecting Dragon back in 1986 - all those > lovely > paper magazines....;-) Use Acrobat Reader to read the magazines. It's faster and it has a better interface. :) Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/ ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 14 Mar 2000 10:44:22 -0800 Reply-To: Mystara Sender: Mystara From: IronWolf Subject: Re: Old materials, copyright, etc,yeah that old thing again. MIME-Version: 1.0 Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 7bit Better start getting Alternity too, if you want it. WotC is dropping the entire line except for the core books, due to 1) Poor sales of the satellite materials and 2) So it won't compete with 3E. All future science-fiction materials will be produced around the 3E engine. It makes corporate sense to me, don't try and keep two things alive that are mostly the same, a lot of 3E is mechanics learned from Alternity. Still, it sucks. A lot of my gamer buddies are furious about it. Naturally they are blaming the EVIL corporation Hasbro for this. (You have to stress 'evil' in a loud obnoxious voice to really get it right.) IronWolf "It's Specularum, damn it!" Carl Quaif wrote: > > In a message dated 28/01/00 20:57:31 GMT Standard Time, > paul.benfield@VIRGIN.NET writes: > > > Quite a serious point this one, in Britain - or at least in the parts of > > Britain I am in contact with > > Roleplaying has declined badly over the last 3-5 years. When I came to > > Cardiff (Wales) 6 years > > ago there was a strong roleplaying society at the University and several > > specialist shops, not to > > mention the huge collection at the Virgin Megastore. > > > > Now I find that smaller shops are closing and chains stores like Virgin > have > > dropped RPG stock > > completely. What is the future for the hobby, will the internet kill it > > completely or end up saving it? > > > > I'm lucky I brought many of the Gazetters when they first came to the UK, I > > know many people didn't have this chance... > > Likewise - those years of snapping up EVERYTHING Mystara/OD&D-related the > month it came out (or buying old - and then, quite cheap - stock), when I had > the money and no social life to speak of, have paid off now. I've seen the > same unpleasant trend in London - Virgin in Oxford Street dropped all its RPG > stock overnight, although it still has the RPG sign up, strangely. All there > is now is Magic, and computer games - not even Dragon or Dungeon are still > carried. In fact, the latter don't seem to be available in most places. Thank > heaven for The Model Shop, in Harrow - still plugging away with all things > RPG, 17 years after I first discovered them.... > > Sorry for the ramble, but it's a subject dear to my heart. > > Carl Q. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 14 Mar 2000 19:32:51 -0000 Reply-To: Mystara Sender: Mystara From: Paul Benfield Subject: Thyatis City - Mystaran relics found MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Hi all, Just a quick note, I recently came back from Thyatis City (aka Rome ;-) ) and have found a wonderful little shop in a backstreet by pure chance that stocks some very old Mystara products. My Italian is almost non-existant as I have never studied it but any Italian Mystara fans or people with holiday plans may want to go there... The place is called GiocoFollia and has the following contact details. Via Parma 5/5A Tel 06/474645 They have some old B/X/C series modules although I don't know the titles of them in English so I can't translate the Italian.. I brought a copy of the Emirates of Yluarum just in case I can't ever get it in English. I must say I found the ruins very inspiring as well! Beautiful city! Cheers Paul.B ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 06:37:04 CET Reply-To: Mystara Sender: Mystara From: Max Monas Subject: Thieving guilds ideas Mime-Version: 1.0 Content-Type: text/plain; format=flowed Dear people, I have yet another question. I am basing a adventure on the thieving guilds in Specularum in 1012. I asked for some information which I got (thanks George), but now I am experiencing some difficulties with a good follow up. I have thought of some tests they have to take in order to join the Iron Ring, but I am not sure what to do after this, because I don't want them to get into trouble with their allignments, I mean a lawful good character will not rob someone because he is undercover in a thieves guild without getting into trouble, he might not even do the things required of him. Does any of you have an idea how to get round this? Or maybe have any idea of him to develop a bit of an adventure without PCs getting into allignment trouble. Once again I am looking forward to your reactions. Thanks. Regards, Max ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 14 Mar 2000 16:07:29 -0500 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Old materials, copyright, etc, Carl wrote: >Sorry for the ramble, but it's a subject dear to my heart. Do you know, Carl, if the Orc's Nest is still around? Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 14 Mar 2000 20:20:26 -0000 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: Mystaran CV networks MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > What will become of our youth if their minds and attitudes are warped by the > filth that they receive in their crystal balls, instead of the traditional > methods of learning, like in the good old days (i.e. reading a thick magical > tome, or be locked in the family dungeon with no dinner, until the tome is > mastered, and each spell is cast one hundred times!). > > Anachronistic Society of Glantri ah the old school days.(fond reminiscent sigh) how i miss them. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 14 Mar 2000 20:38:33 -0000 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: The Death of Lamberto Fulvina - Epilogue MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > E tutti i Fulvina vissero insieme felici e contenti! pardon? mortus ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 14 Mar 2000 13:24:53 -0800 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Thieving guilds ideas In-Reply-To: <20000315053704.62963.qmail@hotmail.