========================================================================= Date: Mon, 22 May 2000 11:35:30 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: test Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed test ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 12:27:31 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Mages in Thyatis MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable >>I don't like, but I agree with you that post-WotI Thyatis would want = to draft some more magic power into their legions. Or perhaps they would rather try to come up with some tactics to deal with serious magical opposition. Or perhaps not, since post-WotI they don't really face any serious magical opposition. > OK, maybe heavy weapons guy was the wrong metaphor, but you get my = point. However, not have any serious magical opposition? What about NACE? (Admittedly I don't really know much about NACE, but as it seems to be = made up of former Alphatian colonies I would assume that its troops are quite magically orientated.) Or Glantri? (I know that Glantri is quite far = away from Thyatis, but since when has distance been a problem when it comes = to magic?)< NACE should hardly be serious opposition, since they are remnants of an = Empire that has just been more or less completely destroyed. I'm not = sure what has happened in the Net Almanacs (haven't really had time to = read them thoroughly), though from what I've gleaned, it seems that NACE = have made some miraculous comeback that I find highly unlikely, and then = perhaps they should count as serious magical opposition...As for = Glantri, they're hardly hostile to Thyatis, and Thyatis are not exactly = bent on conquests in that direction. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 12:31:57 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Mages in Thyatis MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable >> I don't know what Stefan would do. But the Traladarans aren't all = that happy with mages in the country-side. And probably even less if they're granted huge amounts of land. << > Missed this the first time so snipped it from a reply of James'. = When > did the Traladarans become so dissatisfied with mages? IIrc isn't = there some > mention of magic cast the traditional Traladaran way being taught at > Krakatos? > As to the rest; Nobody likes a new landlord! ;^) I guess I was influenced by the (admittedly non-canon) adventure in = Dungeon #24 "In the dread of night" (by Ann Dupuis). A magic-user moves = into the vicinity of a village, and when bad things happen, he is = naturally suspected. His orc henchmen are"odd", so they are basically = ignored. The wizard however is suspected outright of being every sort of = sinister monster, and keeping vampires in his tower, etc. If they = weren't such cowards, the villagers would probably march on the tower = with torches and pitchforks raised. As it is, the PC's are given that = role. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 13:30:52 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Mages in Thyatis MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable >> What started me down this thread was some mention of how Thyatis' 250 mighty mega-mages (and all their lower level buddies) would kick some Hollow World nation's butt in a straight fight. And thus I felt that I = had to respond that these 250 dudes wouldn't band together to kick anybody's butt, so I thought the discussion was pointless. << >=20 > Well, that's not really what the guy said, though, was it ? He said, = in > effect, that in his opinion Thyatis could hardly be considered weaker = than > Milenia from a magical standpoint and used the 250 wizards of Sclaras = as an > example. I'm sorry, but that's not the way I interpreted it. But then I'm given = to odd and strained interpretations. ;) > >> Uhm, yes it does. It says that "magic can be used in warfare" then = a > little further on that Foresters are "magic-using fighting-men". << >=20 > Right - that part is in the second paragraph, though. I was refering = to the > first. > Foresters are some of those interested in the army, but it implies the > exact reverse of what you're saying, actually: it doesn't imply that = only > Foresters are of military interest, it implies that all magic is of > military interest, and that the Foresters are a outgrowth/development = of > that, being warriors who combine fighting with magic. See also p.14 of = the > Player's Guide to Thyatis, under "The Ministries" under "Ministry of = War", > on the study and creation of new war-spells. Yes, the first paragraph says that the Thyatians don't dislike magic and = that it can be used in warfare, is efficient, etc. I agree that this = means that a M-U doesn't have to be scorned in the army, but I don't see = how the second paragraph can have nothing to do with the first. The way = it is written seems to me to imply that mages may be a class that can = occasionally be found in the army, but that the Foresters would be the = obvious class for the army (hence: fighting-men). And what's to stop = Foresters from studying and creating new war-spells, etc. (p.14)? I = don't mind mages showing up in the Thyatian Army, I just don't see them = being there in any large numbers (the occasional Hero, as per the War = Machine definition, of a squad). > Of course, you're free to interpret things any way you want, but you = also > need to note presence of some prominent Thyatian Wizards among the = Knights > of the Air (Demetrion and Mitasula Retebius) - note specifically in = the > description of Mitasula Retebius that she was apprenticed to a naval > wizard. So there are, at minimum, Wizards in the Thyatian navy - and = thus > one can probably conclude there are some in the other military = branches as > well, especially since the text does say that Thyatians like for, = among > other reasons, its usefulness in warfare. Of course you can decide to > interpret that as meaning that they limit the use of magic and = presence of > spellcasters in their armies, but it does seem like an odd and = strained > interpretation of things. Demetrion is a consultant for the Retebius Air Force, not an active = member, though he is a Knight of the Air. And he is of course the prime = example of how an ideal estate holder of Sclaras should be. Involved = with the throne and interested in Thyatian politics. I just don't see = 249 others of his kind there. And, it also says in his description that = he "wandered the world" before he came back to Thyatis, so it is open to = discussion how home-grown he is. Agreed, Mitasula Retebius is also a MU, = and a Knight of the Air. As it is there aren't that many candidates for = Knights of the Air, since you have to be a noble (or 9th level), own a = flying beast, etc. (p.26, Players Guide) to become one. So, perhaps it = is not surprising that even mages would be interested in this Order, = since they primarily are "interested in the sport of training and flying = monsters", even if they do "rise to the defense of Thyatis in times of = war". Note the defense part, though. And mages are inclined to be = interested in exotic flying beasts in the first place, so exchanging = knowledge with others of like mind by joining the Knights of the Air is = a good way to do this. Kind of how I envisioned Sclaras, too. >> I don't know what Stefan would do. But the Traladarans aren't all = that happy with mages in the country-side. And probably even less if they're granted huge amounts of land. << >=20 > That's life as a Traladaran, though: your land is always being given = out by > Stefan to his cronies. So? What else is new? Heh, I like your take on Stefan; but the Traladarans don't have to take = the abuse when an "evil and sinister" mage moves into their lands. "Grab = the pitchforks, boys, and let's pay him a visit!" =20 >> Because Sclaras is not run by Thyatis, but by mages of L36. << >=20 > Well, just remember that Sclaras is described as being part of = Thyatis, and > not as some neutral ground for Wizards from all over the place. > Yes, it is part of Thyatis - check the nation it is entered under in = every > reference to it. Yes, but the way that the DM's Sourcebook for DotE (and the almanacs) = are built, is by brief descriptions in a certain format. This makes all = the domains of Thyatis seem more or less equal, and makes it easy to = bundle them. Indeed, the Thyatian Empire owns Sclaras; but that doesn't = have to mean that they control access to it, or even have any sort of = influence there. Actually it seems that they don't (see below). >> And they aren't, since the Thyatian Throne seemingly wants to = interfere, > but doesn't dare do it. << >=20 > Point out an example of where it seems that the Thyatian throne wants = to > interfere. Again, any one example is fine. P. 22 DM's Sourcebook of DotE, where it says "unofficially, for the past = three hundred years, emperors and empresses haven't dared touch it = [Sclaras]." If they haven't "dared" to do anything, this seems (to me at = least) to imply that they HAVE wanted to do something, but that they are = afraid of the repercussions. >> This seems to me to imply that the rest of the mages aren't Thyatian = << >=20 > No, it doesn't; it only implies that many of the famous Thyatian = wizards > are there, but not nessissarily all of them. If it meant what you = think it > means, it would say "many famous Thyatian wizards are here, as well as > Wizards from other Mystaran lands." Indeed, there is absolutely no = allusion > to any non-Thyatian Wizards on the island, and at this point I suppose = I'll > have to challenge you to find just one. One example and I'll bow to = your > superior wisdom. Any example, from any published Mystaran source - it > doesn't even have to be DotE or a specifically Thyatian reference. Any = Gaz, > module, or Almanac is fine. > That statement, "many famous Thyatian wizards have estates here" IMO = more > likely refers to the fact that not all the Wizards who are famous in > Thyatis have estates here (which would be one of the other possible > phrasings "all famous Thyatian wizards have estates here." Another = possible > phrasing would have been "many famous wizards from throughout the = Known > World have estates here"). Those two possible alternative phrasings = weren't > used. Why? > The other interpretation is strained because if it was meant to say = that > wizards from around the Known World have estates there but only some = of > them are Thyatians, it would use the other possible phrasing, the = "many > famous wizards from throughout the Known World have estates here" = phrasing. > That's not what it says. After giving it some thought, I guess I did misinterpret that sentence. = That's what happens when you look hard enough for something to prove = your points. But, I don't see that that particular phrase precludes = non-Thyatians from having estates there. And even if the author didn't = intend it that way (he probably didn't, as evidenced by his treatment of = Alphatia), I don't see how it would be strained to have Sclaras be a = retreat for high-level mages in general. The Thyatian Crown could even = have some interests in that (as I tried to point out in an earlier = post), though they're relegated to accepting the presence of these = mages, and hoping that something good will come of it. And, I really hate it when you challenge people to find examples that = aren't there. I don't have the time to search for an elusive reference = that probably doesn't appear anywhere, and I don't think that I have to = (I really don't need you to bow to my superior wisdom). That the example = isn't anywhere to be found, does not mean that it cannot be as I suggest = it is. I don't see how what little description there is of Sclaras = supports your view better than mine. >> As you can probably derive from this thread I'd rather accept the numbers as they are and work with them. << >=20 > Well, then that's probably what you should do, instead of massaging = them in > various ways. Thanks, I'm just not convinced that my way is any worse than yours (even = if I can't seem to convince others of that; sigh...). > At any rate, if it was meant like you suggest it was, then I think = that at > least one of the cases where Sclaras was described would make mention = of it > in some way. I'm not saying you can't or shouldn't use your = interpretation > in your campaign, though. As is often the case, one author (Aaron Allston) described Sclaras in a = certain way, and everything that came later was just a transcript of = what he said. And since he didn't say much, the transcripts say even = less, and we are left with virtually nothing to work with (barely two = passages in DotE). Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 10:57:46 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Mages in Thyatis >> I'm sorry, but that's not the way I interpreted it. But then I'm given to odd and strained interpretations. ;) << Well, we all are in our own way, really. That's what makes this so fun. *_+ >> Yes, the first paragraph says that the Thyatians don't dislike magic and that it can be used in warfare, is efficient, etc. I agree that this means that a M-U doesn't have to be scorned in the army, but I don't see how the second paragraph can have nothing to do with the first. << I didn't say it had nothing to do with the second paragraph - IMO the implication is that it isn't *only* Foresters who are found in the army. I guess we end up agreeing on that, we're just quibbling about the proportions, perhaps, which is sort of futile, eh? >> I don't mind mages showing up in the Thyatian Army, I just don't see them being there in any large numbers (the occasional Hero, as per the War Machine definition, of a squad). << Ok, fine. >> And, it also says in his description that he "wandered the world" before he came back to Thyatis, so it is open to discussion how home-grown he is. << Well, by that definition, likely no character of high (36th) level is "home grown" since in most campaigns I've been in the characters tend to "wander the world" - but they *do* consider themselves, usually, "attached to" or "fond of" or whatever you want to call it, a given nation (be it Karameikos, or Darokin, or Glantri, or wherever) - though that could change and evolve (they might end up loyal to Norwold, for example). But then by your definition none are really "home grown" in the nation(s) they have ties to, because they've wandered elsewhere. >> So, perhaps it is not surprising that even mages would be interested in this Order, since they primarily are "interested in the sport of training and flying monsters", even if they do "rise to the defense of Thyatis in times of war". Note the defense part, though. << Yah, and note that one person's "defense" is often another person's "agression". Most invaders tend to portray themselves as only defending their nation's interests. >> And mages are inclined to be interested in exotic flying beasts in the first place, so exchanging knowledge with others of like mind by joining the Knights of the Air is a good way to do this. Kind of how I envisioned Sclaras, too. << Ahh, but the Knights of the Air are a Thyatian order, consisting of Thyatians who like to fly. So. . . >> If they haven't "dared" to do anything, this seems (to me at least) to imply that they HAVE wanted to do something, but that they are afraid of the repercussions. << Ok, what then have they wanted to do? IMO, they haven't "dared" touch it because they want to keep "their" mages happy (see my earlier post), just as other places tend to give lattitude to significant figures. They don't "dare" touch it because they don't want to upset a benificial situation. What "something" do they want to do? >> And even if the author didn't intend it that way (he probably didn't, as evidenced by his treatment of Alphatia), I don't see how it would be strained to have Sclaras be a retreat for high-level mages in general. << Well, like I've said, if that's how you'd like to handle it in your campaign, then more power to you. The only point I was making was the one you acceeded to above (that the author didn't, or probably didn't, intend it that way) - but doing things one's own way is what RPGing is all about, so go for it. << >> And, I really hate it when you challenge people to find examples that aren't there. << Well, I hate being constantly assumed, in effect, that I don't know what I'm talking about. If people want to challenge me on every little point - as you have done (not that you're unique in that), then that's what, unfortunately, happens. It'd be nice if everyone would cut me some more slack, too, but until then. . .well, it's a push me/pull you universe, and I'm not going to be the patsy punching bag. Because, contrary to assumed conventional wisdom, I happen to know what I'm talking about. Challenge me, I'll challenge back. That's life. If you don't like it done to you, don't do it to me. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 12:20:47 -0400 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: Mages in Thyatis In-Reply-To: <005501bfc3e1$5a439660$0adb61d4@skytte> MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII > Yes, the first paragraph says that the Thyatians don't dislike magic and > that it can be used in warfare, is efficient, etc. I agree that this > means that a M-U doesn't have to be scorned in the army, but I don't see > how the second paragraph can have nothing to do with the first. The way > it is written seems to me to imply that mages may be a class that can > occasionally be found in the army, but that the Foresters would be the > obvious class for the army (hence: fighting-men). Except mages are more effective in warfare, given their quicker advacement and wider and more powerful array of spells. Thyatis is a meritocracy, meaning that mages will be just as common as in any other nation - I just don't see any basis for a claim that they're anti-magic simply because Alphatia is pro-magic. > don't mind mages showing up in the Thyatian Army, I just don't see them > being there in any large numbers (the occasional Hero, as per the War > Machine definition, of a squad). Not huge numbers, but given that Thyatis is the second largest nation and has the typical % of mages, there's no reason to assume they have more mages in their military than anyone outside Alphatia. - Mischa [T]he new century will be underwritten by the same callous fools who made the last 100 years such a hoot. Three cheers for our way of life and the spiritual vacuum created in its wake. May we be the most efficient consumers who've ever lived. - Tony Norman, 12/31/99 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 09:40:01 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Just got the Red Steel boxed set ... Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" And if I wasn't running a Karameikos campaign, I'd be tempted to run one on the Savage Coast. I've only flipped through the book, but there's a lot to like there. I like the secret of the aranea (sp?), which adds a lot to them. The various varieties of lizard-kin, and their origins, are neat, too, which is something I never thought I'd say. I wish the descriptions of the new races were more complete/didn't require players to read the MC listing. But what is really holding me up on getting excited about the Savage Coast setting is the Red Curse. Yeah, it's required to enable some of the setting-specific goodies, like the Mystaran gunpowder, but it's just too, I dunno, superheroish or unbalancing or something to me. It just rubs me the wrong way. Is there something great about it that I'm missing? (And, yeah, it also keeps me from easily getting a Herathian mage into a Glantrian adventure later on.) BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 09:54:29 -0700 Reply-To: Mystara Sender: Mystara From: "Jenni A. M. Merrifield" Organization: strawberryJAMM Designs Subject: Re: Mages in Thyatis MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit James Ruhland wrote: > But why should they if the guys are indifferent? And why would such guys > even *want* an estate like that in Thyatis? Plenty of places closer to > home. Yes, but do they have the same sea-side ambiance of Sclaras? I mean, everyone knows that every 36L Mage worth his salt has a well appointed "cottage" on the Island of Sclaras. And besides, what Mage from northern Karameikos or Darokin wouldn't want a place where they could continue their work in relative warmth during the chill winter months? ;-) [Sorry, I couldn't resist] Seriously though -- I agree inasmuch as I expect the largest proportion of Mages with Estates on Sclaras are probably going to have some connection to Thyatis. Either they are of Thyatian Descent or they were adventurers from other lands who ended up spending much of their time doing deeds in, around and for the Empire of Thyatis so they chose to take up residence there if they could. > Other places don't go around handing out lots to people with no > interests in the place, why would Thyatis? *Especially* why would > Thyatians, who happen to be a self-interested lot. > Plus, though it says that the throne doesn't interfier in the activities of > the mages, it also says that getting an estate isn't an automatic thing for > every tom jones from wherever. Sclaras is *not* listed as being a neutral > meeting ground for mages from around the world: it's a part of Thyatis. Exactly. Even those "non-Thyatians" that /are/ on Sclaras will most likely have some sort of recognized interest in Thyatis. Someone else said that, given the 1000 36L mages of Alphatia, assuming 250 (a 1/4 share of that total) for the 'less magically inclined' empire of Thyatis seems perfectly reasonable. Now, if you don't agree with the 1000 mages for Alphatia, that would change the equation, but going with the "baseline" sources that's what it says, and so the relative numbers seem appropriate. Jenni A. M. Merrifield -=> strawberryJAMM <=- -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 13:10:00 EDT Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Mages in Thyatis Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable "Jenni A. M. Merrifield" wrote: > > Seriously though -- I agree inasmuch as I expect the largest >proportion of Mages with Estates on Sclaras are probably going to have >some connection to Thyatis. Either they are of Thyatian Descent or they >were adventurers from other lands who ended up spending much of their >time doing deeds in, around and for the Empire of Thyatis so they chose >to take up residence there if they could. Besides which, the non-resident fees tend to weed out all but the most determined of mages. They're better off staying in communities near their= homelands, or some nice neutral territory (like Norwold); it's cheaper. := ) ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 18:21:03 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: Just got the Red Steel boxed set ... MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > But what is really holding me up on getting excited about the Savage Coast > setting is the Red Curse. Yeah, it's required to enable some of the > setting-specific goodies, like the Mystaran gunpowder, but it's just too, I > dunno, superheroish or unbalancing or something to me. It just rubs me the > wrong way. Is there something great about it that I'm missing? (And, yeah, > it also keeps me from easily getting a Herathian mage into a Glantrian > adventure later on.) Well, what is it thats holding you up? If its the fact that everyone gets a magic goodie - it shouldnt, because only those with cinnabryl have magic abilities. I assume from reading that the vast majority of the population get by on Maintain spells, so no usable Legacies. (In response to the expected Paul Dooley quote re. how many priests you would need to do this - just use a Focus spell out of Tome of Magic, and you can have Maintain on tap (at the temples) providing the temple has enough worshippers in it. AD&D, yes I know, but then Maintain is AD&D as well - an AD&D solution to a purely AD&D problem.) As for the final point - why cant you have a Herathian mage get to Glantri? Theres no reason why not at all (in fact, I have done that for three PCs IMC). Despite the hints, an examination of the Rules Lawyering Legalese of the Red Curse blurb indicates that the Curse is not lethal for those who leave the region - there are some lasting effects (the loss of an ability point) and some uncomfortableness (random Legacies going off for a while when you leave) and some knowledge required (dont wear cinnabryl, its poisonous off the Savage Coast!) but aside from that - you can leave! Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 13:56:38 EDT Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Just got the Red Steel boxed set ... Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Don't know if the first one got through or not; Amexmail is acting up aga= in... grrr! Beau wrote: > >But what is really holding me up on getting excited about the Savage >Co= ast setting is the Red Curse. Yeah, it's required to enable some of the >setting-specific goodies, like the Mystaran gunpowder, but it's just too= , >I dunno, superheroish or unbalancing or something to me. It just rubs me >t= he wrong way. Is there something great about it that I'm missing? (And, >yea= h, it also keeps me from easily getting a Herathian mage into a >Glantrian adve= nture later on.) I am in complete agreement here. The Red Curse is the one aspect of the current Red Steel setting that I don't like. It is based on the original Savage Coast material by Bruce Heard, that limited the "Curse" abilities = to people who deliberately contaminated themselves with Seed of Cinnabar. Everyone else was affected by the poison in the soil, but only to the eff= ect that it stifled their reasoning abilities (max. 16 Int and Wis unless usi= ng Cinnabryl to counter its effects). = As it currently stands, I agree that it seems a bit munchkinish and superheroish. If you have the original material (Dragon issues #170-171 h= as the Savage Baronies material, and #172 has the "Curse" information, IIRC)= , or the Dragon CD-Rom Archive, you might want to consider using that informat= ion instead, and toning things down. Also, bear in mind that the original setting didn't have smokepowder, but= substituted tiny repeating crossbows for those sorts of arms. I don't personally have anything against smokepowder (I prefer straight gunpowder= , actually, and really like Bruce's article on them in yet another Dragon m= ag). What I don't like is how quickly the gun technology advanced along the Sa= vage Coast according to the boxed set. They go from flintlocks to wheellocks i= n a scant few decades, and seem to have bypassed the "big gun" phase of canno= ns and bombards almost entirely. In my SC campaigns, I prefer to use straigh= t gunpowder (with no limits on range- ie, it can be transported to and from= the Known World with no problems) but I tone down the personal armament techn= ology levels considerably- flintlocks at best, and possibly not even quite that= far along. Just some suggestions, and I hope this gets through this time... ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 19:10:51 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Just got the Red Steel boxed set ... MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > (In response to the expected Paul Dooley quote re. how many priests you > would need to do this - just use a Focus spell out of Tome of Magic, and you > can have Maintain on tap (at the temples) providing the temple has enough > worshippers in it. AD&D, yes I know, but then Maintain is AD&D as well - an > AD&D solution to a purely AD&D problem.) > Here was me thinking that we'd agreed that dropping the level, and increasing the effects of the basic spell would have fulfilled the needed requirements, rather than relying on material that some may not have. What about those who can't get near a temple with such an active focus? There's still a lot of them out there! That's side-stepping the entire no reference to using Focus on Maintain issue of course. :^) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 14:14:17 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Red Steel: The Afflicted >> What about those who can't get near a temple with such an active focus? There's still a lot of them out there! << Those become the Afflicted. They are also useful in my efforts to create a race of Super-Zombies (the thing where you take the brains out of Zombies and put them in other Zombies to create a race of Super-Zombies didn't seem to cut it). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 19:21:03 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Just got the Red Steel boxed set ... MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > (In response to the expected Paul Dooley quote re. how many priests you > would need to do this - just use a Focus spell out of Tome of Magic, and you > can have Maintain on tap (at the temples) providing the temple has enough > worshippers in it. AD&D, yes I know, but then Maintain is AD&D as well - an > AD&D solution to a purely AD&D problem.) > Have to give this one a second response because, having just looked up Focus myself I have to give it a thumbs down for applicability as the area of effect in which the Focused spell works is 20' per level of caster radius. Can't see any way for the peasantry to work the fields with this option. Some variant of it could prove useful though. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 11:35:40 -0700 Reply-To: Mystara Sender: Mystara From: John Calvin Subject: Weakening the SoP (a plot by Thanatos) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii >>It was hollow, but there was no sun, and perhaps even no Skyshield or polar openings. In any case, the removal of the SoP now would destroy the HW - that was one of Thanatos' plots, anyway. >None of the events in WotI should have > had the power to physically weaken the World Shield -- and yet according > to the PWAs, it was indeed weakened. The only cause that would make > sense would be that there is some sort of mystical connection between > the World Shield and the Spell of Preservation, and that somehow the > Spell of Preservation draws its power from the World Shield and thereby > weakens it. Well, yeah, there is. I refer you again to Thanatos' plot. The Worldshield and the SoP are definitely linked in some way. I assumed the Worldshield was damaged when Alphatia was nuked... << I don't think that there is a direct link between the SoP and the weakening of the Worldshield. IIRC Thanatos wanted to block the sun in order to stop the SoP (the sun being its power source). This would in turn release the burrowers (the SoP keeps them in stasis). The burrowers are what can weaken the worldshield (by burrowing through it). They actually ingest the material and bring it back up to the surface. This had the result of leaving portions of the WS like swiss cheese. __________________________________________________ Do You Yahoo!? Send instant messages & get email alerts with Yahoo! Messenger. http://im.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 11:41:47 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Thanks! Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Thanks to everyone who offered suggestions to help fill in Nicodemus' background. I'm in the process of adding some other stuff to his background -- I was fleshing out another NPC, and realized that Nicodemus would naturally be involved -- and creating another new spell for him. I'll post the revised version of the character and the draft of the spell later today. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 11:45:42 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: A Karameikean NPC Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Saturday's game involved rescuing a peddler who is somewhat vital to wizards in remote places like Nicodemus. (She also had the pearls needed to work the Identify spell on the magic ring the PCs found in their first adventure.) Two of the bandits ended up getting away, and I had so much fun with them, playing really nasty, "Reservoir Dogs"-style brigands, that the PCs are likely to run into them when they're on the run themselves next month ... In any case, here's Alexandra: 3. Alexandra the peddler While most of Nicodemus' spell components can be found in the woods surrounding Midwood, for some items, he relies on the peddler Alexandra Minimus. ALEXANDRA MINIMUS Neutral Good female human wizard 2 Alexandra Minimus is a minor wizard and traveling peddler dealing in spell components and curiosities, as well as serving as a messenger for wizards in central and western Karameikos, traveling between Luln and Krakatos about once a month. She's tiny, old (born 943) and leathery, with skin that's permanently nut brown from endless hours in the sun and beautiful snow-white hair which she wears long down her back beneath a scarf. She is known for her insight (Wisdom 14), sweet nature and appraising abilities. She knows that she will never be a great wizard, but doesn't mind, content to serve the community of wizards instead, although she retains a curiosity about all things magical. She is friendly and direct, not interested in mothering anyone, or being worried over herself. She knows (or knows of) many of the wizards from Luln to Krakatos, and also knows a great deal about first level magic and their components. She smokes a very large pipe, and always smells of smoke. Alexandra speaks Thyatian. Rides a two-wheeled cart pulled by an old horse, carries a dagger and has her spell book (Cantrip*, Comprehend Languages, Dancing Lights, Detect Magic, Read Magic, Spook*) in her cart along with her goods, 60 gp in various coinages Hit Points: 5 Armor Class: 10 Non-weapon proficiencies: Read/write Thyatian, Animal Handling, Appraising, Spellcraft +1 BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 19:59:27 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: Just got the Red Steel boxed set ... MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Also, bear in mind that the original setting didn't have smokepowder, but substituted tiny repeating crossbows for those sorts of arms. I don't personally have anything against smokepowder (I prefer straight gunpowder, actually, and really like Bruce's article on them in yet another Dragon mag). What I don't like is how quickly the gun technology advanced along the Savage Coast according to the boxed set. They go from flintlocks to wheellocks in a scant few decades, and seem to have bypassed the "big gun" phase of cannons and bombards almost entirely. In my SC campaigns, I prefer to use straight gunpowder (with no limits on range- ie, it can be transported to and from the Known World with no problems) but I tone down the personal armament technology levels considerably- flintlocks at best, and possibly not even quite that far along. Well, to be fair, the Savage Coast in canon material has wheellock pistols, arquebuses and suchlike (i would give them matchlock muskets and calivers). My only gripe is the lack of cannons, which are mentioned in the novel - the SC material does suggest that you use A Mighty Fortress on rules for cannons, and I always did (and Spanish style galleons, and generally 16th/17th century tech). Canon RS is at the matchlock/early wheellock stage. The flintlocks are only in the MAs - and are something of a sore point (I'm campaigning hard to get cannons in there ASAP, as flintlocks without cannons is just - well, ridiculous. Its like having machineguns without having rifles first). Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 20:08:54 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: Just got the Red Steel boxed set ... MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Here was me thinking that we'd agreed that dropping the level, and > increasing the effects of the basic spell would have fulfilled the needed > requirements, rather than relying on material that some may not have. What > about those who can't get near a temple with such an active focus? There's > still a lot of them out there! > > That's side-stepping the entire no reference to using Focus on Maintain > issue of course. :^) Nahh, all temples have foci on them IMO - all those that can support them anyway. Those that can't - well, tough. Its a hard life on the Savage Coast. Maybe that explains the curious lack of villages on the map. Mind you, with a duration of around two weeks - the Savage Coast isnt that big. I'm sure every punter can attend Mass, or the equivalent, once every fortnight. Heldannic Warbirds with True Seeing focus cast upon them - definitely worth the sacrifice of having 10 knights praying at all times. I didnt agree to anything, I didnt actually get involved in that conversation at all, I merely remembered it - and so pointed out how I resolve it IMC. As for no mention of maintain - well, thats hardly surprising, as Maintain is a campaign specific spell, and focus just lists generic spells. However, it seems to me its much better reasoning to use foci (i would say personal foci, so the priest can go about Blessing the Flock) than arbitrary drop the level. As a focus provides unlimited castings, with a very high casting level (at least 13, after you use combine spells when casting the focus in the first place), its a damn sight better than a level 1 priest casting 1 day duration maintain spells. As for those who dont have Tome of Magic - well, the insatiably curious can request details from me via private email should they so wish. It seems that those who play Red Steel are in the minority here, and those using AD&D rules (ie, the rules with Maintain) only a segment of that. I'm sure those few won't be deluging my inbox. And I exist but to provide enlightenment... Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 20:11:29 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: Just got the Red Steel boxed set ... MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Have to give this one a second response because, having just looked up Focus > myself I have to give it a thumbs down for applicability as the area of > effect in which the Focused spell works is 20' per level of caster radius. > Can't see any way for the peasantry to work the fields with this option. > Some variant of it could prove useful though. Yah. So - you have it focused on the resident priest in the church. While within 20' per level of the church (probably around 200+ feet) he can cast maintain at will on his parishioners. Whats the prob? The only slight reach here is allowing Maintain to be used as a personal focus. But seeing the other spells that can be, Maintain is comparable. And - it would work! No more need for vast numbers of priests! You have swapped that for vast numbers of worshippers - which is easier to get hold of. Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 12:15:04 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Nicodemus' Silvered Weapon Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" As promised, here's the revised version of Nicodemus. The new spell, which could use feedback from the peanut gallery, is listed at the end. --- 5. The cottage of the Wizard of Midwood About a hundred yards from the center of Midwood, to the east through the trees past Fyodor's blacksmithy, is the cottage of the Wizard of Midwood. The path to the cottage is semi-overgrown, as it is only trafficked by Greywand and Nicodemus most days, although there's the occasional visitor who seeks out the "Wizard of Midwood" for help or advice. The doors, shutters and windows to the cottage will only open for Nicodemus and his apprentice. Small mouths are carved over each of the windows, and a magic mouth is cast on each, to shout "WHAT ARE YOU DOING AT THE WINDOW?" when anyone approaches that way, other than Nicodemus or Greywand. There is a wooden bench outside the front door. (The doors, shutters and windows are actually locked with Nicodemus' locking, set at level 1, and will open for any wizard.) NICODEMUS MAJOH, THE WIZARD OF MIDWOOD Neutral Good male human wizard 5 Nicodemus Majoh is the Wizard of Midwood. A Thyatian by birth, he grew up in Kantrium, studied at the Collegium Arcanum and adventured briefly in the Duchy of Tel Akbir before leaving Thyatis for Karameikos in 970, settling in the area that would become Midwood around him in 978. (The original owners of the Shady Dragon Inn built the inn near his cottage in 980.) He chose the area to make sure the wyrd that was once is lover remains sealed below Fort Boldizsarovic. Rastaban, the elf who betrayed her, unfortunately, is important enough among the Callarii that his supporters have isolated Nicodemus politically, making Midwood one of the few places in the Radlebb Forest where one will not find elves. But Nicodemus still has his supporters amongst the elves, and some of his older friends refer to him as "Nicodemus Elf-friend," a name he picked up during his first years in Karameikos. He is an old man (born in 941), with a long weedy white beard and is nearly bald on top. His eyes are piercing bright blue under his bushy eyebrows, and he wears a long brown robe with a dark green vest over it. He often wears a large brown hat with an enormous brim. Nicodemus has a sharp tongue, and doesn't suffer fools gladly, and can be a bit curt with those he thinks are wasting his time. On the other hand, he's extraordinarily patient and kind to those he thinks are genuinely in need. He also sees himself as the protector of those less able than himself, and is well-informed of what goes on in his portion of the forest, thanks to the Callarii elves and various woodsmen and peddlers. He is also well-versed in the uses of the plants of the forest. He is very wise (Wisdom 17) and only his passion for magic kept him from becoming a cleric as a younger man. While dedicated to helping others, he's not above using any means he deems necessary to do so, and may surprise people with his ruthlessness at times. Nicodemus took in the apprentice he calls Greywand when the boy's mother appeared at the inn 20 years ago. She died - some say of a magical curse - that night, leaving behind an infant boy. Nicodemus took him in and trained him as an apprentice, much to the surprise of those who knew him. (Greywand's mother, Valeria, was actually an apprentice of Bargle the Infamous who fled Fort Doom when she saw the tortures they were conducting on the hin. She had intended to alert Duke Stephan of the truth, but was struck down by Bargle remotely.) He has an owl familiar, Aristophanes, who perches on the bend at the top of Nicodemus' staff. Inside the cottage, the owl nests in a brass brazier suspended from the ceiling in a corner. Nicodemus speaks Thyatian, Traladaran and Elvish (Callarii dialect). Proficiencies: Reading/Writing (Thyatian, Traladaran, Elvish), Spellcraft, Herbalism, Weather Sense, Local History (Thyatis, Karameikos) Equipment: wand of polymorphing (3 charges), staff Spell book includes: 1) Affect Normal Fires, Cantrip*, Detect Magic, Find Familiar, Identify, Light, Magic Missile, Mending*, Protection from Evil*, Read Magic, Sleep*, 2) Continual Light, Knock, Magic Mouth, Nicodemus' Locking, Protection from Cantrips*, Stinking Cloud, Summon Swarm*, 3) Dispel Magic, Flame Arrow, Hold Person* The spell book, along with Greywand's baby blanket (bearing the crest of the Black Eagle Barony: A double-headed eagle bearing swords on a field of gold) are kept in a wooden box from Tel Akbir and covered in delicate inlaid wood. The box is locked by Nicodemus' locking, level 3. Also in the box is a letter of recommendation for Greywand at the Karameikean School of Magecraft in Krakatos. The box also contains his wand of polymorphing, (which he rarely uses as he's unable to recharge the wand) and a journal of reminiscences about his lost Miaplacidus. Nicodemus intends to give Greywand the box as a gift after his Shearing, and has cast a magic mouth spell on the box, congratulating his apprentice for being able to open it (assuming it is, in fact, Greywand who opens the box). Of course, in addition the objects he intends to place within (the letter, the swaddling clothes and a copy of Nicodemus' spell book), Nicodemus' untimely death also means the wand and his journal will be found within, as well. Spell components Nicodemus needs for his spells include: brass brazier (currently used as Aristophanes' bed), incense*, pearls worth 100 gp each*, live fireflies, burrs, powdered silver*, mineral prism*, live crickets, honeycomb, square of red cloth, flint, oil, short iron rods. (Components marked with an asterisk are provided once a month or so by the peddler Alexandra.) Nicodemus' Locking Alteration Level: Wiz 2 Components: V, S, M Casting Time: Three actions Range: Touch Effect: 10 square feet/level Duration: Special Saving Throw: None Spell Resistance: Yes A variant on the venerable wizard lock spell by Nicodemus Majoh, the Wizard of Midwood, Nicodemus' locking can be cast upon doors, chests, windows and books, magically sealing them shut. The caster may freely open or close the object without affecting it. Anyone else attempting to open the object must use knock or dispel magic. The spell can also be dispelled if a being with spell resistance attempts to open the locked object (one attempt only). A wizard four or more levels higher than the caster can always open a locked object, although the caster may lower the level required to open the object this way, allowing a wizard of any stated level to open the object instead. This spell may not be cast in conjunction with permanency. The spell is normally permanent, except that there is a one percent chance per year that the spell has faded and can be dispelled with a successful attempt to open doors. Material component: The caster must rub spider webs along the area of the object that normally opens, such as the edges of a book's pages or the frame of a door. The webs vanish into the object affected. Nicodemus' Silvered Arrow Alteration Level: Wiz 3 Components: V, S, M Casting Time: Three actions Range: Touch Effect: Special Duration: Special Saving Throw: None Spell Resistance: No Despite its name, Nicodemus' silvered arrow can be used on either missile or melee weapons. When used on a missile weapons, the caster may enchant one weapon per spell level, assuming all the arrows, bolts, quarrels, darts or similar weapons can all be touched in a single round. The "business end" of the weapons then becomes coated shiny silver (while retaining all of its natural strength and firmness) and occasionally sending harmless cold blue sparks. The weapon is then considered a silver weapon for the purposes of attacking beings only harmed by such objects. The effect lasts for one minute per level of the caster, or until the weapon is fired. The spell may also be used on a single melee weapon, with identical effects, although the spell lasts for either a number of minutes equal to the level of the caster or until a number of attacks equal to the caster's level have been made with the weapon. This spell can be used in conjunction with permanency, although the sparking ends once the effect is made permanent. Material component: A single silver piece for every item to be enchanted. The silver piece is transformed into iron by the spell. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 16:09:52 EDT Reply-To: Mystara Sender: Mystara From: Arminath Wynter Subject: Re: Just got the Red Steel boxed set ... MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 5/22/00 12:46:10 PM Eastern Daylight Time, lby3@LBY3.COM writes: << But what is really holding me up on getting excited about the Savage Coast setting is the Red Curse. Yeah, it's required to enable some of the setting-specific goodies, like the Mystaran gunpowder, but it's just too, I dunno, superheroish or unbalancing or something to me. It just rubs me the wrong way. Is there something great about it that I'm missing? (And, yeah, it also keeps me from easily getting a Herathian mage into a Glantrian adventure later on.) >> Well, remember that almost every monster and adventurer-type will be afflicted by the Red Curse as well. So yes, the characters may gain some powerful and neat abilities, but the monsters and other adventurer NPCs they run across will as well. Remember that those without access to the Cinnabar will die from toxic poisoning from the seed of cinnibryl (sp?) in their blood should they leave the area under the effects of the Red Curse. It may be an escalation of power, but at least it's well contained. Jim ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 21:07:34 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Something for the Poor Old Fighter (for Beau mainly) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit This was aimed at Beau who I believe is starting a Kara campaign, but I have been persuaded to post it (yet again) to the MML rather than privately - just to remind everyone once more that Joe Fighter is still out there, and he needs new abilities just as much as Bob the Mage... Apologies for those growing bored by my posting the same old junk twice. Move along! (This is a fighting style for Karameikos based on the secret passes for the Savage Coast). Karameikan Style The Karameikan school of fighting originated from the chapterhouse of the Order of the Griffon in Specularum, where the famed Thyatian gladiator Corbula Vespasian defeated three Traladaran knights in a practice bout using his own special fighting style. In the 50 odd years since that day the school has evolved into the standard fighting technique practiced by the Order of the Griffon. Karameikan style favours the two handed sword, not the rapier like the Savage Coast styles. Thus a Basic pass requires a hit roll at -6, or -5 with a two handed sword. Basic passes 1. Honour of Halav : The knight delivers a strike with the flat of the blade to the opponents sword arm. The victim will be disarmed if he fails a Strength check at -4, and in any case his Hit Rolls are penalised by 4 in the following round. 2. Fist of Truth : The knight steps forward, making an opening in the opponents guard, and cracks a mailed fist into the opponents face. Although this pass only inflicts half damage, the foe must pass a Constitution check at -4, or be stunned in the following round, losing all attacks. 3. Thyatian Double Slash : This pass consists of a mighty sweep aimed at knocking the opponents blade away, followed by a backwards slash at the opponents now exposed body. The pass itself inflicts no damage, but the knight automatically wins initiative in the following round, and automatically hits with his next attack. 4. Squires loss : The knight is trained at striking at weak points in an opponents armour. By targeting straps, buckles and other vulnerable points this pass will reduce a foes AC by 2 points. This pass has no effect on unarmoured targets. Difficult passes 1. The Secret of Steel : The knight advances towards his foe with a dazzling series of cuts. This pass doubles the damage rolled for the attack and adds a further +2 damage. 2. Griffon's Strength : The knight delivers a mighty cut to his foes weapon, which must save vs crushing blow or break. 3. Knights mercy : The knight delivers a cut to the victim, but instead of drawing blood backs away at the last instant. The opponent must save vs death at -2 or surrender. Master strokes 1. Marilenev's Defeat : The knight strikes his foe in the temple with the flat of the blade. The victim must pass a Constitution check or be knocked out for d10 rounds. 2. Corbula's Revenge : The knight knocks the opponents blade aside and simultanously cuts into the foes body. This pass inflicts maximum damage, and the knight gains an additional attack, to be applied immediately. Death Move Stefans Justice The knights blade slices against the side of the victims skull, who must pass a system shock roll or pass out. In any case, he will die in 2d4 rounds unless he receives some form of curing, and he is incapable of fighting until the wound is attended to. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 15:07:50 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Something for the Poor Old Fighter (for Beau mainly) In-Reply-To: <000f01bfc429$5f36e6c0$9240d4d4@rob> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 21:07 05/22/2000 +0100, you wrote: >This was aimed at Beau who I believe is starting a Kara campaign, but I have >been persuaded to post it (yet again) to the MML rather than privately - >just to remind everyone once more that Joe Fighter is still out there, and >he needs new abilities just as much as Bob the Mage... > >Apologies for those growing bored by my posting the same old junk twice. >Move along! > >(This is a fighting style for Karameikos based on the secret passes for the >Savage Coast). Iiiiinteresting. My poor players don't have access to such things yet -- they're rubes from the woods -- but this'll be nice for replacement characters and NPCs. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 17:34:56 -0500 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Something for the Poor Old Fighter (for Beau mainly) MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > Iiiiinteresting. My poor players don't have access to such things yet -- > they're rubes from the woods -- but this'll be nice for replacement > characters and NPCs. > Well, also remember that they might be able to learn such things as the campaign progresses and they gain contacts among more experienced dudes, who might be willing to teach them a trick or two. . .in exchange for some (dangerous) favor. . . ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 00:16:47 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Mages in Thyatis MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable >> Yes, the first paragraph says that the Thyatians don't dislike magic = and that it can be used in warfare, is efficient, etc. I agree that = this means that a M-U doesn't have to be scorned in the army, but I = don't see how the second paragraph can have nothing to do with the = first. << >=20 > I didn't say it had nothing to do with the second paragraph - IMO the = implication is that it isn't *only* Foresters who are found in the army. = I guess we end up agreeing on that, we're just quibbling about the = proportions, perhaps, which is sort of futile, eh? Agreed. Let's give it a rest. > >> So, perhaps it is not surprising that even mages would be = interested in this Order, since they primarily are "interested in the = sport of training and flying monsters", even if they do "rise to the = defense of Thyatis in times of war". Note the defense part, though. << >=20 > Yah, and note that one person's "defense" is often another person's = "agression". Most invaders tend to portray themselves as only defending = their nation's interests. That's your interpretation of the word "defense", then. Hardly something = that is more likely than my interpretation. =20 > >> And mages are inclined to be interested in exotic flying beasts in = the first place, so exchanging knowledge with others of like mind by = joining the Knights of the Air is a good way to do this. Kind of how I = envisioned Sclaras, too. << >=20 > Ahh, but the Knights of the Air are a Thyatian order, consisting of = Thyatians who like to fly. So. . . Not agreed (once again). The Knights of the Air is a "hobbyist society" = (p.26, Player's Guide) consisting of people who like to fly. Most of = them are in all likelihood former members of the Retebius Air Fleet, but = that shouldn't have to restrict others (even non-Thyatians) from joining = them. As long as they don't mind that they will "rise to the defense of = Thyatis in times of war", there shouldn't be any major problems. >> If they haven't "dared" to do anything, this seems (to me at least) = to imply that they HAVE wanted to do something, but that they are afraid = of the repercussions. << >=20 > Ok, what then have they wanted to do? > IMO, they haven't "dared" touch it because they want to keep "their" = mages happy (see my earlier post), just as other places tend to give = lattitude to significant figures. They don't "dare" touch it because = they don't want to upset a benificial situation. > What "something" do they want to do? Who's to say? Given my interpretation, perhaps they wanted to get rid of = the foreign elements in Sclaras that the originally Thyatian mages had = granted some estates (note that this is definitely not what the autor of = DotE meant, but my way of interpreting it). What the author meant by it = is not exactly easy to know. Perhaps the throne wanted to impose = stricter laws, or control with the mages? And I agree with you that they = are afraid to upset a beneficial situation. I just have other ideas than = you about what that situation might be. >> And even if the author didn't intend it that way (he probably didn't, = as evidenced by his treatment of Alphatia), I don't see how it would be = strained to have Sclaras be a retreat for high-level mages in general. = << >=20 > Well, like I've said, if that's how you'd like to handle it in your = campaign, then more power to you. The only point I was making was the = one you acceeded to above (that the author didn't, or probably didn't, = intend it that way) - but doing things one's own way is what RPGing is = all about, so go for it. Don't worry yourself on that point; I just like to share. But you're = right, I don't think that's what the author envisioned when he wrote up = the entry for Sclaras, and I should have made that clear some time ago. = These are my ideas on how to tackle Sclaras. I just don't think that = they are strained or impossible to merge with what is already written = (all two passages of it). =20 Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 00:43:50 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Mages in Thyatis MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable >> Yes, the first paragraph says that the Thyatians don't dislike magic = and >> that it can be used in warfare, is efficient, etc. I agree that this >> means that a M-U doesn't have to be scorned in the army, but I don't = see >> how the second paragraph can have nothing to do with the first. The = way >> it is written seems to me to imply that mages may be a class that can >> occasionally be found in the army, but that the Foresters would be = the >> obvious class for the army (hence: fighting-men). >=20 > Except mages are more effective in warfare, given their quicker = advacement > and wider and more powerful array of spells. Thyatis is a = meritocracy, > meaning that mages will be just as common as in any other nation - I = just > don't see any basis for a claim that they're anti-magic simply because > Alphatia is pro-magic. Agreed, they're not anti-magic, and mages will be as common as in other = nations, I just don't see them as being common in the army. >> don't mind mages showing up in the Thyatian Army, I just don't see = them >> being there in any large numbers (the occasional Hero, as per the War >> Machine definition, of a squad). >=20 > Not huge numbers, but given that Thyatis is the second largest nation = and > has the typical % of mages, there's no reason to assume they have more > mages in their military than anyone outside Alphatia. Is that what you meant to say? That Thyatis have no more mages in their = military than other nations (apart from Alphatia)? Because then I = absolutely agree with you. In the army descriptions of the Poor Wizard's = Almanacs, no nations (that's me claiming things, I haven't gone through = all the entries) have mages in their army units, so where does that = leave Thyatis? Yes, the Thyatian Navy does have mages in it. These are = remnants of the Alphatian Navy Divisions stranded on the Isle of Dawn = who joined the Thyatian forces (p.118 of PWAII). Outside of the Navy, = the only mages in the Thyatian Army are heroes. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 23:08:13 +0100 Reply-To: Mystara Sender: Mystara From: mortus Subject: Re: OT: Doug Henning (Was Re: Wow Great Update on theSite) MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > >We have them over here, too. Quite a few people still aren't sure whether > >or not they're a big Pythonesque prank, even after several years. > > No hoax (unless someone is VERY determined); they ran in two elections here > in Israel (come to think of it, compared to some other party platforms here, > they seem almost rational). > we even had them here in ireland.although i don't think anybody took them too seriously. none got elected.either catholicism is too strong here(not as strong as before) or our political awarness is too well developed to pay them much heed. or knowing us irish maybe they weren't aggressive enough ;-) mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 23:12:00 +0100 Reply-To: Mystara Sender: Mystara From: mortus Subject: Re: Hollow World Alfheim Elves MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > >>Having been on this list for a very long time (not quite the very beginning, but close > -- I think my first post is around archive 13 or something like that. But I digress) I > think its safe to say that I have no recollection of this topic ever coming up before. > > Now I do have to admit that I don't always follow all the threads, but unless someone > else who knows where such a conversation appears in the archive speaks up, > I think we can declare this PARTY TIME! ;-) > > Jenni > << > > I'll bring the beer! > and i'll drink it ;-) mortuussh. hic! ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 23:37:34 +0100 Reply-To: Mystara Sender: Mystara From: mortus Subject: Re: Thyatian background help needed MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > But is there a standard motivation for the Thyatians who followed > Karameikos out into the frontier? I was thinking that Nicodemus could have > been disgusted with something, or have left Thyatis proper in response to > some social changes in the country. > Any thoughts? > most were adventurers looking to gain power, wealth, or dominions. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 16:40:03 -0400 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: Mages in Thyatis (was Spell of Preservation discussion) In-Reply-To: <003301bfc304$c2136640$49ca61d4@skytte> MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII > Who says that Thyatis "produced" these mages? Why do we have any reason to assume otherwise? > and family members of these 250 mages) or other lower level wizards > would want to be part of armies, since that is probably not the easiest > way to learn more magic (and is probably out-of-character for most > mages, anyway). But for a military culture like Thyatis, it's perfectly in-character. > Also (I think I've seen this discussion before) for a > culture that places such regard on the might of arms, wouldn't M-U's in > the army be scorned by regular warriors, thus keeping their numbers very > low, since they wouldn't want to take the abuse? Thyatis worships might, however it is displayed. - Mischa [T]he new century will be underwritten by the same callous fools who made the last 100 years such a hoot. Three cheers for our way of life and the spiritual vacuum created in its wake. May we be the most efficient consumers who've ever lived. - Tony Norman, 12/31/99 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 16:07:02 PDT Reply-To: Mystara Sender: Mystara From: Harry Ruiz Subject: Re: Spell of Preservation discussion Mime-Version: 1.0 Content-Type: text/plain; format=flowed From: Rob Subject: Re: Spell of Preservation discussion Date: Sun, 21 May 2000 09:21:38 +0100 ><< Every time I read the description of those City-Busters, I'm stunned. I'm > not sure any other flying vessel on or in Mystara even compares. Two mile > range? gah! >> > >Where are they described? I don't recall seeing them in their HWR >gazetteer. "City-Busters"? Where is this described? Where can I find the stats for a Nithian Floatbarge? ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 21 May 2000 22:58:53 -0400 Reply-To: Mystara Sender: Mystara From: Stefan Gunnarsson Subject: Neverwinternights aka Mystara Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Hi im new to this mailing list I use to play mystara for a few years back in the good old days but now most of the ppl in my old group lost interest in rpgs or dont have anytime to spare, now i have been playing online EQ, m59, UO and currently am playing AC but when i read about a Game called neverwinternights i thought to myself this could be a great chance to recreate my favorite rpg in an online game. Im wondering are any Mystara groups or guilds planning on making servers using the Neverwinter tools? It would be great to see afew ppl create most of karameikos and connect there servers together for a huge Mystara campaign. Reply if interested ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 18:47:08 -0500 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Mages in Thyatis MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit >> In the army descriptions of the Poor Wizard's Almanacs, no nations (that's me claiming things, I haven't gone through all the entries) have mages in their army units, so where does that leave Thyatis? Yes, the Thyatian Navy does have mages in it. These are remnants of the Alphatian Navy Divisions stranded on the Isle of Dawn who joined the Thyatian forces (p.118 of PWAII). Outside of the Navy, the only mages in the Thyatian Army are heroes. << Well, you can go by that but there's a problem in pushing it too far. The same "canon" (PWAs et al) mention Thyatis having cavalry, but there aren't any if you go by the army descriptions in the PWAs. Plus all "canon" points to the existance of the Retebius Air Fleet (down to Joshuan's Almanac - which also says that the Thyatian cavalry trained in Kerendas is the "best trained cavalry in the world.") The PWA armies things were, IMO, done very sloppily and in a slap-dash manner in many respects (the numbers don't even add up much of the time). Going by those is, of course, "canon-correct," but IMO it's almost as problematic than the interpretation that the Knights of the Air consists largely of Darokinians, Minrothadders, and Hin from the Five Shires. But of course that's just my opinion, because there's "Canon" that says that it is Alphatia and not Thyatis that has a well-developed Clerical arm in its army (see the PWA II Alphatian forces), "Canon" that suggests it is Alphatia and Thothia that have the RAF (same PWA), "Canon" that suggests there is no cavalry in the Thyatian forces (first PWA and PWA II), but this "canon" directly contradicts other "canon" in strange and odd ways that we need not repeat going into here (if interested, see also "Un-Alphatia"/"Un-Thyatis"). One can also point to strange flaws in the forces of other nations (I.E. compare the Ylari armies from Red Arrow/Black Shield, which more closely represent how their forces were described in the Ylaruam Gazeteer, with the Ylari armies in the PWA Armies lists, which don't resemble how things were described in the Ylaruam Gaz very much.) Miscounts of personnel totals, BRs that not only seem strange but that are puzzling in how they were calculated, etc. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 18:48:06 -0500 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Mages in Thyatis MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit >> That's your interpretation of the word "defense", then. Hardly something that is more likely than my interpretation. << No, actually I tend to agree with you that the Knights, as a "reserve" type organization, are much more likely to play a role in defending than attacking. BUT - I pointed out that "defense" can mean a lot of different things to a lot of different people. Six Day's War for example. . .defense or offense? Anyhow, this is rather pointless if, for instance, you think that the "Fighting Orders of Thyatis" (such as the Knights of the Air) consist largely of Darokinians, Karameikans, and Vestlanders then the point of view is so different. That's like saying the "Secret Crafts of Glantri" aren't *really* "Secret Crafts of Glantri" but are open to mages from everywhere. We *might* agree that it would have possibly been better if they (the authors) had handled it that way - made these sorts of organizations/secret societies/Orders/etc. into international organizations, but I don't think that's what was intended. To paraphrase you, we may as well give it a rest at this point then. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 20:25:49 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Just got the Red Steel boxed set ... MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-05-22 12:46:10 PM Eastern Daylight Time, lby3@LBY3.COM writes: << Is there something great about it that I'm missing? (And, yeah, it also keeps me from easily getting a Herathian mage into a Glantrian adventure later on.) >> I think one major intention of the Red Curse was indeed to confine its characters to the Savage Coast, since leaving is costly to those who know what to do and fatal to those who don't. The "down" side of the Red Curse for people who do not intend to leave the region is the continual need to find your next "fix" of cinnabryl, as the Red Curse turns really nasty if you are "Afflicted" rather than "Balanced". In a message dated 2000-05-22 1:57:14 PM Eastern Daylight Time, cthulhudrew@USA.NET writes: << Everyone else was affected by the poison in the soil, but only to the effect that it stifled their reasoning abilities (max. 16 Int and Wis unless using Cinnabryl to counter its effects). >> Actually the effect is worse than that -- intelligence and wisdom are rolled on 3d4, giving a maximum total of 12 in each ability score. Cinnabryl is required just to attain a normal intellect -- the equivalent of "Legacies" only comes into play for people who deliberately seek greater power by abusing cinnabar and cinnabryl. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 22:33:30 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Spell of Preservation discussion MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-05-22 7:19:07 PM Eastern Daylight Time, toss_my_salad@HOTMAIL.COM writes: << "City-Busters"? Where is this described? Where can I find the stats for a Nithian Floatbarge? >> They are described in HWR2. But don't worry about them being used against non-Nithian cities, as they are powered by "pyramid power" and thus cannot function outside ot Nithia. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 22:33:29 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Weakening the SoP (a plot by Thanatos) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-05-22 2:36:08 PM Eastern Daylight Time, chimpman.geo@YAHOO.COM writes: << The burrowers are what can weaken the worldshield (by burrowing through it). They actually ingest the material and bring it back up to the surface. This had the result of leaving portions of the WS like swiss cheese. >> I would think that the Burrowers are on the Hollow World side of the World Shield rather than anywhere near it, as they are never mentioned as posing any sort of threat to the outer world. If the Immortals of Entropy have any sort of control over the Burrowers, it would seem that they would impose some priorities over the Burrowers -- "No! Don't destroy the world yet -- first we must utterly corrupt it!" Okay, what have I missed here? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 03:18:47 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Just got the Red Steel boxed set ... MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Yah. So - you have it focused on the resident priest in the church. While > within 20' per level of the church (probably around 200+ feet) he can cast > maintain at will on his parishioners. Whats the prob? > Basically it's a simple problem. That's not how the spell works. That's why I said about using some variant of it. BTW there seem to be a hell of a lot of 10th+ level priests around in your version of the SC. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 04:12:24 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Weakening the SoP (a plot by Thanatos) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > I would think that the Burrowers are on the Hollow World side of the World > Shield rather than anywhere near it, as they are never mentioned as posing > any sort of threat to the outer world. Possible spoiler for HWA1 Nightwail(Blood Brethren trilogy part 1) has a burrower beneath Barleycorn Monastery in the Broken Lands. Oh I admit that when it's found by the PC's it's dead, but it did come through the Worldshield and complete it's mission first. Then there's the armour made by the earth and fire elementals in Nightrage (HWA2) from Worldshield ore refined from the excrement of Burrowers. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 04:21:39 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Something for the Poor Old Fighter (for Beau mainly) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Nice piece of work. See I can praise as well as howl derisively. ;^) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 05:29:29 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Mages in Thyatis MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable >> In the army descriptions of the Poor Wizard's Almanacs, no nations (that's me claiming things, I haven't gone through all the entries) have mages in their army units, so where does that leave Thyatis? Yes, the Thyatian Navy does have mages in it. These are remnants of the Alphatian Navy Divisions stranded on the Isle of Dawn who joined the Thyatian = forces (p.118 of PWAII). Outside of the Navy, the only mages in the Thyatian = Army are heroes. << >=20 > Well, you can go by that but there's a problem in pushing it too far. = The > same "canon" (PWAs et al) mention Thyatis having cavalry, but there = aren't > any if you go by the army descriptions in the PWAs. Plus all "canon" = points > to the existance of the Retebius Air Fleet (down to Joshuan's Almanac = - > which also says that the Thyatian cavalry trained in Kerendas is the = "best > trained cavalry in the world.") I agree with you that the PWAs were full of contradictions, especially = in the Army department. But the contradictions were mostly the obvious = ones you state, leaving out armies that should clearly have been there. = That could be solved by adding these armies to the ones already = described. Of course, the same could be said about adding mages to the = existing ones. I just don't think that there is a real basis for doing = that. All we've got is a paragraph in DotE that is (or should be) open = to different interpretations. The Retebius Air Fleet and the Kerendan = Cavalry are less ambiguous. > One can also point to strange flaws in the forces of other nations = (I.E. > compare the Ylari armies from Red Arrow/Black Shield, which more = closely > represent how their forces were described in the Ylaruam Gazeteer, = with the > Ylari armies in the PWA Armies lists, which don't resemble how things = were > described in the Ylaruam Gaz very much.) Miscounts of personnel = totals, BRs > that not only seem strange but that are puzzling in how they were > calculated, etc. Yes, the PWA army BRs were sometimes weird and puzzling, but I don't = think that means that the actual compositions of the armies can be = totally disregarded. Though in the case of Ylaruam, they clearly should = be different if they should be in accordance with the GAZ. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 22:41:52 -0500 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Armies in Mystara MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit >> Yes, the PWA army BRs were sometimes weird and puzzling, but I don't think that means that the actual compositions of the armies can be totally disregarded. Though in the case of Ylaruam, they clearly should be different if they should be in accordance with the GAZ. << Well, I'm not saying totally disregard them, either. Just that there are problems that have to be reconciled somehow, and ways (perhaps) of making the armies fit more with the "atmosphere" of each nation as depicted in the materiels that describe it. Actually, there's a little project to do just that, and I hope it gets it more like people's impressions of things would want it to be, but we'll see - closer to being in accordance with the atmosphere of each country. But I'm sure folks will (rightly) be able to quibble with some of the choices there, too. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 22:43:58 -0500 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Neverwinternights aka Mystara MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > Hi im new to this mailing list > Greetings. Welcome to the group. >> Im wondering are any Mystara groups or guilds planning on making servers using the Neverwinter tools? << I do know that a couple months ago some people on the MMB (Mystara Message Board) talked about the possibility of doing something like that, but I don't know what became of it. Anyhow, there was some interest so hopefully something will work out. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 08:20:32 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: Spell of Preservation discussion MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > << "City-Busters"? Where is this described? Where can I find the stats for a > Nithian Floatbarge? >> > > They are described in HWR2. But don't worry about them being used > against non-Nithian cities, as they are powered by "pyramid power" > and thus cannot function outside ot Nithia. Yup. Not surprisingly really - or as I said, the entire HW would be Nithian. They would certainly stop, say, Alphatians from tromping over the place though. Continue with the operation, you may fire when ready. The SoP in action. This is why something similar should be happening to Alphatia. Alphatia is Nithia, but weaker (thats just a fact - compare the books), in terms of military power. Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 08:32:10 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: Just got the Red Steel boxed set ... MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > > Yah. So - you have it focused on the resident priest in the church. > While > > within 20' per level of the church (probably around 200+ feet) he can cast > > maintain at will on his parishioners. Whats the prob? > > > Basically it's a simple problem. That's not how the spell works. That's > why I said about using some variant of it. > BTW there seem to be a hell of a lot of 10th+ level priests around in > your version of the SC. That IS how the spell works. I suggest you read it again. Pay careful attention to the curative spells which can be focused. (ie, you walk in, and lo, the personal focus priest has Cure Blindness on tap. All you have to do is say Maintain can be focused (and I see no reason why not) and you can have Maintain on tap instead). As for the bitching about "you cant focus maintain, its not written in the ToM" - thats just petty, as you well know. Red Steel hadn't even been written when ToM came out. As for the level 10 priests - uh, no. The high priest can do a tour of the place (he can be as low as level 7) and with a bit more cooperative magic he can boost his casting level by around 5 or 6 through combine and uplift spells (not feasible in combat, as it takes a long time. But enchanting a temple is not combative). After the focus is cast, it stays there as long as the worshippers worship. So the high priest can move on to somewhere else. This is the advantage of the focus, you see... you dont need lots of 5th level priests! you just need one 7th level priest who can cast focus, and enough worshippers to maintain the focus. Incidentally the need for 100 peons praying is overstated. A priest counts as 10 people - given the % priests in the Baronies that could be not such a huge problem. And lower clergymen (ie, 0 level humans who nevertheless are ultrapious, like monks) count as 2 people for focus maintenance. Leominster has 30,300 people living in it, I'm sure they can just about stump up 100 bods to pray in the cathedral all the time. (Or 10 priests, upto the archbishop really). For that matter, Smokestone City has 10,000 - they can probably stump up 100 bods there too. It does mean that the SC natives would have to be quite religious people to survive - but given the Red Curse, is that surprising? The Baronial nations don't seem particularly religious, but it also seems that they have a lot more cinnabryl than everyone else, so that could explain that. And finally - how is reducing Maintain from a level 1 priest spell going to help? It isnt. A level 1 priest casting maintain means it will have duration of 1 day. So you will need 1 priest per 2 or 3 individuals to be protected - because the duration is so short. For such an explanation to work you must have a hell of a lot of low level priests. It doesnt solve the problem, basically. Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 08:32:44 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: Something for the Poor Old Fighter (for Beau mainly) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Nice piece of work. See I can praise as well as howl derisively. ;^) Heh. Can't we all? :) Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 08:34:28 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: Neverwinternights aka Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > >> Im wondering are any Mystara groups or guilds planning on making servers > using the Neverwinter tools? << > > I do know that a couple months ago some people on the MMB (Mystara Message > Board) talked about the possibility of doing something like that, but I > don't know what became of it. > > Anyhow, there was some interest so hopefully something will work out. Well, when I get it I will certainly have a stab. Sadly I would like to make a Savage Coast server, but I somehow doubt that Neverwinter will be flexible enough for that to happen (Red Curse, guns, weird races...). Maybe some mods will come out for it... Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 01:48:59 -0700 Reply-To: Mystara Sender: Mystara From: pds3 Subject: Re: Just got the Red Steel boxed set ... MIME-version: 1.0 Content-type: text/plain; charset=ISO-8859-1 >> But what is really holding me up on getting excited about the >Savage Coast >> setting is the Red Curse. Yeah, it's required to enable some of the >> setting-specific goodies, like the Mystaran gunpowder, but it's just too, >I >> dunno, superheroish or unbalancing or something to me. It just rubs me the >> wrong way. Is there something great about it that I'm missing? Well, if you read the descriptions, the legacies, by and large, aren't particularly superheroish. None of them are incredibly powerful, and I'd say that, if at all unbalancing, it unbalances the campaign against the PCs. I'd say the penalties of the Red Curse outweigh its benefits. >As for the final point - why cant you have a Herathian mage get to Glantri? >Theres no reason why not at all (in fact, I have done that for three PCs >IMC). Despite the hints, an examination of the Rules Lawyering Legalese of >the Red Curse blurb indicates that the Curse is not lethal for those who >leave the region - there are some lasting effects (the loss of an ability >point) and some uncomfortableness (random Legacies going off for a while >when you leave) and some knowledge required (dont wear cinnabryl, its >poisonous off the Savage Coast!) but aside from that - you can leave! And some even more thorough Rules Lawyering will reveal that the average Herathian Mage (who is, of course, an aranea) needn't worry about such discomfort at all, since he or she has no legacy and will not need to worry about it going off involuntarily. The discomfort still applies to most other mages of the Savage Coast, however. Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 02:19:59 -0700 Reply-To: Mystara Sender: Mystara From: pds3 Subject: Re: Nicodemus' Silvered Weapon MIME-version: 1.0 Content-type: text/plain; charset=ISO-8859-1 >Nicodemus' Silvered Arrow This looks good, but I'd suggest that it be made more effective on missiles (since they can only be used once) than on melee weapons. I'd suggest dropping it to 2nd lev. and making the duration for melee weapons half as long (or half as many attacks). Or, you could leave it as is but say that the weapon (or missile) is permanently destroyed by this spell. I'd also recommend that this not function on non-metal weapons, but that's probably at least partly 'cause I think druids' weakness to lycanthropes is necessary for game balance :-) Anyway, looks good! Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 12:28:42 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Mages in Thyatis MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable All right, then. I believe that James and I have settled our differences = outside the ring, and for what it's worth, I'd like to offer him (and = anybody else I've crossed) an apology in this public forum. My claims (as they were) were never meant as the ultimate truth. They = were meant as suggestions of how it could be. They were not true to the = author's idea of Thyatis, I just felt that they weren't in direct = contradiction of it. I am sorry that I stated my suggestions in a blunt, = confrontational way as if they were the only truth, since I don't think = that they are. These then are my suggestions that are not an interpretation of how the = author wanted things to be, but my ideas of how things could be: 1) That Sclaras is a retreat, not just for Thyatian L36 mages, but for = mages from all over the Known World (obvious Thyatian enemies excluded). = The idea being that the mages who control access to the estates of = Sclaras would want to surround themselves with high-level mages that = they could leech a little knowledge off of. As for the non-Thyatian = mages they could be thinking along the same lines, or they could just = find it very prestigious to be admitted to Sclaras. The Thyatian throne = finds it a bit uncomfortable to have that many mages in their backyard, = who have not sworn fealty to Thyatis, but even though they own the = island, they dare not interfere, since they would, in effect, be = upsetting a large number of powerful wizards, and that wouldn't be wise. Now, I don't think that this destroys Thyatis' unique feel in any way. = In fact I would enforce it, since I would then ignore the statement that = Allston makes, that "every powerful land has a retreat for powerful = mages" (or something along those lines), and suggest that Thyatis is the = only nation (outside of Schools of Magic/Spellcraft/Whatever, Alphatia = or Glantri) that has such an organized area where mages can live in = peace without fear of interference from anyone. 2) Further, I would suggest that the Knights of the Air is not so much a = branch of the Thyatian Army, but rather an elite club for people who = enjoy flying monsters (or just flying in general). Access to this club = would be restricted to people who could come with their own flying = beast, and prove that they could care for it. This way most members = would naturally be former members of the Retebius Air Fleet. Membership = of the Knights of the Air would not be limited to Thyatian citizens, = though for foreigners they should not be known as antipathetic to = Thyatis, and should probably be Knighted or very well-known to be = considered for entrance. Since the Knights of the Air has official ties = to the Retebius Air Fleet, any members would be expected to rise in = defense of Thyatis, and would be branded as traitors to the Thyatian = Empire if they refused. This eclectic society would then fulfill a need for some organized = flying club in Mystara. Other nations don't have any such organized = entity, and if you've just subdued your first dragon, this, then, would = be the place you would go for official recognition (if they'll grant = it). Once again, I don't think that this destroys the unique feel of = Thyatis. These two suggestions are also meant as an initiative to get the nations = of Mystara to mingle more, as in effect, the GAZs all seem to indicate = that each nation is a unique entity that has little or no impact on = surrounding nations. Some nations are of course isolationist, but others = (such as, IMO, Thyatis) are cosmopolitan and likely to be saturated with = people from other nations, even if the author of the GAZ did not make = numerous (or even any?) examples of this, and even if the author did not = envision this. 3) As for mages in the army, my take on it (which is in all likelihood = contrary to Allston's in DotE, though not to the Armies part of the = PWAs) is that Thyatis have no serious wizardly power in their armies. = Since Thyatis have about the same percentage of mages as other nations, = I don't think that they would be any more inclined to join the army than = they would in other nations. The idea of mages as militaristic types is = not in line with my feel that mages are a mystical sort. This might not = seem particularly Mystaran to you, but that is the way I envision them. = Thus, the only mages in see in the Thyatian Army is the occasional hero = (who might have some apprentices, he/she dragged along) and the = Foresters, who are more inclined to fighting than the ordinary mage = class(es). These, then, are my suggestions, which are not meant as truths or as the = correct interpretations of the source material, but as suggestions for = how things might actually be in somebody's campaign (mine, but anybody's = welcome to adopt them). Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 12:41:23 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=22L=F3pez_Mercader=2C_Antonio=22?= Subject: Re: Neverwinternights aka Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable What is Neverwinter? SOme sort of mud? -- Antonio L=F3pez Mercader ATOS-ODS Departamento de Telecomunicaciones y Tiempo Real T=E9cnico de Calidad E-mail : alopezmr@enher.es T=E9lf.: 93.214.40.00 ext 323110 > -----Mensaje original----- > De: Rob [SMTP:rmunch@EASYNET.CO.UK] > Enviado el: martes 23 de mayo de 2000 9:34 > Para: MYSTARA-L@ORACLE.WIZARDS.COM > Asunto: Re: [MYSTARA] Neverwinternights aka Mystara >=20 > > >> Im wondering are any Mystara groups or guilds planning on making > servers > > using the Neverwinter tools? << > > > > I do know that a couple months ago some people on the MMB (Mystara > Message > > Board) talked about the possibility of doing something like that, = but I > > don't know what became of it. > > > > Anyhow, there was some interest so hopefully something will work = out. >=20 >=20 > Well, when I get it I will certainly have a stab. Sadly I would like = to > make a Savage Coast server, but I somehow doubt that Neverwinter will = be > flexible enough for that to happen (Red Curse, guns, weird races...). > Maybe > some mods will come out for it... >=20 > Cheers >=20 > Rob >=20 > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: = http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 12:32:05 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: Just got the Red Steel boxed set ... MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > And some even more thorough Rules Lawyering will reveal that the average > Herathian Mage (who is, of course, an aranea) needn't worry about such > discomfort at all, since he or she has no legacy and will not need to worry > about it going off involuntarily. The discomfort still applies to most other > mages of the Savage Coast, however. Well, not entirely true. They have no legacy, but they still get the detriments. (basically the loss of an ability point). They do miss out on the "random Legacy activation" effect that others suffer when leaving the Haze, which could be unfortunate if handled by a malicious DM... Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 15:04:20 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: test #2 Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed sorry for these test messages, but it's necessary as I haven't been able to post to the Mystara-L for one month and I don't know why, yet. Thank you for your patience. Federico ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 15:06:40 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: test #3 Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed Nuovo messaggi@h ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 15:09:33 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: test #4 Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed tttrrrtt ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 15:10:47 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: test #5 Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed fjdiposjbklzdjb ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 15:17:19 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: test #6 Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed bbio, Cappellini, Dimodugno, Laterza, Pavia, "Presidio HP", Robbiati, Rossini, Savanco, ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 09:31:39 EDT Reply-To: Mystara Sender: Mystara From: HaMelech25@AOL.COM Subject: Re: Neverwinternights aka Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 5/23/00 6:37:26 AM Eastern Daylight Time, alopezmr@ENHER.ES writes: > What is Neverwinter? SOme sort of mud? Neverwinter is a city in the Forgotten Realms. But Neverwinter Nights is going to be a computer game iwth the 3e ruleset, totally customizable, with a mission editor, and DMs can control their own worlds, and everything. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 14:44:14 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: test #6 In-Reply-To: <20000523131719.87119.qmail@hotmail.com>; from kaftal@HOTMAIL.COM on Tue, May 23, 2000 at 03:17:19PM +0200 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Tue, May 23, 2000 at 03:17:19PM +0200, Federico Kaftal wrote: > bbio, Cappellini, Dimodugno, Laterza, Pavia, "Presidio HP", Robbiati, > Rossini, Savanco, This is a good point, however that's only under the basic D&D rules. In AD&D it is: "bbio, Cappellini, Dimodugno,"Presidio HP", Robbiati, Rossini, Savanco, Laterza, Pavia" Note the altered wording. Also this doesn't apply in Alphatia since WotI. [It did before] hope this helps, gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 15:47:10 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: Big Party Problems Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed Hi, this is my reply to Max Monas: Well... you might just as well want to deal with EVIL charachters, won't you? If your PCs are Chaotic, why not letting them slaughter innocent people and join the Iron Ring if they want, and also gain lots of XP if they manage to escalate dark powers? Just, you have to make clear that if they are caught/seen it is unlikely that they'll receive much help from "good" people; some things will be harder for them to deal with: that's the price for "easy" gains at the expenses of innocent people. It is yet possible that some Lawful Evil state organization might still want them for a "dirty" job, thus freeing them from prison if necessary; but they must deserve this help: at least their crimes must have been reasonably well hidden, even if some dice rolls went bad for them and they were caught. The big problem, I would say, resides in two different things, other than your party being evil: 1) you have a Lawful PC: he must either die, or receive a helmet of alignment change (or a similar item or magic event which turns him evil), or else leave the party and join the group again with a different (evil) character. Try asking him which one he prefers, if he agrees with playing an evil PC. After all, it's just a game: he might like the idea. 2) your party is too aggressive, rather than evil: let them encounter a Golden Dragon (maybe young and not too powerful, the first time...) disguised as the first commoner they try to slay/offend. That'll teach them not to take anything for granted. I also tried (very successfully) to disguise a 25th level warrior among simple guards: he was half naked (no armour) and armed with a simple spear (1d6 damage)... but he made three attacks per round using the slashing technique (you fight with -5 but if you hit you'll add the whole Strenght value of yours to the damage you make + all the rest...). Needless to say, I had the most arrogant warrior of my party on his knees in 2 rounds. And a hasty escape on the 3rd round. Hope this helps. federico ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 16:18:52 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: Women in Mystara setting Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed On Wed, 3 May 2000 Havard wrote: I'm having a hard time imagining a semi-feudalistic society with medieval technology where women and men have the same opportunities in every situation. --------------------------------- At the risk of being taken for a sexist/racist (which I am not), and hoping this won't start a Meteor Swarm... I agree with Havard: I personally modified in my campaign every UNNECESSARY reference to "viril" female NPCs: for instance, the head of the Golden Guards of the Khan in Ethengar (I don't remember her name, now) has turned male, IMC. But at the same time I considered necessary to maintain the amazon-like attitude of Stephan Karameikos's daughter, as this is organic (necessary) to the plot. In general, I am prone to adding more "colours" (read: difficulties of various kinds) to female PCs. I myself have used a FEMALE PC in one campaign, but she's a Mage (a sort of chaotic witch) and behavesas a woman IMO would do in the medieval - i.e. does let the men in the party defend her phisically and does not try to openly lead the group, but rather subtly persuades them, as well as she does with NPCs. I would assume you'll find no "warrior" female NPCs at all in places like Ethengar, Vestland, Five Shires, Rockhome, Ylaruam, Atruaghin, etc.; elswhere, you may find a small number of them (most probably mocked at first sight by everybody, though). But you still can assume you'll find female PCs/NPCs mages and clerics everywhere; just, NPC female clerics and Elves should rather NOT use their fighting abilities at all (I really can't figure to myself Carnelia de Belcadiz with a suit of armour...), and PCs should provide valid proof to the DM that there's a good reason why they were trained to do so, if they wish to fight in a melee. Kisses. Federico ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 10:47:49 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Mages in Thyatis Mystara wrote: >> All right, then. I believe that James and I have settled our differences outside the ring, and for what it's worth, I'd like to offer him (and anybody else I've crossed) an apology in this public forum. << Ok, that's fine. There's no need to apologize here, but since you did I accept, and offer my apology if I came off confrontational, too. Like I said "outside the ring" I've got no problem with you handling things any way that works in your campaign, *nor* do I have a problem with you (or anyone else) sharing those ideas for others to consider using in theres. >> 2) Further, I would suggest that the Knights of the Air is not so much a branch of the Thyatian Army, but rather an elite club for people who enjoy flying monsters (or just flying in general). << Well, here I actually wouldn't disagree per se even in my own "interpretation", since the Knights of the Air IMO isn't a "regular" branch of the Thyatian military (that's the RAF, as you correctly pointed out) - but it *does* serve as a sort of "citizen militia"/"ready reserve" IMO. Actually, the way you're discribing it now I think is interesting overall. >> These two suggestions are also meant as an initiative to get the nations of Mystara to mingle more, as in effect, the GAZs all seem to indicate that each nation is a unique entity that has little or no impact on surrounding nations. << Yep. That's the good thing about your take on things. I do like that part, also. >> Thyatis have no serious wizardly power in their armies. Since Thyatis have about the same percentage of mages as other nations, I don't think that they would be any more inclined to join the army than they would in other nations. << Well, here I disagree, if only/mainly because Thyatis's primary foe, unlike that of many other nations, heavily relies on magic - and this is given as the reason (in DotE) that Thyatis has done what it can to develop military uses of magic itself (magician and clerical). Now, I'm not saying that the number will be close to the proportion of wizards in the Alphatian or Glantrian armies - but I don't think it would be "just like any other non-magocratic nation" either. But that's my take on it, and my rationale for it, and as I said above you're fully entitled to your own as well. Anyhow, many Mystaran campaigns use considerably less Wizards than the "official" sources imply, especially in the armies [I.E. the well-concieved "(truly) Grand Army of Glantri" has much fewer mages than the PWA or Red Arrow/Black Shield Glantrian armies do) - so in a campaign like that, then of course the Thyatians and others would have proportionately fewer mages as well in their armed forces (in other words, the proportion of mages in Thy or Ylari or whatever armies should be lower than the proportion in the more magic-oriented places; so wherever you set that "bar" then things follow from there, of course. Lower magic campaign = lower magic in general.) Anyhow, just my disordered thoughts on the subject. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 17:24:30 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: Women in Mystara setting MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > I agree with Havard: I personally modified in my campaign every UNNECESSARY > reference to "viril" female NPCs: for instance, the head of the Golden > Guards of the Khan in Ethengar (I don't remember her name, now) has turned > male, IMC. But at the same time I considered necessary to maintain the > amazon-like attitude of Stephan Karameikos's daughter, as this is organic > (necessary) to the plot. In general, I am prone to adding more "colours" > (read: difficulties of various kinds) to female PCs. I myself have used a > FEMALE PC in one campaign, but she's a Mage (a sort of chaotic witch) and > behavesas a woman IMO would do in the medieval - i.e. does let the men in > the party defend her phisically and does not try to openly lead the group, > but rather subtly persuades them, as well as she does with NPCs. Mmm, I'm not so drastic as to swap existing female characters for males - but when I'm running Red Steel I use a slightly different version of the rules for Panache. Basically I also award panache points for upholding gentlemans honour (as defined in the Mighty Fortress), and give out gauche points for transgressions of gentlemans honour. Gentlemans honour includes such things as "must not allow a lady to slandered, insulted, mocked or mistreated" and that did (by a carrot and stick panache/gauche approach, admittedly) drastically change the way female characters fit into my campaign. Before (not just when I was running, but when I was playing in someone elses game) character gender just didnt really come into it, it was barely noticed, in the spirit of Equality AD&D. I found the change in style quite refreshing actually, though it is going to be confined to gentleman swashbucklers of the Savage Coast (and won't hinder female swashbucklers in any way, for that matter). Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 22 May 2000 20:55:24 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Something for the Poor Old Fighter (for Beau mainly) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Rob wrote: > > This was aimed at Beau who I believe is starting a Kara campaign, but I have > been persuaded to post it (yet again) to the MML rather than privately - > just to remind everyone once more that Joe Fighter is still out there, and > he needs new abilities just as much as Bob the Mage... > Right! > (This is a fighting style for Karameikos based on the secret passes for the > Savage Coast). > > Karameikan Style [snip] Very interesting, indeed. Just two remarks: first, since the basic weapon to perform the passes is the 2h sword, I suppose that other swords used for this pass should be used 2-handed, too; second, if the style is mainly Thyatian, why does it have a pass named "Honour of Halav"? Shouldn't it be named for some Immortal of the Church of Karameikos? -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 18:25:35 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: Something for the Poor Old Fighter (for Beau mainly) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Very interesting, indeed. Just two remarks: first, since the basic > weapon to perform the passes is the 2h sword, I suppose that other > swords used for this pass should be used 2-handed, too; Yep, 2 handed only - it was my one of my (many) attempts to make two handed weapons more desirable (for those who don't play AD&D, two hander weapons are pretty well the worst in the game). >second, if the > style is mainly Thyatian, why does it have a pass named "Honour of > Halav"? Shouldn't it be named for some Immortal of the Church of > Karameikos? Well, its based on a Thyatian fighting style, but has evolved in the 50 years since then into a hybrid style. So it has elements of both cultures. Stefan would be proud, its the latest product from the New Karameikos Propaganda Bureau :). Though perhaps with a slightly more Thyatian bent to it, to be sure. After all, Marilenev's Defeat is in there as well as Honour of Halav... If I have the time I'll write some up for Thyatis too... there just arent enough hours in the day it seems :( Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 18:19:53 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Just got the Red Steel boxed set ... MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > That IS how the spell works. I suggest you read it again. Pay careful > attention to the curative spells which can be focused. You mean the ones which CANNOT be on a person? As for the bitching about "you cant > focus maintain, its not written in the ToM" - thats just petty, as you well > know. Red Steel hadn't even been written when ToM came out. > Wouldn't they would have said it could be, if they wanted it to be? There are other references to ToM in the RS books. > As for the level 10 priests - uh, no. The high priest can do a tour of the > place (he can be as low as level 7) and with a bit more cooperative magic he > can boost his casting level by around 5 or 6 through combine and uplift > spells (not feasible in combat, as it takes a long time. But enchanting a > temple is not combative). After the focus is cast, it stays there as long > as the worshippers worship. So the high priest can move on to somewhere > else. This is the advantage of the focus, you see... you dont need lots of > 5th level priests! you just need one 7th level priest who can cast focus, > and enough worshippers to maintain the focus. > It's the 10 hours a day part that causes the problems outside the big cities. There just isn't that much extra manpower sitting around. Also, even in the cities, that magic 100 for each one is needed. You'd need quite a few, strategically placed, in order to cover the city. We're beginning to talk of a large section of the population who do nothing all day but sit in church. Since they recieve the effects of the Red Curse constantly, IMO under your rules they'd have to go within the focused area once per day, even if we allowed all the other problems with the idea as is to slide, which would change the entire personalities of almost all the land affected. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 18:55:16 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Women in Mystara setting MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > I agree with Havard: I personally modified in my campaign every UNNECESSARY > reference to "viril" female NPCs: for instance, the head of the Golden > Guards of the Khan in Ethengar (I don't remember her name, now) has turned > male, IMC. But at the same time I considered necessary to maintain the > amazon-like attitude of Stephan Karameikos's daughter, as this is organic > (necessary) to the plot. Funny thing is RW analogys would favour a choice opposite to the above. Personally I think your looking at this way way to late in the timeline. Milennia ago when the first females were noncombat mages and clerics your ideas may have had some validity. However, the first time one of them asks to be taught by her adventuring comerades how to defend herself, and is shown how, the current 'reality' begins to form. She's a rolemodel for other females who wish to get away from the male dominated homelife. After a few generations there will be tales of Heroines abounding in the folklore, and since most of those who voilently oppose the option will have culled themselves out of the herd, (Usually with the words, "Just what are you going to do about it missy?". As per usual all thats found of him is a solitary smoking boot! :^P), whilst still unusual they will just become another part of the rich tapestry of life. An analogy could be the effects the Women's Movement ( or whatever else I should call it) would have had with a few powerful mages and clerics in the 'ranks', or the Civil Rights Movement. As it stands they had to wait until the 20th century before they were powerful enough to challenge the established order. With Morgan le Fey, and Joan of Arc training them, the battle of the sexes wouldn't still be grumbling along as a brushfire war. :^) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 18:57:34 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Mages in Thyatis MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit My claims (as they were) were never meant as the ultimate truth. They were meant as suggestions of how it could be. They were not true to the author's idea of Thyatis, I just felt that they weren't in direct contradiction of it. I am sorry that I stated my suggestions in a blunt, confrontational way as if they were the only truth, since I don't think that they are. Damn! You mean there was a USG out there and I missed it. This means I'll have to be nice to James, and let him get away with the next one. :^P ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 20:23:01 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: Just got the Red Steel boxed set ... MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > > That IS how the spell works. I suggest you read it again. Pay careful > > attention to the curative spells which can be focused. > > You mean the ones which CANNOT be on a person? Does it matter? So, they touch the altar and get a maintain spell instead of touching the priest. Or perhaps drink the communion wine, or whatever. However, I was referring to Cure Disease and Cure Blindness or Deafness, which can be living foci. > As for the bitching about "you cant > > focus maintain, its not written in the ToM" - thats just petty, as you > well > > know. Red Steel hadn't even been written when ToM came out. > > > > Wouldn't they would have said it could be, if they wanted it to be? > There are other references to ToM in the RS books. Well, if they were omniscient we wouldnt be having this discussion in the first place. It was you who originally pointed out that the Maintain spell, as given, was totally inadequate. So as we both in essence agree that the Red Steel material needs some slight tweaking to be made logical, that point is totally irrelevant. > It's the 10 hours a day part that causes the problems outside the big > cities. There just isn't that much extra manpower sitting around. Also, even > in the cities, that magic 100 for each one is needed. You'd need quite a > few, strategically placed, in order to cover the city. We're beginning to > talk of a large section of the population who do nothing all day but sit in > church. Not really a large section. Its 100 at any one time, doesnt have to be the same 100 for those 10 hours. And, as I mentioned before, it can be 10 priests - or any combination of priests/laity. Its not too hard. A Great Heldannic Warbird can comfortably hold one focus, on priest power alone. Out of a population of 5000 people, I'm sure a temple can scrape together 100 people (or, probably, around 50 people after the resident priests are counted). If needs must as the devil drives, the priests could even organise it (im sure the populace would be willing, given the alternative to praying). Especially as this is not the 20th century, its based on the sort of time period when the Inquisition was running around. > Since they recieve the effects of the Red Curse constantly, IMO under > your rules they'd have to go within the focused area once per day, even if > we allowed all the other problems with the idea as is to slide, which would > change the entire personalities of almost all the land affected. Well you can comfortably get an area 400 feet across, and thats not even assuming a really hard priest. Lets take Specularum. If Karameikos was cursed, and the Church of Karameikos used a focus maintain spell, and Olliver Jowett cast it, with backup from his next in command, we would have a focus spell effect, what, roughly 1000' across? Bit bigger? If cast on the main cathedral that just means that every inhabitant of Specularum must walk within 1000' of the cathedral each day (or each fortnight, depending on your interpretation). I don't think thats such a huge problem. Thats a pretty darn big area. I'm not saying that every Savage Coast nation has a 17th level high priest (though, I would say, Bellayne, Renardy, Herath, Eusdria and Robrenn do, its just the Baronies that are small fry) but then, Baronial cities are a lot smaller. I live in Exeter, it has a population around 100,000. 500' radius from Exeter Cathedral covers pretty well all of the high street, and a sizable chunk of the residential area too. And it wouldnt be a big deal for everyone in Exeter to walk into that radius each day (sure, a fag, but then the Red Curse is not very nice - do you want it to have a measurable effect on peoples lives or not?) and if you interpret it as once a fortnight - well, thats not a problem at all, visiting the high street once every two weeks, everyone does that anyway... Now, Leominster has a population less than a third of real life Exeter. I would dare say that 500' radius centred on Leominster Cathedral would be more than adequate to protect the city from the Red Curse. Its certainly more feasible than having roughly one tenth to one fifth of the population of Leominster being priests of some level, which is the alternative. (Unless you completely rewrite the Maintain spell as described - I personally would just prefer to include it in the list of focusable spells, which in my view is not so much of a flange). Bit of a bummer if someone dispels the focus mind you :) Opportunities for terrorism galore here ;) Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 17:26:04 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Just got the Red Steel boxed set ... MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Rob wrote: > > It does mean that the SC natives would have to be quite religious people to > survive - but given the Red Curse, is that surprising? The Baronial nations > don't seem particularly religious, but it also seems that they have a lot > more cinnabryl than everyone else, so that could explain that. > The baronials also seem to have far more afflicted than the other nations, which are in turn described as more religious. And notice that at least two baronies are partially outside the cursed region (Guadalante and Vilaverde), and both sea powers have colonies outside it. The same applies to Herath. -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 22:57:42 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: test #6 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Gordon McCormick ha scritto: > On Tue, May 23, 2000 at 03:17:19PM +0200, Federico Kaftal wrote: > > bbio, Cappellini, Dimodugno, Laterza, Pavia, "Presidio HP", Robbiati, > > Rossini, Savanco, > > This is a good point, however that's only under the basic D&D rules. > In AD&D it is: > > "bbio, Cappellini, Dimodugno,"Presidio HP", Robbiati, > Rossini, Savanco, Laterza, Pavia" > > Note the altered wording. Also this doesn't apply in Alphatia > since WotI. [It did before] > > hope this helps, > gordon > I think some time ago I assigned to someone I don't rememer a prize for the Most Stupid Message of May. I may well say that Gordon McCormick wins the Prize for the Most Stupid Message of the Year. I hardly think anybody could come up with something so Grouchesque. My congratulations!!! Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 23:01:15 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Something for the Poor Old Fighter (for Beau mainly) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit The thing I can't stand is all the wizards in the world that bear that attitude "fighters are poor idiots". I can't stand it, oh my Solarios!!! I CAN'T STAND IT. I CAN'T STAND IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I CAN'T STAND IT. I CAN'T STAND IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I CAN'T STAND IT. I CAN'T STAND IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Iulius Sergius Scaevola Proud Fighter Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 17:15:36 EDT Reply-To: Mystara Sender: Mystara From: HaMelech25@AOL.COM Subject: Re: test #6 MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 23:27:11 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: test #6 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit HaMelech25@AOL.COM ha scritto: I told you Gordon just won!! Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 22:24:52 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: Something for the Poor Old Fighter (for Beau mainly) In-Reply-To: <392AF19B.7D63A08E@tin.it>; from Scarole@TIN.IT on Tue, May 23, 2000 at 11:01:15PM +0200 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Tue, May 23, 2000 at 11:01:15PM +0200, Caroletti wrote: > The thing I can't stand is all the wizards in the world that bear that > attitude "fighters are > poor idiots". I can't stand it, oh my Solarios!!! > I CAN'T STAND IT. > I CAN'T STAND IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! And he says I have stupid messages :) gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 17:32:34 EDT Reply-To: Mystara Sender: Mystara From: HaMelech25@AOL.COM Subject: Re: test #6 MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 5/23/00 5:24:33 PM Eastern Daylight Time, Scarole@TIN.IT writes: > I told you Gordon just won!! Sorry about that last post, I hit the wrong button on teh keyboard ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 18:09:50 -0600 Reply-To: Mystara Sender: Mystara From: Leroy Van Camp III Subject: [ADMIN] Election of the New Admin MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit It has been quite some time since I discussed the idea of having monitors on the list, for which I apologize. In the last several weeks problems with my own health and the health of my girlfriend arose. Fortunately, the problems have passed, for the most part. So, it is time to get down to business. The attempt at using monitors pretty much failed before it started. I only received three applications for monitor positions. This is not enough for me to pick a monitor team I am 100% satisfied with. Let me clearly stress that this does not mean I feel the people who applied where incapable, or that I felt that they were poor choices to pick from. The truth is I was quite happy the three that applied; they were all old hands on the list who have shown themselves to be levelheaded and would likely make good monitors, overall. The reason I decided not to simply pick these three is due to other factors beyond their possible skills at handling the list. Things such as their e-mail checking habits, frequencies, time of day, and so on. Basically, there were other things I was looking for in order to insure certain things, but these were not met. So, again, it was not their skills I had a problem with. I wish to offer sincere thanks to the three applicants for stepping forward and offering to help. ------------- This means that it is time to start electing a new list administrator. Since no one has complained about me taking care of the voting process, I will do so. This will be a three part election... Part One will be the nominations. This starts immediately. Parts Two and Three will be the "platform" (where each candidate can indicate why they wish to be the admin, and how they qualify), and the voting. These will start later, at which point I will discuss the rules for those two parts. The rules for nominations are... 1. You can nominate yourself, or someone else can nominate you. 2. Two people must back you for the nomination. This means that if someone else nominates you, you must be seconded, and if you nominate yourself you must be seconded and thirded. 3. If someone else nominates you, and you do not want to run, please indicate this as soon as possible, either publicly on the list or privately to me. 4. Nominations shall run until Midnight (Mountain Standard Time) May 29th, after which I will announce part two. That's it. Feel free to start tossing out nominations. ------------- Here are some qualifications I feel a prospective list admin should have: 1. Go to... http://www.lsoft.com/manuals/1.8d/owner/index.html ...and check out the manual for the list server software. If it all seems like technobabble, running the list is not for you. The technical aspects of running the list do not come up all that often, but when they do the Admin needs to be ready to handle them. 2. Go to... http://www.users.uswest.net/~malacoda/MMLGuide.html ...and read the current guidelines for the MML. If you feel that taking the time and effort to support and enforce these guidelines is going to be a serious chore, or your not up for the kind of no- nonsense attitude this sometimes takes, then running the list is not for you. I am not saying that how I run the list is the only way to do things, or that the new admin can't change things to fit his own approach, but after running the list for close to five years I can say from experience that the current guidelines form a good model for how things should work. 3. Free time is an important part of the job. If you don't have the free time to check your mail several times daily, and at least scan through every post made to the list, the list is likely to suffer for it. If you are often out of town, busy, or otherwise away from your computer, your probably not the best person to run the list. Leroy Van Camp III malacoda@uswest.net http://www.users.uswest.net/~malacoda/TarkasBrainLabIV.html ICQ #20039817 "My hamster had five babies last week. This morning when I looked in the cage she had ate two of them little babies. What the heck. Had a couple myself." Earl, Red Meat ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 20:25:38 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Spell of Preservation discussion MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-05-23 3:26:39 AM Eastern Daylight Time, rmunch@EASYNET.CO.UK writes: << The SoP in action. This is why something similar should be happening to Alphatia. Alphatia is Nithia, but weaker (thats just a fact - compare the books), in terms of military power. >> Here is a question for somebody with too much time on his or her hands to research -- If we add up the populations of the officially mapped portions of both the outer world and the Hollow World, which is greater? From a quick skim through the population figures of a few Hollow World cultures, I suspect that the Hollow Worlders may vastly outnumber the outer worlders. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 19:39:26 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: NOMINATIONS MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I hereby nominate: Geoff Gander - He's a darn fine level-headed individual. Plus, the outer beings would annhiliate me if I didn't nomnate him. Andrew Theisen - Another "Old One", and would do a very good job. Jenni Merrifield - I'm not sure if she's that active anymore, she's found more on the 3e list, but a strong contender, nonetheless. Ethan -- work work work work mariage honeymoon work work work work ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 21:25:41 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Just got the Red Steel boxed set ... MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-05-23 7:38:42 AM Eastern Daylight Time, rmunch@EASYNET.CO.UK writes: << > And some even more thorough Rules Lawyering will reveal that the average > Herathian Mage (who is, of course, an aranea) needn't worry about such > discomfort at all, since he or she has no legacy and will not need to worry > about it going off involuntarily. The discomfort still applies to most other > mages of the Savage Coast, however. Well, not entirely true. They have no legacy, but they still get the detriments. (basically the loss of an ability point). They do miss out on the "random Legacy activation" effect that others suffer when leaving the Haze, which could be unfortunate if handled by a malicious DM... >> Furthermore, there is that "split personality" thing -- most Herathians are able to think (and to a limited extent truly believe) that they are humans or demi-humans with the Webcasting legacy. There are all sorts of wrong conclusions that this belief could lead them to.... In fact, knowledge is the key to travel between the Savage Coast and the rest of the world, as even a single mistake in the process can be fatal. And the necessary knowledge is certainly not common knowlege. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 02:41:59 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Just got the Red Steel boxed set ... MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Not really a large section. Its 100 at any one time, doesnt have to be the > same 100 for those 10 hours. And, as I mentioned before, it can be 10 > priests - or any combination of priests/laity. Its not too hard. A Great > Heldannic Warbird can comfortably hold one focus, on priest power alone. > Out of a population of 5000 people, I'm sure a temple can scrape together > 100 people (or, probably, around 50 people after the resident priests are > counted). If needs must as the devil drives, the priests could even > organise it (im sure the populace would be willing, given the alternative to > praying). > Possibly in urban areas this may work somewhat, but since we still have a mainly rural population it still doesn't quite work. Only because of the limitations of the Focus spell itself the basic idea is good. Then there's the idea of the high priests and their underlings all constantly on the move around the countries with their retinues in order to ensure all the Focuses are cast when they need to be. You've condemned the entire church heirarchy to a life on the road since we're probably talking about a week on the road for each Focus spell cast. Perhaps I haven't made myself clear on why I don't like your stretching of the spell so much, it's simply where does that sort of thing end. How can we get new players interested in Mystara as a setting ,if the parts of the system they're familiar with vary so much when they play there? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 21:54:43 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Women in Mystara setting MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-05-23 12:31:04 PM Eastern Daylight Time, rmunch@EASYNET.CO.UK writes: << Gentlemans honour includes such things as "must not allow a lady to slandered, insulted, mocked or mistreated" and that did (by a carrot and stick panache/gauche approach, admittedly) drastically change the way female characters fit into my campaign. Before (not just when I was running, but when I was playing in someone elses game) character gender just didnt really come into it, it was barely noticed, in the spirit of Equality AD&D. I found the change in style quite refreshing actually, though it is going to be confined to gentleman swashbucklers of the Savage Coast (and won't hinder female swashbucklers in any way, for that matter). >> In all fairness, there should be some sort of rules for "Lady's Honor". Certainly the rule about not letting a lady be abused would apply under this code as well -- although for a female swashbuckler the rule might be redefined to apply to all non-combatants of either sex. And while I am not familiar with all of the points of the "Swashbuckler's Code", I would imagine that there must be a few minor sins that a male swashbuckler could get away with that would be considered "unladylike" even for a woman who is the greatest duerler on the Savage Coast, and vice versa. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 22:24:44 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Just got the Red Steel boxed set ... MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Here is one quick idea for adding a little variety to Mystara: In the Princess Ark series, the regions affected by the Red Curse were the Savage Baronies and the City States across the Gulf of Hule. In the later AD&D products, the Red Curse changed in nature and spread throughout the Savage Coast, leaving the City States apparently unaffected. Here is the idea: Instead of being "freed" from the curse, with all of the implications of that change, both good and bad, what if the City States alone retained the "old form" of the Red Curse as described in Dragon magazine? The City States would then become a pivotal campaign region, as those inhabitants with only one degree of contamination would be the only adventurers who could function normally both within and outside the regions affected by some version of the Red Curse. On the Savage Coast, most characters would follow the newer rules, with the primary exceptions being "Old Style Inheritors" who acquired their first Legacies prior to the change and spread of the Red Curse -- and of course they would face the same penalties as other "Cursed" characters if they leave the Haze. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 22:24:42 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Something for the Poor Old Fighter (for Beau mainly) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-05-23 12:34:41 PM Eastern Daylight Time, agathokles@LIBERO.IT writes: << second, if the style is mainly Thyatian, why does it have a pass named "Honour of Halav"? Shouldn't it be named for some Immortal of the Church of Karameikos? >> How about "Honor of Vanya" or "Valor of Vanya" (if alliteration is desired)? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 19:47:51 -0700 Reply-To: Mystara Sender: Mystara From: Kar Ess Subject: Re: Women in Mystara setting MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii I simply cannot believe any of this sexist tripe is coming from the people on this list. There were many many women fighters in many societies, and omitting them, or changing characters because you don't think women are capable is ridiculous. Do some investigation before you repeat this stuff. I am sorry if this sounds like a flame, but that was a slap in my face with a gauntlet. Sowrds up (and yes, I DO swordfight, myself -- done it for almost 25 years) Hey, off the top of my head, here are some: (may not have the exact dates right, and some of the spelling may be a little off, but I am close). And for every one listed, there were others never given their place in history, because, hey ... women just aren't good fighters! Fuhao, 1324-1265 BC (China) Tomyris, c.550 BC (Massagetae, now eastern Iran) Artemisia I, c.480 BC (Helicarnassus, now southern Turkey) The Trung Sisters, died 42 AD (Vietnam) Boudica, died 62 AD (England) Trieu Au or Trieu Thi Trinh, ca. A.D. 222-248 (Vietnam) Queen Mavia, active 373-380 AD (Syria) Hua Mu-Lan (or Mulan), 5th c. AD (China) Hind al-Hunud, 7th c. AD (Western Arabia) Khawlah Bint al-Kindiyyah, 7th c. AD (Western Arabia) Raziyya Iltutmish d.1240 (India) Shagrat al-Durr, died 1259 (Egypt) Joan of Arc, 1412-1431 (France) Caterina Sforza, 1462-? (Italy) Grace O'Malley (Granuaile), c.1530-c.1603 (Ireland) Amina Sarauniya Zazzua, c.1533-c.1610 (Nigeria) Mary Read, died ca. 1720 (England, The West Indies) Anne Bonny, ca.1697-ca.1720 (Ireland, The West Indies) Hannah Snell, 1723-1792 (Great Britain) Nancy Ward, c.1738-1824 (Cherokee, North American Indian) Margaret Cochran Corbin, 1751-c.1800 (U.S.A.) Molly Pitcher, 1754-1832 (U.S.A.) Deborah Sampson, 1760-1827 (U.S.A.) Lakshmi Bai, ca.1830-1858 (India) Loreta Vel�zquez ("Lieutenant Harry Buford"), c.1838-? (Cuba, U.S.A.) Sarah Emma Edmonds, 1841-1898 (Canada, U.S.A.) Yaa Asantewaa, c.1850-c.1920 (Asante, modern Ghana) OK, done with my rant. Sorry if I have offended anyone. --- Federico Kaftal wrote: > On Wed, 3 May 2000 Havard wrote: > > I'm having a hard time imagining a semi-feudalistic society with medieval > technology where women and men have the same opportunities in every > situation. > > --------------------------------- > > At the risk of being taken for a sexist/racist (which I am not), and hoping > this won't start a Meteor Swarm... > > I agree with Havard: I personally modified in my campaign every UNNECESSARY > reference to "viril" female NPCs: for instance, the head of the Golden > Guards of the Khan in Ethengar (I don't remember her name, now) has turned > male, IMC. But at the same time I considered necessary to maintain the > amazon-like attitude of Stephan Karameikos's daughter, as this is organic > (necessary) to the plot. In general, I am prone to adding more "colours" > (read: difficulties of various kinds) to female PCs. I myself have used a > FEMALE PC in one campaign, but she's a Mage (a sort of chaotic witch) and > behavesas a woman IMO would do in the medieval - i.e. does let the men in > the party defend her phisically and does not try to openly lead the group, > but rather subtly persuades them, as well as she does with NPCs. > > I would assume you'll find no "warrior" female NPCs at all in places like > Ethengar, Vestland, Five Shires, Rockhome, Ylaruam, Atruaghin, etc.; > elswhere, you may find a small number of them (most probably mocked at first > sight by everybody, though). But you still can assume you'll find female > PCs/NPCs mages and clerics everywhere; just, NPC female clerics and Elves > should rather NOT use their fighting abilities at all (I really can't figure > to myself Carnelia de Belcadiz with a suit of armour...), and PCs should > provide valid proof to the DM that there's a good reason why they were > trained to do so, if they wish to fight in a melee. > > Kisses. > > Federico > > ________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. __________________________________________________ Do You Yahoo!? Send instant messages & get email alerts with Yahoo! Messenger. http://im.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 00:05:07 -0400 Reply-To: Mystara Sender: Mystara From: jdaly Subject: Re: Women in Mystara setting MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit Its upsetting that you would mischaracterize the fellow's statements. Or are you seriously suggesting that women had the SAME OPPORTUNITIES as men in feudal societies? Of course they didn't! What do you think the women's movement was all about?! ----- Original Message ----- From: Kar Ess To: Sent: Tuesday, May 23, 2000 10:47 PM Subject: Re: [MYSTARA] Women in Mystara setting > I simply cannot believe any of this sexist tripe is coming from the people on this list. > There were many many women fighters in many societies, and omitting them, or changing characters > because you don't think women are capable is ridiculous. Do some investigation before you repeat > this stuff. > > I am sorry if this sounds like a flame, but that was a slap in my face with a gauntlet. Sowrds up > (and yes, I DO swordfight, myself -- done it for almost 25 years) > > Hey, off the top of my head, here are some: (may not have the exact dates right, and some of the > spelling may be a little off, but I am close). And for every one listed, there were others never > given their place in history, because, hey ... women just aren't good fighters! > > Fuhao, 1324-1265 BC (China) > Tomyris, c.550 BC (Massagetae, now eastern Iran) > Artemisia I, c.480 BC (Helicarnassus, now southern Turkey) > The Trung Sisters, died 42 AD (Vietnam) > Boudica, died 62 AD (England) > Trieu Au or Trieu Thi Trinh, ca. A.D. 222-248 (Vietnam) > Queen Mavia, active 373-380 AD (Syria) > Hua Mu-Lan (or Mulan), 5th c. AD (China) > Hind al-Hunud, 7th c. AD (Western Arabia) > Khawlah Bint al-Kindiyyah, 7th c. AD (Western Arabia) > Raziyya Iltutmish d.1240 (India) > Shagrat al-Durr, died 1259 (Egypt) > Joan of Arc, 1412-1431 (France) > Caterina Sforza, 1462-? (Italy) > Grace O'Malley (Granuaile), c.1530-c.1603 (Ireland) > Amina Sarauniya Zazzua, c.1533-c.1610 (Nigeria) > Mary Read, died ca. 1720 (England, The West Indies) > Anne Bonny, ca.1697-ca.1720 (Ireland, The West Indies) > Hannah Snell, 1723-1792 (Great Britain) > Nancy Ward, c.1738-1824 (Cherokee, North American Indian) > Margaret Cochran Corbin, 1751-c.1800 (U.S.A.) > Molly Pitcher, 1754-1832 (U.S.A.) > Deborah Sampson, 1760-1827 (U.S.A.) > Lakshmi Bai, ca.1830-1858 (India) > Loreta Vel�zquez ("Lieutenant Harry Buford"), c.1838-? (Cuba, U.S.A.) > Sarah Emma Edmonds, 1841-1898 (Canada, U.S.A.) > Yaa Asantewaa, c.1850-c.1920 (Asante, modern Ghana) > > OK, done with my rant. > Sorry if I have offended anyone. > > --- Federico Kaftal wrote: > > On Wed, 3 May 2000 Havard wrote: > > > > I'm having a hard time imagining a semi-feudalistic society with medieval > > technology where women and men have the same opportunities in every > > situation. > > > > --------------------------------- > > > > At the risk of being taken for a sexist/racist (which I am not), and hoping > > this won't start a Meteor Swarm... > > > > I agree with Havard: I personally modified in my campaign every UNNECESSARY > > reference to "viril" female NPCs: for instance, the head of the Golden > > Guards of the Khan in Ethengar (I don't remember her name, now) has turned > > male, IMC. But at the same time I considered necessary to maintain the > > amazon-like attitude of Stephan Karameikos's daughter, as this is organic > > (necessary) to the plot. In general, I am prone to adding more "colours" > > (read: difficulties of various kinds) to female PCs. I myself have used a > > FEMALE PC in one campaign, but she's a Mage (a sort of chaotic witch) and > > behavesas a woman IMO would do in the medieval - i.e. does let the men in > > the party defend her phisically and does not try to openly lead the group, > > but rather subtly persuades them, as well as she does with NPCs. > > > > I would assume you'll find no "warrior" female NPCs at all in places like > > Ethengar, Vestland, Five Shires, Rockhome, Ylaruam, Atruaghin, etc.; > > elswhere, you may find a small number of them (most probably mocked at first > > sight by everybody, though). But you still can assume you'll find female > > PCs/NPCs mages and clerics everywhere; just, NPC female clerics and Elves > > should rather NOT use their fighting abilities at all (I really can't figure > > to myself Carnelia de Belcadiz with a suit of armour...), and PCs should > > provide valid proof to the DM that there's a good reason why they were > > trained to do so, if they wish to fight in a melee. > > > > Kisses. > > > > Federico > > > > ________________________________________________________________________ > > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > > > ******************************************************************** > > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > > with UNSUB MYSTARA-L in the body of the message. > > > __________________________________________________ > Do You Yahoo!? > Send instant messages & get email alerts with Yahoo! Messenger. > http://im.yahoo.com/ > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 23 May 2000 21:45:20 -0700 Reply-To: Mystara Sender: Mystara From: Kar Ess Subject: Re: Women in Mystara setting MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Women didn't have the same opportunities and still don't. However they still managed to go to war, become warriors even laboring under the unequalities of fuedal times. My point was and is that it (the unequalities) doesn't have to be brought into the game. I've often thought it was one of the few places that the sexes could be on even footing. After all IT IS JUST A GAME! Comparing a game with dragons, elves, orcs, and unicorns in it to real life is just plain silly. Come on, IT IS FANTASY, ya know! --- jdaly wrote: > Its upsetting that you would mischaracterize the fellow's statements. Or > are you seriously suggesting that women had the SAME OPPORTUNITIES as men in > feudal societies? Of course they didn't! What do you think the women's > movement was all about?! > > > ----- Original Message ----- > From: Kar Ess > To: > Sent: Tuesday, May 23, 2000 10:47 PM > Subject: Re: [MYSTARA] Women in Mystara setting > > > > I simply cannot believe any of this sexist tripe is coming from the people > on this list. > > There were many many women fighters in many societies, and omitting them, > or changing characters > > because you don't think women are capable is ridiculous. Do some > investigation before you repeat > > this stuff. > > > > I am sorry if this sounds like a flame, but that was a slap in my face > with a gauntlet. Sowrds up > > (and yes, I DO swordfight, myself -- done it for almost 25 years) > > > > Hey, off the top of my head, here are some: (may not have the exact dates > right, and some of the > > spelling may be a little off, but I am close). And for every one listed, > there were others never > > given their place in history, because, hey ... women just aren't good > fighters! > > > > Fuhao, 1324-1265 BC (China) > > Tomyris, c.550 BC (Massagetae, now eastern Iran) > > Artemisia I, c.480 BC (Helicarnassus, now southern Turkey) > > The Trung Sisters, died 42 AD (Vietnam) > > Boudica, died 62 AD (England) > > Trieu Au or Trieu Thi Trinh, ca. A.D. 222-248 (Vietnam) > > Queen Mavia, active 373-380 AD (Syria) > > Hua Mu-Lan (or Mulan), 5th c. AD (China) > > Hind al-Hunud, 7th c. AD (Western Arabia) > > Khawlah Bint al-Kindiyyah, 7th c. AD (Western Arabia) > > Raziyya Iltutmish d.1240 (India) > > Shagrat al-Durr, died 1259 (Egypt) > > Joan of Arc, 1412-1431 (France) > > Caterina Sforza, 1462-? (Italy) > > Grace O'Malley (Granuaile), c.1530-c.1603 (Ireland) > > Amina Sarauniya Zazzua, c.1533-c.1610 (Nigeria) > > Mary Read, died ca. 1720 (England, The West Indies) > > Anne Bonny, ca.1697-ca.1720 (Ireland, The West Indies) > > Hannah Snell, 1723-1792 (Great Britain) > > Nancy Ward, c.1738-1824 (Cherokee, North American Indian) > > Margaret Cochran Corbin, 1751-c.1800 (U.S.A.) > > Molly Pitcher, 1754-1832 (U.S.A.) > > Deborah Sampson, 1760-1827 (U.S.A.) > > Lakshmi Bai, ca.1830-1858 (India) > > Loreta Vel�zquez ("Lieutenant Harry Buford"), c.1838-? (Cuba, U.S.A.) > > Sarah Emma Edmonds, 1841-1898 (Canada, U.S.A.) > > Yaa Asantewaa, c.1850-c.1920 (Asante, modern Ghana) > > > > OK, done with my rant. > > Sorry if I have offended anyone. > > > > --- Federico Kaftal wrote: > > > On Wed, 3 May 2000 Havard wrote: > > > > > > I'm having a hard time imagining a semi-feudalistic society with > medieval > > > technology where women and men have the same opportunities in every > > > situation. > > > > > > --------------------------------- > > > > > > At the risk of being taken for a sexist/racist (which I am not), and > hoping > > > this won't start a Meteor Swarm... > > > > > > I agree with Havard: I personally modified in my campaign every > UNNECESSARY > > > reference to "viril" female NPCs: for instance, the head of the Golden > > > Guards of the Khan in Ethengar (I don't remember her name, now) has > turned > > > male, IMC. But at the same time I considered necessary to maintain the > > > amazon-like attitude of Stephan Karameikos's daughter, as this is > organic > > > (necessary) to the plot. In general, I am prone to adding more "colours" > > > (read: difficulties of various kinds) to female PCs. I myself have used > a > > > FEMALE PC in one campaign, but she's a Mage (a sort of chaotic witch) > and > > > behavesas a woman IMO would do in the medieval - i.e. does let the men > in > > > the party defend her phisically and does not try to openly lead the > group, > > > but rather subtly persuades them, as well as she does with NPCs. > > > > > > I would assume you'll find no "warrior" female NPCs at all in places > like > > > Ethengar, Vestland, Five Shires, Rockhome, Ylaruam, Atruaghin, etc.; > > > elswhere, you may find a small number of them (most probably mocked at > first > > > sight by everybody, though). But you still can assume you'll find female > > > PCs/NPCs mages and clerics everywhere; just, NPC female clerics and > Elves > > > should rather NOT use their fighting abilities at all (I really can't > figure > > > to myself Carnelia de Belcadiz with a suit of armour...), and PCs should > > > provide valid proof to the DM that there's a good reason why they were > > > trained to do so, if they wish to fight in a melee. > > > > > > Kisses. > > > > > > Federico > > > > > > ________________________________________________________________________ > > > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > > > > > ******************************************************************** > > > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > > > Find Local Players: > http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > > > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > > > with UNSUB MYSTARA-L in the body of the message. > > > > > > __________________________________________________ > > Do You Yahoo!? > > Send instant messages & get email alerts with Yahoo! Messenger. > > http://im.yahoo.com/ > > > > ******************************************************************** > > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > > with UNSUB MYSTARA-L in the body of the message. > > > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. __________________________________________________ Do You Yahoo!? Send instant messages & get email alerts with Yahoo! Messenger. http://im.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 00:56:03 -0700 Reply-To: Mystara Sender: Mystara From: Herve Musseau Subject: Alphatian citizens MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Emperor Porphyrogenitus >> I know you don't like the term Alphatian citizen, because you're right in saying such a thing doesn't exist. I'd welcome a suggestion for designing what you know it actually stands for, ie Alphatian dudes (regardless of class, but representing all who live in the empire). >The appropriate term for such persons would be "Alphatian subjects". 'tis an interesting term indeed. It does bear a king/subject link to it, which, though appropriate for Alphatian kingdoms, is a tad less so for the empire, which is what it is generally used for, but close enough. I wonder though, does the term subject include the aristocracy as well, or does it fall short and designate only the lower classes? Is a duke, or a lord, considered a subject of Queen Elizabeth? ===== ___________________________________________________________ Herve Musseau http://www.geocities.com/hmusseau/ __________________________________________________ Do You Yahoo!? Send instant messages & get email alerts with Yahoo! Messenger. http://im.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 08:51:43 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: Just got the Red Steel boxed set ... MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Furthermore, there is that "split personality" thing -- most Herathians are > able to think (and to a limited extent truly believe) that they are humans > or demi-humans with the Webcasting legacy. There are all sorts of wrong > conclusions that this belief could lead them to.... Yeah, I know. A fascinated aspect of the race... one of the reasons I like them so much :) > In fact, knowledge is the key to travel between the Savage Coast and the > rest of the world, as even a single mistake in the process can be fatal. > And the necessary knowledge is certainly not common knowlege. Yep, I'll agree with that. I presume the Inheritors know (but they dont want to leave anyway, as they will lose their powers). I would also hazard that the Herathians know, as they have obviously studied the Red Curse a great deal in the past... Probably the knowledge is not completely unknown in the Baronies either, as Tex and Vil have the aforementioned colonies outside the cursed area (though not outside of the Haze). Mind you, the Big Problem is cinnabryl - if you dont take it off when you leave the cursed lands, you get the Red Blight and die. But if you werent using cinnabryl, and were getting by on Maintain spells, the Red Blight wouldn't be an issue. Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 00:58:56 -0700 Reply-To: Mystara Sender: Mystara From: Herve Musseau Subject: Alphatian citizens MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Oh, and, I'm back, now that I have access to the internet from my new job, and catching up. ===== ___________________________________________________________ Herve Musseau http://www.geocities.com/hmusseau/ __________________________________________________ Do You Yahoo!? Send instant messages & get email alerts with Yahoo! Messenger. http://im.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 08:58:18 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: Just got the Red Steel boxed set ... MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Possibly in urban areas this may work somewhat, but since we still have > a mainly rural population it still doesn't quite work. Only because of the > limitations of the Focus spell itself the basic idea is good. The Savage Coast is remarkably short of villages.... most Baronies have one city and one village. But if the priests organised themselves I still think they could do it. They could just post ten level 1 priests to each of the outlying villages, solely to pray and keep the focus up. (thats not a problem, monastic orders pray all the time anyway in real life :) > Then there's the idea of the high priests and their underlings all > constantly on the move around the countries with their retinues in order to > ensure all the Focuses are cast when they need to be. You've condemned the > entire church heirarchy to a life on the road since we're probably talking > about a week on the road for each Focus spell cast. Nahh. You can only cast Focus on holy days anyway, so there may be some frenetic activity when those holy days turn up (I would say 3 or 4 holy days a year for most faiths). The trick is keeping the Focus up when cast, not the casting itself. It means that the life of a level 1 priest is likely to be constant praying in the temple. Once the foci are established the high priests only have to recast them when they go down for some reason. > Perhaps I haven't made myself clear on why I don't like your stretching > of the spell so much, it's simply where does that sort of thing end. How can > we get new players interested in Mystara as a setting ,if the parts of the > system they're familiar with vary so much when they play there? Well, I played without using focused maintain spells for a long time when I ran Red Steel. The fact that it wasn't a feasible situation was irrelevant really (every week party wander into the church, get Maintain cast on them, and wander out). It was some time, when I felt that I knew the setting intimately, that the unfeasibility aspect started to bother me. So I'm not saying to everyone "Use a Focus Maintain Spell Dummy!" or anything like that - I'm just saying this is the way I dealt with it IMC, and I reckon its a fairly elegant solution. Note also that using the D&D rules this isn't actually a problem at all. Its only the AD&D maintain spell that raises these questions. Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 08:59:56 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: Women in Mystara setting MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > In all fairness, there should be some sort of rules for "Lady's Honor". > Certainly > the rule about not letting a lady be abused would apply under this code as > well -- although for a female swashbuckler the rule might be redefined to > apply > to all non-combatants of either sex. And while I am not familiar with all of > the points of the "Swashbuckler's Code", I would imagine that there must > be a few minor sins that a male swashbuckler could get away with that would > be considered "unladylike" even for a woman who is the greatest duerler on > the Savage Coast, and vice versa. I agree totally. In fact, there is one female PC swashbuckler in the party, so I will have to firm up on what "Lady's Honour" is at some point. Maybe when I get around to it (hah! if I get around to it :( ) I will post it to the list. Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 10:32:05 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: Re: Women in Mystara setting Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed I appreciate a lot your list of RW female fighters; nevertheless, I would like to point out that these are the EXCEPTION, in a world where the RULE is that only men fight. In my first e-mail I didn't say that female PCs should not be allowed to fight, but just that they should provide some sort of unusual background to justify such peculiarity. Each of the women you listed in fact must have had such peculiar background (kind of "only daughter of a warrior who didn't have sons to train in the art of war", or "avenger of parents slayed unjustly without any brother or uncle to do it himself", if I managed to make myself understood). Furthermore, consider that in modern times fire arms put men and women on a ground of equality in terms of combat. But generally speaking, a fight with (quite heavy) blades/maces/spears and suits of armour tends to favour males, which statistically are physically stronger than women (this is plain genetics, not any sexist opinion). This is the reason why I am personally against the UNEVEN number of warrior women who fight in Mystara (the fact that any female Elf of level, let's say, 7 handles a battle axe much better than a 3rd level male warrior, maybe after spending her 7 levels mostly over books of magic, it's just ridiculous!). Of course a small number of them may exist, but not that many. You will agree that the women you listed are very few, if you compare them with the outstanding number of male fighters who are recorded/mentioned in history. This is the point: the number. I'm not disturbed by the presence of female fighters in Mystara, only it's incredible how many of them are there! Furthermore, it's also a matter of coherence: certain Mystaran cultures are clearly described as closely resembling sexist RW cultures (see Ylaruam or Ethengar, for instance); it's not me who is sexist: those cultures are. Thus, I find it not coherent at all that the Golden Guard of the Khan is led by a woman. That's all. Federico ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 10:36:44 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: Women in Mystara setting Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed I appreciate a lot your list of RW female fighters; nevertheless, I would like to point out that these are the EXCEPTION, in a world where the RULE is that only men fight. In my first e-mail I didn't say that female PCs should not be allowed to fight, but just that they should provide some sort of unusual background to justify such peculiarity. Each of the women you listed in fact must have had such peculiar background (kind of "only daughter of a warrior who didn't have sons to train in the art of war", or "avenger of parents slayed unjustly without any brother or uncle to do it himself", if I managed to make myself understood). Furthermore, consider that in modern times fire arms put men and women on a ground of equality in terms of combat. But generally speaking, a fight with (quite heavy) blades/maces/spears and suits of armour tends to favour males, which statistically are physically stronger than women (this is plain genetics, not any sexist opinion). This is the reason why I am personally against the UNEVEN number of warrior women who fight in Mystara (the fact that any female Elf of level, let's say, 7 handles a battle axe much better than a 3rd level male warrior, maybe after spending her 7 levels mostly over books of magic, it's just ridiculous!). Of course a small number of them may exist, but not that many. You will agree that the women you listed are very few, if you compare them with the outstanding number of male fighters who are recorded/mentioned in history. This is the point: the number. I'm not disturbed by the presence of female fighters in Mystara, only it's incredible how many of them are there! Furthermore, it's also a matter of coherence: certain Mystaran cultures are clearly described as closely resembling sexist RW cultures (see Ylaruam or Ethengar, for instance); it's not me who is sexist: those cultures are. Thus, I find it not coherent at all that the Golden Guard of the Khan is led by a woman. That's all. Federico -------Messaggio Originale-------------- Da: Kar Ess Indirizzo alternativo per le risposte: Mystara A: MYSTARA-L@ORACLE.WIZARDS.COM Oggetto: Re: [MYSTARA] Women in Mystara setting Data: Tue, 23 May 2000 21:45:20 -0700 Women didn't have the same opportunities and still don't. However they still managed to go to war, become warriors even laboring under the unequalities of fuedal times. My point was and is that it (the unequalities) doesn't have to be brought into the game. I've often thought it was one of the few places that the sexes could be on even footing. After all IT IS JUST A GAME! Comparing a game with dragons, elves, orcs, and unicorns in it to real life is just plain silly. Come on, IT IS FANTASY, ya know! --- jdaly wrote: >Its upsetting that you would mischaracterize the fellow's statements. Or >are you seriously suggesting that women had the SAME OPPORTUNITIES as men in >feudal societies? Of course they didn't! What do you think the women's >movement was all about?! ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 14:14:12 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Women in Mystara setting In-Reply-To: <20000524024751.13016.qmail@web106.yahoomail.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Tue, 23 May 2000, Kar Ess wrote: > I simply cannot believe any of this sexist tripe is coming from the > people on this list. There were many many women fighters in many > societies, and omitting them, or changing characters because you don't > think women are capable is ridiculous. Do some investigation before > you repeat this stuff. Your reply was not directed at me, but since Frederico quoted something I said a while ago, I think it is in my place to explain my original statement. Like Jeff Daly said, I was talking about a realistic portrayal of womens oportunities. I was not talking about their capabilities. I would also, not want to limit female characters in any way, except in the way that the various societies respond to them. In some societies, even in Mystara, it would be realistic for it to be accepted by women to take on "traditionally male" roles, but in others it would not. What I find lacking in published materials is the mention of these features of society. Thyatis is a noteworthy exception. All societies have defined roles for women and men, and these sometimes differing roles ought to be mentioned IMO. > I am sorry if this sounds like a flame, but that was a slap in my face > with a gauntlet. Sowrds up (and yes, I DO swordfight, myself -- done > it for almost 25 years) I don't do swordfights, but I was willing to defend myself with arguments rather. I hope you realize that your intrepretation of the original mail was different from my own intention. I have no wish to express sexist views on this list or elsewhere. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 14:25:40 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Election of the New Admin In-Reply-To: <098601bfc514$613bf3c0$5089a1d8@thedeadlands> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Tue, 23 May 2000, Leroy Van Camp III wrote: > It has been quite some time since I discussed the idea of having > monitors on the list, for which I apologize. In the last several > weeks problems with my own health and the health of my girlfriend > arose. Fortunately, the problems have passed, for the most part. I am really sorry to hear this. It's too bad that only three people volunteered for the Monitor job, since I think that most people felt that that would have been the best option. Ethan's nominations were very reasonable, and I think they all deserve a vote from me, but they could use some competition so I'll nominate a couple of others: Marco Dalmonte, has been around as long as I have (I think) and is an absolutely groovy guy. James "Mystaros" Mishler is what I would call a quasi-lurker, but i'm a big fan of his work and I'm positive he'd do a good job as an admin. I'm not sure that either of these two would like to be nominated, but hey I'm such a nice guy who makes sure that shyness doesn't stop good people from getting the job. :) H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 08:38:30 -0400 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: Women in Mystara setting In-Reply-To: <20000524083205.1473.qmail@hotmail.com> MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII > I appreciate a lot your list of RW female fighters; nevertheless, I would > like to point out that these are the EXCEPTION, in a world where the RULE is > that only men fight. In a tiny number of cultures, though, it was the rule, so it makes equal sense for some Mystaran cultures to have equal opportunity. It also makes sense to offer a wide range of cultures, given a fantasy setting, so some where women take precedence would belong, some where women have basically the same rights, some where women are a bit lower in the totem pole (quite a few, in actuality, as we mirror the RW a good deal) and some where women are treated as definitely lower than men. So there's nothing wrong with having warrior-women among the Jennites (seeing as their historical predecessors [sp?] had female fighters) or an occasional female fighter among the Milenians, and to rewrite those characters in the name of "realism" is a bit odd. Finally, the most egalitarian Mystaran cultures seem to be those who aren't based on reality (ex. Rockhome, Krugel orcs, etc.) - few "real world" Mystaran cultures have a truly even picture. > justify such peculiarity. Each of the women you listed in fact must have had > such peculiar background (kind of "only daughter of a warrior who didn't > have sons to train in the art of war", or "avenger of parents slayed > unjustly without any brother or uncle to do it himself", if I managed to > make myself understood). How can you make such an assumption without reviewing all the individuals on the list? > Furthermore, consider that in modern times fire arms put men and women on a > ground of equality in terms of combat. But generally speaking, a fight with > (quite heavy) blades/maces/spears and suits of armour tends to favour males, > which statistically are physically stronger than women (this is plain > genetics, not any sexist opinion). And magic levels the playing field just as much as firearms do. And, also, in game terms, the genders are just as strong. Unless you rewrite the rules for D&D, your setting lacks internal consistency. > This is the reason why I am personally against the UNEVEN number of warrior > women who fight in Mystara Uneven based on what? Someone (you?) raised the example of one Nithian NPC - and Nithia is a society with a cultural bias against women (requiring extra XP to advance as a fighter) - but this is just one NPC. Nowhere does the setting contradict itself frequently in terms of the % of female warriors - most cultures, in fact, seem to have a small or lesser % of female warriors, so the uneven numbers are balanced against the women here. > (the fact that any female Elf of level, let's > say, 7 handles a battle axe much better than a 3rd level male warrior, maybe > after spending her 7 levels mostly over books of magic, it's just > ridiculous!). Well, that has to do with the stupidity of the elf and level rules, not of gender rules. Does it make any sense that a male elf level 7 should fight better than a female warrior level 3? Does it make any sense that a 36-th level mage should fight better than a 7th-level fighter, gender regardless? Should a 1st-level elf fight as well as a 1st-level fighter? The real thing you seem to have problems with here is the whole level/class-based system, as that seems to be much more of a problem for you than the genders involved. > You will agree that the women you listed are very few, if you compare them > with the outstanding number of male fighters who are recorded/mentioned in > history. Just like in most Mystaran settings. > Furthermore, it's also a matter of coherence: certain Mystaran cultures are > clearly described as closely resembling sexist RW cultures (see Ylaruam or > Ethengar, for instance); it's not me who is sexist: those cultures are. > Thus, I find it not coherent at all that the Golden Guard of the Khan is led > by a woman. That's all. Ylaurum portrays no female fighters, so I don't see how you find "0" to be too many or "an uneven number"... And the Ethengar culture is quite distinct from the RW one it mimics (I guess you throw a hissy-fit over dwarves in Ethengar as well, in prominent roles even, as they didn't exist among the Huns?). It is presumably more even, though still male-dominated (to a greater degree than modern America, for instance, a favorite target of "feminists") - "Women are held in high esteem and are as hardy as the men. They too are taught to ride and fight, and women warriors fighting alongisde their men are not unheard of. Some women become shamans or even hakomon, powerful users of magic....The women also do most of the trading, as the men are too violent to be able to handle the subtleties of bargaining" (pg. 6) - so the way things are written up, most warriors are male, but there are a number of women. Given this portrayal, the fact of one female fighter out of 21 NPCs (by my hasty count) isn't exactly "uneven" - of the vital NPCs listed, 3 are female. Given the information quoted above, 1/7 hardly sounds to be in excess. And oh my gosh - there are even some wizards listed when there weren't any in the historical Huns! I say this is uneven with our history so let's junk them! Fantasy? What's that? - Mischa The complex regulations of any modern militia requires the continual and painful attention of government, without which they are constantly falling into total neglect and disuse - Adam Smith ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 09:42:08 -0400 Reply-To: Mystara Sender: Mystara From: jdaly Subject: Re: Women in Mystara setting MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit Sure. But some people like to add different levels of realism from the real world. Its their campaign. Relax. It doesn't mean you have to agree to it. It may be an unpopular truth, but women are built lighter than men on average. If combat comes down to "who can brutally smash the other flat first" the average winner will be the man. The women's movement started largely because the combat field had been leveled by the invention of the Smith and Wesson. It caused women to not be such an easy target any more. Fathers and brothers sometimes taught their women martial arts, and the women often excelled since the art was not relying on brute force but on skill. ----- Original Message ----- From: Kar Ess To: Sent: Wednesday, May 24, 2000 12:45 AM Subject: Re: [MYSTARA] Women in Mystara setting > Women didn't have the same opportunities and still don't. However they still managed to go to war, > become warriors even laboring under the unequalities of fuedal times. My point was and is that it > (the unequalities) doesn't have to be brought into the game. I've often thought it was one of the > few places that the sexes could be on even footing. After all IT IS JUST A GAME! Comparing a game > with dragons, elves, orcs, and unicorns in it to real life is just plain silly. Come on, IT IS > FANTASY, ya know! > > --- jdaly wrote: > > Its upsetting that you would mischaracterize the fellow's statements. Or > > are you seriously suggesting that women had the SAME OPPORTUNITIES as men in > > feudal societies? Of course they didn't! What do you think the women's > > movement was all about?! > > > > > > ----- Original Message ----- > > From: Kar Ess > > To: > > Sent: Tuesday, May 23, 2000 10:47 PM > > Subject: Re: [MYSTARA] Women in Mystara setting > > > > > > > I simply cannot believe any of this sexist tripe is coming from the people > > on this list. > > > There were many many women fighters in many societies, and omitting them, > > or changing characters > > > because you don't think women are capable is ridiculous. Do some > > investigation before you repeat > > > this stuff. > > > > > > I am sorry if this sounds like a flame, but that was a slap in my face > > with a gauntlet. Sowrds up > > > (and yes, I DO swordfight, myself -- done it for almost 25 years) > > > > > > Hey, off the top of my head, here are some: (may not have the exact dates > > right, and some of the > > > spelling may be a little off, but I am close). And for every one listed, > > there were others never > > > given their place in history, because, hey ... women just aren't good > > fighters! > > > > > > Fuhao, 1324-1265 BC (China) > > > Tomyris, c.550 BC (Massagetae, now eastern Iran) > > > Artemisia I, c.480 BC (Helicarnassus, now southern Turkey) > > > The Trung Sisters, died 42 AD (Vietnam) > > > Boudica, died 62 AD (England) > > > Trieu Au or Trieu Thi Trinh, ca. A.D. 222-248 (Vietnam) > > > Queen Mavia, active 373-380 AD (Syria) > > > Hua Mu-Lan (or Mulan), 5th c. AD (China) > > > Hind al-Hunud, 7th c. AD (Western Arabia) > > > Khawlah Bint al-Kindiyyah, 7th c. AD (Western Arabia) > > > Raziyya Iltutmish d.1240 (India) > > > Shagrat al-Durr, died 1259 (Egypt) > > > Joan of Arc, 1412-1431 (France) > > > Caterina Sforza, 1462-? (Italy) > > > Grace O'Malley (Granuaile), c.1530-c.1603 (Ireland) > > > Amina Sarauniya Zazzua, c.1533-c.1610 (Nigeria) > > > Mary Read, died ca. 1720 (England, The West Indies) > > > Anne Bonny, ca.1697-ca.1720 (Ireland, The West Indies) > > > Hannah Snell, 1723-1792 (Great Britain) > > > Nancy Ward, c.1738-1824 (Cherokee, North American Indian) > > > Margaret Cochran Corbin, 1751-c.1800 (U.S.A.) > > > Molly Pitcher, 1754-1832 (U.S.A.) > > > Deborah Sampson, 1760-1827 (U.S.A.) > > > Lakshmi Bai, ca.1830-1858 (India) > > > Loreta Vel�zquez ("Lieutenant Harry Buford"), c.1838-? (Cuba, U.S.A.) > > > Sarah Emma Edmonds, 1841-1898 (Canada, U.S.A.) > > > Yaa Asantewaa, c.1850-c.1920 (Asante, modern Ghana) > > > > > > OK, done with my rant. > > > Sorry if I have offended anyone. > > > > > > --- Federico Kaftal wrote: > > > > On Wed, 3 May 2000 Havard wrote: > > > > > > > > I'm having a hard time imagining a semi-feudalistic society with > > medieval > > > > technology where women and men have the same opportunities in every > > > > situation. > > > > > > > > --------------------------------- > > > > > > > > At the risk of being taken for a sexist/racist (which I am not), and > > hoping > > > > this won't start a Meteor Swarm... > > > > > > > > I agree with Havard: I personally modified in my campaign every > > UNNECESSARY > > > > reference to "viril" female NPCs: for instance, the head of the Golden > > > > Guards of the Khan in Ethengar (I don't remember her name, now) has > > turned > > > > male, IMC. But at the same time I considered necessary to maintain the > > > > amazon-like attitude of Stephan Karameikos's daughter, as this is > > organic > > > > (necessary) to the plot. In general, I am prone to adding more "colours" > > > > (read: difficulties of various kinds) to female PCs. I myself have used > > a > > > > FEMALE PC in one campaign, but she's a Mage (a sort of chaotic witch) > > and > > > > behavesas a woman IMO would do in the medieval - i.e. does let the men > > in > > > > the party defend her phisically and does not try to openly lead the > > group, > > > > but rather subtly persuades them, as well as she does with NPCs. > > > > > > > > I would assume you'll find no "warrior" female NPCs at all in places > > like > > > > Ethengar, Vestland, Five Shires, Rockhome, Ylaruam, Atruaghin, etc.; > > > > elswhere, you may find a small number of them (most probably mocked at > > first > > > > sight by everybody, though). But you still can assume you'll find female > > > > PCs/NPCs mages and clerics everywhere; just, NPC female clerics and > > Elves > > > > should rather NOT use their fighting abilities at all (I really can't > > figure > > > > to myself Carnelia de Belcadiz with a suit of armour...), and PCs should > > > > provide valid proof to the DM that there's a good reason why they were > > > > trained to do so, if they wish to fight in a melee. > > > > > > > > Kisses. > > > > > > > > Federico > > > > > > > > ________________________________________________________________________ > > > > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > > > > > > > ******************************************************************** > > > > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > > > > Find Local Players: > > http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > > > > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > > > > with UNSUB MYSTARA-L in the body of the message. > > > > > > > > > __________________________________________________ > > > Do You Yahoo!? > > > Send instant messages & get email alerts with Yahoo! Messenger. > > > http://im.yahoo.com/ > > > > > > ******************************************************************** > > > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > > > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > > > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > > > with UNSUB MYSTARA-L in the body of the message. > > > > > > > ******************************************************************** > > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > > with UNSUB MYSTARA-L in the body of the message. > > > __________________________________________________ > Do You Yahoo!? > Send instant messages & get email alerts with Yahoo! Messenger. > http://im.yahoo.com/ > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 15:06:37 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Alphatian citizens MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > I wonder though, does the term subject include the aristocracy as well, or does > it fall short and designate only the lower classes? Is a duke, or a lord, > considered a subject of Queen Elizabeth? > If a member of the British aristocracy most definitely yes. They may be a family member, but legally that comes second to ones duty to the crown. ;^) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 07:07:50 -0700 Reply-To: Mystara Sender: Mystara From: Herve Musseau Subject: Re: HKs in the Hollow World MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii >>Look at the town of Colima in the Nightwail series. They are supposedly the only example >>of their culture left in the HW. They are always being attacked by the Mery Pirates, and >>should have been destroyed long ago, but something always happens to save them. That is >>the SoP in work. The same should have applied to the HKs. >An interesting point - but what do the PWAs say (IIRC, this event was >covered in them)? If any HKs do remain in the HW, then more than likely >they are a ragtag band trying to survive. Cut off from outside supplies, >they have only Vanya to protect them, really. Speaking of which, does >anyone remember how many HKs were stationed at Stonehaven? Actually there's a group of HKs that remained behind, and which IIRC is currently in Lothar (the Nithian town far from the empire) where it is said they were trying to convert locals to the ways of Vanya, with little success of course. I don't think they've been mentioned since then. ===== ___________________________________________________________ Herve Musseau http://www.geocities.com/hmusseau/ __________________________________________________ Do You Yahoo!? Send instant messages & get email alerts with Yahoo! Messenger. http://im.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 15:09:40 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: Alphatian citizens In-Reply-To: <20000524075603.2723.qmail@web1203.mail.yahoo.com>; from hmusseau@YAHOO.COM on Wed, May 24, 2000 at 12:56:03AM -0700 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Wed, May 24, 2000 at 12:56:03AM -0700, Herve Musseau wrote: > > >The appropriate term for such persons would be "Alphatian subjects". > > 'tis an interesting term indeed. It does bear a king/subject link to it, which, > though appropriate for Alphatian kingdoms, is a tad less so for the empire, > which is what it is generally used for, but close enough. > I wonder though, does the term subject include the aristocracy as well, or does > it fall short and designate only the lower classes? Is a duke, or a lord, > considered a subject of Queen Elizabeth? It worked for the British Empire and yup, Duke or Lord you were still a subject. The word fits well for an Empire. gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 10:26:01 EDT Reply-To: Mystara Sender: Mystara From: Master's Pawn Subject: Re: Women in Mystara setting MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit (the fact that any female Elf of level, let's say, 7 handles a battle axe much better than a 3rd level male warrior, maybe after spending her 7 levels mostly over books of magic, it's just ridiculous!). >> Two words: Michelle Yeoh. Sure, the blanket advancement system of abilities is one of the more unrealistic asspects of the DnD engine, but that objection goes way beyond gender issues. And what do you mean, "much better?" Isn't that 7th level elf vs. 3rd level fighter really just a 5% to 10% better chance to hit a given target? Confused by your hyperbole, BoBo II ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 07:50:09 -0700 Reply-To: Mystara Sender: Mystara From: Herve Musseau Subject: Re: Thyatian Events Explained MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Solmyr of the Azure Star >The question here is, why Thothia doesn't run NACE? It's easily the most >powerful member, and Ramenhotep certainly doesn't appear to be a nice >fellow who would let his "co-members" tell him what to do. It does, in a way, rule Nace, in that it is the most influential member and thus the preponderent voice. It can be noticed in past events that the Thothian representative was the de facto head of the council. This will be explored more thoroughly in the next almanac (in fact I already have events written about this, and it's one of the things that has been discussed in length by the AS team). BTW Aleksei, since you're part of the MA, you have access to some of the resources in the making. And if you want to participate in the AS group, for example, just ask. >When you are a ruler of a big empire, you learn to hold on to your >lands, no matter how small and insignificant they are, lest your empire >falls apart (why do you think Russia holds on to Chechnya so fiercely?). Yes and no. USA did buy Alaska from Russia; the French abandoned claim on Louisiana and French Canada (vast territories larger than France) as the result of a peace treaty. >As far as I can see there is no in-character reason for Eusebius to give >away Aegos (NACE has no say in Ochalea or Pearl Islands, so it's not a >factor... that trade off is effectively out-of-character). >From the Nace point of view, they get Aegos for free, because they neither own (nor influence) Och and PI nor do they intend to. In their eyes, they bargained with something they didn't have (in other words, bluffed). Besides, they didn't think the Thyatians would do anything any time soon about Och and PI, so they really thought they were giving a nothing they didn't own. >From the Thyatian point of view, abandoning Aegos is a minor loss. Sure, it would be better to keep it, but with the war with the twaelar and tension all over the empire, plus the willingness to reform, then if the Alphatians are willing to fight over it it's not worth fighting back. Aegos is a minor asset; militarily it is only mildly strategic (it was strategic with the Pit, but not without it); it is economically unimportant (esp with the Thyatian Quarter, they keep the best of the economic asset). OTOH Och and PI are valuable assets, and the trouble with them is that if Nace is looking south to Aegos, and made to fight over it, they may look further into Och and PI, which can't be tolerated. Thus the Thyatians are content with trading Aegos of little value (and keeping a concession there) for valuable Och and PI, which they immediately re-took (no use taking the chance to let the Nacers think about it a bit more). >So why does NACE have to get it? Again, there is no in-character reason >for doing so. Nace gets Esterhold because there are Alph rulers there. The interest in ES began in the time of Zandor, predating Nace. >Yet they all seem to act in concert, with hardly any differentiation >between different rulers' agendas, and effectively no inter-member >conflict. They seem. There are hints about less concord in 1016 already, if you read carefully. You should see the events I wrote for AS and SD those past few days, when I wasn't online at work yet... (soon uploaded to the MA teams' area, I promise) ===== ___________________________________________________________ Herve Musseau http://www.geocities.com/hmusseau/ __________________________________________________ Do You Yahoo!? Send instant messages & get email alerts with Yahoo! Messenger. http://im.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 16:53:40 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: Re: Women in Mystara setting Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed ok, I admit my hyperbole. I will no longer say it's "ridiculous", I will agree with calling it "unrealistic" (even within the frames of a fantasy world like Mystara). I also agree that the OD&D combat system is unrealistic as well, but that is too complicate to be amended by the average player/DM (and it's not said that one would get a better result in amending it with house-rules, rather than sticking to the canon system). Nevertheless, other "weak" (unrealistic) points are much easier to amend, so I'd do it. Of course, as pointed out per Jdaly, different people aim to different levels of realism in their fantasy campaigns, so we all agree that every opinion on the subject is licit, in itself. I just expressed mine. Federico. ----------original message----------- Sure, the blanket advancement system of abilities is one of the more unrealistic asspects of the DnD engine, but that objection goes way beyond gender issues. And what do you mean, "much better?" Isn't that 7th level elf vs. 3rd level fighter really just a 5% to 10% better chance to hit a given target? Confused by your hyperbole, BoBo II ----------------------------------------------- ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 15:55:21 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Just got the Red Steel boxed set ... MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > The Savage Coast is remarkably short of villages.... most Baronies have one > city and one village. The map only shows those villages with IIrc 50-999 permanent inhabitants. What about the many smaller groupings of people which are prevailant at the time, the ones where they walked half a day just to go to church? > Once the foci are established the high priests only have to recast them when > they go down for some reason. > You mean at the end of 1 year which is the maximum duration. You're going to have to invent a new saint for each place of worship, then set his holy day at the right part of year, so that the high priest's Grand Tour can fit them in! That's setting aside the problem of the usually political roles of the church heirarchy, being filled with those skilled in theology and politics, but of significantly lower levels than the previous leaders. Since one of the perks of the job is to wear the nice robe, and stand before the masses as their spiritual figurehead, how many will give it up to a possible opponent? Since the only justification is, they could do a better job of it! :^) > Well, I played without using focused maintain spells for a long time when I > ran Red Steel. The fact that it wasn't a feasible situation was irrelevant > really (every week party wander into the church, get Maintain cast on them, > and wander out). It was some time, when I felt that I knew the setting > intimately, that the unfeasibility aspect started to bother me. So I'm not > saying to everyone "Use a Focus Maintain Spell Dummy!" or anything like > that - I'm just saying this is the way I dealt with it IMC, and I reckon its > a fairly elegant solution. > Since I have to state it, the central problem is that you will only be under the effect of the Focused Maintain spell when within the Focus' area of effect. It doesn't cast a Maintain spell upon the people inside. The second you leave the area of effect you will be under the Red curse again. Since most of the population will not spend their entire lives inside a focused area, most of their lives will be without a Maintain spell. Even just nipping out once per day to go the shops for half an hour will cause effects within a couple of months. I still think there's a very nice idea lurking inside this one BTW, and hope you see why I'm throwing away Waterford Crystal Goblets. I've just spotted the Holy Grail! ;^P ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 17:35:02 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: Just got the Red Steel boxed set ... MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > > The Savage Coast is remarkably short of villages.... most Baronies have > one > > city and one village. > > The map only shows those villages with IIrc 50-999 permanent inhabitants. > What about the many smaller groupings of people which are prevailant at the > time, the ones where they walked half a day just to go to church? Well, then either a) there is quite a bit of cinnabryl being used, and Maintain spells are used in a minority of cases, or b) when you use a focus spell it lasts for the requisite duration Otherwise, there is no way for it to work at all, other than a complete rewrite of the Maintain spell (reducing it to level 1, massively increasing its duration) and flooding the realm with priests. I still reckon focus is the most logical way of doing it. I'm not assuming that flyspecks of hamlets have focus - sorry busters, either they are Afflicted, walk to the nearest town regularly, or have cinnabryl. > You mean at the end of 1 year which is the maximum duration. You're > going to have to invent a new saint for each place of worship, then set his > holy day at the right part of year, so that the high priest's Grand Tour can > fit them in! > That's setting aside the problem of the usually political roles of the > church heirarchy, being filled with those skilled in theology and politics, > but of significantly lower levels than the previous leaders. Since one of > the perks of the job is to wear the nice robe, and stand before the masses > as their spiritual figurehead, how many will give it up to a possible > opponent? Since the only justification is, they could do a better job of it! > :^) Well, I assume that each barony has at least one level 9 priest running the show (hell, Don Luis is a baronet and he's level 15). I think there is an abundance of high level individuals on the Savage Coast in general and the Baronies in particular (compare Darokin to Vilaverde - which place is going to have more high level people per head?). You only need a level 7 chap to cast focus - that really shouldnt be a problem. Again, compare to Karameikos - if they all had to have focus cast, there is an Ample supply of priests there to be able to do it. > Since I have to state it, the central problem is that you will only be > under the effect of the Focused Maintain spell when within the Focus' area > of effect. It doesn't cast a Maintain spell upon the people inside. The > second you leave the area of effect you will be under the Red curse again. > Since most of the population will not spend their entire lives inside a > focused area, most of their lives will be without a Maintain spell. Even > just nipping out once per day to go the shops for half an hour will cause > effects within a couple of months. So, if you receive a focused Cure Disease you get leprosy again when you walk out of the focus? I know that Maintain is a slightly different beast - but you could readily argue for either interpretation. Given that priests can research spells just like mages can (a fact often forgotten, given the slews of mage spells posted here) there is no reason at all why a priest couldnt make a focus maintain spell work in just that way (and indeed, the first priest to invent maintain could have made it just for that purpose). Basically, there is no way that you can distribute a spell to every person in the population (or a majority of them, anyway) without using some sort of flange - for example a focus spell. Even putting it at level 1 doesnt even begin to cover it. You just need too many priests... > I still think there's a very nice idea lurking inside this one BTW, and > hope you see why I'm throwing away Waterford Crystal Goblets. I've just > spotted the Holy Grail! ;^P Use a Gargonan Rose instead - that works too (against the Red Curse, I mean). They even grow in these little hamlets we were talking about earlier :) Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 10:06:59 -0700 Reply-To: Mystara Sender: Mystara From: "Jenni A.M.Merrifield" Subject: Re: NOMINATIONS Content-Type: text/plain Mime-Version: 1.0 On Tue, 23 May 2000, SteelAngel wrote: > I hereby nominate: > > Geoff Gander - He's a darn fine level-headed individual. Plus, the outer > beings would annhiliate me if I didn't nomnate him. > > Andrew Theisen - Another "Old One", and would do a very good job. > > Jenni Merrifield - I'm not sure if she's that active anymore, she's found > more on the 3e list, but a strong contender, nonetheless. First off, I would like to thank Ethan for nominating me. I'm honoured that he thinks I would be able to take over the job from Leroy. However, I'm afraid that I must decline the nomination. When the idea for list Moderators was presented I did toy with the idea of submitting an application to Leroy, but chose not to. This was due to the effective time requirements even that slightly smaller role would require. As it is, I already have my fingers in more pies than I probably should, what with being the effective list moderator for the 3E Project and just recently becoming the nominal Team Lead for the Skothar Project, not to mention a number of other, personal projects (some RPG related, some not) as well. I'm sorry if anyone is disappointed by this, but I'm sure, even though there rweren't enough potential Moderators, that we'll manage to keep this list going somehow. And, to be honest, if it comes down to a choice between closing the list or offering to run it, I probably would accept the Cloak of Ogre Power -- just to be sure the list didn't die (though, even then, I'd prefer to only take on the less weighty Cap of the Watchful Beholder [Monitor] instead) With that said, I'd like to second Ethan's nominations of Geoff Gander and Andrew Theisen (unless, of course, they also decline). I'd also like to put forth another Nomination: Jenn F. Guerra - Level headed, long time participant. Already compiles and runs the Tome of Mystara, so should certainly be able to handled the duties (if she is inclined to accept the nomination) Jenni A. M. Merrifield -=> strawberryJAMM <=- -- Jenni A. M. Merrifield -=> strawberryJAMM <=- strawberry@jamm.com _______________________________________________________________________ Why pay when you don't have to? Get AltaVista Free Internet Access now! http://jump.altavista.com/freeaccess4.go _______________________________________________________________________ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 13:16:12 EDT Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: [Re: [MYSTARA] Spell of Preservation discussion] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Wizards Shopper wrote: > >Here is a question for somebody with too much time on his or her hands >to research -- If we add up the populations of the officially mapped >portions of both the outer world and the Hollow World, which is greater?= = >>From a quick skim through the population figures of a few Hollow World >cultures, I suspect that the Hollow Worlders may vastly outnumber the >o= uter worlders. I suspect you're right, even possibly counting areas not mapped yet in bo= th places. Certainly the HWers seem to have filled out their territories mor= e effectively than OWers (There's something in the water, I'm telling ya!) = :) ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 13:26:25 EDT Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: SoP stuff got me wondering... Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable =2E.. why didn't the Immortals just kill the Burrowers outright? This one= is something I've been wondering on and off for years. The only things I can think of are: a) The Burrowers are Immortal creatures. This would/could explain why the= Immortals didn't just outright blow them away, but only to an extent. For= one thing, killing them on Mystara would just have sent their spirits back to= their home planes, where they could grow new bodies... Actually, come to = think of it, this *would* be a good explanation. In order to keep them from sim= ply coming back each time they were destroyed, the Immortals paralyzed them s= o that the damage they could do was at least minimalized, and to keep them = from returning for a sequel. b) The Burrowers are Mortal (Exalted) creatures, and if the Immortals had= taken direct action against them, it would have been in violation of thei= r Immortal Code of Conduct. Thus, they came up with the SoP, which was (nominally) a measure to keep the HW as an unchanging preserve. The side-effect was the paralyzation of the Burrowers, which they could claim= wasn't an intentional thing, and thus avoid prosecution, as it were. ("Wh= oops! Did I do thaaat?" says Ur-Kel, Immortal patron of Fools). The only thing = about this explanation that I don't like is that the Prime Directive has been violated sooo many times, I don't see how anyone could possibly hold seve= ral Hierarchs accountable, and the SoP is in and of itself a violation of the= PD (at least as I see it). Anyone else have any thoughts on this? ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 13:51:52 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: SoP stuff got me wondering... Mystara wrote: > ... why didn't the Immortals just kill the Burrowers outright? This one is something I've been wondering on and off for years. << One other possibility is: C) They think they might come up with a use/need for the Burrowers later, so instead of kill them, put them in statis "just in case." D) Deal with Entropics or something - didn't kill them in exchange for some sort of arrangement that was important at the time. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 19:20:28 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Just got the Red Steel boxed set ... MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > a) there is quite a bit of cinnabryl being used, and Maintain spells are > used in a minority of cases, or Personally I don't like this for two reasons. Firstly I don't think that there's enough cinabryl in existance to cope, Secondly if we do that then the feel of everything would change as people would use their legacies every day. > b) when you use a focus spell it lasts for the requisite duration > > Otherwise, there is no way for it to work at all, other than a complete > rewrite of the Maintain spell (reducing it to level 1, massively increasing > its duration) and flooding the realm with priests. > Or the creation of a new spell similar to Focus, but with the needed requirements. ;^) > I still reckon focus is the most logical way of doing it. I'm not assuming > that flyspecks of hamlets have focus - sorry busters, either they are > Afflicted, walk to the nearest town regularly, or have cinnabryl. > Since we're talking about about 1/3 of the population becoming Afflicted. Revision is still needed. > So, if you receive a focused Cure Disease you get leprosy again when you > walk out of the focus? > No, but the second you contract it again another Cure Disease IS needed. > I know that Maintain is a slightly different beast - but you could readily > argue for either interpretation. Given that priests can research spells > just like mages can (a fact often forgotten, given the slews of mage spells > posted here) there is no reason at all why a priest couldnt make a focus > maintain spell work in just that way (and indeed, the first priest to invent > maintain could have made it just for that purpose). > Fine. Please do so then, rather than trying to get a gallon in a pint pot. That way there won't be quite so many cracks for me to drive a wedge into and break it apart! :) > Basically, there is no way that you can distribute a spell to every person > in the population (or a majority of them, anyway) without using some sort of > flange - for example a focus spell. Even putting it at level 1 doesnt even > begin to cover it. You just need too many priests... > Is there an echo in here? I seem to recall saying something similar myself a while ago. :^P ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 14:21:39 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Mystaran Demographics Mystara wrote: > Wizards Shopper wrote: > >> Here is a question for somebody with too much time on his or her hands to research -- If we add up the populations of the officially mapped portions of both the outer world and the Hollow World, which is greater? << <> Populations according to PWA III (1012 AC): Surface Nations: 18,037,000 Core Nations: 24,558,000 Of course, population for the surface doesn't include Savage Coast nations (no data) - but surface population densities (except in the KW) tend to be significantly lower than HW densities (the area of the regions that make up the population for the surface nations given above is larger than that of the HW nations). Also, the above totals do not include populations of fan-created areas. Of course, populations for 1000 AC would show a somewhat different balance - subtract 5,096,000 from the HW population, add some 500,000 to the surface population (Thyatis losses), another 150,000 to the surface population (Glantri losses), and some 7,490,000 to the surface (Alphatia mainland). This creates: Surface: 26,177,000 Core: 19,462,000 "No Chance - you've got No Chance in Hell." ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 19:42:17 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Mystaran Demographics MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Of course, population for the surface doesn't include Savage Coast nations (no data) However given the listed sizes of the various capitols we should be in the 5-10 million bracket if not more. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 14:55:15 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Alphatian "Citizens" Mystara wrote: > From: Emperor Porphyrogenitus >> is a tad less so for the empire, which is what it is generally used for, but close enough. << "Imperial Subject" "Royal Subject" Can differentiate between Empire & Kingdom. >> I wonder though, does the term subject include the aristocracy as well, or does it fall short and designate only the lower classes? Is a duke, or a lord, considered a subject of Queen Elizabeth? << Well, they are her vassals. For Alphatia, the general category might just be "Alphatian Aristocrat(s)", because those fine fellows are less likely to consider themselves subjects. For places with Dukes, Counts, etc (Karameikos, Norwold, Thyatis, whatever), "Peers of the Realm" might be appropriate. King or Queen would be "Liege" with the lesser nobility as "Vassals". But as Gordon pointed out "Subject" would also be technically accurate. Of course, in Thyatis, what with that unusual concept (true Citizenship), the application of "Subject" might not be as apt overall, but would be at least as technically accurate as in modern Britain and its Commonwealth. But so is "Thyatian Citizen(s)" accurate - while the application of that term for places without conceptions of Citizenship can only be called ironic or perhaps sarcastic. Though I am aware of why it was used in the most infamous case - saying that the Jennites "would no longer denied the status of Alphatian subjects" would have exposed it for the farce it was. . . "Liberated" Jennite: "Yah, great, thanks guys. Just what I always wanted - your boot *still* on my face, forever, but a nicer name for it. You guys are such princes." "Liberating" Alphatian: "You're welcome. I knew you'd be suitably appreciative and impressed with our benevolence. Now back to the mines." Much better, newspeak-wise, to refer to "no longer be denied Alphatian Citizenship." Doubleplusgood Duckspeak! "Hey, yo - there's No Chance in Hell - you gonna take what's mine? You're just to frail. You can't beat me - you ain't got No Chance in Hell." ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 21:53:14 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: SoP stuff got me wondering... MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Evil Genius ha scritto: > Mystara wrote: > > ... why didn't the Immortals just kill the Burrowers outright? This one is something I've been wondering on and off for years. << > > One other possibility is: > > C) They think they might come up with a use/need for the Burrowers later, so instead of kill them, put them in statis "just in case." > > D) Deal with Entropics or something - didn't kill them in exchange for some sort of arrangement that was important at the time. What about E) Outer Beings messed with the Immortal's minds. F) Unknown to anyone, Thanatos is a servant of the Outer Beings (something like Nyarlathotep) Now that I think about it, answer F has nothing to do with Burrowers, but it's an idea that I have rambling in my mind, and so...I threw it in just for the (put some word) of it. Quote of the Day (1): "Iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiaaaaaaaaaaaaaaaaaaauuuuuuuuuuuuuuuuuuuuuuuiiiiiiiiiaaaaaaaaa" (Freddie Mercury, "Exercises in Free Love") Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 21:47:36 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr of the Azure Star Subject: Re: Thyatian Events Explained MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Herve Musseau wrote: > > It does, in a way, rule Nace, in that it is the most influential member and > thus the preponderent voice. It can be noticed in past events that the Thothian > representative was the de facto head of the council. > This will be explored more thoroughly in the next almanac (in fact I already > have events written about this, and it's one of the things that has been > discussed in length by the AS team). > That sounds good, just that from some others' posts it seemed like Thothia would meekly accept others' lead and not even try to gain an advantage. > BTW Aleksei, since you're part of the MA, you have access to some of the > resources in the making. And if you want to participate in the AS group, for > example, just ask. > Well, I'm not really much into Alphatia, I prefer to keep to the Old World (which is a bit crippling since I like to institute major conflicts and rumbles, and nothing like that ever happens in the Old World :) > Yes and no. USA did buy Alaska from Russia; the French abandoned claim on > Louisiana and French Canada (vast territories larger than France) as the result > of a peace treaty. > Oh, going off on a tangent about Alaska, I read that Russia actually rented it to the USA for a certain time period, not sold it. Then the Russian revolution messed everything up, and USA didn't make Alaska into a state until 1959(?), which was the date the original deal ended, i.e. they were waiting to see if USSR would try to reclaim the place based on that. Don't know how true it is, but just something to ponder. -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 21:29:43 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: Just got the Red Steel boxed set ... MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > > a) there is quite a bit of cinnabryl being used, and Maintain spells are > > used in a minority of cases, or > > Personally I don't like this for two reasons. Firstly I don't think that > there's enough cinabryl in existance to cope, Secondly if we do that then > the feel of everything would change as people would use their legacies every > day. Well, we agree on this point at least then :) > Or the creation of a new spell similar to Focus, but with the needed > requirements. ;^) Potentially. But I dont think its necessary. Take a look at permanency. There is a list of spells that can be made permanent in there - but that list is frequently forgotten when TSR writes modules including permanent spell effects, and, indeed, the spell description states that research may enable other spells to be made permanent. Focus is not dissimilar - it has a list of suggested spells that it works on (it is really just suggestions, as there are plenty of sources for priests spells aside from ToM and the PHB, meaning some DM calls required when you use other sources). > > I know that Maintain is a slightly different beast - but you could readily > > argue for either interpretation. Given that priests can research spells > > just like mages can (a fact often forgotten, given the slews of mage > spells > > posted here) there is no reason at all why a priest couldnt make a focus > > maintain spell work in just that way (and indeed, the first priest to > invent > > maintain could have made it just for that purpose). > > > Fine. Please do so then, rather than trying to get a gallon in a pint pot. > That way there won't be quite so many cracks for me to drive a wedge into > and break it apart! :) I dont think you have, you havnt either a) postulated an alternative, or b) come up with any specific reason why focus wouldnt work, aside from your own opinion (which is fair enough, as we all argue from personal opinion here anyway) > > Basically, there is no way that you can distribute a spell to every > person > > in the population (or a majority of them, anyway) without using some sort > of > > flange - for example a focus spell. Even putting it at level 1 doesnt > even > > begin to cover it. You just need too many priests... > > > Is there an echo in here? I seem to recall saying something similar myself a > while ago. :^P Cool, so you agree then. Just use focus and the existing spell, and everything is fine... :) Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 21:33:06 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: [Re: [MYSTARA] Spell of Preservation discussion] MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit >Here is a question for somebody with too much time on his or her hands >to research -- If we add up the populations of the officially mapped >portions of both the outer world and the Hollow World, which is greater? >>From a quick skim through the population figures of a few Hollow World >cultures, I suspect that the Hollow Worlders may vastly outnumber the >outer worlders. I suspect you're right, even possibly counting areas not mapped yet in both places. Certainly the HWers seem to have filled out their territories more effectively than OWers (There's something in the water, I'm telling ya!) :) Its probably more a case of Gazetteer Mk2 - ie, TSR had a blank slate to create a world, and did a better job of it the second time than they did first off. The HW doesnt suffer from Postage Stamp Country Size Syndrome, or stretches of steppe in bizarre places, and the gazetteers generally (IMO) are far superior to the majority of the OW gazetteers. Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 16:52:10 -0400 Reply-To: Mystara Sender: Mystara From: Dylan Rickards Subject: Maintaining the Afflicted In-Reply-To: <009801bfc463$5108c980$2a9a75c2@pauldool> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit As a DM starting a Savage Coast campaign this has been a huge problem for me. I tend to run low power campaigns (as far as level) and third level spells are something significant in my campaigns (An experienced townguardsman or Priest would be around third level.) Well, I had to do some work on the maintain spell and this is what I came up with. Maintain can be cast at any level and effects (L+1)^2 Levels of people for (L+1)^2 days. 0L counts as 1/2 L for this purpose. This allows a small country church of 1 Senior Priest (3rd Level) and 2 Apprentices (1st Level) to cast 4 Level One maintains (allowing 16L to be protected for 4 days or 64L/D) and one Level two maintain (allowing 9L to be protected for 9 days or 81L/D) this gives a total of 155 Level/Days or 310 villagers may be maintained by the three of them. The villagers would either attend on of the four daily minor masses about twice a week or the daily high mass aproximately once a week. Because the curse attacks people who are specifically seeking power [for good or evil (such as adventurers)] the maintain spells would not work as well on them and Priests would loathe to waste their magics on them rather than tending their flocks, therefore causing adventurers to tend towards cinnabryl use. Notice that if a village of 300 has a couple first and second level citizens (not uncommon) a number of people will not be protected by the maintain spell (the same would happen if for some reason a number of people changed their mass schedule) and a small number would still become afflicted. Okay, I know it is not simple or rational, but it works for me. Also the average person would not use their legacy, but the afflicted may as would those who are uneducated about it. Missions would also be common, as would travelling monks helping out where they could. Dylan -----Original Message----- From: Mystara [mailto:MYSTARA-L@ORACLE.WIZARDS.COM]On Behalf Of Paul George Dooley Sent: Monday, May 22, 2000 10:19 PM To: MYSTARA-L@ORACLE.WIZARDS.COM Subject: Re: [MYSTARA] Just got the Red Steel boxed set ... > Yah. So - you have it focused on the resident priest in the church. While > within 20' per level of the church (probably around 200+ feet) he can cast > maintain at will on his parishioners. Whats the prob? > Basically it's a simple problem. That's not how the spell works. That's why I said about using some variant of it. BTW there seem to be a hell of a lot of 10th+ level priests around in your version of the SC. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 14:07:09 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: The bank of Glantri Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" OK, this isn't for my current campaign, but the 3E Glantri one I'm starting in the fall, and it's inspired by my first ever viewing of "Labyrinth" (please, STOP David Bowie from singing in every scene he's in!) and listening to "Harry Potter and the Sorcerer's Stone" on tape on the way to/from work. (In LA, that's a LOT of listening time.) I was thinking of setting up an Prodigy (goblin-blooded) Illusionist (and a member of the Dream Craft) as a banker in Glantri City, with a legendary vault below the storefront, replete with maze spells, goblin, jermlaine (to rearrange any markings intruders might make in the maze) and minotaur servants and so on. Before I jump too whole-heartedly into developing this (when I REALLY should be finishing up Fort Boldizsarovic for this weekend's first-eve dungeon crawl), I'd be interested in hearing peoples' ideas on this early concept. Any suggestions or criticisms? The bank wouldn't be a big part of the Glantri campaign, but there'd be an inevitable dungeon crawl in it, dealing with illusions, goblins, incredibly evil new spells (think of the sink-into-stone traps in Gringrott's in HP) and, of course, the mother of all mazes, complete with a tesseract near the stuff the players have to reach ... BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 15:00:07 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Gnomes in Glantri Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Although gnomes are fairly rare in OD&D, they do exist. What would a typical Glantrian reaction to them be? A) Dwarves with big noses, GET 'EM! B) Sure, they're short and ugly, but so is my aunt. So long as they're illusionists/friendly to illusionists, more power to 'em. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 18:15:39 -0400 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: Gnomes in Glantri In-Reply-To: <3.0.5.32.20000524150007.007b68c0@lby3.com> MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII > Although gnomes are fairly rare in OD&D, they do exist. What would a > typical Glantrian reaction to them be? > > A) Dwarves with big noses, GET 'EM! I find this the most probable response. Or they might see them as subjects for experimentation. > B) Sure, they're short and ugly, but so is my aunt. So long as they're > illusionists/friendly to illusionists, more power to 'em. In the Mystaran canon (or at least, PC2, AC11 and other materials I've seen related to gnomes), gnomes are not illusionists or friendly to illusionists by nature. In fact, in most Mystaran products, there is no specific class as illusionist. They can become 12th level shamans, unlike dwarves, so might be respected for magic skill, but the glantrian arrogance and anti-dwarf vehemence could easily supercede the glantrian slavish devotion to all things magical. FWIW, PC2 mentions that Glantri is "studiously avoided by the gnomes." - Mischa The complex regulations of any modern militia requires the continual and painful attention of government, without which they are constantly falling into total neglect and disuse - Adam Smith ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 15:24:15 -0700 Reply-To: Mystara Sender: Mystara From: Derek Adam Subject: Re: NOMINATIONS In-Reply-To: <20000524170659.15546.cpmta@c012.sfo.cp.net> MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 8bit Quoting "Jenni A.M.Merrifield" : [snip] > I'd also like to put forth another Nomination: > > Jenn F. Guerra - Level headed, long time > participant. Already compiles and runs the Tome of > Mystara, so should certainly be able to handled the > duties (if she is inclined to accept the nomination) > > Jenni A. M. Merrifield > -=> strawberryJAMM <=- I haven't read the later posts on this thread, but I'll second any nomination for Jenn. She's good about staying on top of the list, and I trust her judgement. I also think she'd be good about being a team player if it comes back to having a team of monitors. "The mysterious stranger dons his Cloak of Lurking again and recedes back into the shadows ..." ----------------------------------------------------- This mail was sent through Uniserve's Web Mail at https://members.uniserve.ca/mail/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 15:20:56 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Gnomes in Glantri In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 18:15 05/24/2000 -0400, Mischa E Gelman wrote: >I find this the most probable response. Or they might see them as >subjects for experimentation. That's what I figured. >In the Mystaran canon (or at least, PC2, AC11 and other materials I've >seen related to gnomes), gnomes are not illusionists or friendly to >illusionists by nature. In fact, in most Mystaran products, there is no >specific class as illusionist. They can become 12th level shamans, unlike >dwarves, so might be respected for magic skill, Bah. I find the notion of a catch-all "shaman" lesser class offensive to my sensibilities, and I've banished such things IMC. (And I'm very leery of the new Adept NPC Class in 3E, although I'm keeping an open mind as best I can.) And I run Mystara under AD&D. As a concession to the canonic setting, I don't have (seemingly) every gnome weaving illusions, but it's the type of spell-casting (other than clerical) they're most likely to engage in. More importantly, in my Glantri campaign, I'm tossing in every sort of wizard variant except for the chronomancer. A lot of classes will only be NPCs (no Glantrian shiars, thank you), but every standard sort of speciality wizard will be present. (I'll post the very nasty diviner who is a high ranking member of the Fellowship of the Pouch in the nearish future.) >but the glantrian >arrogance and anti-dwarf vehemence could easily supercede the glantrian >slavish devotion to all things magical. FWIW, PC2 mentions that Glantri >is "studiously avoided by the gnomes." All gnomes aren't skygnomes, of course. (I wish PC2 discussed how the earth-bound gnomes felt about the gnomes of Serraine.) But it's entirely sensible to keep your flying city the hell away from Glantri! BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 00:27:14 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: SoP stuff got me wondering... MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable > Did I do thaaat?" says Ur-Kel, Immortal patron of Fools). The only = thing about > this explanation that I don't like is that the Prime Directive has = been > violated sooo many times, I don't see how anyone could possibly hold = several > Hierarchs accountable, and the SoP is in and of itself a violation of = the PD > (at least as I see it). As soon as the Immortals are faced with serious trouble the PD is = probably seen as secondary. And sometimes the Immortals (or at least the = Hierarchs) just agree that some action is necessary even if it violates = the PD. This sucks, but even Immortals aren't true to their own = standards. All IMO of course. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 20:24:40 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Alphatian citizens MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit > I wonder though, does the term subject include the aristocracy as well, > or does it fall short and designate only the lower classes? Is a duke, or a lord, > considered a subject of Queen Elizabeth? How about this one -- Is Queen Elizabeth a British subject? I suspect that she is the only Briton about whom such a thing could be asked, as every other Briton (including family members) at least theoretically owes fealty to her. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 20:24:39 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Women in Mystara setting MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-05-24 4:32:36 AM Eastern Daylight Time, kaftal@HOTMAIL.COM writes: << Furthermore, it's also a matter of coherence: certain Mystaran cultures are clearly described as closely resembling sexist RW cultures (see Ylaruam or Ethengar, for instance); it's not me who is sexist: those cultures are. Thus, I find it not coherent at all that the Golden Guard of the Khan is led by a woman. That's all. >> Then again, sexist assumptions might have gotten her the job. After all, in a society where only men can lead clans, who better to give control of your elite troops to than to a woman who cannot claim your throne? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 20:54:39 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: SoP stuff got me wondering... MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-05-24 1:27:31 PM Eastern Daylight Time, cthulhudrew@USA.NET writes: << b) The Burrowers are Mortal (Exalted) creatures, and if the Immortals had taken direct action against them, it would have been in violation of their Immortal Code of Conduct. Thus, they came up with the SoP, which was (nominally) a measure to keep the HW as an unchanging preserve. The side-effect was the paralyzation of the Burrowers, which they could claim wasn't an intentional thing, and thus avoid prosecution, as it were. ("Whoops! Did I do thaaat?" says Ur-Kel, Immortal patron of Fools). The only thing about this explanation that I don't like is that the Prime Directive has been violated sooo many times, I don't see how anyone could possibly hold several Hierarchs accountable, and the SoP is in and of itself a violation of the PD (at least as I see it). Anyone else have any thoughts on this? >> One possibility is this: Since this rule can be violated by the agreement of a Council of five Hierarchs, one from each Sphere, it is possible that no Hierarch of Entropy was willing to support destruction of the Burrowers but at least one (Hel, presumably) was willing to support the creation of the Spell of Preservation. Of course, that does mean that the Hierarchs of the other four Spheres should have real cause for concern when a Hierarch of Entropy agrees to a plan that is seemingly designed to thwart Entropy. In most cases, the Hierarch of Entropy probably noticed a flaw in the plan that the other four Hierarchs overlooked. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 20:54:38 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Just got the Red Steel boxed set ... MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-05-24 12:41:42 PM Eastern Daylight Time, rmunch@EASYNET.CO.UK writes: << Well, then either a) there is quite a bit of cinnabryl being used, and Maintain spells are used in a minority of cases, or b) when you use a focus spell it lasts for the requisite duration >> What about: c) There are a lot of Afflicted peasants? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 20:54:35 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Thyatian Events Explained MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-05-24 10:50:55 AM Eastern Daylight Time, hmusseau@YAHOO.COM writes: << >When you are a ruler of a big empire, you learn to hold on to your >lands, no matter how small and insignificant they are, lest your empire >falls apart (why do you think Russia holds on to Chechnya so fiercely?). Yes and no. USA did buy Alaska from Russia; the French abandoned claim on Louisiana and French Canada (vast territories larger than France) as the result of a peace treaty. >> International honor is also a factor -- there is a big difference between selling a distant vast wasteland that you are not ready to develop to somebody else for a large sum of money and fleeing from a small rebellious territory adjacent to your heartland because local rebels drove you out. The first case sets no precedent unless you still own a lot of undeveloped wilderness and another nation offers you a huge sum of money for it (and even then there is no obligation to accept the offer), whereas the second case encourages people elsewhere in the land under your control to rise up in rebellion, or for nearby nations to attempt to subvert disaffected subjects into doing that. Still, both Alphatia and Thyatis have survived being evicted from various former territories by native rebels. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 21:13:17 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Women in Mystara setting Mystara wrote: >>Then again, sexist assumptions might have gotten her the job. After all, in a society where only men can lead clans, who better to give control of your elite troops to than to a woman who cannot claim your throne? << Why do you think people make Eunuchs? Same reason. . . ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 18:23:39 -0700 Reply-To: Mystara Sender: Mystara From: Darth Darknerd Organization: HotBot Mail (http://mail.hotbot.mailcity.lycos.com:80) Subject: Re: Atruaghin Plateau -- mini-SoP? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Pssst... Don't tell the secret. -- On Wed, 17 May 2000 23:38:36 Wizards Shopper wrote: >In line with my "marked by the Immortals" theory for identifying cultural >groups in the Hollow World, it has occurred to me that maybe the Immortal >Atruaghin cast a weakened version of the Spell of Preservation on the outer >world when he raised up the Atruaghin Plateau and then "marked" his clans. >Since Atruaghin was born in the Hollow World, it would have seemed only >natural to him to do this -- and many anomalies about the people of the Clans >would thus be explained. > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > HotBot - Search smarter. http://www.hotbot.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 21:28:10 EDT Reply-To: Mystara Sender: Mystara From: Togashi Arkon Subject: Re: SoP stuff got me wondering... MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit As someone who never heard of the Hollow World before joining this list, I have a stupid question: What exactly are these Burrowers, and where were they detailed? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 02:38:05 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Alphatian citizens MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > How about this one -- Is Queen Elizabeth a British subject? Yes, it predates her ascension to the throne. IMO ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 21:50:04 EDT Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: Alphatian citizens MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 5/24/00 8:37:52 PM US Eastern Standard Time, dooley@CABLEINET.CO.UK writes: << > How about this one -- Is Queen Elizabeth a British subject? Yes, it predates her ascension to the throne. IMO >> I would argue no, as to be a "subject" means to be beholden to someone or something as a liege lord... and, as the UK is not truly a constitutional monarchy (Magna Carta notwithstanding), the "liege" in England IS Elizabeth, and all others are her subjects... Truly, Elizabeth IS England, in a perfectly legal and binding sense... Prior to her coronation, she WAS a subject, to her father, the King of England. But now she is both sovereign and Sovereign... James A. Mishler Magister Mystaros Mystara Lives! Check out the excellent Official Mystara Website: http://dnd.starflung.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 02:52:57 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Just got the Red Steel boxed set ... MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > What about: > > c) There are a lot of Afflicted peasants? > Not according to the published materials. Most of them are helped via Maintain spells supposedly. The ramifications of 1/2 the population as Afflicted would totally destroy the current makeup of the existing civilisations in the area IMO. Since I'm not in the mood to do that, and from the use of Focus to try to get it to work neither is Rob, we're trying to come up with a way to make what is given work. Rob seems happy with just using Focus, I'm not but his suggestions have made me think about creating a similar spell to Focus, specifically for use with Maintain, which would solve most of the problems. It's a busy time at work, so the numbercrunching needed to balance this new spell will have to wait for a while on my part. That's why I half suggested to Rob he do it, lack of time and laziness on my part! :^P ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 20:50:49 -0500 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: NOMINATIONS MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit I'll second all the nominations of willing participants made so far (Geoff Gander, Andrew Theisen, Jenn Favia Guerra). (Not that I wouldn't have supported Strawberry J.A.M., but she pulled a Sherman on us, so. . .) Anyhow, all worthy candidates so if they all run the only problem will be deciding who to vote for*. *And NO, not for the usual reason of "all the candidates blow" - opposite reason this time: Because they're that darn good. "No chance, such as what you got. You're up against a machine too strong, Pretty politicians buying souls for us are puppets." ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 03:14:31 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Alphatian citizens MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Yes, it predates her ascension to the throne. IMO >> > > I would argue no, as to be a "subject" means to be beholden to someone or > something as a liege lord... and, as the UK is not truly a constitutional > monarchy (Magna Carta notwithstanding), the "liege" in England IS Elizabeth, > and all others are her subjects... Truly, Elizabeth IS England, in a > perfectly legal and binding sense... > > Prior to her coronation, she WAS a subject, to her father, the King of > England. But now she is both sovereign and Sovereign... > In one sense this is completely true, but since the Queen IS subject to several of the laws of the land at the same time it's false. Yes I know this is purely semantics, but that's why the 'British Constitution' could be said to exist in any form. If you look at most of the documents which give parliament it's powers they usually contain a sentence along the lines of "With the gracious permission of His/Her Majesty...". These documents are about handing the power of the monarch over to the government, and signed by all the current monarch's predecessors. Until these documents are repealed the current monarch is the subject of them. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 23:21:49 -0400 Reply-To: Mystara Sender: Mystara From: James Straight Subject: Re: The bank of Glantri MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Beau wrote: > Before I jump too whole-heartedly into developing this (when I REALLY >should be finishing up Fort Boldizsarovic for this weekend's first-eve >dungeon crawl), I'd be interested in hearing peoples' ideas on this early >concept. Any suggestions or criticisms? And I now respond with: I think this sounds like a great concept. Was something like this touched upon in one of the PWA? I think it had something to do w/ the Bank of Darokin. I don't have any of them w/ me right now to check. If I'm right there may be an idea or two from it you can use. And by all means let us know what you come up with so some of us can steal ....er... I mean borrow your ideas :> James Straight ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 23:24:30 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: The bank of Glantri MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-05-24 5:13:45 PM Eastern Daylight Time, lby3@LBY3.COM writes: << I was thinking of setting up an Prodigy (goblin-blooded) Illusionist (and a member of the Dream Craft) as a banker in Glantri City, with a legendary vault below the storefront, replete with maze spells, goblin, jermlaine (to rearrange any markings intruders might make in the maze) and minotaur servants and so on. Before I jump too whole-heartedly into developing this (when I REALLY should be finishing up Fort Boldizsarovic for this weekend's first-eve dungeon crawl), I'd be interested in hearing peoples' ideas on this early concept. Any suggestions or criticisms? >> Why goblin-blooded? Goblins are not inherently magical creatures and thus not suitable ancestors for "Progeny". Besides, shouldn't an ultra- powerful banker be a gnome? ;) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 23:24:31 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Gnomes in Glantri MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-05-24 6:17:09 PM Eastern Daylight Time, megst19+@PITT.EDU writes: << FWIW, PC2 mentions that Glantri is "studiously avoided by the gnomes." >> On the other hand, Gaz 4 mentions a Glantrian gnome (who from his name must be from the New Averoigne area). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 11:13:09 +0800 Reply-To: Mystara Sender: Mystara From: "Francisco V. Navarro" Subject: Re: Gnomes in Glantri MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Beau > Although gnomes are fairly rare in OD&D, they do exist. What would a > typical Glantrian reaction to them be? > Very good question, ableit one of those AD&D-meets-OD&D conundrums. I've thought about this myself. I think the first gnomes to get into Glantri would be the illusionist gnomes, either with the help of the Secret Craft of Dream Magic or with the illusionist specialists of the Great School of Magic. Of course, I imagine, these gnome illusionist would spare no expense in walking around as elves or humans (elaboarate phatasms, of course!) to avoid the Glantrian dwarvophobia. Once these illusionist gnomes would come in, then maybe (after about a millenium or two), their mundaner brothers comes in. Maybe, these tinkering gnomes will be welcomed in Aalban, with all their machinery and clockwork gadgetry, but I'd think Glantrian dwarvophobia and hinophobia would still predominate. After all, these tinker gnomes are just mundaners, and a mere half-step (and in gnomish proportions, that's a very small step) up from laboratory material. So, in the end, it would still be only the gnome illusionists who survive and be welcome in Glantri. Kit Navarro Paparazzi Glantri www.yahoo.com/paparazzi_glantri ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 20:39:18 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: The bank of Glantri In-Reply-To: MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 23:24 5/24/00 EDT, Wizards Shopper wrote: >Why goblin-blooded? Goblins are not inherently magical creatures and >thus not suitable ancestors for "Progeny". Besides, shouldn't an ultra- >powerful banker be a gnome? ;) Because the wizard in "Labyrinth" is the "King of the Goblins" and Gringrott's in the Harry Potter books are run by goblins. Plus, it'll be a nicely alien touch to add to him. And he's going to have several spells that either do or don't effect those with goblin blood. As for the gnomes ... that's the Bank of Highforge, with a branch in Mirros (at least). The head banker back in Highforge? Zurik, of course! (I'll post the preliminary write-up from work tomorrow.) BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 00:25:35 -0400 Reply-To: Mystara Sender: Mystara From: Dylan Rickards Subject: Re: Alphatian citizens In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit This is of course the source of the royal "we." When royalty says "We are going to invade France" it means that the entire state is going to invade France, and the state and the sovereign are the same "De L'etat? Nous sommes l'etat." - Louis XIV and Nous did not refer to the peasantry. -----Original Message----- From: Mystara [mailto:MYSTARA-L@ORACLE.WIZARDS.COM]On Behalf Of Magister Mystaros Sent: Wednesday, May 24, 2000 9:50 PM To: MYSTARA-L@ORACLE.WIZARDS.COM Subject: Re: [MYSTARA] Alphatian citizens In a message dated 5/24/00 8:37:52 PM US Eastern Standard Time, dooley@CABLEINET.CO.UK writes: << > How about this one -- Is Queen Elizabeth a British subject? Yes, it predates her ascension to the throne. IMO >> I would argue no, as to be a "subject" means to be beholden to someone or something as a liege lord... and, as the UK is not truly a constitutional monarchy (Magna Carta notwithstanding), the "liege" in England IS Elizabeth, and all others are her subjects... Truly, Elizabeth IS England, in a perfectly legal and binding sense... Prior to her coronation, she WAS a subject, to her father, the King of England. But now she is both sovereign and Sovereign... James A. Mishler Magister Mystaros Mystara Lives! Check out the excellent Official Mystara Website: http://dnd.starflung.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 00:24:34 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Focused Maintenance (was Just got the Red Steel boxed set ...) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-05-24 9:52:51 PM Eastern Daylight Time, dooley@CABLEINET.CO.UK writes: << Since I'm not in the mood to do that, and from the use of Focus to try to get it to work neither is Rob, we're trying to come up with a way to make what is given work. Rob seems happy with just using Focus, I'm not but his suggestions have made me think about creating a similar spell to Focus, specifically for use with Maintain, which would solve most of the problems. It's a busy time at work, so the numbercrunching needed to balance this new spell will have to wait for a while on my part. That's why I half suggested to Rob he do it, lack of time and laziness on my part! :^P >> Okay, I will take a quick stab at it: Focused Maintenance n Level: P(n+3) Schools: Abjuration, Necromancy Sphere: Protection Range: 10 feet Components: V, S, M Casting Time: 1 day Duration: Special (maximum one year) Area of Effect: Special (maximum radius 20' per level of caster) Saving Throw: None Except as noted, this spell should be treated as a Focus spell with Maintain as the Focused spell. Any of the three focus types may be used, although the most common focus type for this spell is the living focus (with a lower level priest of the same Immortal being the usual focus). The material component of this spell combination is (n+3)^2 weeks' worth of undepleted cinnabryl, which are consumed in the casting. The required monetary outlay is unchanged. Anyone entering the area of effect falls under the protection of a Maintain spell as long as he remains in the area. If he stays within the area of effect for at least an hour, then the protection is extended for n^2 - n days after he leaves the area of effect. The exact figures are thus: Spell Extended n Level Duration 1 4 None 2 5 2 days 3 6 6 days 4 7 12 days Use of any Legacy negates that protection, of course -- and use of a Legacy within the radius of the focus not only has the same effect as a day without the required devotional energy but also suppresses the Maintain effect for (7-n) hours. Needless to say, people who do that are generally lynched by an outraged mob. Inheritors not only cannot benefit from this spell but do not count towards the required devotional energy no matter how faithful they are to the patron Immortal. I suspect that the use of lower level priests as foci would make it feasible to protect a large portion of the populace from the worst effects of the Red Curse to the extent that the original Maintain spell was evidently meant to do. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 02:19:07 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Another idea for Bank of Glantri MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Okay, I now see why (with the inspiration of such sources as the movie Labyrinth) one might want to make the manager of the Bank of Glantri have goblin ancestry. However, David Bowie is way too tall to be a D&D goblin! In terms of his appearance and powers, he seems to have far more in common with a high level rogue sidhe (as described in PC1). HIs followers should probably be an odd assortment of chaotic fairies and other mischievous types such as wood imps, drakes, pookas, sprites, gremlins, and araneas -- all of whom have the ability to either make themselves inconspicuous or assume human or demi-human form. The abilities of such creatures should be more than enough to drive mad any adventurers foolish enough to attempt a bank robbery. >From that list of creatures I could probably account for most of the creatures seen in that movie. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 08:36:15 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: Alphatian citizens MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > > I wonder though, does the term subject include the aristocracy as well, > > or does it fall short and designate only the lower classes? Is a duke, or a > lord, > > considered a subject of Queen Elizabeth? > > How about this one -- Is Queen Elizabeth a British subject? I suspect that > she is the only Briton about whom such a thing could be asked, as every > other Briton (including family members) at least theoretically owes fealty > to her. "Subject" in the modern sense means you are subject to the government, which in modern day UK is Parliament. Technically she can choose to ignore Parliaments wishes - but in practice she cannot. So while she is not technically a subject, in practice she is... I seem to recall that going by the definition of the word, all Americans are subjects as well - subjects of their own respective governmental structure. But this is a modern use of the word, for modern democracies, and I'm not sure how relevant it is in a medieval setting. Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 08:37:37 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: Just got the Red Steel boxed set ... MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > << Well, then either > > a) there is quite a bit of cinnabryl being used, and Maintain spells are > used in a minority of cases, or > b) when you use a focus spell it lasts for the requisite duration >> > > What about: > > c) There are a lot of Afflicted peasants? Quite likely (even a canonical fact) but we would be talking a Lot of afflicted peasants - like, all of them who dont live in a big city. Unless there is a fair bit of cinnabryl going around, anyway. Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 08:39:43 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: Just got the Red Steel boxed set ... MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > new spell will have to wait for a while on my part. That's why I half > suggested to Rob he do it, lack of time and laziness on my part! :^P Dont look at me, I'm busy too :) I'm actually DMing a RS game tonight - got to prepare for these things... Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 10:10:30 CEST Reply-To: Mystara Sender: Mystara From: Max Monas Subject: webrpg Mime-Version: 1.0 Content-Type: text/plain; format=flowed Hi everyone, I have a question to ask. I looked on the Internet and came across an online ad&d site. I tried to join in, but you had to download some stuff before you could do that (only two things and you are ready to online). You can play with a password etc (so no oneelse can com in etc.) My question is: Who would like to start a campaign for Mystara to be played online? We would just have to work out the days and times and when everybody has the needed stuff we could start. Character making and dice rolling can be done with the programme you have to download. To be honest it looks neat. Well, I hope to some of you will be interested in doing this. Greetings, Max ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 10:25:07 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: NOMINATIONS MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit By the way, ther is another requirement for the MML's List Orc (I'm sorry, but the LIST OGRE is one and only...Sorry Leroy, but I hope you'll remain around and that we'll see your mace swinging among us): he must be on friendly terms with James Ruhland :-) Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 10:36:59 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: webrpg MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Max Monas ha scritto: > Hi everyone, > > To be honest it looks neat. Well, I hope to > some of you will be interested in doing this. > Greetings, > > Max I COULD be interested...but I want to be sure on how things work. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 10:39:26 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=22L=F3pez_Mercader=2C_Antonio=22?= Subject: Re: Women in Mystara setting MIME-Version: 1.0 Content-Type: text/plain > -----Mensaje original----- > De: Evil Genius [SMTP:jruhlconob@SPRYNET.COM] > Enviado el: jueves 25 de mayo de 2000 3:13 > Para: MYSTARA-L@ORACLE.WIZARDS.COM > Asunto: Re: [MYSTARA] Women in Mystara setting > > Mystara wrote: > >>>Then again, sexist assumptions might have gotten her the job. After all, in a society where only men can lead clans, who better >to give control of your elite troops to than to a woman who cannot claim your throne? << >Why do you think people make Eunuchs? >Same reason. . . hum...the woman/eunuch can always find another men/king more suitable to her/his interest and replace him. I think this happended for example with a Persian King I don't remember his name now... > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 10:38:42 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: SoP stuff got me wondering... In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Wed, 24 May 2000, Togashi Arkon wrote: > As someone who never heard of the Hollow World before joining this list, I > have a stupid question: What exactly are these Burrowers, and where were they > detailed? The Burrowers were originally described in the HWA Adventure series, also known as the Blood Brethren Trilogy. Basically they are increadibly huge worms. In the adventures Thanatos had awakened some of the burrowers and caused them to dig their way into Mystaras crust eating away the antimagical fields surrounding the Hollow World. Most of the Burrowers are now in suspended animation. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 10:46:54 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=22L=F3pez_Mercader=2C_Antonio=22?= Subject: Re: SoP stuff got me wondering... MIME-Version: 1.0 Content-Type: text/plain >The Burrowers were originally described in the HWA Adventure series, also >known as the Blood Brethren Trilogy. Basically they are increadibly huge >worms. In the adventures Thanatos had awakened some of the burrowers and >caused them to dig their way into Mystaras crust eating away the >antimagical fields surrounding the Hollow World. Most of the Burrowers are >now in suspended animation. bigger than purple worms? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 10:42:15 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Gnomes in Glantri In-Reply-To: <3.0.5.32.20000524152056.007b2570@lby3.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Wed, 24 May 2000, Beau wrote: > And I run Mystara under AD&D. As a concession to the canonic setting, I > don't have (seemingly) every gnome weaving illusions, but it's the type of > spell-casting (other than clerical) they're most likely to engage in. Wouldn't it be more reasonable to assume that Mystaran Gnomes specialized in elementalism? Earth Gnomes would be known for their earth elemental incantations, whereas Skygnomes preferred the Air related magicks. Just a thought. Then there are the Ice Gnomes of Davania... H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 12:46:00 +0200 Reply-To: Mystara Sender: Mystara From: Luca Toni Subject: Re: webrpg MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Max Monas wrote: > Hi everyone, > > To be honest it looks neat. Well, I hope to > some of you will be interested in doing this. > Greetings, > > Max I'm interested, plase tell me something if you find other people. We can build something interesting... Bye, Luca Toni newspell@hotmail.com ltoni@supereva.it www.giochidiruolo.net www.geocities.com/lucatoni.geo ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 12:49:01 CEST Reply-To: Mystara Sender: Mystara From: Max Monas Subject: Re: webrpg Mime-Version: 1.0 Content-Type: text/plain; format=flowed >I COULD be interested...but I want to be sure on how things work. It works as follows: You download the two things needed and install them. After you did the tutorial more things will become clear (I don't know everything yet!) You can roll dice with this program, character sheets are included, actions be described etc. All you need is a group of people who want to play and a DM. Now if there is a group of people who want to play, a password can be emailed (and set in this program) so no one else can join but people from this list who are interested. The DM should go about normally (prepare adventures etc) but everything has to be typed. Once people are using this program a decision can be made of how to make your character, what rules are used, which classes are allowed etc. It is not a play by email thing, so you would have to find people who can play at the same time. I hope more people are interesed now!! Regards, Max ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 13:01:20 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: webrpg MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Max Monas ha scritto: > >I COULD be interested...but I want to be sure on how things work. > > It works as follows: Uhm...uhm...uhm... clirrk clirrk clirrk squit squit (Mouses on the wheels in my head are running frenetically to haste my thoughts) Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 12:06:14 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: NOMINATIONS In-Reply-To: <392CE363.418CDA02@tin.it>; from Scarole@TIN.IT on Thu, May 25, 2000 at 10:25:07AM +0200 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Thu, May 25, 2000 at 10:25:07AM +0200, Caroletti wrote: > By the way, ther is another requirement for the MML's List Orc (I'm sorry, but > the LIST OGRE is one and only...) Perhaps instead of list ogre, the new admin can be list evil genius? Or do we already have one of them :) gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 12:09:59 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: Alphatian citizens In-Reply-To: ; from Mystaros@AOL.COM on Wed, May 24, 2000 at 09:50:04PM -0400 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Wed, May 24, 2000 at 09:50:04PM -0400, Magister Mystaros wrote: > In a message dated 5/24/00 8:37:52 PM US Eastern Standard Time, > dooley@CABLEINET.CO.UK writes: > > << > How about this one -- Is Queen Elizabeth a British subject? > > Yes, it predates her ascension to the throne. IMO >> > > I would argue no, as to be a "subject" means to be beholden to someone or > something as a liege lord... and, as the UK is not truly a constitutional > monarchy (Magna Carta notwithstanding), the "liege" in England IS Elizabeth, > and all others are her subjects... Hmmm, I wonder if I'm a subject - I'm certainly a citizen, says so on my passport :) [1] ObMystara: When did passports come into use? Were they around in Medieval times? Would some equivalent exist in Mystara or are they a recent invention? gordon [1] I love the differences between the British and Irish passports - the irish "request" that you be nice to the holder, the british "request and require" that you be nice ;) Sounds like the sort of thing that would be on an Alphatian Passport for sure! (Maybe without the request bit) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 12:21:24 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: webrpg MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Hi everyone, > > I have a question to ask. I looked on the Internet and came across an online > ad&d site. I tried to join in, but you had to download some stuff before you > could do that (only two things and you are ready to online). You can play > with a password etc (so no oneelse can com in etc.) My question is: Who > would like to start a campaign for Mystara to be played online? We would > just have to work out the days and times and when everybody has the needed > stuff we could start. Character making and dice rolling can be done with the > programme you have to download. To be honest it looks neat. Well, I hope to > some of you will be interested in doing this. Been there! I dabble in a bit of webrpg, but unfortunately its almost impossible to get a recurring game going on there in my experience. Unless you want to run one offs, in which case its fine. Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 12:23:23 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: webrpg MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > > >I COULD be interested...but I want to be sure on how things work. > > > > It works as follows: > > Uhm...uhm...uhm... > clirrk clirrk clirrk > squit squit > (Mouses on the wheels in my head are running frenetically to haste my thoughts) Its easy. There are special character sheets available for download which you can use. If you want to roll a dice you just press a button. You can share files like maps and stuff with the other players. Its a chatroom with a few nifty add ons for RPGs basically. Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 07:56:47 -0400 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: Gnomes in Glantri In-Reply-To: <3.0.5.32.20000524152056.007b2570@lby3.com> MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII > >specific class as illusionist. They can become 12th level shamans, unlike > >dwarves, so might be respected for magic skill, > > Bah. I find the notion of a catch-all "shaman" lesser class offensive to > my sensibilities, and I've banished such things IMC. (And I'm very leery of > the new Adept NPC Class in 3E, although I'm keeping an open mind as best I > can.) To each their own. I tend to adhere to canon more than most list members, I believe, but if a DM wants to work things differently for their group, that's their decision. > NPCs (no Glantrian shiars, thank you), but every standard sort of > speciality wizard will be present. (I'll post the very nasty diviner who is > a high ranking member of the Fellowship of the Pouch in the nearish future.) Do you also adapt the OD&D specialty wizards (ex. montoths, the ones people mention from GAZ3, etc.)? > >but the glantrian > >arrogance and anti-dwarf vehemence could easily supercede the glantrian > >slavish devotion to all things magical. FWIW, PC2 mentions that Glantri > >is "studiously avoided by the gnomes." > > All gnomes aren't skygnomes, of course. (I wish PC2 discussed how the > earth-bound gnomes felt about the gnomes of Serraine.) I took that to mean that, in general, gnomes dislike Glantri, but it could as easily be referring to skygnomes. And not only do I wish it mentioned the relation between earth and sky gnomes, but I wish there was more material in general regarding "regular" gnomes. - Mischa Some call us pirates - perhaps with some justice, but are not all merchants really pirates at heart? The only question is whether they reap their wealth with a sword or with a sharp, lying tongue! - Onund Tolundmire in "The Northern Reaches" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 14:48:17 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: SoP stuff got me wondering... In-Reply-To: <271D69F3A6E8D311BA59002035F028C125272A@fs-desenv-2.endesa.es> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Thu, 25 May 2000, "L�pez Mercader, Antonio" wrote: > >The Burrowers were originally described in the HWA Adventure series, also > >known as the Blood Brethren Trilogy. Basically they are increadibly huge > >worms. In the adventures Thanatos had awakened some of the burrowers and > >caused them to dig their way into Mystaras crust eating away the > >antimagical fields surrounding the Hollow World. Most of the Burrowers are > >now in suspended animation. > > bigger than purple worms? Yes. I dont have the monster descriptions with me right now, so I can't give you the exact sizes. Perhaps someone else can help us out? H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 08:54:47 EDT Reply-To: Mystara Sender: Mystara From: Arminath Wynter Subject: Re: SoP stuff got me wondering... MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 5/25/00 8:49:14 AM Eastern Daylight Time, hoc@NVG.NTNU.NO writes: << > bigger than purple worms? Yes. I dont have the monster descriptions with me right now, so I can't give you the exact sizes. Perhaps someone else can help us out? >> I've never seen a canon monster description, just a reference that they were as powerful as Initiate Immortals, where can a description be found??? Jim ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 14:04:19 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: SoP stuff got me wondering... In-Reply-To: ; from hoc@NVG.NTNU.NO on Thu, May 25, 2000 at 02:48:17PM +0200 Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit On Thu, May 25, 2000 at 02:48:17PM +0200, H�vard wrote: > On Thu, 25 May 2000, "L�pez Mercader, Antonio" wrote: > > > >The Burrowers were originally described in the HWA Adventure series, also > > >known as the Blood Brethren Trilogy. Basically they are increadibly huge > > >worms. In the adventures Thanatos had awakened some of the burrowers and > > >caused them to dig their way into Mystaras crust eating away the > > >antimagical fields surrounding the Hollow World. Most of the Burrowers are > > >now in suspended animation. > > > > bigger than purple worms? > > Yes. I dont have the monster descriptions with me right now, so I can't > give you the exact sizes. Perhaps someone else can help us out? I seem to recall that even the smaller ones were bigger than purple worms. Note that not all Burrowers were worm shaped - certainly the Great Annelids were, but others were different.. Thought - could the burrowers be lesser Outer Beings? Maybe the immortals didn't have the power to kill them so froze them instead? gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 14:59:01 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: SoP stuff got me wondering... In-Reply-To: <27.60809a5.265e7c97@aol.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Thu, 25 May 2000, Arminath Wynter wrote: > In a message dated 5/25/00 8:49:14 AM Eastern Daylight Time, hoc@NVG.NTNU.NO > writes: > > << > bigger than purple worms? > > Yes. I dont have the monster descriptions with me right now, so I can't > give you the exact sizes. Perhaps someone else can help us out? >> > > I've never seen a canon monster description, just a reference that they were > as powerful as Initiate Immortals, where can a description be found??? I think it is in the Mystara monsterous compendium appendix. Under Worm, Great or something. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 15:18:31 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: SoP stuff got me wondering... In-Reply-To: <20000525140418.G26191@esatclear.ie> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Thu, 25 May 2000, Gordon McCormick wrote: > I seem to recall that even the smaller ones were bigger than purple > worms. Note that not all Burrowers were worm shaped - certainly > the Great Annelids were, but others were different.. Yeah thats right, i was talking about the Annelids. I havent seen any descriptions of any other burrowers than those. > Thought - could the burrowers be lesser Outer Beings? Maybe the > immortals didn't have the power to kill them so froze them instead? That is a possibility. Does the timeline say anything about the origin of the burrowers? H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 08:28:00 -0500 Reply-To: Mystara Sender: Mystara From: Aaron E Nowack Subject: Re: Alphatian citizens MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit On Thu, 25 May 2000 12:09:59 +0100 Gordon McCormick writes: > [1] I love the differences between the British and Irish passports - > the irish "request" that you be nice to the holder, the british > "request and require" that you be nice ;) Sounds like the sort > of thing that would be on an Alphatian Passport for sure! (Maybe > without the request bit) It would be more like: "Alphatian Tourist DEMANDS respect. Failure to comply willl result in orbital bombardment of your home nation and any nearby continents." :) Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/ ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 15:39:13 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: NOMINATIONS MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > among us): he must be on friendly terms with James Ruhland :-) > That's me out then. Since I'm busily rearming for the next outbreak of hostilities. :^P ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 15:54:42 +0100 Reply-To: Mystara Sender: Mystara From: Tim Hewitt Subject: just testing MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_01B6_01BFC661.8AA72380" This is a multi-part message in MIME format. ------=_NextPart_000_01B6_01BFC661.8AA72380 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable dear all please excuse this mail. I'm new to the list and am just checking it = out. thanks ------=_NextPart_000_01B6_01BFC661.8AA72380 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
dear all
 
