Different way of defiling [Feedback]

Post/Author/DateTimePost
#1

dregonflyus

Feb 04, 2006 11:24:26
This is a attempt to develope a different system for defiling. Yes it is a little unbalanced, but it makes the temptation to defile much greater. I feel it uses the extra energy from defiling alot better, since defilers pull more energy then preservers when casting a spell.

~Depending on the available amount of plant life, creature life and type of arcane feat, a defiler/dragon can add to the spell slots effective level for purposes of applying known metamagic feats.

~The metamagic feats are applied during the casting of the memorized spell. The metamagic feats are not required to be memorized with the spell. You can for example, still memorize a "maximized fireball" at a 6th lv spell slot and during casting you can add to the effective level to apply another metamagic feat.

~Any unused energy to the effective spell level is lost and cannot be used on another spell. This bonus does not increase the defiling radius any further then the original memorized spells effective level.


Feats: These raze feats allow the defiler to spend more time in casting there spell to gain a +1 to the spells effective level.

Raze: This uses up a full round action.
Imp Raze: Uses up only a move action.
Greater Raze- Uses up a swift action.

Terrain Modifiers: Based off the amount of floura in any terrain, not the type of terrain. Lush is = to a jungle and fertile is = to a scrubplain.

Lush: +3 to the spells effective level
Abundant: +2 to the spells effective level
Fertile: +1 to the spells effective level

Dragon Magic: This is based on the amount of people in a defilers radius. Dragons can pull from living creatures and from plants, possibly gaining a +8 to the spells effective level (that could be a free epic metamagic intensify). Alot of people is considered crowded and a few people is considered scarce. Creatures still lose 2hp per memorized spell slot expended.

Crowded: +5 to the spells effective level
Average: +3 to the spells effective level
Scarce: +1 to the spells effective level

Sun Magic:

Time of Year:
High Sun:+3 to the spells effective level
Sun Ascending/ Descending: +2 to the spells effective level
Time of Day:
Midday:+6 to the spells effective level
Sunrise/ Sunset: +3 to the spells effective level

Thoughts?
#2

xlorepdarkhelm_dup

Feb 04, 2006 11:35:24
sorry, I don't follow. You want additional spell slots? At what level are they?
#3

dregonflyus

Feb 04, 2006 11:48:26
sorry, I don't follow. You want additional spell slots? At what level are they?

Example: We have a 5lv defiler who is going to cast a memorized fireball. That uses up one of his 3rd level memorized spells. Now we factor in the terrain. Lets say the defiler cast this fireball in a jungle. Since he has cast this in a jungle he gets free 3 spell slots to use on any metamagic feat that he knows. So he could get a free maximize on his fireball or he could empower it instead and be left w/ 1.
#4

ruhl-than_sage

Feb 04, 2006 12:03:28
I think he means:

+1 level of spell slot used. So if you cast a forth level spell and qualify for a +1 bonus you can treat the spell slot as a 5th level one for the casting of the spell.
#5

dregonflyus

Feb 04, 2006 12:09:15
close... the +1 bonus in your example is for only a metamagic feat (unfortunalty a +1 is not enough for any metamagic feat), it is not there to enhance the spell level as you are thinking. It would still be a 4th lv spell.

If you had a +2 bonus you could get a free metamagic empower on the spell you cast. Empower uses 2 spell slots, Quicken uses 4, Maximize uses 3, etc.
#6

ruhl-than_sage

Feb 04, 2006 12:53:55
close... the +1 bonus in your example is for only a metamagic feat (unfortunalty a +1 is not enough for any metamagic feat), it is not there to enhance the spell level as you are thinking. It would still be a 4th lv spell.

If you had a +2 bonus you could get a free metamagic empower on the spell you cast. Empower uses 2 spell slots, Quicken uses 4, Maximize uses 3, etc.

:D, no I understood. And Actually, +1 is enough for the following metamagic feats: Still Spell, Silent Spell, Enlarge Spell, Extend Spell, and Heighten Spell and that's just using the Player's Handbook.

I guess I wasn't entirely clear in how I wrote it either.

Hmmm.... what would be the best way to phrase the ability, for brevity and clarity?

You aren't actually granting extra spell slots at all. Besides, you can't spend other spell slots to make a spell metamagic, you must use a higher level spell slot to do so. "3 spell slots" is not the same thing as a "level 3 spell slot".

I guess what you are really doing is "adding to the spell slots effective level for purposes of applying metamagic feats only".
#7

dregonflyus

Feb 05, 2006 1:17:34
:D, no I understood. And Actually, +1 is enough for the following metamagic feats: Still Spell, Silent Spell, Enlarge Spell, Extend Spell, and Heighten Spell and that's just using the Player's Handbook.

I over looked the obvious

:I guess what you are really doing is "adding to the spell slots effective level for purposes of applying metamagic feats only".

Exactly! Sorry I didnt have the "know hows" to explain it better. Thanks for the help, now maybe others can understand this idea and I can get thier feedback.