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 06:37 03/15/2000 CET, you wrote: >I have yet another question. I am basing a adventure on the thieving guilds >in Specularum in 1012. I asked for some information which I got (thanks >George), but now I am experiencing some difficulties with a good follow up. >I have thought of some tests they have to take in order to join the Iron >Ring, but I am not sure what to do after this, because I don't want them to >get into trouble with their allignments, I mean a lawful good character will >not rob someone because he is undercover in a thieves guild without getting >into trouble, he might not even do the things required of him. Does any of >you have an idea how to get round this? Or maybe have any idea of him to >develop a bit of an adventure without PCs getting into allignment trouble. >Once again I am looking forward to your reactions. Er, a Lawful Good hero infiltrating a Thieves Guild should know going in that he's going to have to take care not to violate his alignment and doing so should really be the player's responsibility. Having said that, tests of agility under circumstances that are somewhat dangerous would be appropriate TG entry tests. "Cross this tightrope across to the other rooftop without alerting the guards below to your presence." BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 14 Mar 2000 22:56:19 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Old materials, copyright, etc, MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit last summer i was there , but they had nothing old, just the full FR set. Geoff Gander a �crit: > Carl wrote: > > >Sorry for the ramble, but it's a subject dear to my heart. > > Do you know, Carl, if the Orc's Nest is still around? > > Geoff > > -- > Geoff Gander, BA 97 > Cartographer/Game Designer/Government Peon > Carnifex Loremaster > au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 14 Mar 2000 16:08:15 -0600 Reply-To: Mystara Sender: Mystara From: George Hrabovsky Subject: Re: Thieving guilds ideas MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit The only problem is that the Iron Ring is a NASTY group that frequently enslaves and kills. All entrants must demonstrate their ability and willingness to do these things. It would be a lot more violent than just tightrope walking. I find it hard to believe that a lawful good character would even think of participating. George > Er, a Lawful Good hero infiltrating a Thieves Guild should know going in > that he's going to have to take care not to violate his alignment and doing > so should really be the player's responsibility. > Having said that, tests of agility under circumstances that are somewhat > dangerous would be appropriate TG entry tests. > "Cross this tightrope across to the other rooftop without alerting the > guards below to your presence." > > BEAU ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 14 Mar 2000 17:28:58 EST Reply-To: Mystara Sender: Mystara From: Carl Quaif Subject: Relic: The Ring of Loki MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit All, The following is a somewhat chaotic magic item which I devised in an idle moment; please let me know what you think. Carl Q. - The Ring of Loki: This ring is a wide band of bright platinum, designed to resemble an ouroboros - a snake swallowing its own tail. The serpent's eye is a tiny emerald, which glows with a pinpoint of light whenever the ring is donned. Because of its nature, it detects as magical only part of the time; whenever D etect Magic is cast, roll 1d4. A roll of 1 or 3 means it shows up as enchanted, but on a roll of 2 or 4 it appears to be a mundane, non-magical piece of jewellery. Likewise, a Detect Evil spell will reveal it to be Good (roll 1-2 on 1d8), Neutral (3-4), Evil (56), or non-aligned (7-8). Its powers may only be discovered by placing it upon one's finger. This unique item is a Relic of the Immortal Loki, created (as most things made by Loki are) as a nasty joke, and to promote chaos and confusion. When worn, the Ring grants the wearer one power or disability from the list below; the DM should roll for the chosen ability on percentile dice. No matter what power the ring gives, it cannot be removed from the wearer's finger until 72 hours have passed - at which point the light in the serpent's eye blinks out. If removed and replaced on the hand of the same, or another, wearer, the Ring randomly provides another power. Loki keeps an occasional eye on his "little joke"; if its current bearers seem to be gaining too many beneficial effects from it, he might "even up the score" by causing the next few effects to be negative, by sending trouble - in the form of monsters obedient to him - to harass the adventurers, or by sending a Thief or two to retrieve the Ring, who will pass it on to another "deserving" person... The powers of the Ring of Loki are as follows:- 01-03 Acts as a Ring of Protection +1. 04-06 Acts as a Ring of Delusion. 07-09 Acts as a Ring of Levitation; wearer floats on air when asleep or unconscious. 10-12 Causes wearer's hair (and beard) to grow at a rate of 1' per hour, for as long as the Ring is worn. Extra hair remains when Ring is removed, but may be cut normally. 13-15 Polymorphs wearer into either a normal rat or a normal dog (toss a coin to decide) for 72 hours. 16-18 Acts as a Ring of Invisibility (effect fades when attacking, restarts 1 Turn later). 19-21 Wearer's voice becomes that of a braying donkey. Speech (and spellcasting) becomes impossible. 22-24 Acts as a Ring of Water Walking. 25-27 Acts as a Ring of Protection +2. 28-30 Acts as a Helm of Alignment Changing. 31-33 Any magical Wand or Staff employed by the wearer either uses no charges or double charges (toss a coin to decide, each time item is used). 34-36 Wearer transforms slowly (1d6 hours) and painfully (1d4 damage) into exact copy of next living creature touched. This function reactivates at a random time each day, for the duration. If human/demi-human, own skills and spells retained; if monster, creatures abilities acquired. Wearer's mind is unchanged. If no new beings are touched on a particular day, no change occurs. 37-39 Acts as a Ring of Spell Turning. 40-42 Wearer's skin takes on a greyish pallor and stone-like consistency. Movement is restricted (always lose initiative, -30'/Turn from movement rate), but natural AC is improved by 3 places. Wounds appear as bloodless cracks; if reduced to 0 hp, wearer's body shatters into rubble - can only be Raised by a carefully-worded Wish. Both Cure spells and the Mage spell Stoneform can be used to repair wounds. 43-45 Acts as a Ring of Safety. 46-48 Wearer's effective Charisma is 20 for the duration; he or she will be pestered constantly by members of the opposite (or even same!) sex until the effect expires. 49-51 Acts as a Ring of Water Breathing; however, wearer cannot breathe air for the duration. 52-54 All magical items touched by wearer must make a Save vs. Spells or be cancelled, as per a Rod of Cancellation. 55-57 Acts as a Potion of Diminution for the duration. 58-60 Acts as a Ring of Protection +3. 61-63 Wearer's appetite goes out of control; he or she craves food constantly. Wearer will gain 2d8+6 pounds in weight each day until duration expires - this added weight remains when the Ring is removed. 64-66 Wearer's touch creates a Passwall effect on any stonework touched, unless leather gloves are worn. This spell effect lasts for either 1d4 rounds or 1d6 Turns (flip a coin to decide). 67-69 Acts as a Ring of Regeneration; wearer's skin becomes greenish and glabrous for the duration. 70-72 Any bladed or stabbing weapon which pierces wearer's skin (i.e. causes loss of hp) corrodes away to nothing within 3d10 rounds. Magical weapons are immune to this effect. 73-75 Acts as a Ring of Fire Resistance; wearer's hair bursts into flame for the duration (ignites inflammable items). 76-78 Acts as a Potion of Gaseous Form for the duration. 