please excuse this mail.  I'm = new to the=20 list and am just checking it out.
 
thanks
------=_NextPart_000_01B6_01BFC661.8AA72380-- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 11:45:41 EDT Reply-To: Mystara Sender: Mystara From: Master's Pawn Subject: Re: Women in Mystara setting MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit hum...the woman/eunuch can always find another men/king more suitable to her/his interest and replace him. I think this happended for example with a Persian King I don't remember his name now... Happened all the time in Byzantium. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 11:51:09 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Eunuchs in Mystara setting Mystara wrote: > > hum...the woman/eunuch can always find another men/king more suitable to her/his interest and replace him. I think this happended for example with a Persian King I don't remember his name now...<< While that's true, it's a bit rarer than attempting to replace the king with yourself (the "non-eunuch way") - plus, at least for a eunuch, there is no scheming on behalf of children. But you are right that they can still plot - I know of at least one eunuch who plotted to put his worthless relatives (brothers, cousins) in positions of power. Btw, if anyone out there wishes to apply for a position as a Court Eunuch, simply contact me at augustium@geocities.com - title it "Eunuch Application". Some physical modification required. "But tie a string around your finger now boy cause it's it's just a matter of time you've got no chance no chance in hell you've got No chance, no chance in hell you've got NO chance No chance in helllllllllll" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 11:55:28 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Women in Mystara setting Mystara wrote: >> hum...the woman/eunuch can always find another men/king more suitable to her/his interest and replace him. I think this happended for example with a Persian King I don't remember his name now... << >>Happened all the time in Byzantium.<< Actually, that's not really true. There's one notable occasion in the 11th century where a eunuch managed to put his worthless relatives on the throne (two of them - and, actually, one of them *might* not have been that worthless, but his reign was cut short and was in any case inglorious. The other was scum). The only other notable "problem period" involving a eunuch was in the mid/late 10th century, with Basil the Parakomikos (a sort of Chamberlain type), who schemed to enrich himself and tried to run the Empire - but Basil II Makedonion eventually put an end to his shennanigans. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 11:59:21 EDT Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: [Re: [MYSTARA] SoP stuff got me wondering... Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Arminath Wynter wrote: > >I've never seen a canon monster description, just a reference that they = >were as powerful as Initiate Immortals, where can a description be >found??? The only Burrowers yet described are the Annelids, which are the least intelligent Burrowers. They are initially depicted in the HWA series of modules (Nightwail, Nightrage, Nightstorm) as well as the revised Creatur= e Catalog. The only other Burrowers so far "known" are the two tower Burrowers in Ni= thia (towers of Soth and Sekhaba) and the Burrower known among Azcans as "cipa= ctli" (HWR1: Sons of Azca) who is described as a cross between a centipede, a dragon, and... something else. Something with wings. There's actually a picture of it in that accessory as well, but no stats. ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 12:07:50 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: [Re: [MYSTARA] SoP stuff got me wondering... Mystara wrote: > > The only other Burrowers so far "known" are the two tower Burrowers in Nithia (towers of Soth and Sekhaba) and the Burrower known among Azcans as "cipactli" (HWR1: Sons of Azca) who is described as a cross between a centipede, a dragon, and... something else. Something with wings. There's actually a picture of it in that accessory as well, but no stats. << If anyone wanted to "crib" monsters from another game system, I'd recomend basing various Burrowers on certain types of "The Enemy" of Earthdawn and Shadowrun lore. (Don't ask me for D&D stats, though - I haven't done anything like that, myself as of yet. I'm just saying). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 12:13:23 EDT Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: [Re: [MYSTARA] [Re: [MYSTARA] SoP stuff got me wondering...] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Evil Genius wrote: > >If anyone wanted to "crib" monsters from another game system, I'd >recom= end basing various Burrowers on certain types of "The Enemy" of >Earthdawn an= d Shadowrun lore. (Don't ask me for D&D stats, though - I >haven't done any= thing like that, myself as of yet. I'm just saying). I've actually come up with some Burrower personalities myself, just don't= really have any game stats to put to them. As I have them, the Burrowers were/are mortal creatures of various races (Normal and Nightmare Beings) = who had reason to distrust/dislike the vast majority of the Immortals, and th= us were open to Thanatos' bargain of aiding him in return for a massive powe= r boost (which may/may not have been assisted by the OB's). I've got four personalities so far, though only one has a name and is developed to any = real extent, and I'm working on a stat workup... I'll post it later today and = try and get some feedback on his abilities from y'all. ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 12:18:23 EDT Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: [Re: [MYSTARA] SoP stuff got me wondering...] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable H=E5vard wrote: On Thu, 25 May 2000, Gordon McCormick wrote: > >> Thought - could the burrowers be lesser Outer Beings? Maybe the >> immortals didn't have the power to kill them so froze them instead? > >That is a possibility. Does the timeline say anything about the origin o= f >the burrowers? It says that Thanatos created them... actually, all references seem to indicate that he did. I've taken a sort of middle ground myself- they wer= e mortal creatures who had their abilities and forms "boosted" by Thanatos (possibly with the OB's aid) to their current forms. Basically, putting t= hem at "Exalted" status, with the ability to use Power, etc. ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 12:51:54 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: NOMINATIONS Jenni wrote: > > I'd also like to put forth another Nomination: > > Jenn F. Guerra - Level headed, long time participant. Already compiles and runs the Tome of Mystara, so should certainly be able to handled the duties (if she is inclined to accept the nomination) I will second that nomination (unless Jenn declines). I think she would be well-qualified for the position, as she has proven herself to be someone who cares greatly for Mystara, and the MML, as well as being able to handle her numerous projects on the go. Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 13:15:44 -0700 Reply-To: Mystara Sender: Mystara From: Greg Weatherup Subject: Fwd: The Death of Vanserie Vlaardoen XI, Act I scene VI Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Here's the next installment. I think the anon. author might be coming close to stepping forward, so to speak. Greg Weatherup intermediary ----- Original Message ----- Message-ID: CENSORED From: CENSORED > To: "greg wheaterup" > Subject: The Death of Vanserie Vlaardoen XI, Act I scene VI > Date: Thu, 25 May 2000 CENSORED > > Act I > scene VI > Juliana in the centre of the stage > Near Linden's gates stay the two gentlemen > > 1st GENT (to 2nd) : look! she begins crying > 2nd GENT: I undestand her, her world is crumbling upon her > JULIANA (wiht is voice broken for the tears): Does it worthwhile all my > years of intense studying? All those days spent close in a dark room with my > father, for at first he didn't want to send me at the Great School, he kept > me with himself for "a Flaem must learn only from another Flaem, and for > you, daughter, as you will became the better mage in the future, is better > to learn the basics of the Art from the best mage of the present"...all > those days we were very closed he was a strict teacher, even hard-hearted > when my exercises weren't perfect but how can I forget his smile when I > casted my first spell or when I had learnt to master very difficult spells. > Not only his face smiled, with his eyes, his teeth, his mouth, even his hair > seemed to gain life, but I know his entire body enjoyed...his body...his > body's decaying mirrors his heart's decaying...always more cynical, > narrow-minded, and evil...but I know he's not the real Vanserie... but how > could I find the real Vanserie, his smile, between that bulk of rotting > flesh? all those years studying...and I can do nothing...my father is > wrong...even with the best powers some problems cannot be solved... > (from linden come a lot of mournings) > What's that? probably my mother has died...her end was near...my father's > madness has done another victim...All those years studying...and I must see > every day a bit of my family dying like fire that slowly fades away... > I remember my father's voice when I was younger "one day you shall be the > ruler, the best ruler Bergdhoven had never had..." how was proud his > voice...now this time is coming but it's not the moment yet... simply I'm > not ready...I have still a lot of questions for my father, I need a lot of > answers...All those years studying... > > exits entering Linden followed by the two gentlemen > > enters the chorus (singing in Caurenzian) > (how do you think Greg, it's better to publish both italian and english > version or only one? and which of the 2?) > > Caurenzian Elvish > > Tu gracile bellezza You weak beauty > abbandonata e sola abandoned and alone > nessuno ti consola nobody consoles you > ? grande il tuo patir big are your sufferings > > Il padre tuo ammalato Your ill father > non vuol esser curato doesn't want to be cured > e per questa fierezza and for this fiery act > destinato ? a morir he's bound to die > > Exit the chorus > > end of Act I > anon _______________________________________________________ Get 100% FREE Internet Access powered by Excite Visit http://freelane.excite.com/freeisp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 23:19:07 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: SoP stuff got me wondering... MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit H�vard ha scritto: > On Thu, 25 May 2000, Gordon McCormick wrote: > > > I seem to recall that even the smaller ones were bigger than purple > > worms. Note that not all Burrowers were worm shaped - certainly > > the Great Annelids were, but others were different.. > > Yeah thats right, i was talking about the Annelids. I havent seen any > descriptions of any other burrowers than those. > > > Thought - could the burrowers be lesser Outer Beings? Maybe the > > immortals didn't have the power to kill them so froze them instead? > > That is a possibility. Does the timeline say anything about the origin of > the burrowers? > > H�vard I suggested this some post ago...but then Thanatos would have to be a servitor of the Outer Beings, unknown to all other Immortals!!! Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 23:22:05 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: just testing MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Tim Hewitt ha scritto: > dear all please excuse this mail. I'm new to the list and am just > checking it out. thanks Welcome, my friend!!! Here you will be able to join the glorious Thyatian Army, enjoy the possibility of being vivisectioned by the wizards of Glantri, conduct unnameble magic researches in Alphatia, fight among the proud Northmen, enter the Heldannic Knight and kill a lot of interesting people pretending to adhere to your Immortal's will, discover the hideous plots of the Outer Beings, not to mention the Dark Shire of the hin, and the machinations of the foul Iron Ring that threatens the nation of Karameikos...and much, much more... but please do not send HTML messages anymore!!! Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 23:24:15 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Eunuchs in Mystara setting MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Evil Genius ha scritto:"But tie a string around your finger now boy cause it's > it's just a matter of time > you've got no chance > no chance in hell you've got > No chance, no chance in hell you've got > NO chance > No chance in helllllllllll" > May I ask you where this quote is taken from, Evil Genius, or Porphy, or whatthehe are you called now?? Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 23:26:36 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: [Re: [MYSTARA] [Re: [MYSTARA] SoP stuff got mewondering...] MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Andrew Theisen ha scritto: > Evil Genius wrote: > > > >If anyone wanted to "crib" monsters from another game system, I'd >recomend > basing various Burrowers on certain types of "The Enemy" of >Earthdawn and > Shadowrun lore. (Don't ask me for D&D stats, though - I >haven't done anything > like that, myself as of yet. I'm just saying). > > I've actually come up with some Burrower personalities myself, just don't > really have any game stats to put to them. As I have them, the Burrowers > were/are mortal creatures of various races (Normal and Nightmare Beings) who > had reason to distrust/dislike the vast majority of the Immortals, and thus > were open to Thanatos' bargain of aiding him in return for a massive power > boost (which may/may not have been assisted by the OB's). I've got four > personalities so far, though only one has a name and is developed to any real > extent, and I'm working on a stat workup... I'll post it later today and try > and get some feedback on his abilities from y'all. > > _________________ Hey Andrew....this will come out on our Nightmare Project site too, I suppose. We are very in need of new stuff....last update was more than one month ago!! Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 18:16:42 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr of the Azure Star Subject: Re: Gnomes in Glantri MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit "Francisco V. Navarro" wrote: > > So, in the end, it would still be only the gnome illusionists who survive > and be welcome in Glantri. > What about this: since the Glantrian Illusionists (aka Dream Magic) are mainly concentrated around the Principality of Krondahar, which is Ethengarian, perhaps the Glantrians view gnomes in a similar way to the "reformed" Ethengarians of Krondahar - ie they accept their existence, but some of the more radical magocrats (von Drachenfels, Vlaardoen) may distrust/hate them as they do Ethengarians. In other words, gnomes are viewed as former barbarians who have been "educated", just like the Glantrian Ethengarians. -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 17:37:39 EDT Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: [Re: [MYSTARA] SoP stuff got mewondering...] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Caroletti wrote: > >Hey Andrew....this will come out on our Nightmare Project site too, I >suppose. >We are very in need of new stuff....last update was more than one month >ago!! Yes- I'll definitely be sure and let you see it; I actually have two specifically Nightmare related Burrowers in mind at the moment, as well a= s something sort of Nightmare related on another front that should see the = light of day very soon here. I've got some dark things brewing, I just like to = make sure that they're absolutely perfect before posting. :) ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 17:40:00 EDT Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: SoP stuff got me wondering...] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Caroletti wrote: > >I suggested this some post ago...but then Thanatos would have to be a >servitor of the Outer Beings, unknown to all other Immortals!!! Thanatos, a mere servant? Bah- he would scoff at the thought... if he had= a sense of humor, that is. He'd probably just strike you down before the th= ought even exited your mouth. No, I suspect (and once hypothesized to Geoff) that Thanatos most likely = plays both sides against the middle, all to his own nefarious ends... ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 17:54:29 EDT Reply-To: Mystara Sender: Mystara From: Master's Pawn Subject: Re: Women in Mystara setting MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit <> Only those two may have reached the top, but the practice of useing eunuchs, and eunuch using the system in turn, were more than these two, if I remember my Norwich correctly. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 18:32:56 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Women in Mystara setting Mystara wrote: > > Only those two may have reached the top, but the practice of useing eunuchs, and eunuch using the system in turn, were more than these two, if I remember my Norwich correctly. << Oh, well I didn't know you were including every lesser schemer. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 19:24:34 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Women in Mystara setting MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-05-25 4:35:14 AM Eastern Daylight Time, alopezmr@ENHER.ES writes: << hum...the woman/eunuch can always find another men/king more suitable to her/his interest and replace him. I think this happended for example with a Persian King I don't remember his name now... >> That is why I called it a sexist assumption -- just because somebody cannot personally seize power from a ruler doesn't mean that she won't become a kingmaker under the right circumstances. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 24 May 2000 23:26:11 -0400 Reply-To: Mystara Sender: Mystara From: Stefan Gunnarsson Subject: Re: webrpg In-Reply-To: <20000525081030.98266.qmail@hotmail.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 10:10 25.5.2000 CEST, you wrote: >Hi everyone, > >I have a question to ask. I looked on the Internet and came across an online >ad&d site. I tried to join in, but you had to download some stuff before you >could do that (only two things and you are ready to online). You can play >with a password etc (so no oneelse can com in etc.) My question is: Who >would like to start a campaign for Mystara to be played online? We would >just have to work out the days and times and when everybody has the needed >stuff we could start. Character making and dice rolling can be done with the >programme you have to download. To be honest it looks neat. Well, I hope to >some of you will be interested in doing this. >Greetings, Hmmmm I say, thats oldtime stuff "Irc rpging" I say NEVERWINTER Nights toolkit to create those adventures. Sure u might not be able to play tomorrow but creating a adventure Mystara server might take alot of work depending on how detailed its gonna be. So what im saying why not make an Mystara project for Neverwinter nights. Just think about all the detail and npc info known about for example Karameikos, so scripting npcs should not be much of a problem and the world is ready for us to recreate. Only thing we need a is server(s)and a Dm gang. So what ya guys think? Is there any interest in making a Mystara server with the upcoming Neverwinter tools? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 19:34:42 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: SoP stuff got me wondering...] Andrew wrote: >No, I suspect (and once hypothesized to Geoff) that Thanatos most likely plays >both sides against the middle, all to his own nefarious ends... As only a powerful entropic Immortal *could* do.... ;-) Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 17:31:18 -0700 Reply-To: Mystara Sender: Mystara From: Kar Ess Subject: Re: webrpg MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii PlayByWeb.com has a dice roller and areas for any kind of game you'd like. And the person running it has the option of letting you play. No downloading needed. Just a thought! --- Max Monas wrote: > Hi everyone, > > I have a question to ask. I looked on the Internet and came across an online > ad&d site. I tried to join in, but you had to download some stuff before you > could do that (only two things and you are ready to online). You can play > with a password etc (so no oneelse can com in etc.) My question is: Who > would like to start a campaign for Mystara to be played online? We would > just have to work out the days and times and when everybody has the needed > stuff we could start. Character making and dice rolling can be done with the > programme you have to download. To be honest it looks neat. Well, I hope to > some of you will be interested in doing this. > Greetings, > > Max > ________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. __________________________________________________ Do You Yahoo!? Kick off your party with Yahoo! Invites. http://invites.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 20:55:52 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Corporate Ministry Mystara wrote: >> May I ask you where this quote is taken from << Theme song of the so-called Corporate Ministry; also a version by Redman. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 21:37:42 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Alphatian citizens MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-05-25 7:10:35 AM Eastern Daylight Time, gmcc@ESATCLEAR.IE writes: << ObMystara: When did passports come into use? Were they around in Medieval times? Would some equivalent exist in Mystara or are they a recent invention?>> I'm checking on that one now.... << [1] I love the differences between the British and Irish passports - the irish "request" that you be nice to the holder, the british "request and require" that you be nice ;) Sounds like the sort of thing that would be on an Alphatian Passport for sure! (Maybe without the request bit) >> The American passport seems to match the Irish one in that regard, although "being nice" is not specifically mentioned. I assume that "be nice" is a paraphrase and not a literal quote, right? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 21:37:41 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: NOMINATIONS MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-05-25 7:06:37 AM Eastern Daylight Time, gmcc@ESATCLEAR.IE writes: << Perhaps instead of list ogre, the new admin can be list evil genius? Or do we already have one of them :) >> I think we have several. ;) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 25 May 2000 20:47:49 -0700 Reply-To: Mystara Sender: Mystara From: Kar Ess Subject: Re: [Re: [MYSTARA] [Re: [MYSTARA] SoP stuff got mewondering...] MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii A module I adapted to Mystara was FMA02 FR-2 4-6 Endless Armies It's Forgotten Realms modules for levels 4-6, and it has a very large worm-like creature that could be turned into a burrower. Perhaps! --- Caroletti wrote: > Andrew Theisen ha scritto: > > > Evil Genius wrote: > > > > > >If anyone wanted to "crib" monsters from another game system, I'd >recomend > > basing various Burrowers on certain types of "The Enemy" of >Earthdawn and > > Shadowrun lore. (Don't ask me for D&D stats, though - I >haven't done anything > > like that, myself as of yet. I'm just saying). > > > > I've actually come up with some Burrower personalities myself, just don't > > really have any game stats to put to them. As I have them, the Burrowers > > were/are mortal creatures of various races (Normal and Nightmare Beings) who > > had reason to distrust/dislike the vast majority of the Immortals, and thus > > were open to Thanatos' bargain of aiding him in return for a massive power > > boost (which may/may not have been assisted by the OB's). I've got four > > personalities so far, though only one has a name and is developed to any real > > extent, and I'm working on a stat workup... I'll post it later today and try > > and get some feedback on his abilities from y'all. > > > > _________________ > > Hey Andrew....this will come out on our Nightmare Project site too, I suppose. > We are very in need of new stuff....last update was more than one month ago!! > > Iulius Sergius Scaevola > Captain of the XXth Cohort > Port Lucinius, Thyatis > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. __________________________________________________ Do You Yahoo!? Kick off your party with Yahoo! Invites. http://invites.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 26 May 2000 00:22:35 EDT Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: Alphatian citizens MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 5/25/00 6:10:35 AM US Eastern Standard Time, gmcc@ESATCLEAR.IE writes: << ObMystara: When did passports come into use? Were they around in Medieval times? Would some equivalent exist in Mystara or are they a recent invention? gordon >> IIRC, the ancient Egyptians used similar types of things while travelling between the "nomes", or districts of Egypt. The Pharaoh and his bureaucracy/priesthood kept strict tabs on who lived where and what they did for a living... so "papers please" is an ancient tradition... James A. Mishler Magister Mystaros Mystara Lives! Check out the excellent Official Mystara Website: http://dnd.starflung.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 26 May 2000 09:52:24 +0200 Reply-To: Mystara Sender: Mystara From: Luca Toni Subject: Re: webrpg MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Its easy. There are special character sheets available for download which > you can use. If you want to roll a dice you just press a button. You can > share files like maps and stuff with the other players. Its a chatroom with > a few nifty add ons for RPGs basically. > > Cheers > > Rob I think it isn't the right way. If you hav time to chat, you can play in that way, but it can go ahead for 1 or 2 hours. Then? Otherway, you can play by e-mail (PBEM) !!! This is the right way, I thing. We nees of a mailing list, and some other e-mail address. We need a Dungeon Master and some players. All the people must have some skills: 1. hosnesty (first of all, it is foundamentally the most important skill) 2. to know the rules, to follow the rules 3. to know the story, to follow the DM 3. good english (we hope, excuse me for my bad english, I'm Italian) Waiting for someone wich answer Bye Bye Luca Toni newspell@hotmail.com ltoni@supereva.it www.giochidiruolo.net www.geocities.com/lucatoni.geo ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 26 May 2000 08:55:27 +0100 Reply-To: Mystara Sender: Mystara From: Tim Hewitt Subject: help with adventures MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_03BA_01BFC6F0.22ED7020" This is a multi-part message in MIME format. ------=_NextPart_000_03BA_01BFC6F0.22ED7020 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Dear all, I DM OD&D but don't have a great deal of time to make adventures. Can = anyone suggest any good sites that can help. I don't mind if they're = AD&D as they are easy enough to convert. I've almost exhausted the various links from = http://www.webring.org/cgi-bin/webring?ring=3Dmystara&id=3D6&next5. Any suggestions would be greatly appreciated. Thanks in advance, Tim ------=_NextPart_000_03BA_01BFC6F0.22ED7020 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Dear all,
 
