New Races and Class's for Darksun?

Post/Author/DateTimePost
#1

Zardnaar

Nov 14, 2005 22:09:38
What if any races or class's not covered in the 3.5 DS rules at Athas.org would you allow into Darksun? From the complete series I dont see why a scout wouldn't be allowed and Genasi seem ok as well- perhaps descended from advanced being clerics.
#2

xlorepdarkhelm_dup

Nov 14, 2005 22:19:39
As I have the time, I add more to my website on the changes I've done from DS3.
#3

zombiegleemax

Dec 13, 2005 3:19:18
how about adding in more anthro races. The sibeccai and litorians of Arcana Evolved would fit in nicely thematically.
#4

zombiegleemax

Dec 13, 2005 5:52:56
why not Gnolls?
#5

kalthandrix

Dec 13, 2005 7:19:34
why not Gnolls?

Because they were Cleansed!
#6

nytcrawlr

Dec 13, 2005 7:29:46
Because they were Cleansed!

Indeed.

They are part of the goblinoid family, and that family was wiped out.

Hahahahahahaha WIPE OUT!

/me starts playing cheesy Wipe Out music
#7

elonarc

Dec 13, 2005 8:11:51
/me starts playing cheesy Wipe Out music

Firestarter.
#8

zombiegleemax

Dec 13, 2005 9:02:30
Indeed.

They are part of the goblinoid family, and that family was wiped out.

Hahahahahahaha WIPE OUT!

/me starts playing cheesy Wipe Out music

Hem (the music sckeeces and dies) according to the SRD:

Gnoll: Medium Humanoid (Gnoll)

in 3.5 edition gnolls are no more goblinoids than elves: Medium Humanoid (elf)

turns on the theme "hanvil of doom" from Conan the Barbarian movie

Ho happiness! The Almighty Kalthandrix, for once, was wrong
#9

nytcrawlr

Dec 13, 2005 9:19:09
Hem (the music sckeeces and dies) according to the SRD:

Gnoll: Medium Humanoid (Gnoll)

in 3.5 edition gnolls are no more goblinoids than elves: Medium Humanoid (elf)

They were in second edition. That's why I'm keeping to the theme.

Or they didn't exist in the first place, take your pick.

And this is coming from a Gnoll lover, heh.
#10

zombiegleemax

Dec 13, 2005 9:25:26
I'm against cleansing the gnolls...

I want my gnolls the way I love them, dirty. :bounce:
#11

ruhl-than_sage

Dec 13, 2005 9:39:49
Classes: Swashbuckler (needs flavortext rewrite), Scout, Ninja (psionic origin of powers), Hexblade (seems OK, but defiler only)

Races: NONE! there are plenty of DS races, including many that don't recieve much attention. Just look through the Terrors of Athas release. Actually, there is one new race that I think merits inclusion into the setting: dromites.
#12

xlorepdarkhelm_dup

Dec 13, 2005 11:35:02
Ok.... let's see.... for Classes, I have:
  • New:
    • Erudite (as per Dragon magazine article)
    • Sorcerer (I have the writeup on my site)
    • Monk (as per Nytcrawler's "Psi-Monk")
    • Paladin (I have to update the one on my site to the new changes I made)

  • Updated/revised:
    • Barbarian (added Whirling Frenzy)
    • Druid (a number of Unearthed Arcana modifications)
    • Cleric (as found on my site, along with using Ruhl-Thaun Sage's spell lists)
    • Wizard (changed Defiler to use Noonian's Defiler rules, but also integrating the addiction rules from Book of Vile Darkness, and dropping the T'liz stuff).
    • Bard (integrated the rules from Herbalists & Alchemists to being something exclusive to Bards)
    • Ranger (As per the old Athas.org non-spellcasting variant)


For races:
  • Updated
    • Thri-Kreen (mirror those found in the XPH)
    • Half-Giant (stat modifications as per Nytcrawler's idea)
    • All
      • Made "naturally psionic", meaning they have a limited number of power points, and access to Psionic feats, also a few other little tweaks here and there.
      • Racial class levels/"paragon classes".

  • New
    • "The New Races" (using the Mutation rules from d20 Modern, with some tweaks to allow for characters to be made as a New Race, as well as the random effects of being mutated by the tower after character creation)
    • Elemental Variants (mainly to be used in place of Genasi, the idea is an individual who concievably could have a Cleric-Elemental as an ancestor, or really any other Elemental being).
    • Environmental Variants (similar to the Elemental Variants, but are for those individuals who could have a Spirit of the Land as an ancestor)

  • To be eventually added
    • Any sentient race I can find for Dark Sun, with full race write-ups


I'm pretty certain I'm forgetting some in there. I do know that I currently have like 17 base classes for my Dark Sun campaigns. And I am intentionally leaving out the Soulknife from my lists, because I haven't figured out how to integrate them yet.
#13

Kamelion

Dec 13, 2005 11:37:36
Actually, there is one new race that I think merits inclusion into the setting: dromites.