79-81 Wearer apparently dies immediately (no save). Spirit is released to wander the Astral Plane, to be sucked back into mortal body when duration ends (alternatively, if DM wishes, spirit might instead go to Plane of Limbo - See "Voyage of the Princess Ark" in Dragon Magazine CD-ROM - or Outer Plane of their patron Immortal (if applicable) for "judging". Play this up as if character were really "dead"). If mortal body is cremated or otherwise destroyed during this time, the affected character actually dies. 82-84 Acts as a Ring of Spell Storing. If wearer is a spellcaster, 1d6 uncast spells are sucked into Ring from his/her memory when Ring is donned - new spells may be memorised normally to replace these. Any uncast spells fade from the Ring when duration expires. If wearer is a non-spellcaster, roll again. 85-87 Acts as a Potion of Growth for the duration. 88-90 Wearer's teeth and nails become loose and drop out within 1d6 rounds. When duration expires, new (undamaged, rot-free) sets begin to grow back in - these take 1d4+2 weeks to grow in properly. 91-93 If wearer comes into contact with a normal or magical disease while wearing the Ring, he/she becomes a magical carrier for it; all those within 5' must make a Save vs. Spells each Turn or be infected. This effect lasts for an additional 1-2 weeks after Ring is removed. Only the first disease encountered is affected in this way; additional diseases affect wearer normally. 94-96 Roll again to determine effect; this lasts only 24 hours, after which a new effect should be rolled. Ring can still only be removed when 72 hours (i.e. 3 different effects) have passed. 97-99 DM should choose any one entry from this list, or substitute a new effect of their own design. 00 Acts as a Ring of Wishes, containing a single Wish. If this is used, the Ring becomes forever non-magical for that wearer. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 14 Mar 2000 17:47:28 -0500 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: Old materials, copyright, etc,yeah that old thing again. MIME-Version: 1.0 Content-Type: text/plain; charset="x-user-defined" Content-Transfer-Encoding: 7bit > and 2) So it won't compete with 3E. All future science-fiction materials will be > produced around the 3E engine. Interesting. Using the 3E engine for Sci-fi would be cool for us DV team people who would like "rules" for our high technology. Though it's sad to see Alternity go. Star*Drive was damn cool. Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 14 Mar 2000 15:05:42 -0800 Reply-To: Mystara Sender: Mystara From: IronWolf Subject: Re: Old materials, copyright,etc,yeah that old thing again. MIME-Version: 1.0 Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 7bit SteelAngel wrote: > > > and 2) So it won't compete with 3E. All future > science-fiction materials will be > > produced around the 3E engine. > > Interesting. > > Using the 3E engine for Sci-fi would be cool for us DV team > people who would like "rules" for our high technology. > Though it's sad to see Alternity go. Star*Drive was damn > cool. Yeah, you're not the only one. They will continue to produce the core rules manuals, they're apparently the only thing that moves according to sales. It's a lot of the side manuals that don't. (Which is strange, they're the ones most of our gaming buddies want to find.) A lot of the remaining material will be produced electronically as well, so there's a good bet Alternity will survive as a net fan system, much as Mystara does. Gammaworld and Starcraft WILl be released as hardcovers, which is cool. Oh, and the RPGA will continue Living Verge indefinitely, until they don't have the numbers and people interested to keep it going. IronWolf ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 14 Mar 2000 18:15:27 EST Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: Old materials, copyright,etc,yeah that old thing again. MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 3/14/00 6:07:07 PM US Eastern Standard Time, ironwolf@EWA.NET writes: << They will continue to produce the core rules manuals, they're apparently the only thing that moves according to sales. It's a lot of the side manuals that don't. (Which is strange, they're the ones most of our gaming buddies want to find.) >> This is symptomatic of a problem in the distribution and retail sections of the industry rather than the manufacturing or consumer end... a lot of distributors are not willing to take any chances on new product (even WotC/Hasbro) and some retailers aren't willing to stock new lines or even old ones save for the "core" books. Unfortunately this reverberates back on the manufacturer in that he has plenty of stock and can't sell it and then to the consumer (i.e., us) in that we can't even get the product. The worst distributor by far is Alliance (formerly The Armory and Chessex); the new Axis & Allie: Europe has been available for weeks now from other distributors adn they aren't even carrying it; heck, they have even run out of the core AD&D books on several occasions! Your best bet to find products these days is on the retailer's web sites or on EBay... James A. Mishler Magister Mystaros Check out my website: www.geocities.com/TimesSquare/Castle/1437/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 14 Mar 2000 16:24:12 -0800 Reply-To: Mystara Sender: Mystara From: IronWolf Subject: Re: Old materials,copyright,etc,yeah that old thing again. MIME-Version: 1.0 Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 7bit Magister Mystaros wrote: > > This is symptomatic of a problem in the distribution and retail sections of > the industry rather than the manufacturing or consumer end... a lot of > distributors are not willing to take any chances on new product (even > WotC/Hasbro) and some retailers aren't willing to stock new lines or even > old ones save for the "core" books. Unfortunately this reverberates back > on the manufacturer in that he has plenty of stock and can't sell it and > then to the consumer (i.e., us) in that we can't even get the product. The > worst distributor by far is Alliance (formerly The Armory and Chessex); the > new Axis & Allie: Europe has been available for weeks now from other > distributors and they aren't even carrying it; heck, they have even run out > of the core AD&D books on several occasions! Your best bet to find products > these days is on the retailer's web sites or on EBay... Yep... plus, while Alternity is cool, it had a serious uphill battle to even get recognition. Most of my brother's gamer friends immediately wrote it off as a "cheesy AD&D clone" and wouldn't even check it out. It only appears that way on the surface, the mechanics are in fact MUCH different. I got my brother the core books for his birthday last year, and he is a major convert now. He bought a second set of them, and is currently running a Dark Matter campaign. All his friends skeptically checked it out, now they're ALL major fans of Alternity, and are really pissed at this latest development. Of course, if they had given it a chance three years ago, like so many others, then maybe it wouldn't have ended up like this. Not much you can do to alter people's initial perceptions, unfortuantely. I suppose us Mystara guys should be grateful for one thing... at the very least, most new people don't even know what OD&D is so they're not inclined to make immediate snap judgements beyond the usual "We hate D&D in general". Something I encounter far too often. (Nothing like having some brat tell you that White Wolf is the king of RPG's to make you feel OLD... Where's my medication...) IronWolf "In MY DAY, it was called Specularum!" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 01:38:56 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: Relic: The Ring of Loki Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Tue, 14 Mar 2000 17:28:58 Carl Quaif wrote: >All, > >The following is a somewhat chaotic magic item which I devised in an idle >moment; please let me know what you think. > (snipped rest) Man! You *do* write some nasty items for the game, don't you? Well, I guess I'm nasty too, as I actually catch myself considering giving this to my players ;) Nice one! - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 01:51:24 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: Thieving guilds ideas Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Wed, 15 Mar 2000 06:37:04 Max Monas wrote: >Dear people, >I have yet another question. I am basing a adventure on the thieving guilds >in Specularum in 1012. I asked for some information which I got (thanks >George), but now I am experiencing some difficulties with a good follow up. >I have thought of some tests they have to take in order to join the Iron >Ring, but I am not sure what to do after this, because I don't want them to >get into trouble with their allignments, I mean a lawful good character will >not rob someone because he is undercover in a thieves guild without getting >into trouble, he might not even do the things required of him. Does any of >you have an idea how to get round this? Or maybe have any idea of him to >develop a bit of an adventure without PCs getting into allignment trouble. >Once again I am looking forward to your reactions. Well, there are way around these problem if you, the DM, will allow them! When the characters join, they'll probably get a 'job' they must complete to prove that they are worthy. For the Iron Ring that will probably involve theft and, definitely, murder! They'll point out a target to be robbed and killed and set a deadline by which it must be achieved - the characters WON'T be allowed access to the Iron Ring at all until they've proven their worth! So how will they do that? Well, they stage the whole thing! I seem to recall that you mentioned that they would have a wizard patron to help them out - that could greatly aid their cause, since he can cast Illusion spells and stuff like that to make it seem as if they did what they were supposed to! Naturally you should have the Iron Ring pick a victim that will play along with staging his own death and then go 'under ground' while the characters are infiltrating the Iron Ring! However, this can work *only* if you will allow it! If the characters do enter the Iron Ring, you should also challenge them with witnessing the Iron Ring's cruelty to their victims - they'll have to do nothing or blow their cover, but it'll be hard for good characters to do so when innocent people are being tortured! How they respond to this will be their real test of character. - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 14 Mar 2000 20:56:09 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: dragon articles from TSR site MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-14 12:37:20 PM Eastern Standard Time, CQuaif@AOL.COM writes: << Well, I bought it, and it's terrific...when I can get it to run on my PC, that is. About 2 in 3 attempts to boot it up stall, and even if I get in, I get an "error" pop-up (which I can shift out of the way, usually, and carry on - god bless Windows!). Oh, and now the search facility has stopped working. >> Of course, as a fallback you can always read the PDF files directly via the free Adobe Acrobat Reader. I hear that is what the people with MACs have to do anyway. Personally, I use the software to search the archive but prefer to use Adobe Reader to actually read the articles. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 14 Mar 2000 22:14:15 EST Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: Old materials,copyright,etc,yeah that old thing again. MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 3/14/00 7:25:17 PM US Eastern Standard Time, ironwolf@EWA.NET writes: << (Nothing like having some brat tell you that White Wolf is the king of RPG's to make you feel OLD... Where's my medication...) IronWolf >> Pfui. Nothing like having some young brat ask "Who was that Gygax dude?"... or say that "Robert Jordan wrote the best Conan books" or ask "Vancian magic system? What's "Vancian" mean?"... bah! I got dice older than some of these gamers! :) James A. Mishler Magister Mystaros Check out my website: www.geocities.com/TimesSquare/Castle/1437/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 14 Mar 2000 22:43:02 EST Reply-To: Mystara Sender: Mystara From: Alex Benson Subject: Re: dragon articles from TSR site MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 3/14/00 12:37:20 PM Eastern Standard Time, CQuaif@AOL.COM writes: << In a message dated 27/01/00 20:43:28 GMT Standard Time, michaelmysteria@HOTMAIL.COM writes: > I think everyone should buy the cd-rom, it might seem expensive, but for the > price of , what 10 or so, dragons you get 250, including the ones that cost > 50 bucks or more to get, like the first issues. > > I think I'll buy it anyway, maybe in a week or so, after my exams are > through Well, I bought it, and it's terrific...when I can get it to run on my PC, that is. About 2 in 3 attempts to boot it up stall, and even if I get in, I get an "error" pop-up (which I can shift out of the way, usually, and carry on - god bless Windows!). Oh, and now the search facility has stopped working. Thank heaven I started collecting Dragon back in 1986 - all those lovely paper magazines....;-) >> while i have a nostalgic affinity to printed material...the Dragon CDs are a great buy. after shopping around...i got mine for $35 from EBworld.com. not too shabby considering the local gaming store had it for $75. i run windows and haven't had any trouble with it. you can use it through adobe acrobat reader. the individual issues are kept in seperate files. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 14 Mar 2000 22:48:12 -0500 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: Old materials,copyright,etc,yeah that old thing again. MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Pfui. Nothing like having some young brat ask "Who was that Gygax dude?"... > or say that "Robert Jordan wrote the best Conan books" or ask "Vancian magic > system? What's "Vancian" mean?"... bah! I got dice older than some of these > gamers! :) Woah Woah woah! What _is_ a Vancian magic system? I've been a gamer for nigh on 12 years now, and I haven't heard it! (I'm a youngun!) Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 14 Mar 2000 22:02:59 -0600 Reply-To: Mystara Sender: Mystara From: Aaron E Nowack Subject: Re: Old materials,copyright,etc,yeah that old thing again. MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit On Tue, 14 Mar 2000 22:48:12 -0500 SteelAngel writes: > > Pfui. Nothing like having some young brat ask "Who was > that Gygax dude?"... > > or say that "Robert Jordan wrote the best Conan books" or > ask "Vancian magic > > system? What's "Vancian" mean?"