I DM OD&D but don't have a great deal of time to = make=20 adventures.  Can anyone suggest any good sites that can help.  = I don't=20 mind if they're AD&D as they are easy enough to = convert.
 
I've almost exhausted the various links from http://www.webring.org/cgi-bin/webring?ring=3Dmystara&id=3D6&n= ext5.
 
Any suggestions would be greatly = appreciated.
 
Thanks in advance,
 
Tim
 
 
------=_NextPart_000_03BA_01BFC6F0.22ED7020-- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 26 May 2000 10:56:45 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=22L=F3pez_Mercader=2C_Antonio=22?= Subject: Re: help with adventures MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I wrote 2 small short-level adventures time ago and I like to write adventures. However they are in spanish and my english isn't enough to translate them. But if someone in the list want to traslate I can sent = to him... -- Antonio L=F3pez Mercader ATOS-ODS Departamento de Telecomunicaciones y Tiempo Real T=E9cnico de Calidad E-mail : alopezmr@enher.es T=E9lf.: 93.214.40.00 ext 323110 > -----Mensaje original----- > De: Tim Hewitt [SMTP:t.hewitt@DCCL.NET] > Enviado el: viernes 26 de mayo de 2000 9:55 > Para: MYSTARA-L@ORACLE.WIZARDS.COM > Asunto: [MYSTARA] help with adventures >=20 > Dear all, > =20 > I DM OD&D but don't have a great deal of time to make adventures. = Can > anyone suggest any good sites that can help. I don't mind if they're = AD&D > as they are easy enough to convert. > =20 > I've almost exhausted the various links from > > =20 > Any suggestions would be greatly appreciated. > =20 > Thanks in advance, > =20 > Tim > =20 > =20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 26 May 2000 10:38:15 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: Alphatian citizens In-Reply-To: <7e.56325c2.265f2f66@aol.com>; from Kaviyd@AOL.COM on Thu, May 25, 2000 at 09:37:42PM -0400 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Thu, May 25, 2000 at 09:37:42PM -0400, Wizards Shopper wrote: > << [1] I love the differences between the British and Irish passports - > the irish "request" that you be nice to the holder, the british > "request and require" that you be nice ;) Sounds like the sort > of thing that would be on an Alphatian Passport for sure! (Maybe > without the request bit) >> > > The American passport seems to match the Irish one in that regard, > although "being nice" is not specifically mentioned. I assume that > "be nice" is a paraphrase and not a literal quote, right? Yeah, I can't remember exactly, I think it's something like 'assist the bearer of the passport' or something like that. gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 26 May 2000 10:43:26 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: Alphatian citizens In-Reply-To: <27.61116ca.265f560b@aol.com>; from Mystaros@AOL.COM on Fri, May 26, 2000 at 12:22:35AM -0400 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Fri, May 26, 2000 at 12:22:35AM -0400, Magister Mystaros wrote: > In a message dated 5/25/00 6:10:35 AM US Eastern Standard Time, > gmcc@ESATCLEAR.IE writes: > > << ObMystara: When did passports come into use? Were they around in Medieval > times? Would some equivalent exist in Mystara or are they a recent invention? > > gordon >> > > IIRC, the ancient Egyptians used similar types of things while travelling > between the "nomes", or districts of Egypt. The Pharaoh and his > bureaucracy/priesthood kept strict tabs on who lived where and what they did > for a living... so "papers please" is an ancient tradition... Wow, so Nithians could well have papers, perhaps the Thothians and Alphatians too? Actually for Alphatia I can see some kingdoms having passports for nobles only (they're a boon for them somehow), some for mundaners only (to restrict their movements more than likely) and others for everyone in the kingdom. Darokin seems to be another country that might have passport type things, and I can definetly see Glantri having them - it just costs you a lot :) gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 26 May 2000 10:48:15 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: webrpg MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I think PBEMS simply dont work for RPGs, except for turn based stuff like Birthright. A Pbem is nothing like playing an RPG IMO. I've never played in a Pbem RPG that held my attention for more than a couple of posts. Sure, chatting in a chatroom for 2 hours takes time - but then, sitting around a table with your mates takes time as well. Chatrooms are more similar to IRL play... pbems are something different. Cheers Rob > I think it isn't the right way. If you hav time to chat, you can play in > that way, but it can go ahead for 1 or 2 hours. Then? > Otherway, you can play by e-mail (PBEM) !!! > This is the right way, I thing. We nees of a mailing list, and some other > e-mail address. We need a Dungeon Master and some players. All the people > must have some skills: > 1. hosnesty (first of all, it is foundamentally the most important skill) > 2. to know the rules, to follow the rules > 3. to know the story, to follow the DM > 3. good english (we hope, excuse me for my bad english, I'm Italian) > > Waiting for someone wich answer > > Bye Bye > > Luca Toni > > newspell@hotmail.com > ltoni@supereva.it > www.giochidiruolo.net > www.geocities.com/lucatoni.geo > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 26 May 2000 05:22:35 -0700 Reply-To: Mystara Sender: Mystara From: Herve Musseau Subject: Re: Spell of Preservation discussion MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Rob > (Incidentally, I think that is more or less exactly what should have happened to Alphatia. They should be able to freely cast magic on their floating continent, but be penalised when away from it). Actually that is just how it has happened to Alphatia in the MAs. Though they are not really penalized when outside the FCA, the Alphatians are limited to standard HW spells which to most of them is probably unbearable enough that they don't want to have anything to do in those barbarious lands where magic doesn't even work right. ===== ___________________________________________________________ Herve Musseau http://www.geocities.com/hmusseau/ __________________________________________________ Do You Yahoo!? Kick off your party with Yahoo! Invites. http://invites.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 26 May 2000 05:22:57 -0700 Reply-To: Mystara Sender: Mystara From: katri w Subject: Re: Women in Mystara setting Content-Type: text/plain hiyas all... i just browsed through this most interesting discussion of women in Mystara... i'm knowingly taking a risk to be thrown out of the list or having a minor punishment -such as stoning to death- using a rude word (sorry). while reading, i was laughing my ass off. and belive me, it's not a small laugh. i just simply had to say this. sorry again. and i just simply have to quote Gary Larson now. he made a cartoon, where male mosquito walks into his home, says to his wife (both wearing human-like clothes, home being like humanflat...)"What a day... I must have spread malaria across half the country." Larson got loads of feedback and this is his comment: "And I really heard when this 'mosquito' cartoon came out. Numerous readers remind me that it's the female that does the biting, not the male. I knew that. (Ofcourse it's perfectly acceptable that these creatures wears clothes, live in houses speak English, etc.)" the discussion of women's position in Mystara settings immediately reminded me of this. i don't think i need explain what i'm after giving this example... this woman-issue certainly had waken strong opinions of what women can and/or should do in Mystara setting. like that would be any suprise, all matters here seem to wake up fierce swinging of the verbalsword. and that ofcourse is the mainfunction for this arena, people sharing their works and opinions. as far as i'm concerned (being a woman, running campaings and also being a player): i'm playing FANTASY-related game in IMAGINATIVE world. i chose it to escape "real world" and its "reality". so i don't bring usually age-old customs or social laws etc in it. ofcourse men and women are from their physical appearance different... huh.. i really thought that it's not any secret that needs to be revealed. but we differ from many other ways too, as far as i know... so some other things than just capability to fight could be put under microscope and speculate till the end of time... should womencharacter have better CON since our body is "designed" to survive pregnancy and labouring, women have higher painlevel etc... big male who can hit hard with sword isnt worth much if he faints in the sigh of blood or yells mum when he gots 1HP damage from a splinter (i could go on this list endlessly, inventing bonuses and penalties for both sex). some of us like to have those details, some not. and then there is the question of selectivity, where should one end the speculating? which features to take into account or leave out. oops.. now i got really into this... i actually had a reason why i joined this discussion and what made me write this mail: i strongly believe that all the ways Mystara-settings are played are "right" ways... we all have created a personal view what Mystara is, we all have different way working imagination, logics etc i felt bit uncomfortable, because i though i was picking some tones, which one might call "patronizing". doing something in one's own games is one thing, but talking in general level, almost preaching-like is another... and that's something that always makes me bit sad in this list. the "canon"- or "in real world there wasn't"- type of testimoning feels to me bit lame. those who want to follow it, go for it! and we who doesn't, that's our thing. if someone wants to bring elements from history of humankind, giving a touch of realism, fine by me. i respect that, even i would disagree. (like my blessing is needed...hah... everyone just should do what they feel is best!) it's very thin line between telling personal opinion or converting, sometimes personal opinions might be seen as converting even! so, it shouldn't come any suprise to some of you, if people react strongly, feeling like you have just stepped into area of converting. thats' how i felt. i might be totally wrong, maybe you guys were just telling your personal opinion, in which case, my whining here isn't relevant. uhm... and who and what i mean saying this?? well, some opinions saying that: women shouldn't, can't, it's not realistic, in feudal society, in mediaval times women didn't. if you have chosen to have such world, don't forget that some of us hasn't. i'm one of those villains who gives a rat's ..eehh... bottom for "canon/realistic" or such settings. (and it's not because my common ignorance concerning history or mythologies, both being very close to my heart as a hobby and subject of academinc studies). i've played with such DM's who emphasis "realism" and i have enjoyed it, but we DMs are so different, thus what is good for one, isn't that for another. in D&D and AD&D can be seen certain features, that reveals it's mainly(?) done by men. (hmmm come to think it now, it also seems to intended sometimes to be played by them too) and ofcourse most GAZs has adapted loads of stuff from history of the humankind, mythlogies, legends, etc. and i guess it's inevidatable, that male-perspective is a rule-of-thumb. it does't really bother me. if my player wants to play a femalefighter, so be it...(this is mean to say, but i've known and met women in real life that could be described as INT 5 and STR 16 in any scale... so that can happen in my games too). as PCs, over the years, i have had (and still do) only few malecharacters. and rarely my maleplayers want to even play femalecharacter. so the sex-issue exist in certain level always, some times unintentionally and not-knowingly... in my games exists men, women, demi-humans of all sort. they differ from their skills and naturally from their body. and the player always gives the personality. (ah, now im saying aloud obvious things again...) thinking the people i know in real life, i don't recall much of those big, strong conan-like -dudes or weak, small, fragile women... heck i prolly myself would win quite many of my male friends in arm-wrestling! what comes to NPCs, i judge by situation... i try make them from the point of view of inside-logic-of-the-current-campaign. thus in some settings, the sex of NPC might make a difference. must be me being just a woman, i do have some difficulties to understand why change the NPC's sex just because the sex... i mean... if the women "something" (fighter, ruler...) is more an exception as a rule, why does it mean that its impossibility?? i don't say that all characters are equal or have equal opportunities. ofcourse not, that goes without saying. what i say, is that i think DM and player can use that into his/hers advantage. in my games women and men have equal opportunities to became characters, that's it... after that its up to ruthless dice and the combination of player's and my imagination... i'd rise their sex as issue only if it comes such, as sometimes happens, being a spice of the game, making the life of the PC hard etc. now i'm wondering am i patronizing and preaching myself...huh... it's difficult stay calm and objective in this kind of discussion, no matter how much one wants to be mature and tolerating... bit like fighting against windmills or trying to see the forest behind the trees... but all in all, i think the whole discussion of this issue has been interesting and hopefully give something to all who joined it... for me, it gave also few good ideas for my campaign -- KATRI "If it was so, it might be; and if it were so, it would be: but as it isn't, it ain't. That's logic." (Tweedledee) ------------------------------------------------------ Artic GSM. http://www.artic.net//ads/go.cgi?go=183&r=email ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 26 May 2000 05:26:17 -0700 Reply-To: Mystara Sender: Mystara From: katri w Subject: Re: webrpg Content-Type: text/plain aah... again one of my favourite topics... i asked once advices bout online-rpg'ing and got few good advices and also explanation how to PBEM, because i really didn't understand how to keep that going on once again, i think it's kinda question of one's personal preferences... i'm running now onlineRPG on IRC... and in a way it's bit like playing in real life.. sometimes we end up totally off-the-topic-chats but i still wouldn't have it in any other way... for me playing IRL or IRC is also social event, relaxing time, way to have fun... PBEM wouldnt suit me... though i think it is kind of interesting way to play too. i like this list, because there always is someone who can give advice etc.. someone who has worked and bothers to sent stuff here... if anyone is interested bout our game or my expreciences, after 8 months of playing, you can personally contact me. > I think PBEMS simply dont work for RPGs,except for turn based stuff like > Birthright. A Pbem is nothing like playing an RPG IMO. I've never played > in a Pbem RPG that held my attention for more than a couple of posts. > Sure, chatting in a chatroom for 2 hours takes time - but then, sitting > around a table with your mates takes time as well. Chatrooms are more > similar to IRL play... pbems are something different. > Cheers > Rob > > > I think it isn't the right way. If you hav time to chat, you can play in > > that way, but it can go ahead for 1 or 2 hours. Then? > > Otherway, you can play by e-mail (PBEM) !!! > > This is the right way, I thing. We nees of a mailing list, and some other > > e-mail address. We need a Dungeon Master and some players. All the people > > must have some skills: > > 1. hosnesty (first of all, it is foundamentally the most important skill) > > 2. to know the rules, to follow the rules > > 3. to know the story, to follow the DM > > 3. good english (we hope, excuse me for my bad english, I'm Italian) > > Luca Toni -- KATRI "If it was so, it might be; and if it were so, it would be: but as it isn't, it ain't. That's logic." (Tweedledee) ______________________________________________________ L�yd� uusi yst�v� Articin deitist�! http://www.artic.net/ads/go.cgi?go=107&r=email ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 26 May 2000 15:01:48 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Women in Mystara setting In-Reply-To: <20000526121525.7712.qmail@mystery.artic.net> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT Katri wrote a long letter. Since I dont have anything better to do on this wonderful summers day, I thought I'd comment on it :) About the patronizing or preaching. I only partially agree with you. I think it is interesting to discuss what people think campaigns should be like. Ofcourse, noone can dictate what each and every one of us actually do, but we have to discuss it, because in those types of discussions lay the source of many good ideas. I'm kinda disappointed when I come up with an idea and people simply reply: "you can do whatever you like in your campaign". I'm at least hoping for "you can do whatever you like in your campaign, but I wouldnt do it like you suggested because...." Nice story about the mosquito though. I didnt know the females were the nasty ones, but I love Larson :) Later.. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 26 May 2000 09:46:59 EDT Reply-To: Mystara Sender: Mystara From: Master's Pawn Subject: Re: help with adventures MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit I wrote 2 small short-level adventures time ago and I like to write adventures. However they are in spanish and my english isn't enough to translate them. But if someone in the list want to traslate I can sent to him...>> If you own the Dragon Magazine CD, there were several good articles on "adventure seeds" witrh good starting points that never failed to tweek my imagination. These used to be online, but the CD killed it. You might look at Shawn's site, or the downloads on the TSR site. BoBoII ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 26 May 2000 06:50:53 -0700 Reply-To: Mystara Sender: Mystara From: Herve Musseau Subject: Nominations MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Weird that this process is conducted on list, and I failed to see anywhere what rules there were (most notably, whether you could nominate more than one person). Strange also you rejected the three persons who offered to be moderators, Leroy. You mention problems with each one (schedule, ...) but the whole point of having three moderators was that they would complete each other, so that if was is on vacation or on sick another would still be available; also I suggested that by taking people from different timezones you'd have a 24h cover that would be but a good thing. Anyway, I can only reiterate the same list of people I already mentioned as worthy possible moderators in my application. The list was well-thought out and explained why each one would be a good candidate IMO, and I fear that if I repeat it here I'll leave someone out, writting on the spur of the moment. I'll do it anyway, in case you've discarded my mail, and because the others have done as much. So it was IIRC Geoff Gander, Andrew Theisen, Jennifer Favia Guerra, Jennifer Merrifield, Marco Dalmonte, Fabrizio Paoli, Shawn Stanley. And, well, myself, though I would have prefered a role of monitor rather than full admin, and the fact that you rejected the monitors' applications (including, thus, mine), and the fact that I haven't been nominated by anyone as of this post (but I'm sure it's because they think I'm overbooked already, not because they don't like me ;), would lead me to think that I won't become the next one; but like Jenni said, if there's no one to do it I won't let the list die and would do it. ===== ___________________________________________________________ Herve Musseau http://www.geocities.com/hmusseau/ __________________________________________________ Do You Yahoo!? Kick off your party with Yahoo! Invites. http://invites.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 26 May 2000 16:32:12 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Help needed for Mystaran shopping MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hi, I'm in need of a bit of help from those of you hailing from London. A friend of mine is going to the UK for a short holiday, and since he's as addict as myself to Mystara, he's going to go on a buying rampage (hopefully bringing something to me too :) ). I'm wondering if someone can provide him with the names/addresses of a few good shops. Thanks in advance, -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 26 May 2000 11:00:28 -0700 Reply-To: Mystara Sender: Mystara From: Jennifer Guerra Subject: Regarding My Nomination as List Ogre MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Hello, First of all, I wanted to thank my supporters for their kind nominations of me as possible List Ogre. I was quite surprised. That people in the Mystaran community whom I have admired so long would consider me worthy of such a responsibility is a great honor. That said, it therefore saddens me to have to decline leadership of the MML, either solely or in a group. My reason is simple: though I love the Mystaran community, and wish I could accept, I do not meet Leroy's requirements. I am not qualified to maintain the technical end of the List (in fact, I do not even own a computer). And I do not have the free time needed to check my mail multiple times per day, and to read all the posts. Editing the Tome of Mystara, and maintaining the few sites which I webmaster, is nearly more than I can handle lately. I'm sorry to have to withdraw my name from the ballot - I apologize for disappointing those of you who were so kind to consider me in the first place. I would like to support a few people of my own for the position: 1) I would like to second the nominations of Geoff Gander and Andrew Thiesen. They have always been, in my eyes, natural leaders of the Mystaran community. 2) Although I am sure this will be contorversial, I have never been one to shy away from controversy. ;-) I nominate James Ruhland. For although he may be perpetually engaged in list feuds, I believe that what James argues for in most cases is a fair view of Mystara, seen from every perspective. He may be Chaotic Neutral, but Neutral he is. I have faith that he could fulfill the role of Admin impartially, and keep the community lively at the same time. Again, my most heartfelt thanks. Jennifer Guerra http://www.geocities.com/valerya1/ __________________________________________________ Do You Yahoo!? Kick off your party with Yahoo! Invites. http://invites.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 26 May 2000 20:11:56 CEST Reply-To: Mystara Sender: Mystara From: Max Monas Subject: Religious matters in Karameikos Mime-Version: 1.0 Content-Type: text/plain; format=flowed Hi everyone, I have got a question on the Church of Karameikos and the Church of Traladar. DO they follow a specific Immortal or do they have a set of religious believes without a specific Immortal? Do they acknowledge the existence of Immortals? I had a PC go in a church of Karameikos to ask about Immortals but I didn't exactly know what to tell him (I thought they didn't follow a specific Immortal (or any Immortal in general)). I hope I did they right thing. I also would like to ask something about WotI. Do the people of KN know that the Immortals were heavily involved in this war or do they think it was a war between nations? Do they know that there are 5 spheres and do they know that there are a lot of Immortals? My campaign is going more and more towards a situation where I have to tell them about Immortals but I don't know what people in the KW know about these Immortals. Please help me on this one, since it is quite important information if they are supposed to have it. Thanks. Regards, Max ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 26 May 2000 14:23:53 -0400 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Silly little rules question In-Reply-To: <20000526121525.7712.qmail@mystery.artic.net> MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII I know it makes little sense to try to make all the rules match up, but I try anyhow. Here's one contradiction that came to mind recently, which I wanted folks' thoughts on: 1) In the Hollow World, all classes need a 16 INT or WIS to cast spells, even among those races who usually always cast spells (elves) 2) HWR2 mentions the existance of sphinx in Nithia so...do HW sphinx cast spells only with a 16 INT/WIS or do they keep their inherent abilities? - Mischa ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 26 May 2000 14:25:37 -0400 Reply-To: Mystara Sender: Mystara From: Alan Shutko Subject: List Troll nomination MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Since it appears to be difficult to find well-known and well-trusted people who have the time to troll the list, I hereby nominate myself. My qualifications: * I'm a programmer, and read mail on a reasonably real-time basis during business hours, and usually check my mail on weekends more than I change the channel on the TV. * I've run (smaller, but more contentious) mailing lists on various list managers in the past, so handling listserv technically won't be a problem. * I've been on the list off and on for several years and have seen the instances where the List Ogre has had to step in. (Embarassingly, I've been involved in some of those instances, but I think I've learned a bit since then.) I've read Leroy's guidelines recently and think they're fine, and I'd stick with them. * I don't currently have a campaign, and don't have any major axes to grind in regard to events or countries, so I'm a fairly neutral guy. In addition, since when I do get a campaign going, it'll start in AC1000, I'm fairly distanced from most of the major arguments these days. * I'm really low-profile, so I don't have any biases for or against anyone. I'm just offering myself up for sacrifice as a willing body to keep the list going. If nobody wants me as admin, I won't feel bad (since I'm not one of the vocal people around here, I would understand a wariness to put me in any form of power). -- Alan Shutko - In a variety of flavors! 168 days, 21 hours, 22 minutes, 15 seconds till we run away. "I'm not stupid, I'm not expendable, and I'M NOT GOING!" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 26 May 2000 19:40:37 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Silly little rules question MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > so...do HW sphinx cast spells only with a 16 INT/WIS or do they keep their > inherent abilities? > IMO yes. It's just easier that way. :^) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 26 May 2000 14:59:27 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Regarding My Nomination as List Ogre JFG wrote: >> I'm sorry to have to withdraw my name from the ballot - I apologize for disappointing those of you who were so kind to consider me in the first place. << That's too bad. :( >> 2) Although I am sure this will be contorversial, I have never been one to shy away from controversy. ;-) << Me neither, which is why even if I wanted the job, I do not think it would be appropriate for me to have it. In any case I do not seek the job, so I respectfully decline but I do thank you for the nomination and for the kind words directed at me. Since it seems to be a tradition to nominate "some other poor sucker" when snatching one's hat out of the ring, I'll second the nomination of Alan Shukto. Some of the qualities he mentioned in his own mail (has a low profile, rarely posting - well, so does Leroy, which IMO has helped generate the level of respect he has attained among all the list members; wants the job - willingness to put up with us all is important; agrees with Leroy's guidelines - a good platform to run on since everyone likes how the list has been run under Leroy's watchful eye) are reasons for supporting him. Plus, like the other candidates, I think Alan Shukto has good judgement. Indeed, if those three want the job or are at least willing to take it on, I'm not sure why we can't go back to the "monitors" idea and have them be the monitors - I think all three would be good and worthy. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 26 May 2000 15:08:51 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Silly little rules question Mystara wrote: >> 1) In the Hollow World, all classes need a 16 INT or WIS to cast spells, even among those races who usually always cast spells (elves) << Yes (but see "NOTE" below) - that's why, for example, there are elf-fighter classes in the HW that were never very prominent on the surface (where all elves are, in effect, fighter/mages; note also that dispite the fact that all Mystaran elves are traditionally spellcasters, the HW/SoP was *not* modified for them so that they all could be in the HW. Just something for people to ponder while they're discussing SoP and Alphatia, and what is or isn't appropriate). Note: that your phrasing ("cast spells") not quite what the rule is, though. You need a 16 INT or WIS to *learn* the casting of spells in the HW (I.E. to become a 1st level mage or 1st/2nd level cleric*). However, if you go to the HW already knowing how, you're still able to. Plus, if you start with the appropriate stat and learn in the HW, you don't lose your spellcasting skills if you drop in level. Indeed, see the MA 1016 for some events that revolve around the fact that if you don't have the "appropriate" high-stat score, you can learn spellcasting "elsewhere" (in this case, on the Mystaran surface), then go back to the HW and be fine. But your question raises a question in me - can you *advance* in skill if your stat is too low? I.E. if you become a 5th level mage, then get clobbered over the head by a cinder block, dropping your int permanently down to 15, can you advance to 6th level or beyond in the HW, or would you have to find a way to leave it in order to advance in level? I guess I should dig out my HW book and see what it says on the subject, but I'm away from it at the moment so I'll just post the question. It's prolly answered in there somewhere. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 26 May 2000 15:26:37 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Religious matters in Karameikos Mystara wrote: >> Hi everyone, I have got a question on the Church of Karameikos and the Church of Traladar. DO they follow a specific Immortal or do they have a set of religious believes without a specific Immortal? Do they acknowledge the existence of Immortals? << They both follow sets of Immortals rather than any one Immortal. The Church of Traladara follows the Traldar "big three" Immortals (skip, bob, and judy. . .no, wait - Halav, Petra, and Zirchev). The Church of Karameikos venerates some of Immortals that are popular among Thyatians (I forget which ones exactly are followed by the C of K, though). >> I also would like to ask something about WotI. Do the people of KN know that the Immortals were heavily involved in this war or do they think it was a war between nations? << Some people (mainly your influential types, and perhaps some PCs) might be aware of Immortal involvement or at least suspicious (though virtually all would *not* have been during WotI - not until the very end or in the years that follow would they know); the vast majority of people would think it was just a war between nations. Even those that "know" or are suspicious regarding the involvement of the Immortals probably wouldn't know much if anything about the "straight dope" (I.E. who was on whom's team and why). >> Do they know that there are 5 spheres and do they know that there are a lot of Immortals? << Your scholarly theologists/metaphysicians would know of the five spheres et al. Almost everyone would probably know there are tons of Immortals but might not know exactly which ones are whom et al (I.E. they should probably not be aware that the various names for Odin or Loki are just different names for the same dudes, or that all the names Ixion uses in Sind are Ixions and the other "Immortals" don't really exist, though some of the more "guru-like" dudes might be aware that "Ixion is the source of all, everthing flows from him" in the Sindhi cosmology, etc.) >> My campaign is going more and more towards a situation where I have to tell them about Immortals but I don't know what people in the KW know about these Immortals. Please help me on this one, since it is quite important information if they are supposed to have it. << At any rate, all the above is just general advice, mind, based on my impressions from the "published sources" - things should work however you need/want it to work in your campaign (so, for instance, if you don't want anyone knowing much about the Five Spheres, then no one should. If you want people to know lots, then they should. If you don't want people to know that most if not all the Immortals were once just mortals who reached that status, then they shouldn't. If you want everyone to know that guys like Asterius were once just common Mystarans who are revered for their accomplishment and not because they are "godlike", then you should. And if you want that sort of thing to vary from country to country, then - with a suitably good reason - it should.) It's your campaign, after all. Do what works best in it. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 26 May 2000 15:50:52 -0400 Reply-To: Mystara Sender: Mystara From: Alan Shutko Subject: Re: Religious matters in Karameikos In-Reply-To: Evil Genius's message of "Fri, 26 May 2000 15:26:37 -0400" MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Evil Genius writes: > The Church of Karameikos venerates some of Immortals that are > popular among Thyatians (I forget which ones exactly are followed by > the C of K, though). I don't think it ever said, exactly. I chose Asterius - Patron of Trade, Commerce, and Thievery Diulanna - Patroness of Will Halav - Patron of War and Weapon-Making Ilsundal - Patron of Elvenkind Kaygar - Patron of Artisans and Dwarvenkind Koryis - Patron of Peace and Prosperity Protius - The Old Man of the Sea Tarastia - Patroness of Justice and Revenge Valerias - Patroness of Love Vanya - Patronesess of War and Conquerers This was from a listing in DotE, I think. I only chose the ones listed as "Patron(ess) of" something, since that seems to be a bit closer to my thoughts of a core Church of Thyatis (and Karameikos) than some of the others listed there. (All that stuff is home right now, so I can't recall exactly.) -- Alan Shutko - In a variety of flavors! 168 days, 19 hours, 48 minutes, 5 seconds till we run away. IBM PS/1 - The EDLIN of Computers! ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 26 May 2000 13:01:14 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Some more Harry Potter/Glantri thoughts. Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" OK, so I'm listening to the first Harry Potter book on tape BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 26 May 2000 13:08:49 -0700 Reply-To: Mystara Sender: Mystara From: "Jenni A.M.Merrifield" Subject: Re: List Troll nomination Content-Type: text/plain Mime-Version: 1.0 On Fri, 26 May 2000, Alan Shutko wrote: > > Since it appears to be difficult to find well-known and well-trusted > people who have the time to troll the list, I hereby nominate myself. > [snip] I'll also Second Alan's nomination. His qualifications certainly seem to fit the bill. And, as James Rhuland mentioned, his current "low profile" matches Leroy's own profile to some degree (i.e., generally in the background while still steping forward when necessary). Jenni -- Jenni A. M. Merrifield -=> strawberryJAMM <=- strawberry@jamm.com _______________________________________________________________________ Why pay when you don't have to? Get AltaVista Free Internet Access now! http://jump.altavista.com/freeaccess4.go _______________________________________________________________________ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 26 May 2000 13:06:47 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Some more Harry Potter/Glantri thoughts. Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" OOPS! Didn't mean for that to get sent out! Anyway, as I was saying, I'm listening to "Harry Potter and the Sorcerer's Stone" on tape in the car, and I keep running across things I'd like to try and model for my fall GSoM 3E campaign. Besides wanting to come up with some Glantri-specific terms for those unable to use magic, magic-users who aren't actual wizards (bards and sorcerers and so on), I've also realized I need a spell that hides the magical world from those not attuned to it. (Yes, this is not really a problem in Glantri, since everyone would be used to the magical, but bear with me.) I'm starting to design a spell I'm calling "Arcane Mask" which renders the caster or object (volume determined based on level) invisible to those who cannot cast any arcane (i.e. non-clerical) magic. (Even apprentices only able to cast cantrips could penetrate the spell.) But I'm also trying to come up with a mechanism for people to eventually be able to see through the spell, if they've had enough exposure to it. So there's going to be a saving throw, and I'm trying to decide whether each successful saving throw adds to a percentage chance to be forever immune to the spell or whether those making their saving throws by five or 10 more points than they need automatically become immune. In all other respects, the spell acts like invisibility, including the conditions one becomes visible once again. Any thoughts as to level or execution? BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 26 May 2000 20:13:27 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Religious matters in Karameikos MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Max Monas wrote: > > Hi everyone, > > I have got a question on the Church of Karameikos and the Church of > Traladar. DO they follow a specific Immortal or do they have a set of > religious believes without a specific Immortal? Do they acknowledge the > existence of Immortals? I had a PC go in a church of Karameikos to ask about > Immortals but I didn't exactly know what to tell him (I thought they didn't > follow a specific Immortal (or any Immortal in general)). I hope I did they > right thing. > Church of Traladara Main patrons: Halav, Petra & Zirchev Other patrons: lesser heroes (exalted beings), and the "old immortals" which were revered in ancient times. Church of Karameikos Main patrons: Asterius, Vanya, Kagyar, Ilsundal & Valerias Minor patrons: not many, but Chardastes is among them. Both Churches have religious beliefs which are linked to the revered Immortals, but less extreme then it could be in a single-immortal cult (example, the Cult of Halav). You can find more info on Gaz 1, which describes the theology of the "untainted spirit" (or something like that) of the Church of Karameikos. More on the Church of Karameikos can be found on Havaard's website. On the Church of Traladara, you can read Mystaros' "Tarsian Twelve" (old Traldar gods), or the "Song of Halav" posted by George Hrabovsky some times ago. All of which should be available at Shawn's official fan site, of course. -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 26 May 2000 14:06:02 -0700 Reply-To: Mystara Sender: Mystara From: Derek Adam Subject: Re: Regarding My Nomination as List Ogre In-Reply-To: <20000526180028.29406.qmail@web1102.mail.yahoo.com> MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 8bit Quoting Jennifer Guerra : [snip] > I'm sorry to have to withdraw my name from the ballot > - I apologize for disappointing those of you who were > so kind to consider me in the first place. No apology necessary. We were really just setting you up for more work, and dressing it up as an honour. =;) Sounds a bit like lesser Karameikan nobility, really. > I would > like to support a few people of my own for the > position: > 1) I would like to second the nominations of Geoff > Gander and Andrew Thiesen. They have always been, in > my eyes, natural leaders of the Mystaran community. > > 2) Although I am sure this will be contorversial, I > have never been one to shy away from controversy. ;-) > I nominate James Ruhland. For although he may be > perpetually engaged in list feuds, I believe that what > James argues for in most cases is a fair view of > Mystara, seen from every perspective. He may be > Chaotic Neutral, but Neutral he is. I have faith that > he could fulfill the role of Admin impartially, and > keep the community lively at the same time. I'll definitely second James' nomination. BTW: I think James gets a bad rap far too often. I don't want to start up another alignment thread from this, but Chaotic Neutral might be a little harsh. (Of course, I've always thought of Chaotic Neutral as a kind of insanity.) At /worst/ I'd say: Chaotic Good with Neutral tendencies. =;) He likes to challenge others' ideas, sure, but too often that gets taken the wrong way when it's all just part of the creative process. Oh well. > Again, my most heartfelt thanks. Are there heartfelt "you're welcomes"? If there are, you have them. Cheers, Derek ----------------------------------------------------- This mail was sent through Uniserve's Web Mail at https://members.uniserve.ca/mail/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 26 May 2000 17:33:39 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Nominations Mystara wrote: >> Weird that this process is conducted on list, and I failed to see anywhere whatrules there were (most notably, whether you could nominate more than one person). << Leroy did post the rules, but I don't know if it mentioned that. Anyhow, it's been going on and no one has objected. >> And, well, myself, though I would have prefered a role of monitor rather than full admin, and the fact that you rejected the monitors' applications (including, thus, mine), and the fact that I haven't been nominated by anyone as of this post (but I'm sure it's because they think I'm overbooked already, not because they don't like me ;) << Well, it's always hard to know who wants (or is at least willing to do) this sort of job, and I (for one) was under the impression that you were busy (new job, various other projects). But if you do want it, and have time for it, then I for one would be happy to second your nomination. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 26 May 2000 15:06:50 -0700 Reply-To: Mystara Sender: Mystara From: "Jenni A.M.Merrifield" Subject: Re: NOMINATIONS Content-Type: text/plain Mime-Version: 1.0 I just thought of someone else I'd like to nominate for the position of List Troll whose name I don't think I've seen come up yet: Gordon McCormick. He seems reasonably level headed and has been around for a fair amount of time. I'm fairly certain he's got the know how to handle the administrative side of things for the list. And he is (I believe) responsible for providing Shawn with the web space for http://dnd.starflung.com, so he's already part of the power behind the throne anyway ;-) If his name has been bandied about by someone else, consider this a "second". If not, then I guess we'll just have to see if anyone else seconds this and/or whether he'll accept. Jenni -- Jenni A. M. Merrifield -=> strawberryJAMM <=- strawberry@jamm.com _______________________________________________________________________ Why pay when you don't have to? Get AltaVista Free Internet Access now! http://jump.altavista.com/freeaccess4.go _______________________________________________________________________ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 26 May 2000 15:21:22 +0100 Reply-To: Mystara Sender: Mystara From: Phillip Jones Subject: Re: help with adventures MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit I wrote 2 small short-level adventures time ago and I like to write adventures. However they are in spanish and my english isn't enough to translate them. But if someone in the list want to traslate I can sent to him... -- Antonio L�pez Mercader If you can find someone to translate them into english, could you post them to me as well please, asI'm alwayson the lookout for a good senario. Thanks mate Phil :) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 27 May 2000 02:41:38 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Silly little rules question MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > But your question raises a question in me - can you *advance* in skill if your stat is too low? I.E. if you become a 5th level mage, then get clobbered over the head by a cinder block, dropping your int permanently down to 15, can you advance to 6th level or beyond in the HW, or would you have to find a way to leave it in order to advance in level? I guess I should dig out my HW book and see what it says on the subject, but I'm away from it at the moment so I'll just post the question. It's prolly answered in there somewhere. > Going on precedent in both O and A D&D, I'd say yes. However if you lost the statpoints and were drained down to zero level without dying then it'd be a no. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 26 May 2000 22:35:50 EDT Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: Some more Harry Potter/Glantri thoughts. MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 5/26/00 3:12:25 PM US Eastern Standard Time, lby3@LBY3.COM writes: << In all other respects, the spell acts like invisibility, including the conditions one becomes visible once again. Any thoughts as to level or execution?>> Hmmm... try this one on for size: Invisibility to Muggles* (Illusion/Phantasm) 1st level Wizard spell Range: 0 Components: V, S, M Duration: Special Casting Time: 2 rounds Area of Effect: The caster Saving Throw: Special Except as detailed above, this spell functions in all ways as the 2nd level wizards spell invisibility, save that the effect of the spell is limited to affecting those beings that do not have "The Talent", i.e., those beings that cannot cast wizard spells. In other words, the caster will be invisible only to those beings that are non-wizards; mages, specialty-wizards and bards will be able to see the caster as though the spell were not in effect. Note that some few 0-level NPC's DO have "The Talent", untrained though it may be, and can see the caster (this is a common way that new apprentices are discovered)! Also, any being that can innately cast wizard spells also has "The Talent", and can see the caster (most notably Faeries, some Giants and most Dragons). Clerics WILL NOT see a caster that is affected by this spell unless they are specialty priests of a Power or Immortal of Magic (such as Mystra or Azuth from the Forgotten Realms, Boccob of Oerth, or Pflarr of Mystara); such priests are considered to have "The Talent". Note that the simple ability of a priest to USE a wizard spell as though it were a priestly spell does not grant that priest the ability to see a wizard using this spell. As with regular invisibility, this spell remains in effect until it is magically broken or dispelled, or until the caster cancels it, or until the caster physically or magically attacks any creature (whether a Muggle or otherwise), or until 24 hours have passed. Note that simply touching a Muggle or otherwise physically interacting with a Muggle (and not causing damage) will not normally cancel the spell, though the Muggle that is being interacted with will get a save versus Spell to "see" the caster; if successful, the Muggle (and that Muggle alone) will be able to see through the illusion. A Muggle gets only one chance to see the caster, when first interacted with. The material components of the invisibility to Muggles spell are the eyelash of a fairy that has the natural ability to turn invisible and three drops of homonculous ichor; these components are consumed in the casting of the spell. *Note that the term "Muggle" is not used in Glantri; this spell is known as "Invisibility to Mundanes" in that realm and in Alphatia. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 26 May 2000 21:28:24 -0700 Reply-To: Mystara Sender: Mystara From: Jennifer Guerra Subject: Re: Regarding My Nomination as List Ogre [repost] MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii I sent this in this morning, but I didn't see it make the list, so I'm re-sending: --- Jennifer Guerra wrote: > Hello, > > First of all, I wanted to thank my supporters for > their kind nominations of me as possible List Ogre. > I > was quite surprised. That people in the Mystaran > community whom I have admired so long would consider > me worthy of such a responsibility is a great honor. > > That said, it therefore saddens me to have to > decline > leadership of the MML, either solely or in a group. > > My reason is simple: though I love the Mystaran > community, and wish I could accept, I do not meet > Leroy's requirements. I am not qualified to > maintain > the technical end of the List (in fact, I do not > even > own a computer). And I do not have the free time > needed to check my mail multiple times per day, and > to > read all the posts. Editing the Tome of Mystara, and > maintaining the few sites which I webmaster, is > nearly > more than I can handle lately. > > I'm sorry to have to withdraw my name from the > ballot > - I apologize for disappointing those of you who > were > so kind to consider me in the first place. I would > like to support a few people of my own for the > position: > > 1) I would like to second the nominations of Geoff > Gander and Andrew Thiesen. They have always been, in > my eyes, natural leaders of the Mystaran community. > > 2) Although I am sure this will be contorversial, I > have never been one to shy away from controversy. > ;-) > I nominate James Ruhland. For although he may be > perpetually engaged in list feuds, I believe that > what > James argues for in most cases is a fair view of > Mystara, seen from every perspective. He may be > Chaotic Neutral, but Neutral he is. I have faith > that > he could fulfill the role of Admin impartially, and > keep the community lively at the same time. > > Again, my most heartfelt thanks. > > > Jennifer Guerra > > http://www.geocities.com/valerya1/ __________________________________________________ Do You Yahoo!? Kick off your party with Yahoo! Invites. http://invites.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 27 May 2000 02:24:38 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Alphatian citizens MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-05-26 5:45:15 AM Eastern Daylight Time, gmcc@ESATCLEAR.IE writes: << Darokin seems to be another country that might have passport type things, and I can definetly see Glantri having them - it just costs you a lot :) >> And given the parallels between Glantri and the old Soviet Union, I would imagine that Glantrians would require those passports to enter or leave Glantri City or any dominion as well as for foreign travel.... ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 27 May 2000 02:24:40 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Religious matters in Karameikos MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-05-26 4:03:49 PM Eastern Daylight Time, ats@ACM.ORG writes: << Evil Genius writes: > The Church of Karameikos venerates some of Immortals that are > popular among Thyatians (I forget which ones exactly are followed by > the C of K, though). I don't think it ever said, exactly. I chose >> Bruce Heard provided the list in Dragon #166. From my summary for Mystara3E: Church of Karameikos: Major patron is Asterius. Other revered Immortals are Vanya, Valerias, Tarastia, Kagyar, and Ilsundal. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 27 May 2000 02:24:41 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Silly little rules question MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-05-26 2:26:28 PM Eastern Daylight Time, megst19+@PITT.EDU writes: << I know it makes little sense to try to make all the rules match up, but I try anyhow. Here's one contradiction that came to mind recently, which I wanted folks' thoughts on: 1) In the Hollow World, all classes need a 16 INT or WIS to cast spells, even among those races who usually always cast spells (elves) 2) HWR2 mentions the existance of sphinx in Nithia so...do HW sphinx cast spells only with a 16 INT/WIS or do they keep their inherent abilities? >> That question comes up with many races that have inherent spellcasting abilities. In the case of sphinxes, since they have actual class abilities I would say that they fail to develop their spellcasting abilities if they lack sufficient intelligence or wisdom as appropriate. However, their semi- magical roars should work properly regardless of ability scores. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 27 May 2000 02:54:34 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Religious matters in Karameikos MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-05-26 4:14:54 PM Eastern Daylight Time, agathokles@LIBERO.IT writes: << Church of Karameikos Main patrons: Asterius, Vanya, Kagyar, Ilsundal & Valerias Minor patrons: not many, but Chardastes is among them. >> I accepted a correction on this one once, but from subsequent research it appears that I shouldn't have. WotI describes Chardastes as a Traladaran Immortal and thus he should have a minor following among the faithful of the Church of Traladara rather than in the the Church of Karameikos. Of course, given what K:KoA says about reverence for the "big three" Traladaran Immortals within the Church of Karameikos, maybe Chardastes is also revered by both churches. But there is no question that Chardastes is of Traladaran origin. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 27 May 2000 02:54:37 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Silly little rules question MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-05-26 3:22:46 PM Eastern Daylight Time, jruhlconob@SPRYNET.COM writes: << But your question raises a question in me - can you *advance* in skill if your stat is too low? I.E. if you become a 5th level mage, then get clobbered over the head by a cinder block, dropping your int permanently down to 15, can you advance to 6th level or beyond in the HW, or would you have to find a way to leave it in order to advance in level? I guess I should dig out my HW book and see what it says on the subject, but I'm away from it at the moment so I'll just post the question. It's prolly answered in there somewhere. >> There is no problem there. All that a character with a prime requisite score of less than 16 is prohibited from doing is advancing from non-spellcaster to level 1 as a spellcaster while in the Hollow World. Once you reach level 1+ by any means (either by learning outside the Hollow World, or by learning inside the Hollow World while you have a sufficiently high prime requisite score), you may continue advancing from there all the way up to your level limit for that race/class combination. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 27 May 2000 03:24:35 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Regarding My Nomination as List Ogre [repost] MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit It is too bad -- now that Jenn and Jenni have both declined their nominations, the prospect of having a "List Medusa" seems to have vanished.... ;) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 27 May 2000 03:24:36 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Some more Harry Potter/Glantri thoughts. MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-05-26 4:12:25 PM Eastern Daylight Time, lby3@LBY3.COM writes: << In all other respects, the spell acts like invisibility, including the conditions one becomes visible once again. Any thoughts as to level or execution? >> Provide variants of this spell at all levels from 0 (cantrip) to 10 (true dweomer). Successful save vs. spells allows one to see through this spell. Adjustments are as follows: +4 (base adjustment) +10 (if capable of casting arcane magic, even cantrips) +1 (for each previous successful save vs. this spell) -n (for level of spell used) Once any character has accumulated enough bonuses that he can save against the level 10 version of this spell even on a natural 1, he is immune to all levels of this spell and can see through it automatically. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 27 May 2000 03:54:37 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Regarding My Nomination as List Ogre MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-05-26 5:07:55 PM Eastern Daylight Time, dereka@UNISERVE.COM writes: << BTW: I think James gets a bad rap far too often. I don't want to start up another alignment thread from this, but Chaotic Neutral might be a little harsh. (Of course, I've always thought of Chaotic Neutral as a kind of insanity.) At /worst/ I'd say: Chaotic Good with Neutral tendencies. =;) >> And isn't Mystara a bit chaotic anyway? We wouldn't want our list ogre/medusa/other fearsome monster to be more lawful than the setting, would we? :) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 27 May 2000 04:17:40 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Some more Harry Potter/Glantri thoughts. MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-05-26 10:36:47 PM Eastern Daylight Time, Mystaros@AOL.COM writes: << Note that some few 0-level NPC's DO have "The Talent", untrained though it may be, and can see the caster (this is a common way that new apprentices are discovered)! >> The same might also apply to higher level mundanes who have the potential to become wizards or wokani. One interesting side effect of this spell is that it forces an immediate "Talent" check on anyone who might be affected -- those who can see through it could later be trained to become arcane spell casters, while those who fail to see through it should be barred from becoming wizards even if they are otherwise qualified. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 27 May 2000 11:46:23 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: NOMINATIONS MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit "Jenni A.M.Merrifield" ha scritto: > I just thought of someone else I'd like to nominate for the position of List Troll whose name I don't think I've seen come up yet: Gordon McCormick. > If his name has been bandied about by someone else, consider this a "second" And this is the second second. We'll, you know, me and Gordon are struggling for the position of most stupid on the list, and it's hard to tell who of us will win in the end. :-) Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis Quote of the Day: "Any measure will be expressed always in the worst possible format: as an example, speed will be given in furlongs/weeks." ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 27 May 2000 11:46:27 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: List Troll nomination MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Alan Shutko ha scritto: > Since it appears to be difficult to find well-known and well-trusted > people who have the time to troll the list, I hereby nominate myself. And I support the nominations. And, boys, you'd better second him, otherwise I'd send a manipel of Thyatian hard-heads with gladii and leather armor to take you to the dirtiest cellar of Port Lucinius. Mind you! I would also like to second other candidates, but it seems to me that most have already been covered, so we'll see at the elections. But if we find more than 3 willing candidates, why don't we get back to the Monitors idea??? I'd hate to see Leroy stepping down. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 27 May 2000 11:51:34 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: help with adventures MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Adventures may be found on the Tome of Mystara, I think. Yes, I know I'm a contributor, but I don't remember the address anyway...if you haven't checked out that site, ask me and I will be somehow able to give you the URL. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 27 May 2000 12:11:12 CEST Reply-To: Mystara Sender: Mystara From: Max Monas Subject: Mystara webrpg Mime-Version: 1.0 Content-Type: text/plain; format=flowed Hi guys and girls, Next Friday I would like to try and play Mystara over the internet. I have send this in before, but I do it again. If you would like to join, go to this URL: http://www.webrpg.com/gamesystem/step1.phtml and just follow the steps. People how are interseted, can email me at: maxmonas@hotmail.com and I will provide you with a password to get in. I personally, think it will be fun to try it. So lets say I start everything up and the box will be called Mystara, and the person hosting will be Gwyneth. If there is anyway who would like to DM (I won't because I think there a lot of people who will be a lot better then me), please contact me. SO Friday around 22.00 Central European Time (+1). I hope to speak to a lot of people. Thanks. Regards, Max ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 27 May 2000 12:24:57 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Silly little rules question MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable << But your question raises a question in me - can you *advance* in = skill if your stat is too low? I.E. if you become a 5th level mage, then get = clobbered over the head by a cinder block, dropping your int permanently down to = 15, can you advance to 6th level or beyond in the HW, or would you have to = find a way to leave it in order to advance in level? I guess I should dig out = my HW book and see what it says on the subject, but I'm away from it at the = moment so I'll just post the question. It's prolly answered in there somewhere. = >> >=20 > There is no problem there. All that a character with a prime = requisite score > of less than 16 is prohibited from doing is advancing from = non-spellcaster to > level 1 as a spellcaster while in the Hollow World. Once you reach = level 1+ > by any means (either by learning outside the Hollow World, or by = learning > inside the Hollow World while you have a sufficiently high prime = requisite > score), you may continue advancing from there all the way up to your = level > limit for that race/class combination. My whole take in this situation (backed from rules where noted; = otherwise my opinions) is: 1) Characters from the OW have no limits inside the HW. The Player's = Guide (of HW) points out that the limits are for characters who "grew up = in the Hollow World" (pages 2 and 4). 2) Characters from the HW cannot ever *learn* to use magic while inside = the HW, unless their *natural* Wis is 16 (for clerics/druids) or Int is = 16 (for wizards/elves) (pages 3 and 4). 3) As for OD&D shamans and wokani (humanoid spellcasters) there is no = mention of limits on their Int/Wis on the page they're introduced (p.8). = But in the listing for Beastmen, which is the first humanoid culture in = the HW Player's Guide, it is explained that the Beastmen need Int/Wis 16 = to learn magic (p. 29). It is not mentioned for any of the other = humanoid cultures, but the first ones refer to "the Character Creation = chapter for costs" (presumably p. 8); the last ones only mention level = limits. This could be taken to mean that either Beastmen are the only = humanoids with Int/Wis limits or the author messed up and placed what = should have been a general limit in the chapter for specific cultures. = It does seem like there's more focus on shamans/wokani in the beginning = of the Character Backgrounds chapter. I (personally) think that all humanoids need Int/Wis 16 to learn to use = magic (as in: cast spells). And I think that this would apply also to = all other spell-casting entities in the HW (f.ex. sphinxes). I don't = think that "inherent magical abilities" should be penalized though, as = they seem more like part of the creatures' genetic make-up than = "learned" abilities. The reason the author didn't mention the Int/Wis mins for shamans/wokani = *could* be (not likely, but bear with me) that he didn't want to get = into a discussion of whether this made it illegal for some races to have = them. Can a Gremlin have a Wis of 16? Can a Sasquatch have an Int of 16? = What about a Thoul? 4) Once a HW character has learned to use magic in the OW the only = specific mention of what happens when he returns to the HW is under the = description of the Warrior Elf learning magic. It says on p. 8 of the = Player's Guide to HW that "The warrior-elf who learns magic in the outer = world and later returns to the Hollow World can use his magic normally = in the Hollow World and, in spite of his 'low' Intelligence score, *can = continue to advance in experience levels as a magic-using elf*". End = quote. This example seems clearly (to me, that is) to indicate that all = spell-casters who've learned the trade on the OW can continue = progressing in the HW. Hope this clears up matters in this discussion. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 27 May 2000 12:17:43 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: NOMINATIONS In-Reply-To: <392F996F.F7B86009@tin.it>; from Scarole@TIN.IT on Sat, May 27, 2000 at 11:46:23AM +0200 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Sat, May 27, 2000 at 11:46:23AM +0200, Caroletti wrote: > "Jenni A.M.Merrifield" ha scritto: > > > I just thought of someone else I'd like to nominate for the position of List Troll whose name I don't think I've seen come up yet: Gordon McCormick. > > If his name has been bandied about by someone else, consider this a "second" > > And this is the second second. We'll, you know, me and Gordon are > struggling for the position > of most stupid on the list, and it's hard to tell who of us will win in > the end. :-) Aw shucks, you guys :) Hmmm, lessee, can you be List Admin and still win the stupidest posts on the list? For what it's worth, I wouldn't particularly object to doing adminy things (I do on another couple of lists anyway), but my vote would be for Alan - he seems to have all the qualifications and would look good in a troll suit (but then, who wouldn't). And he writes sensible mails from what I've seen (always a big plus!) that can be followed without strain (I was once on a list with an admin who didn't have the best grasp of English (uh, he was english btw) - it can create problems when the admin isn't clear. (For example, when they use way too many brackets.)) But thanks for the vote of confidence! :) cheers, gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 27 May 2000 12:29:13 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: Alphatian citizens In-Reply-To: <6a.332e872.2660c426@aol.com>; from Kaviyd@AOL.COM on Sat, May 27, 2000 at 02:24:38AM -0400 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Sat, May 27, 2000 at 02:24:38AM -0400, Wizards Shopper wrote: > In a message dated 2000-05-26 5:45:15 AM Eastern Daylight Time, > gmcc@ESATCLEAR.IE writes: > > << Darokin seems to be another country that might have passport type > things, and I can definetly see Glantri having them - it just costs > you a lot :) >> > > And given the parallels between Glantri and the old Soviet Union, I would > imagine that Glantrians would require those passports to enter or leave > Glantri City or any dominion as well as for foreign travel.... I didn't notice any parallels between Glantri and the SU, what are these? I suppose the Boldavian Salt Mines could be seen as kind of Siberian, but apart from that I wasn't aware of any... I once had a PC who was a communist dwarf from Rockhome, was quite funny actually, he kept trying to free the proletariat in Karameikos. I changed Rockhome into a kind of Soviet state for that campaign based on the character. gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 27 May 2000 12:41:31 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: Help needed for Mystaran shopping MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Agathokles wrote: > Hi, > I'm in need of a bit of help from those of you hailing from London. A > friend of mine is going to the UK for a short holiday, and since he's as > addict as myself to Mystara, he's going to go on a buying rampage > (hopefully bringing something to me too :) ). > I'm wondering if someone can provide him with the names/addresses of a > few good shops. > Thanks in advance, yes a very good idea!!!!! this summer i will also meet friends in England. they are non RPG people. so i have to look by myself. last time i found a good 2th hand store. i don`t know the address, but it was in a old big building. it lays on a big street. the building is round and has maybe 3 level. inside there are many small shops. on the ground level is a cafe. the shops look a bit chaotic. the friend of mine say it is famous. hope that will help. maybe people can give you the address. IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 27 May 2000 09:30:51 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Alphatian citizens MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-05-27 7:29:46 AM Eastern Daylight Time, gmcc@ESATCLEAR.IE writes: << I didn't notice any parallels between Glantri and the SU, what are these? I suppose the Boldavian Salt Mines could be seen as kind of Siberian, but apart from that I wasn't aware of any... >> Both were multi-ethnic oligarchic dictatorships that suppressed religion and had bureaucracies that were completely out of control. The weather in Glantri also tends to be on the cold side, which matches that of most of Russia. The parallels seem strongest in Gaz 3 at the time it was written, when many of the things that it said about Glantri matched American perceptions of the "evil empire". ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 27 May 2000 10:44:36 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Silly little rules question Mystara wrote: > >> > Hope this clears up matters in this discussion. Yep. That's pretty much what I thought the answer would be, but I asked the question anyhow because. . .well, because I was bored. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 27 May 2000 09:40:42 -0600 Reply-To: Mystara Sender: Mystara From: Leroy Van Camp III Subject: [ADMIN] The Admin Will Be Unavailable This Weekend Comments: cc: Spelljammer MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I just wanted to let folks know that the list Ogre will be unavailable this weekend. It's a three day weekend for us in the States, and they will be very busy for me. I have three friends coming from out of town to see me, one each day of the weekend. Plus, I am a currently part of the Diablo II beta test. So that helps keep me busy as well... : ) If you have list problems feel free to send them and I will read them when I can, but probably won't respond until Tuesday evening. Sorry if this ends up inconveniencing anyone. Leroy Van Camp III malacoda@uswest.net http://www.users.uswest.net/~malacoda/TarkasBrainLabIV.html ICQ #20039817 "My hamster had five babies last week. This morning when I looked in the cage she had ate two of them little babies. What the heck. Had a couple myself." Earl, Red Meat ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 27 May 2000 22:33:24 IDT Reply-To: Mystara Sender: Mystara From: Eyal Fleminger Subject: Treasure Generator (was: Testers Wanted) Mime-Version: 1.0 Content-Type: text/plain; format=flowed I've posted the completed treasure generator program o the following sites: MagicCCC's, Shawn's and Thibault's. I didn't send a copy to the other testers because all the changes were minor (see below); if you want a copy anyway, mail me. The changes from the version I sent two weeks ago are: 1) Gave the program an icon. 2) Joined the two DOC files to one. 3) Added a URL where the DLLs for those who lack VB can be found to the TXT file 4) Added the lycanthropic and dragonslayer spells from Dragon 260&266 Thanks to everyone who participated in the test ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 27 May 2000 21:18:52 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: Alphatian citizens MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > I once had a PC who was a communist dwarf from Rockhome, was > quite funny actually, he kept trying to free the proletariat > in Karameikos. I changed Rockhome into a kind of Soviet state > for that campaign based on the character. LoL Well, the dwarves are the Tolkien working class.. :) Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 27 May 2000 15:01:54 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Dungeon - 11th hour help? MIME-version: 1.0 Content-type: text/plain; charset="iso-8859-1" Content-transfer-encoding: quoted-printable OK, my group just got to their first dungeon, but we had to leave off before they could get beyond the courtyard. I figure this is a good opportunity to do some last minute tweaks before next week's session. I don't have the map scanned in, but I was hoping someone out there would glance over what I've got so far and see if it works or doesn't for them. The players are a group of four first level characters, no magic items other than a ring of feather fall, so I'm not inclined to throw anything too huge at them ... just yet. (Shawn, please don't post this stuff until the end of June, if at all.) --- 4. Fort Boldizsarovic Southwest of Midwood, a few hours away by foot through the forest, is the abandoned - and some say haunted - Fort Boldizsarovic, former base of Traladaran partisans who fought the Thyatian invaders in 900. The ghost of a beautiful elf supposedly haunts the ruins. At the time of the invasion of Traladara, a road connected to the fort from the Westron Road. Since then, though, it's been let go to seed. While a path remains, one has to know to look for it to find and follow it. The closer one gets to the fort, the less game is around. No one has any habitations near it. Not for long, anyway. The only reason anyone comes near it now is for the patches of moon flowers that grow within a mile of= it. - On Yarthmont 27, 1013, Nicodemus dies in his sleep on the morning of the PCs' Shearing: "At first, Greywand thinks he's dreaming of being caught in a snowstorm. He can hear what sounds like a howling, and the battering of the wind against the cottage, and there's a constant rain of light fluffy snowflakes on his face. "After a moment, though, he realizes that he's awake. The moaning and buffeting is Aristophanes, hooting and slamming around the walls of the cabin, trying to get out. The "snowflakes" are a steady stream of feathers, which the panicked owl is shedding at an alarming rate. "Along the wall at Greywand's feet is Nicodemus' cot. The old man is laying very still, his head tilted back, blanket drawn up tight under his chin and over his beard, his skin waxy and a few feathers rimming his open mouth. He's not moving." His funeral is held that afternoon, and immediately after the boys are Sheared, a wounded adventurer named Viola Miroslava staggers into the Shady Dragon Inn, looking for the Wizard of Midwood. She has stolen the magical sword Reaver from the half-orc brigand Janek Kramoris, who in turn had stolen it during the fall of Fort Doom some years ago. Janek was using Reaver to gather a band of humanoids and was planning on conquering the Barony of Halag for his own. Pursued by his wolf-riding goblin scouts, Viola staggered into Fort Boldizsarovic during the day (when the goblins weren't active) and hid the sword there, then attempted to cover her tracks and fled. She passed out not far away, and when she came to, the goblins had indeed found that she'd been inside the fort. They spotted her, but unfortunately realized the sword was within the dungeons below. Near death, Viola finds Midwood. Her father years before had been aided by Nicodemus, and she thought for sure he could help her =85 Alas, unbeknownst to her, Viola has been hit with a poisoned arrow, and passes out soon after arriving and, unless someone thinks to check for poison, she dies without waking again. Things are more complicated than they appear at first, though: The goblins are not, in fact, working for Janek. They're agents of the Black Eagle himself, working through intermediaries. They have indeed found the sword, but couldn't help poking around inside Fort Boldizsarovic during the day, and have freed the wyrd sealed there many years ago =85 Of course, Janek is after the sword, too. Not wanting to alert his followers to the fact that Reaver has been stolen from him, he's taken a small band of orcs and tracked Viola, and later the goblins, to the fort. They will arrive shortly after the players have recaptured the sword and dealt with the wyrd, although not necessarily in that order. And, of course, overcoming the wyrd will be an adventure in itself, especially since the only magic item within an hour's run is Reaver itself, which the wyrd has now recaptured. - The fort has a long, ugly history, going back to Thyatis' initial invasion of Traladara in 900. At that time, the Fort Boldizsarovic was the keep of a Traladaran noble, Tesar Boldizsarovic, who opposed the invasion. When Thyatian troops killed him, his daughter Anya, deranged with grief, sought out the aid of her Callarii elf advisor, Rastaban. That was a big mistake: Rastaban was actually a shadow elf agent sent to Traladara to destabilize the clans of elves in the region. He prompted Anya Boldizsarovic to turn her back on the weak Immortals of the Church of Traldara and turn to a Chaotic Immortal, Jammadaru, whom had been stymied by her family time and again in their battles against the humanoids and whose might was well-known by them. Anya desecrated the fort's chapel and defaced the statues of the Immortals therein. Jammadaru promised to aid Anya by sending a powerful being capable of avenging her father and slaughtering the Thyatians who had killed him, but first he needed proof of her sincerity. Anya willingly sacrificed her lifelong friend, the elf maiden Alcyone on the debased altar within her home. Jammadaru kept his word, after a fashion: Alcyone rose that night, transformed into a killing machine, a wyrd, and slaughtered all of those within the castle. She was finally driven back inside the fort and killed by Callarii elves and the fortress was abandoned. Stories began to circulate that Alcyone could be seen standing in the mighty doorway of the castle at night, weeping. Rastaban's part in the proceedings was never uncovered and when a group of adventurers were casting about for a way to defeat the newly appointed Black Eagle Baron in 978, Rastaban whispered the right words into the right ears. An elvish champion was chosen by the young adventurers to be made into their "champion" by the ritual. Her name was Miaplacidus, and she was the Callarii lover of a Thyatian adventurer named Nicodemus Majoh. Rastaban had Nicodemus waylaid by Traladaran partisans as Miaplacidus was sacrificed, becoming the host for the wyrd spirit. Once again, the wyrd tore through all those present. Only Nicodemus was able to survive her onslaught, but he lost his nerve finally, and was unable to kill the being that now occupied his beloved's corpse. He sealed her in a room deep within the dungeon, and settled nearby, researching for a way to release her from the curse and making sure she never got free. Rastaban has battled Nicodemus several times over the years, neither admitting to what the root of their enmity is, and the elf has succeeded in keeping Nicodemus isolated from the elvish community, who believe him to be a dangerous hothead who got his companions slaughtered by something they called up but could not control. - The fort is a mix of stone and wood, although the wooden stakes set in the ditch ringing the outer wall are mostly rotted away now, or are covered in moss and lichen. The fort is 90 feet on a side, with 25 foot high stone walls - now extremely vine- and moss-covered - and a rotting double gate facing east. The fort sits in a small clearing that is now peppered with underbrush and saplings and the occasional medium-sized pine tree. The east gate has rotted away to the point that it doesn't even close. Instead, there's rusted metal strips bending outwards from the gate, with a few remaining chunks of wood attached to them, showing where the doors used to be. 1. The courtyard has less undergrowth than outside, but there's animal burrows against the walls, a few saplings here and there, and a cluster of simple graves to the southwest of the entrance. The middle of the courtyard is dominated by a 30 foot square stone building, with arrow slits all around and a doorway open to the east. It's too dark to see what's inside. There are stone watchtowers (platforms, really) in each corner of the courtyard. Four worgs lay around in the dust, sleeping. (The other four are hunting in the nearby forest.) (AC 6, MV 18", HD 3+3, HP 15, 14, 13, 12, 2d4 damage) 2. Each of the watch towers are 20 foot high stone platforms originally supported with stout beams and have wooden ladders leading up to them. The wooden walkways that once connected them together have long since rotted and fallen away. There is a one in six chance that any of the ladders will break each time it's climbed by someone of human weight and a one in four chance that a platform will collapse if normal human weight it put on it. 3. The interior of the small keep is a bare room with a dirty stone floor and a cobweb-draped interior. There's the remains of an old wasp nest hanging inside one arrow slits, and lots of footprints leading to a stairway in the northeast corner, which descends eastward into he earth. The room smells like urine and sweat. There's a filthy wool blanket in one corner. A goblin "sentry," armed with a sling and a hand axe, is sleeping wrapped up in it. 4. Thirty feet below the stronghold on the surface, the staircase empties out into a small square room, with 10 foot long walls along the northwest, northeast, southeast and southwest walls. The staircase enters through the west corner, and every other corner has a passageway leading off from it. Torches, burnt almost all the way out, dimly smolder in a bracket on each wall. Three goblins sit in the center of the room, cross-legged, playing with a greasy deck of cards. 5. This room once served as the barracks for Fort Boldizsarovic. Now the rows of cots and trunks are dusty and mostly rotted away. Several human corpses, some showing signs of having been burned at some point, litter the room. Three goblins are ransacking the barracks, hoping to find some= treasure. 6. Two enormous tables fill this room, with a bench on either side. Metal tureens, rusted and filled with disgusting mold and fungus, sit on each table, lending the room a putrid stench. There's a door to the south that stands ajar, as well as two doors to the north. 7. The kitchen is indescribable. Rusted cooking instruments are overturned and the enormous fireplace in the center of the room has several pots laying in the old, old ashes. Decades worth of fungus has grown in the largest kettle. There are rat footprints through the dust, leading to an open door in the east. Goblin footprints lead to the doors in the south, east and north. 8. This room is piled high with crates and barrels, most of which have seen much better days: They've been chewed through, smashed open and, in some cases, nicely peppered with rat droppings. You see the leg of a long-dead Traladaran partisan sticking out from behind the crates in one corner of the room. The body was apparently burned to death. Five rat skeletons lurk inside one crate, and will attack any who enter the room. 9. A stone well fills this room, with a large metal ring set into its rim. There is no bucket. Goblin footprints fill the room, which smells like urine as well. 10. The guard room has heavy metal-banded doors in both the east and west walls. Inside are a number of long-dead corpses in rotting and scorched chain mail, clutching pitted and useless short swords. 11. Eight jail cells line this room, four each on the north and south walls. All of the cells are open, except for the second from the last on the south side. A skeleton lays inside, sprawled on his stomach, hands towards the door. He rises up and attacks anyone who forces the long-since rusted lock. 12. Similar to the room at the base of the stairwell, this four-walled room has doors on the north and west, corridors to the east and south, and angled walls connecting each. A single torch, in a bracket in the northeast wall, gutters. The door in the north wall bears Nicodemus' seal, and stands slightly ajar. If the wyrd within hears any speech other than a goblinoid tongue, she calls out sweetly "Nicodemus, is that you, my love?" 13. This room is recognizable to anyone familiar with the Church of Traladara as having some sort of ceremonial or administrative purpose. The walls are decorated with simply done scenes from the Song of Halav, and there are tables and chairs piled with books and rotten fabric. A perfectly serviceable knurdel lays in one corner. Three dead goblins, horribly burned and very stinky because of it, lay in the middle of the room, still clutching brass candlesticks they had been stealing. 14. This room once was the quarters of two lesser clerics. The room has been thoroughly ransacked by the goblins. 15. This room was once the quarters of the high priest of the fort. His dead body is still on the bed, Anya's dagger still sticking up through his rib cage. Anyone who touches his body will cause him to rise up and attack them with the dagger. 16. This guard room has heavy metal-banded doors in both the east and west walls. The room smells of burned flesh, but there's no bodies here. 17. Formerly Tesar's quarters, this room has a martial theme, with a painting of Halav confronting the King of the Beastmen hanging askew on the west wall. Dust covers much of the room. The furniture here has been disturbed long ago, with chairs overturned and the now-rotting sheets pulled off the bed. An armor and weapon stand in the southwest corner of the room holds decaying plate mail, a spear head atop a rotted shaft, and a pitted and useless two-handed sword. 18. A secret door leads to a small treasure chamber. There is a chest filled with coins (300 gold pieces total value); a suit of very Thyatian scale mail, along with a small shield, helmet and short sword, all bronze-plated and delicately engraved. 19. Anya's library has a variety of tomes, all in Traladaran. There are books on history, religion, economics and geography. Her spell book (1 in 20 chance to find, unless spending an unusual amount of time searching the shelves, as the binding of the book makes it look like one the volumes of the history books) is also in here, including the spells 1) Alarm, Burning Hands, Cantrip, Detect Magic, Message, Read Magic, Shield, 2) Darkness 15' Radius, Shatter. Rastaban missed the spell book last time he was here, several years ago. He forgot a quiver full of silver-tipped arrows on one chair, which is pushed under the table. (He brought them in case the wyrd had escaped when he was seeing if there was some safe way he could set it free to roam the woods.) 20. Anya's laboratory has a variety of dried-up liquids in glass and stoneware containers, some unrecognizable leaves and animal parts in other containers, and little else besides her stained and dog-eared journal-cum-recipe book (no potions, but several nasty poisons). Her journal recounts the decision to turn her back on the Church of Traladara when seeking SOMETHING that could defeat the Thyatians. 21. Anya's quarters. They're in total disarray, with her chests over-turned and her cabinets a burned mess. In one corner of the room, beneath some ruined clothes, is her wand of magic missiles (61 charges). The command word ("Zirdaz") is in her journal, on the inside back cover. 22. Desecrated temple, with defaced statues of Petra, Halav and Zirchev. Each of their heads has been knocked off, and replaced with an ogre's skull. Reaver lays at Halav's feet, as does the burning body of the goblin leader (his pack has a flask of poisonous oil he uses to poison his arrows). The wyrd is hiding behind the statue of Petra, waiting. VIOLA MIROSLAVA Chaotic Good female human thief 2 At 16 years old, Viola Miroslava is a professional adventurer, Sheared just a year ago and having left her native town of Kelvin immediately to wander Karameikos. She's just begun to fill out her coltish frame; Viola is tall, with light eyes and long dark hair she wears in a braid down the middle of her back, appearing more of a girl still than an adult woman and wears practical leather armor and clothing, all stained dark to better let her hide in shadows. She's nimble (Dexterity 15) and has developed the thieving skills to let her boundless curiosity have free reign. Viola normally thrives on novelty and seeing what's over the next hill, but the events of the past few weeks in the wilds of the Barony of Halag have begun to change her into a dedicated foe of oppression, although she's not yet comfortable with her "foolish" new motivations. While she was raised to be polite, Viola is also a teenager and is headstrong and hates to be told that she's wrong or is incapable of doing something, even when she's aware of it herself. Now that she's left Kelvin, which she knows like the back of her hand, she's a bit at sea, although her facility with languages has served her well. Viola has a bad habit of not respecting others' property, picking things up "just to get a look at it." Viola speaks Thyatian, Traladaran, Orcish, Goblin. At the time of this adventure, Viola has lost both her short bow and short sword, and her leather armor is badly damaged. She'll purchase new equipment with the 50 gold piece gem hidden in her boot if she lives. Hit Points: 9 (2) Armor Class: 7 (9) THE GOBLINS Goblin leader carries a short bow with arrows he dips into a poison gel. The goblins ride worgs, are lead by a goblin fighter/thief (killed by the wyrd and Reaver taken from him) and use hand axes, slings and spears. THE WYRD Chaotic Evil female undead elf The wyrd has haunted the fort, on and off, for about a century. She appears as a tear-streaked, beautiful, sickly and pale, elf maiden wearing a colorless gown and hooded cape. Although she doesn't use the skills, she has all the talents Alcoyne and Miaplacidus possessed in life, and can play the lute and sing beautifully. She will feign a desire to be freed from her curse, or to inquire after her "beloved" Nicodemus, but truthfully, all she cares about is killing, especially the Callarii elves. If her current body is slain, her disembodied spirit will remain unless an exorcism spell is performed. If an elf dies near where her spirit is bound, she will possess the body on the second sundown. Her intelligence is the average of her own, plus those of each of her hosts, with her own zero intelligence score counted twice. (Thus, her current intelligence score is 0 + 0 + 16 + 18 =3D 10) Arrogant about her inability to be hurt by non-magical weapons the wyrd will begin by being sweet and pretending to be either Alcoyne or Miaplacidus, but will quickly move to tormenting living beings before finally killing them. The wyrd has access to the memories of both Alcoyne and Miaplacidus, and will claim to be either one of them, if it looks as though it might be helpful or even simply amusing. The wyrd has a tendency to sing to herself in Elvish when she's alone. The wyrd speaks Elvish (Callarii accent), Ogrish, Thyatian, Orcish, Goblin Hit Points: 18 Armor Class: 4 JANEK KRAMORIS Chaotic Evil male half-orc (formerly human) fighter 3 Janek Kramoris is a brigand leader from the Barony of Halag and a former mercenary in the employ of the Black Eagle. Halfway done with the process of becoming an orc due to wielding Reaver, he's a short, broad-shouldered half-orc with thinning brown hair, beady brown eyes and a perpetual mouth-breather who is rarely seen without his (somewhat shabby) chain mail armor. An unexceptional warrior, Janek's great personal magnetism (Charisma 17) and facility with languages (Intelligence 14), together with the use of the sword Reaver have enabled him to begin gathering an impressive band of orcish and goblin bandits in the wilds of the Barony of Halag. Janek knows he isn't dedicated enough to gain a life of luxury through legitimate means, and turned to banditry as an easy way of using his might to make money. But he soon discovered making others do his dirty work (read: "leading a group of bandits") was even better. Now that he's lost Reaver, though, he's rightly worried that many of the orcs and goblins under his command will begin looking at him as just another human, and his wealth and health both rely on getting it back. His typical means of dealing with others is by getting closer to them than they find comfortable and growling threateningly everything he says, most of which sounds like threats. If confronted by a clearly superior figure, though, he is polite and even obsequious as he plots a means to kill anyone who stands in his way of becoming rich (which is almost everyone). He knows a great deal about the state of affairs amongst the Black Eagle's old flunkies and has even seen Bargle recently, although he knows he'd be killed horribly if that information got into the wrong hands and Bargle ever found out about it. Janek is unused to his new face, and has a tendency to run his hand through his rapidly thinning hair and to mumble around his nascent tusks. Janek speaks Thyatian, Orcish, Goblin and Traladaran Equipment: Flail, short bow, chain mail Hit Points: 17 Armor Class: 5 THE ORCS The orcs use short bows, flails and swords. REAVER Long Sword +1, +2 versus humans, +3 versus halflings and gnomes, +4 versus elves and dwarves Rarely seen, but well-known from various conflicting reports out of the Broken Lands in the past century, Reaver has been associated with humanoids and fellow travelers since it first appeared in the records of the Darokin Diplomatic Corps. Reaver is an ordinary long sword of good construction. No scholar of such things has gotten the opportunity to examine the blade, and who created the sword, when and why all remain unknown. The blade is engraved with flames licking up from the hilt. The scabbard is decorated with stylized images of burning buildings and corpses, all in low relief. An extremely powerful and evil magical sword, Bargle the Infamous is alternately credited financing the recovery of Reaver from Oenkmar in 1010, although there are some reports that it had been lost in the Sea of Dread off the shore of the Five Shires a year before. Any non-demihuman bearer of this blade gains an immediate +1 to charisma in the eyes of humanoids. If they are evil or a humanoid themselves, they gain and additional +1 to charisma, cumulative. When unsheathed, the sword grants its bearer infravision at 200' range. If the bearer is evil, it also produces a protection from good 10' radius effect. In the hands of an evil humanoid, and used against humans, halflings, gnomes, elves or dwarves, Reaver acts as a vorpal blade, cutting off the victim's head on a natural 20 "to hit." When wielded by someone else, Reaver takes steps to change that; when the player whose character is using the blade rolls a 1 when attempting to hit in combat, they must make a save against spells or take one step towards becoming an evil humanoid. Elves become half-elves (one of the few ways they can appear on Mystara, incidentally); half-elves become humans; humans become half-orcs and half-orcs become orcs. Gnomes and halflings become kobolds and dwarves become goblins. Half-ogres become ogres. Half-ogres and half-orcs are "humanoid" for the purposes of being able to use Reaver's beheading ability. These changes take place over the course of a week, whenever the character sleeps, and their sleep will be filled with dreams of conquering the Known World and of phantom memories of lives lead amongst the humanoids. Characters gain all the benefits of their new race and in addition, immediately gain the ability to use the "race" language of their new race. (If there is one: Turning into a half-elf or a human does not effect the languages spoken by the character.) However, they lose a randomly determined demihuman language when that happens. Once they've lost all demihuman languages, other random languages (including humanoid languages previously gained through these changes) may be replaced with the new racial tongue. After that process is eventually finished (and each step can only be undone by a remove curse, polymorph other or limited wish or wish spell), the alignment begins to change, with the good alignments becoming neutral, and neutral becoming evil. One week after this process is complete, it can only be undone with a wish spell. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 27 May 2000 19:39:29 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Alphatian citizens MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Another parallel between Glantri and the USSR is that at from the post-Brezhnev era until it collapsed there was a three-way struggle for power among the Communist Party (Volospin), the Army (Jaggar), and the KGB (Jherek). The biggest differences that I can see are that Glantri didn't break up and (pre-WotI) was not involved in any sort of cold war with another nation halfway around the world. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 28 May 2000 07:39:05 -0700 Reply-To: Mystara Sender: Mystara From: Jennifer Guerra Subject: Re: Regarding My Nomination as List Ogre MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii --- Derek Adam wrote: > No apology necessary. We were really just setting > you > up for more work, and dressing it up as an honour. > =;) > > Sounds a bit like lesser Karameikan nobility, > really. *sigh* So that's it. The List Ogre is just another toady in Stefan the Blind's service. Okay, so maybe I'm _not_ sorry for declining. ;-) >I don't want to start up another alignment thread from > this, but Chaotic Neutral might be a little harsh. > (Of course, I've always thought of Chaotic Neutral > as a > kind of insanity.) > > At /worst/ I'd say: Chaotic Good with Neutral > tendencies. =;) Oh, I meant Chaotic Neutral in the best possible way (sorry to James if it was taken otherwise). IMC, CN is not so much a "kind of insanity," as you put it, but rather a CN character is a "wild card," someone unpredictable in their motivations, or with loyalties all their own. In applying it here, I meant to characterize a person who is Neutral, but with an interesting twist. ;-) > Are there heartfelt "you're welcomes"? If there > are, > you have them. Again, thanks. :-) Jenn __________________________________________________ Do You Yahoo!? Kick off your party with Yahoo! Invites. http://invites.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 28 May 2000 07:43:01 -0700 Reply-To: Mystara Sender: Mystara From: Jennifer Guerra Subject: Re: Regarding My Nomination as List Ogre [repost] MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii --- Wizards Shopper wrote: > It is too bad -- now that Jenn and Jenni have both > declined their nominations, > the prospect of having a "List Medusa" seems to have > vanished.... ;) LOL...But I would have preferred something a little nastier, for those dreaded Flame Wars. List Banshee, perhaps. As an aside, though, I think the thought of _me_ being in charge of stopping a canon war or the like would chill the bones. ;-) Jenn __________________________________________________ Do You Yahoo!? Kick off your party with Yahoo! Invites. http://invites.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 28 May 2000 11:18:27 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Religious matters in Karameikos MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Wizards Shopper wrote: > > << Church of Karameikos > Main patrons: Asterius, Vanya, Kagyar, Ilsundal & Valerias > Minor patrons: not many, but Chardastes is among them. >> > > I accepted a correction on this one once, but from subsequent > research it appears that I shouldn't have. WotI describes > Chardastes as a Traladaran Immortal and thus he should have > a minor following among the faithful of the Church of Traladara > rather than in the the Church of Karameikos. Of course, given > what K:KoA says about reverence for the "big three" Traladaran > Immortals within the Church of Karameikos, maybe Chardastes > is also revered by both churches. But there is no question > that Chardastes is of Traladaran origin. That's good news! I went by the B1-9, as I don't have access to WotI. IMC, Chardastes is *not* revered by the CoK, but he is a lesser Hero of the CoT. Also, I didn't know about this reverence payed by the CoK to the Traladaran Immortals, but I don't find this one especially appealing: I'd rather keep the five patrons listed above. The Traladaran immortals are revered in Thyatis, but I think that the strong Hattian component of the CoK was the main reason of their exclusion from the CoK pantheon. -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 28 May 2000 16:01:07 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: "Country Sites" question MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit H�vard wrote: > > The Blight Swamp? > The only information available on the Blight Swamp in Karameikos is the > adventure accompanying the old D&D Screen (AC1?). The adventure has a map, > but I dont think it is supposed to cover more than a small part of the > swamp. > > The swamp is home to a whole bunch of Caymen, one evil vampire and quite > a few ghouls. Also, some brigands lead by an evil elf live near the edge > of the swamp. Im writing this from memory and it has been quite a while > since I ran the adventure, so I might have forgotten some details. > Uh? Another vampire in Karameikos? Is there any more info about this one? -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 28 May 2000 21:21:54 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: A note to people who work with me MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit A note for people who work with me: I have finally resolved all the problems with my mail!!! But I need again several addresses, from the following people: Stalker John Calvin Adrian Mattias Giovanni Porpora Marco Dalmonte I have already managed to get the address of the following, so they shouldn't fear that I will never get in touch with them... Andrew Theisen James Ruhland Geoff Gander Herv� Musseau Agathokles Jennifer Favian Guerra Thanks for the comprehension you will show to a poor guy who has formatted his computer twice in a month. And, hey- no bad jokes from Alphatians on the matter, ok? (Stalker, I'm talking to you!! 8-) ) Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 28 May 2000 16:52:22 -0400 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: NPC: Zraarz In-Reply-To: <98.588778c.2661b6b1@aol.com> MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII History: Zraaz is 92 year olds, having been born in the wilds of the Hinterlands long before Thyatian intrusion. He lived a typical tabi life until that time, when he was caught by a military patrol. Unfamiliar with tabis, they decided to keep him for interrogation and experimentation. He escaped from their clutches, but wound up with a sinister merchant, who dealt him to the Ierendi, placement in Safari Island. He now lives in those wilderness preserves, seeking a way home. Personality: Zraaz is not your typical inquisitive tabi, primarily because he frankly has seen more of the world than many tabi and doesn't want any more of it. He just wants to return to his homeland jungles and live a quiet, peaceful life of hunting. His only solace is the friendship he has developed with some of the monkeys of Safari Island. He seeks any way off of the tourist heaven and his personal heck. Appearance: Zraaz would have been a fairly typical tabi in terms of looks, but is scarred from the Thyatian experiments along the forehead. His wings were also cut, preventing him from flying. This is a crippling blow to his ego, and he dearly seeks a healer who could repair the damage. Combat Notes: He is a Normal Monster. AC 7; hp 20; at 2 talons; D d4, d4 plus poison, save MU5; ML 11; Al C; S 10, I 12, W 9, D 11, Co 12, Ch 8. Languages: Monkey, Ape, Chaotic, Common, Thyatian, Ierendi. General Skills: Direction Sense (W), Evade (D), Knowledge (Hinterland animal life) (I), Knowledge (Safari Island geography) (I). Thief Skills: PP 40, MS 40, HS 40. DMing Notes: Zraaz can be the PCs' introduction to the tabi race, encouraging adventures in the Hinterlands. He could try to work out a deal to get help escaping Safari Island, willing to barter his assistance for a period in return for freedom. He seeks revenge at his former Thyatian captors and can lend a claw to those who would oppose the large empire. Comments are always welcome. - Mischa "Please get your facts straight. If you're going to be president of the United States, you'd better be accurate." -- Michael Dukakis to Al Gore during the 1988 campaign ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 28 May 2000 23:08:55 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Wild mages MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_000B_01BFC8F9.B2AC2020" This is a multi-part message in MIME format. ------=_NextPart_000_000B_01BFC8F9.B2AC2020 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Given the last discussion on wild mages on this list (gating in an = extraplanar which then laid waste) and my declaration of the chances of = that happening being millions to one... Today when casting airboat on the party, on a hill outside Greyhawk = City, I surged, and gave everyone spell turning for ten minutes instead. = This unfortunately overloaded my own wildshield, causing another surge = on me (had to roll higher on 1d6 than on 2d6 - not much of a chance, but = a double 1 on 2d6 meant that it happened)... Fortunately I had surge = selector cast, giving me two choices - unfortunately they turned out to = be saving vs death or having a sphere of annihilation appear on top of = me, or gating in a random extraplanar creature. Having a save vs death of 9 is not good enough to risk annihilation, so = dice are rolled for which plane. The Abyss is rolled (a 2% chance). = Then a random tanari is picked - and we manage to roll a marilith (1 in = 20 chance). More dice later - a marilith mage, no less (1 in 10)! Combat is joined, and the marilith beats me to the initiative disrupting = the alternate reality I was trying to cast (a 50/50 chance), so I = couldnt undo the whole dismal saga. After much combat the marilith and its gated buddies are dealt with, = with one fighter unconscious, one nearly unconscious, and everyone else = bruised to a lesser extent. Fortunately the cloudkill cast by the = marilith headed towards the city was stopped in time before it inflicted = mass casualties on the population. Unfortunately the prismatic wall = that went off in the fight blinded six hundred bystanders permanently. (Before I was banned from casting spells in Greyhawk. Now I'm banned = from casting spells within line of sight of the city of Greyhawk, and = have to pay for six hundred cure blindness spells - no small sum, I can = tell you! Fortunately the charge of six hundred counts of magical = assault was waived by virtue of the fact that the PCs had already saved = the city/world/multiverse several times already, and Mordenkainen owes = us a few favours...) (The chance of rolling this result (admittedly lots of other Bad Things = could have happened, aside from this, but this has to be just about as = bad as it gets, with all the defensive wild magic spells I had cast, was = in the region of 1 in 29400000000.) One word - oops. As any D&D player knows, million to one events happen = all the time... Cheers Rob ------=_NextPart_000_000B_01BFC8F9.B2AC2020 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Given the last discussion on wild mages = on this=20 list (gating in an extraplanar which then laid waste) and my declaration = of the=20 chances of that happening being millions to one...
 