Yeah, they're being added to the list of suitable creatures at the front of the next release of ToA. They are a good fit for the DS setting.
#14

Oninotaki

Dec 13, 2005 11:40:56
Classes: Swashbuckler (needs flavortext rewrite), Scout, Ninja (psionic origin of powers), Hexblade (seems OK, but defiler only)

Races: NONE! there are plenty of DS races, including many that don't recieve much attention. Just look through the Terrors of Athas release. Actually, there is one new race that I think merits inclusion into the setting: dromites.

I agree whole heartedly on the dromites :D
#15

xlorepdarkhelm_dup

Dec 13, 2005 11:42:26
Yeah, they're being added to the list of suitable creatures at the front of the next release of ToA. They are a good fit for the DS setting.

I was actually planning on integrating them into my Dark Sun campaigns as well.
#16

zombiegleemax

Dec 13, 2005 13:42:09
dromties, meanads.......from xph

raptorians


asheratis, bhukas......from sand storm
#17

zombiegleemax

Dec 13, 2005 14:13:34
I for one would not mind gnolls or the new catfolk or lupin for that matter (altered of course, no werewolves for them to hunt and they should look like coyotes/jackals) Heck we could add in striped equicephs with no problem either given the general environment. All of which fit in thematically since gnolls are in some respect hyena folk. Catfolk can represent cheetahs and lions and lupin can represent coyotes, jackals, painted wolves (African Wild Dogs) and, this may be stretching things a bit I know, Fennecs. Taking a look at the general environment of Athas which seems to be an amalgamation of the Sahara, the African Savana and the American Southwest it all fits together rather nicely.
#18

zombiegleemax

Dec 13, 2005 17:24:15
I for one would not mind gnolls or the new catfolk or lupin for that matter (altered of course, no werewolves for them to hunt and they should look like coyotes/jackals) Heck we could add in striped equicephs with no problem either given the general environment. All of which fit in thematically since gnolls are in some respect hyena folk. Catfolk can represent cheetahs and lions and lupin can represent coyotes, jackals, painted wolves (African Wild Dogs) and, this may be stretching things a bit I know, Fennecs. Taking a look at the general environment of Athas which seems to be an amalgamation of the Sahara, the African Savana and the American Southwest it all fits together rather nicely.

citing the SRD:

Gnolls are hyena-headed, evil humanoids that wander in loose tribes. Most gnolls have dirty yellow or reddish-brown fur. A gnoll is a nocturnal carnivore, preferring intelligent creatures for food because they scream more.

gnolls are already hyena-headed...

my idea:

I recently seen Serenity, the movie, the Reavers, as a culture of sort, really intrigued me... in an episode of the TV series the reavers taken a prisoner and tortured him long enough to make him one of the (it was titled "Darker than Space" i belive)

the Gnolls raid humanoids to take prisoners , and they torture them untill teir mind change then they swich the head of the helpless captive with the one of an animal (in the way Athasian giants do).

how long the whole process will take? I imagine it to take long enough to be guersome an horrifing but it is intended as a mean of mass producing ready soliders (now I figure what motivates the gnoll raids, they want to reproduce)

So we have 2 kinds of gnolls (breading true gnoll between them), the natural Jakal/hyena headed ones and the other aniamal headed ones, let say it is an aquired template applicable to any humanoid...
Anyone wanna propose a template raising cr/la +0 to +2 maximum?
#19

ruhl-than_sage

Dec 13, 2005 17:58:46
dromties, meanads.......from xph

raptorians


asheratis, bhukas......from sand storm

Raptorans don't make sense for any campaign setting, except maybe a munchkin (as in the actual game) game, with one change: rename to Craptorans. Statistically they blow, and on top of that their concept is not only internally inconsistant, its nearly impossible to fathom. If you ask me, they were designed as a snub by WotC to get back at all those kiddies demanding a LA +0 race that could fly.

Besides that, the much superior (and already integrated into the setting) Aarakocra are available.

The Sandstorm races are more plausible simply because they are desert adapted races. Despite that, the Bhukas conflict directly with the idea that all Goblins have been eradicated, unless you change them to be unrelated to goblins. I could see that, I guess. The do seem a bit lacking in concept though.

The Asheratis are moving in on the Aanakore's territory, but I could also see them having a place somewhere in Athas. If I were to place them in the setting, I would put them in a large sandy wastes region outside of the Tyr region, or use them for the Atlantian idea discussed before, living at the bottom of the sea of silt. They would have to have been extremely secretive though. Perhaps the cerulean storms disruption of their enviroment has caused them to become restless. Another backstory idea is that Anakore are a powerful, but degenerate offshoot of the Asherati.
#20

bengeldorn

Dec 14, 2005 9:05:21
I allow following races*:
Elf (DS3.5), Gith (ToA), Half-elf (DS3.5), Halfling (DS3.5), Half-Giant (DS3.5), Kenku (MM3**), Human (DS3.5), Mul (DS3.5), Nikaal (ToA), Tarek (ToA), Tari (ToA), Thri-Kreen (DS3.5) and Dwarf (DS3.5).