... bah! I got dice older > than some of these > > gamers! :) > > Woah Woah woah! > > What _is_ a Vancian magic system? I've been a gamer for nigh > on 12 years now, and I haven't heard it! (I'm a youngun!) I _really_ am a youngun (wait a minute, I just realized that I've been gaming on and off for...almost 9 years... god almighty, did I really buy that black box set so long ago) Anhoo, I believe that Vancian refers to the author that came up with the D&D-type magic system (spellbooks and memorizing etc.). I can't recall the authors exact name or the book, but I believe that's the case. Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/ ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 14 Mar 2000 22:23:45 -0600 Reply-To: Mystara Sender: Mystara From: Ranma Al'Thor Subject: Re: Old materials,copyright,etc,yeah that old thing again. In-Reply-To: <000f01bf8e31$4977e880$c32910ac@clemson.edu> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Tue, 14 Mar 2000, SteelAngel wrote: > > What _is_ a Vancian magic system? I've been a gamer for nigh > on 12 years now, and I haven't heard it! (I'm a youngun!) > In the late sixties and early seventies, Jack Vance wrote a series of books dealing with 'The Dying Earth' (as one of them was titled), some distant future age ruled by wizards. The books starred a rogue and part-time wizard, Cugel the Clever, who ran about getting in trouble as adventurers tend to do. In that series, wizards had to study spellbooks and memorize their spells, which then faded from memory when cast. That system was adopted for use in the many variants of D&D. John Walter Biles : MA-History, ABD, Ph.D Candidate at U. Kansas ranma@falcon.cc.ukans.edu rhea@tass.org http://www.tass.org/~rhea/falcon.html rhea@maison-otaku.net http://www.maison-otaku.net/~rhea/ "The connection is so abstract, that we have people whose job it is to make sure the paperwork doesn't get totally disconnected from the world. Theoretically, I handle millions of dollars a day, but it is less real than this e-mail. I have never seen our product. I have never seen the sales people. I have never seen a customer." --Robert Lane describes his work as an accountant. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 14 Mar 2000 23:13:21 -0600 Reply-To: Mystara Sender: Mystara From: Ron Rogers Subject: Re: How gaming has changed. In-Reply-To: Magister Mystaros 's message of Tue, 14 Mar 2000 22:14:15 EST Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit MIME-Version: 1.0 (WebTV) I think some of the newer gamers don't have the background some of us have. Many of them have not even read J.R.R. Tolkien's Lord of the Rings saga. They don't know about Fafhrd and the Grey Mouser, never read the Steven Donaldson's Chronicles of Thomas Covenant the Unbeliever. My first D&D box (purplish? the version just before the Mentzer ones) had a list of recommended authors to read. And it also listed some nonfiction as well. This was, of course, before game related fiction existed. I figure most of the gamers my age (32) became gamers because of their love of fantasy fiction and later on started playing computer games. Nowadays, I don't know. One young fellow I used to game with said that he didn't like role playing any more that he liked "Magic: The Gathering" (shudder) better. Another one rarely games but plays a lot of Ultima Online. And the shops have gone to the dogs. Shops that used to focus on hobby games and miniatures sell cards and comics and have back rooms with LAN networks for "deathmatching". Can some one explain to me via e-mail why this has occured. I think it was a combo of Doom, Magic, and some dumb decisions by the RPG industry. I can remember when there were hordes of RPG systems that were alive and vital. There was a system for practically anything you want. Now it seems there is only AD&D,White Wolf's World of Darkness games, and FASA's Battletech. What happened to Paranoia, MERP, Warhammer Fantasy Roleplay, Runequest, Call of Cthulhu, Champions, etc. CronoCloud (Ron Rogers) Knight of the Square Table http://members.tripod.com/~CronoCloud/index.html Member of the Knights Knoble http://knightsknoble.cjb.net ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 14 Mar 2000 22:26:34 -0800 Reply-To: Mystara Sender: Mystara From: Dave Keyser Subject: Suggested limits for halfling Blackflame weapons MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit In GAZ8, there are special weapons, daggers and shortswords, made from Blackflame. These blades can absorb natural or magical fire, and release that fire, similar to the Burning Hands spell. Guidelines are provided on how much fire damage can be dealt out based on what is absorbed: 1d6 for natural fire 2d6 for magical fire But nowhere does Ed Greenwood set absolute limits for how much can be stored in a weapon. Having a halfling putting out campfires each day until he can shoot a 20d6 fire bolt seems ridiculous. Has anyone set any limits on how much damage can be meted out? I was thinking 6d6 for the daggers, and 10d6 for the shortswords, once they are charged up to their maximum, the weapons can't be used to absorb any more fire. Dave Keyser ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 00:21:40 -0600 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: How gaming has changed. MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > And the shops have gone to the dogs. Shops that used to focus on hobby > games and miniatures sell cards and comics and have back rooms with LAN > networks for "deathmatching". > > Can some one explain to me via e-mail why this has occured. I think it > was a combo of Doom, Magic, and some dumb decisions by the RPG industry. > It's a combo of all that, as Dave Nilsen once explained (I got it off the TNE ML, if anyone's curious about the entire long mail I can find it, I still have it somewhere) - when Magic: The Gathering hit, it hit at a time when major gaming companies, for reasons of their own, were already somewhat boned, business wise (I.E. the lawsuit between TSR & GDW over Dangerous Journeys, for instance). And Magic affected gaming stores: they could sell through shipments of CCGs at a *much* higher rate that was considered superb for RPG accessories. Many hobby shops stopped ordering a lot of the more esoteric materiels, sticking with basic products or ordering when folks specifically asked - the ultimate outcome being the absorbtion of the hobby's flagship company by the masters of the CCG (who, to be fair, are also long-time RPG players, and arguably did better with the D&D line during the years they owned it than the previous TSR administration did with it, but I'm not here to argue that one way or another). As a result, many distributors shifted over entirely to carrying CCGs, droping RPGs - which fed the cycle, because it made it more difficult for hobby shops which wanted to carry a full range of RPG products to do so (their usual distributors no longer did, so they had to search elsewhere). Also, got to give props to Ryan Dancey's statement in a recent interview (covered in Salon at http://www.salon.com/tech/log/2000/03/10/dungeons/index.html and fully at http://www.rpgplanet.com/dnd3e/index.html if you're interested) that the fragmentation of the hobby (many, many game systems competing for roughly the same