Today when casting airboat on the = party, on a hill=20 outside Greyhawk City, I surged, and gave everyone spell turning for ten = minutes=20 instead.  This unfortunately overloaded my own wildshield, causing = another=20 surge on me (had to roll higher on 1d6 than on 2d6 - not much of a = chance, but a=20 double 1 on 2d6 meant that it happened)... Fortunately I had surge = selector=20 cast, giving me two choices - unfortunately they turned out to be saving = vs=20 death or having a sphere of annihilation appear on top of me, or gating = in a=20 random extraplanar creature.
 
Having a save vs death of 9 is not good = enough to=20 risk annihilation, so dice are rolled for which plane.  The Abyss = is rolled=20 (a 2% chance).  Then a random tanari is picked - and we manage to = roll a=20 marilith (1 in 20 chance).  More dice later - a marilith mage, no = less (1=20 in 10)!
 
Combat is joined, and the marilith = beats me to the=20 initiative disrupting the alternate reality I was trying to cast (a = 50/50=20 chance), so I couldnt undo the whole dismal saga.
After much combat the marilith and its = gated=20 buddies are dealt with, with one fighter unconscious, one nearly = unconscious,=20 and everyone else bruised to a lesser extent.  Fortunately the = cloudkill=20 cast by the marilith headed towards the city was stopped in time before = it=20 inflicted mass casualties on the population.  Unfortunately the = prismatic=20 wall that went off in the fight blinded six hundred bystanders=20 permanently.
 
(Before I was banned from casting = spells in=20 Greyhawk.  Now I'm banned from casting spells within line of sight = of the=20 city of Greyhawk, and have to pay for six hundred cure blindness spells = - no=20 small sum, I can tell you!  Fortunately the charge of six hundred = counts of=20 magical assault was waived by virtue of the fact that the PCs had = already saved=20 the city/world/multiverse several times already, and Mordenkainen owes = us a few=20 favours...)
 
(The chance of rolling this result = (admittedly lots=20 of other Bad Things could have happened, aside from this, but this has = to be=20 just about as bad as it gets, with all the defensive wild magic spells I = had=20 cast, was in the region of 1 in 29400000000.)
 
One=20 word - oops.  As any D&D player knows, million to one = events=20 happen all the time...
 
Cheers
 
Rob
------=_NextPart_000_000B_01BFC8F9.B2AC2020-- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 28 May 2000 23:17:49 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: Wild mages MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0025_01BFC8FA.F07F0A60" This is a multi-part message in MIME format. ------=_NextPart_000_0025_01BFC8FA.F07F0A60 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable (The chance of rolling this result (admittedly lots of other Bad = Things could have happened, aside from this, but this has to be just = about as bad as it gets, with all the defensive wild magic spells I had = cast, was in the region of 1 in 29400000000.) Revised, more conservative estimate from the DM - 1 in 48,000,000. Still less of a chance than winning the lottery :) Cheers Rob ------=_NextPart_000_0025_01BFC8FA.F07F0A60 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
(The chance of rolling this result = (admittedly=20 lots of other Bad Things could have happened, aside from this, but = this has to=20 be just about as bad as it gets, with all the defensive wild magic = spells I=20 had cast, was in the region of 1 in 29400000000.)
 
 
Revised, more conservative estimate = from the DM -=20 1 in 48,000,000.
 
Still less of a chance than winning = the lottery=20 :)
 
Cheers
 
Rob
------=_NextPart_000_0025_01BFC8FA.F07F0A60-- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 29 May 2000 00:23:12 +0100 Reply-To: Mystara Sender: Mystara From: Phillip Jones Subject: Re: Dungeon - 11th hour help? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit 1. The courtyard has less undergrowth than outside, but there's animal burrows against the walls, a few saplings here and there, and a cluster of simple graves to the southwest of the entrance. The middle of the courtyard is dominated by a 30 foot square stone building, with arrow slits all around and a doorway open to the east. It's too dark to see what's inside. There are stone watchtowers (platforms, really) in each corner of the courtyard. Four worgs lay around in the dust, sleeping. (The other four are hunting in the nearby forest.) (AC 6, MV 18", HD 3+3, HP 15, 14, 13, 12, 2d4 damage) Four worgs against four 1st level PCs? Obviously, I don't know the strengths of your PCs, but the average bunch of 1st level PCs would be severely mauled (if not killed) by bumping into that lot. Couldn't you scale it down a bit, say three wolves with a worg pack leader or something? Well, apart from that little suggestion, may I congratulate you on a well written and thought out scenario. A round of applause from this department! :) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 29 May 2000 03:25:14 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Wild mages MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit (The chance of rolling this result (admittedly lots of other Bad Things could have happened, aside from this, but this has to be just about as bad as it gets, with all the defensive wild magic spells I had cast, was in the region of 1 in 29400000000.) BTW just which six numbers would you pick for this wednesday's lottery draw? :^) Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 29 May 2000 00:54:48 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Religious matters in Karameikos MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-05-28 12:27:13 PM Eastern Daylight Time, agathokles@LIBERO.IT writes: << The Traladaran immortals are revered in Thyatis, but I think that the strong Hattian component of the CoK was the main reason of their exclusion from the CoK pantheon. >> Another thing to keep in mind is that the Thyatians (like the ancient Romans that they are partially based on) are very open to adding foreign "gods" to their pantheon. My guess is that the top Immortals in the Church of Karameikos would be the ones listed in that Dragon article, and that every other Immortal that is not totally hostile to Thyatis and/or Karameikos (including every Immortal revered by the Traladarans) would also receive some small amount of reverence within that church. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message.