*every race have three favorite classes, only the highest of these follow the rules of favorite classes.

**modified: Greats Ally has been dropped, the abillity to speak with birds as with the spell speak with animals has been added, Bite (1W3) as natural wepaon has been added, +2 racial bonus on Perform has been added, Favorite Class is Bard, Bonus Languages are replaced by: aarakocra, aural, elven, gith, tari, and thri-kreen.
Concpet and History: Kenkus are known as a new race. They once had nest/village close to Nibenay. After being discoverd by Nibenay's templers all have been enslaved. After years they have developped to be good house slaves. Soon it was discoverd that their performing abilities and their ability to mimic sounds and voices, that they would be great spies. Kenkus are now known as the greatest bards, but outside Nibenay they are very rare.

I have a complete write-up of the races, but only in german. It's very hard for me to wirte the whole text in english, but if any of the german-speaking guys of you are intrested, I can e-mail it to you.




All these races have a max. ECL of 3 at when they start, I going to allow other races with higher "starting-ECLs", when the groupe increases in levels, for example Ssurrans and Lasks.

I/we decided not to allow Aarakocras as it seems to difficult to handle for me as DM and for my players. Pterrans doesn't seem to fit in the time we are playing now (FY -2), but they are going to be allowed to be chosen in the future when time passes.

Following Classes are allowed:
bard (DS3.5), barbarian (DS3.5), cleric (DS3.5), druid (DS3.5), fighter (DS3.5), gladiator (DS3.5*), psion (XPsiHB), psychic rouge (Mind's Eye article), psychic warrior (XPsiHB), ranger (DS3.5), templer (DS3.5**), wilder (DS3.5), wizard (DS3.5) and scout (Complete Adventurer).

*modified: Armor Optimization works with the partial armor rules I developt.

**not yet modified, but planing to: I'm not happy with the secular authority class feature, don't know how to modify it yet, but I'm going to.

I'm planing to allow the swashbuckler class, but I haven't figured out which place this class has in the athasian society....my first idea was, that swashbuckler are a kind of gladiator, that use the arena to get reputation and/or to advertise their shops, but I dropped this for now.

These classes are not allowed: because
Ninja: Rouge, Psychic Rouge and Bard allready fullfil their role
Samurai: just doesn't seem to fit in
Hexblade: Wizards should be the only arcane spellcasting class
Spellthief: see Hexblade
Paladin: see Samurai
Sorcerrer: see Hexblade
Warlock: see Hexblade and Samurai
Battlemage: maybe as a PrC, otherwise see Hexblade
Wu Jen: See Hexblade
Favored Soul: see Samurai
Shugenja: To much work to adjust to the 4 (or 8) elements
Spirti Shaman: The concept of animal spirits doesn't seem to fit in, don't know how to adjust this class
Soulknife: PrC as in Prestigeclasses Apendix I from athas.org
Monk: PrC as in Prestigeclasses Apendix I from athas.org

My present group:
humand druid, human fighter, human bard, half-elf (tainted) wizard.

Before that they have been:
human druid (the same as now), human fighter (the same as now), mul gladiator (now human bard), thri-kreen earth cleric (now half-elf tainted wizard), elven psychic rouge (lost intrest for now)
#21

zombiegleemax

Dec 14, 2005 12:05:56
Well, I do have plans to run my own campaign if I can find noone else to run things. PC races I will be allowing:

All the races in the Dragon article for 3.5 Dark Sun plus Dromite, Tortle, Sibeccai, Litorian, the newer races in Sandstorm, the new races in the Incarnum book, Velossar (my own custom race of cheetah folk), Koyoke (my own custom race of coyote folk), Jerboa (my own custom race of anthro rabbits and kangaroo rats), possibly the Reynaard (another race I made myself this time of fox folk) and Equiceph (for zebra folk).

Classes allowed:
All basic and psionic classes as detail in the Dragon magazine article
Scout: from Complete Adventurer an alternative to the ranger class in the vein of Rogues.
Ninja: They aren't called this but the theme remains the same and appropriate
Warlock: Even if there is no hope for Heaven the Gates of Hell remain. I'm debating whether to add defiling effects or not.
Wu Jen: Very limited, Elemental spellcasters who are often mistaken for Clerics and they don't correct those that fail to see the difference.
Shugenja: In many ways these are the Elemental Priests
Incarnate, Soulborn, Totemist: Life shapers of the highest order they have been around since the beginning but never in any real significant numbers. While Halflings are still the most well known, the ability is not exclusive to them.
Healer: Altered slightly but still very much available.
#22

Pennarin

Dec 14, 2005 12:19:09
We definitely need to get our hands on an OGC kenku player character race, or failing that we make our own, since those are mentionned in several supplements and are part of the sky's constellations!