audience) has something to do with it. But, IMO, a lot of it really has to do with the rise in overhead (those Judges Guild products I bought "back in the day" weren't pretty, but they cost butkis to buy, and cost little to publish, too. Even TSR modules were relatively low overhead. Now the CSIO would be a boxed set for thirty quid or more) - there were quite a few games back then, as I remember, plus a much more vibrant wargaming hobby competing for most of the same audience as well. One does have to admit, however, that in many respects the RPG hobby, or the PnP aspect of it at least, is falling behind a bit. But those "in the know" are fully aware of the need to get a bigger foothold and latch onto the computerized aspect of gaming. It's hard, though, to really blend what makes PnP gaming fun with what makes for a good computer "RPG". IMO, they should design rules systems that are much more "user friendly" for PBeM (yes, people PBeM current D&D systems, and some *very* enjoyable games result, but as things stand now it's not nearly as easy to do that, IMO, as it could be - or as it is to do a FtF/PnP game). Plus, to be self-congradulatory at it and also be a crumudgeon about it, now that I'm finally old enough to be a crumudgeon ("kids today. . .") - lets face it: RPG games are for READERS. Readers of REAL BOOKs, not bubble gum wrappers (heck, I'm showing my age just by refering to bubble gum wrappers that people read, I'm sure. Why, I remember when a candy bar as 10 cents. . .I walked over a mile to school when I was in Kindergarden and grade school. Actually, that's all true: you can look it up on a map of Madison, Wisconsin: the distance between Sheldon St. and Randel Elementary School. on Regent St. . .*smacks gums, wrinses dentures in glass*). Why, I remember when the heartland of the gaming hobby was where it should be, rather than out there in the ever-gray pee-ground with BillG's drones. . . Where was I? Oh - if you've stopped reading during the above digression, you've proven my point: younguns today don't have the attention span to read and *learn* rulebooks with several hundred pages. Lets face facts. And those that do, tend to be morose "goth" types of the sort that keeps White Wolf's volluminous line going, for the time being (how are they doing over at WW, anyhow?) - anyhow, my snide asside about that is emblematic of another problem, related to the thing Ryan Dancy focused on: the fragmentation of the gaming community. Used to be, at least as I recall from the Golden Age of Gaming in Madison, a role-player was a role-player. The folks I played with would play D&D, AD&D (multiple gameworlds, near-simoultaniously), Traveller (the original), Gangbusters, Star Frontiers Top Secret, Runequest, Boot Hill, Dragon something which slips my mind at the moment, etc, etc ad infinatum - we'd play any game, were interested in any game, and rarely looked down our noses at any game system. Now? Folks who play one type of game aren't always open to playing other types of games. Not *all* (I'm sure people can give counter-examples of eclectic gamers that they are and/or know, but I still think the fundimental truth stands: fewer people will try, & play, any RPG, than used to. Many more "specialize" in playing one or two RPGs.) This means that the wider aspect of the hobby suffers, because of factionalization. But, mainly, you've got people who plug in computer games, and the other problems. Anyhow, it's a group of inter-related things. I've long maintained that IMO RPG gaming (of the PnP/FtF sort) is dying a slow death - emphasis may be on slow, but it's also on death. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 14 Mar 2000 22:53:52 -0800 Reply-To: Mystara Sender: Mystara From: IronWolf Subject: Re: How gaming has changed. MIME-Version: 1.0 Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 7bit Ron Rogers wrote: > > I think some of the newer gamers don't have the background some of us > have. Many of them have not even read J.R.R. Tolkien's Lord of the > Rings saga. They don't know about Fafhrd and the Grey Mouser, never > read the Steven Donaldson's Chronicles of Thomas Covenant the > Unbeliever. Hey, don't forget C.S. Lewis, the Chronicles of Narnia (Heard the first one from my 2nd grade teacher) and Conan. (Howard's stuff. Not any of the rest of it. Howard's writing is unique, Lieber tended to get wordy and preachy.) And Marion Zimmer Bradley and Roger Zelazny... The list goes on. :) There's a lot of decent and middling fantasy out there. A lot of it is unfortunately pulp, and deserves to be on the racks at your local used bookstore. Still, you can get some good stuff there that's out of print, your local used bookstore is your best buddy. (Mine carries D&D stuff! He has a box set of Top Secret and Metamorphisis Alpha to name a few treasures... oh, and a ton of Birthright crap. The copper pieces of RPG treasure troves.) One surprise good book is... "Bimbos of the Death Sun" by Sharon McCrumb, a well known mystery author who wrote the original concept of the book as a joke. It focuses on the zaniness of fans and conventions, and focuses on a well meaning professor of engineering who writes a fictional novel based on some theories that a smarmy sci-fi book company releases under the title "Bimbos of the Death Sun" with a Boris-style cover. Trust me, it's excellent and is worth getting. > My first D&D box (purplish? the version just before the Mentzer ones) > had a list of recommended authors to read. And it also listed some > nonfiction as well. This was, of course, before game related fiction > existed. Yeah, the back of the red basic book also had a decent list of stuff. > Nowadays, I don't know. One young fellow I used to game with said that > he didn't like role playing any more that he liked "Magic: The > Gathering" (shudder) better. Another one rarely games but plays a lot > of Ultima Online. Magic's okay, but it's not for RP'ers. You dutifiully try and make an 'Ice Age only' deck then go and see how the REAL gamers play. They are solely focused on tactical, absolutely no consideration of storyline at all. The only limits are what tournament rules let them get away with. To be honest, I may as well play Warhammer 40k than Magic. (Well, that and I get my butt kicked. A guy beat me with his artifact deck, for an example of how truly awful I am at deck design.) Ultima Online huh? I spent two years in UO as a seer, which is part of the interest program that allows players to participate in quest design and implementation. The only thing I can say is: online gaming makes you realize how bad a game can be when the rules are all that matter. Plus, the big companies are NOT run by gamers, so they do stupid insane things that make no sense to anyone in the industry. If you love roleplaying, stay the hell away from online games. Neverwinter Nights is your best bet, because you can do net gaming with your buddies and cut out all the losers. > And the shops have gone to the dogs. Shops that used to focus on hobby > games and miniatures sell cards and comics and have back rooms with LAN > networks for "deathmatching". Heh, I wish. Our best gamestore guy who was local died, unfortunately. (moment of silence) Now all we have is a comic/card/trade-in store branch to buy stuff at. The guy there is okay, but he doesn't really know much about the product, he's into his own stuff. And he doesn't give deals either. My favorite game store is about 90 minutes drive away, but he'll give me breaks if I buy a lot of stuff, and he carries a ton of good stock. > Can some one explain to me via e-mail why this has occured. I think it > was a combo of Doom, Magic, and some dumb decisions by the RPG industry. James Ruhland covered that pretty well I think. :) > I can remember when there were hordes of RPG systems that were alive and > vital. There was a system for practically anything you want. Now it > seems there is only AD&D,White Wolf's World of Darkness games, and > FASA's Battletech. Well, I don't see it as James does as a sign that RP is 'dying out'. I see it as a sign that it's on it's way upward. First, paper and printing prices have gone up since the old days. And they will continue to go up, because there are only so many trees in the world and recycled paper is unfeasible for good printing as yet. The Internet has offered a new medium by which materials can be published that is relatively low cost and has a natural advertising system. You find a LOT of stuff online nowadays. Unlike the old days, the biggest companies will be the ones who can afford to print products. This means there is increased competition amoung smaller companies, and thus better products are put out in print. It's Darwinian, true, but consider that today you get a LOT better product for your dollar than you did. (Take a look at 1st Edition AD&D. Other than the binding, the books are a nightmare of poor editing, bad grammar, and abyssmal organization. Look at your 2nd Edition AD&D reprint. It's in color, albeit with average quality pictures, and well organized with an index and charts.) Consider how many of these 'older games' are really worth having. Are they really so unique and different from what's out today? Okay, so the gamers in us say "We don't care what the book looks like, so long as what's inside is good." This works only so long as you're only appealing to a small audience. Consider that Palladium's system is, well, not that great. But those books have gorgeous artwork on the cover, and excellent interior work. You have those books, don't you? I know my brother has nearly the entire run. Does he play them? Heck no. Myself, I see the market as narrowing to benefit the players, and also appeal to a larger audience. Some of us don't like this because this typically leads to books that are 'simpler', but the fact is that these companies are trying to make money and increase the number of gamers. Can you really fault them for that? As for game mechanics, naturally at the beginning, D&D set the initial system. Then everybody started thinking up their own. This lead to a lot of games and variations. Over time, though, it's inevitable that things start to narrow down. There are only so many ways you can do things within an artificial system, and game systems, for all their vaulted complexity, still fall far short of real life. (To be fair, nothing can equate to real life complexities.) Unless you use those ship design rules from Traveler. *Brrrr* Okay, enter computer games. On the surface, we all worry that everything will go to the computer and thus RPG's as we know them die. Not EVEN. I played UO for two years, and I quit and headed straight back to tabletop. I don't think I'll ever play online games again. Because they are NOT ROLEPLAYING. And they never will be. They lack the comraderie of getting together with good friends, having a good time, and just enjoying the moment. They lack the human quality that says 'it would suck if he died now, it's a better story if he narrowly escaped that'. And most importantly, they're different. They're good on their own merits, but sometimes adherence to the rules spoils the fun. And that's why we play, for fun, am I right? > What happened to Paranoia, MERP, Warhammer Fantasy Roleplay, Runequest, > Call of Cthulhu, Champions, etc. Paranoia: Lost it's fire after 1st Edition. 2nd Edition was okay. 5th Edition BLACH! Rumor holds that the new West End Games are going to turn out the 3rd Edition rules that were completed and never published! MERP: Died with Iron Crown Enterprises. I think WotC got the Tolkien license. The Lord of the Nine is dead. Warhammer Fantasy RP: Well, I've never played it, but all our gamer buddies get nauseous looks when it's brought up. Seems to me anything with 'Warhammer' in the title is best left to figure-painters and wargamers. Runequest: Sounds familiar, but I can't recall if this was before my time or not. Call of Cthulhu: Didn't they release a new version of this yet? I know they rereleased Dark Conspiracy. Champions: Still a solid system with a lot of followers. Naturally competes with GURPS, often called 'the Usurper' by the same crowd. Superhero RPG's always tend to be either wildly popular or a complete flop. I think it largely depends on who plays. I know we've NEVER had a successful campaign. IronWolf "It's Specularum, damn it!" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 01:29:32 -0600 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: How gaming has changed. MIME-Version: 1.0 Content-Type: text/plain; charset=Default Content-Transfer-Encoding: 7bit > games. Neverwinter Nights is your best bet, because you can do net gaming with > your buddies and cut out all the losers. > Well, I had a good time in LEGACY (never heard of it? Not surprised - made by some Korean guys) back when I played (it was in various Beta stages, but didn't crash much) - except for all the PKers (well, not even they were that bad, if you A) knew who to avoid and B) knew who to be friends with, to get a nice reputation). I gave it up after I got kacked by a PKer, though (I had just killed a pair of Elders, was low on HPs, got pounced on, and lost some low boots as well as some other stuff. I didn't mind the other stuff, some of which were "objectively" more valuable, but the low boots were a gift). I miss Aas, though. :( Point of that ramble is, online gaming can be enjoyable, as enjoyable as a PnP game, if you know where to go and how to take things. Had a blast chatting with people in LEGACY. Don't have it on my computer anymore, though. The Big Lightning That Hit scraged it. > and well organized with an index and charts.) Consider how many of these 'older > games' are really worth having. Are they really so unique and different from > what's out today? > No, but I'd argue that what one gets today for three times the price, and are able to find find fewer folks familiar with & willing to learn, isn't that much more unique and different from what was out "back in the day" (want to talk skimpy, poor editing, and truely aweful production quality? Judges Guild stuff, brother. But I remember at least as fondly playing in JG's IO world map as in anything published today at higher production quality. And I was happy last year when I tracked down a copy of "Wrath Overlord," having had my original "misapropriated" over a decade before.) High cost makes the "entry cost" for gaming, for becoming a gamer if you're not one, much higher than it was when I could spend my allowance on gaming materiels and be able, via that method, of accumulating just about ever AD&D product there was available at the time. Now, even on an income, that's very hard to do (of course, I have higher overhead now, too - % disposable income back then was virtually all. Not anymore). You walk a friend through your gaming lybrary, someone who hasn't played, and or walk the poor blighter into a well-stocked gamestore (I enschew, or used to before I moved to Yokledom's Motherland, anything other than a well-stocked gamestore), and they blanch at the site of game books lined up like phalanxes on the shelves. One can tell them that they only need one little book to start (at $30 a crack, as opposed to circa $12 for the old PH "poorly edited" as it may have been, or about the same for a "Basic" box) - but they tend to give you the fish eye. At least that was my experience trying to "convert" friends that I thought would enjoy the hobby. > Okay, so the gamers in us say "We don't care what the book looks like, so long > as what's inside is good." This works only so long as you're only appealing to a > small audience. > Could be. But it's a "damned if you do, damned if you don't" thing, because supurb production quality costs buku, and that turns off people ("pay that much for a game? and then probably end up buying lots more? may as well just take up smoking - it'd be cheaper.") > life. (To be fair, nothing can equate to real life complexities.) Unless you use > those ship design rules from Traveler. *Brrrr* > Which version? You must be thinking of FF&S - the ship design rules from T1 were extremely simple (ok, so High Guard ship design was more complex. . .slightly. MegaT's rules weren't that complex, either, as far as ship design went - though there were other flaws in MT - including the aforementioned poor editing/typos/rife with errorata problem. But the books were nice and slick. . .). TNE was definately for the grognard/gearhead sort, though, I'll give you that. > Okay, enter computer games. On the surface, we all worry that everything will go > to the computer and thus RPG's as we know them die. Not EVEN. I played UO for > two years, and I quit and headed straight back to tabletop. I don't think I'll > ever play online games again. Because they are NOT ROLEPLAYING. And they never > will be. > I know they aren't, and you know they aren't, but for those who haven't played PnP games, who are just entering the hobby and start, say, with computer games, and use computer games as their reference for what an "RPG" is, well - they don't know the difference, and are, IMO, highly unlikely to learn. Plus, well - I'm not so sure there's no comeradere among computer-based RPGs. Like I said, I miss Aas, who I met and only knew from Legacy. And I am often whistful about the folks I met & played (some) with, and (mostly) chatted with at Shadowland. One might say, and have at least a grain of truth in saying, that the computer-based RPG hobby is about where the PnP "hack & slash" part of the hobby was back in the day (plus you add in dozens of PKers, but then in the early '80s, a Madison-based PnP gaming club, the "DMA" as I recall, had a group that was notorious for PKing newbies and striping them of their booty - I had a "friend" (Tim), who was a member, of sorts, who chuckled about it a lot. Plus la change: he, and they, would be Online PKers today.) I don't know which I'm more bitter about to this day: getting robbed of my low boots in LEGACY a couple years ago, or having half my gaming stuff robbed by fellow gammers ~15 years ago, IRL (I got two thirds of it back, tracking down two of the thieves - people I played with, no less - but they wouldn't "rat out" the third thief, or at least I assume there was a third thief, and I believe I know who it was now, but wasn't ever sure - anyhow, had to be a third thief, because it was apparent they split the loot three ways, given what I got back and what is still missing. Can't tell I'm bitter, can you?) Anyhow, point of that rant is, the good ol' days weren't so good, either. And, all in all, I guess getting whacked and robbed by PKers in a Online game is less worse than being boosted IRL by fellow gamers. The world is full of scum. Online gaming teaches that lesson in a relatively "costless" way - your character gets sapped and mugged. It's better than you getting sapped and mugged. Oh well. Will it ever be "the same" as PnP games? No. But nothing will ever be "the same" - not even PnP games are "the same" as they were, in that sense, anymore. But that's probably just my inner crumudgeon speaking again. > > Runequest: Sounds familiar, but I can't recall if this was before my time or > not. > Runequest used to, in the day, have a solid followers among a sort of gamer, who admired its system. It was ok, IMO. I liked it fine. > > Champions: Still a solid system with a lot of followers. Naturally competes with > GURPS, often called 'the Usurper' by the same crowd. Superhero RPG's always tend > to be either wildly popular or a complete flop. I think it largely depends on > who plays. I know we've NEVER had a successful campaign. > Champions has gone through more versions than Clinton has, and I have to admit I haven't kept up with them. The one I played (I'm *pretty* sure it was the 2nd edition) was a blast. IIRC, later editions had radical rules changes, but I never did more than look through them - the one I had I liked enough, didn't ever feel the need to change. The editions might have become more "Gurps-like" over time, for all I know, which stands to reason, considering the success of GURPS.) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 14 Mar 2000 23:41:11 -0800 Reply-To: Mystara Sender: Mystara From: IronWolf Subject: Re: How gaming has changed. MIME-Version: 1.0 Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 7bit James Ruhland wrote: > > life. (To be fair, nothing can equate to real life complexities.) Unless you use > those ship design rules from Traveler. *Brrrr* > > Which version? You must be thinking of FF&S - the ship design rules from T1 > were extremely simple (ok, so High Guard ship design was more complex. . > .slightly. MegaT's rules weren't that complex, either, as far as ship > design went - though there were other flaws in MT - including the > aforementioned poor editing/typos/rife with errorata problem. But the books > were nice and slick. . .). TNE was definately for the grognard/gearhead > sort, though, I'll give you that. I believe it was the newest edition that it was turned out in, the suppliment had a really fancy title, something akin to "Ships & Steel" or whatnot. (I don't have the books in front of me at the moment or I'd have the true title. It's currently in my sleeping brother's room. I'd sooner pimpslap a grizzly bear awake than try to sneak in. The effect would be the same.) The thing is unbelievably complex. You need a bachelor's degree in engineering to read the table of contents. Your designs would be confiscated by NASA due to 'corporate espionage'. A physics teacher could use it to teach classes. A tax manual is more decipherable. Marilyn Savant couldn't understand it. I could go on and on. :) IronWolf ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message.