* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : AD&D 2nd Ed Skills and Powers Question Started at 02-18-04 05:40 PM by R2-DS Visit at http://forums.gleemax.com/showthread.php?t=184791 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : R2-DS Date : 02-18-04 05:40 PM Thread Title : AD&D 2nd Ed Skills and Powers Question I recently decided to adopt the expanded rules found in the skills and powers that pertain to ability scores. That is that each ability breaks down into 2 sub abilities. Can anyone recall what those sub abilities are and whet they govern? Especially the mental ones. Thanks in advance.......... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : Wyrmbane Date : 02-18-04 08:47 PM STR: Stamina determines muscle efficiency. Muscle measures the sheer power a character can exert at a moment's notice. DEX: Aim. A character with a high Aim score might be an expert marksman or a sleight-of-hand artist. Balance. A character with a hight Balance score may be an acrobat or a tightrope walker. CON: Health. A character with a high Health score would seldom get sick and be little affected by allergies and other ailments. Fitness. A character with a high Fitness score has great endurance and can suffer more damage than other characters while continuing to function. INT: Reason. This ability defines how well a character handles new information. A character with a high Reson score would be good at solving riddles and puzzles, and would be talented at using deductive, logical thinking. Knowledge. This score is a measurement of the character's educational experiences-whether in a school or on the streets, his grasp of languages, and his memory capacity. A character with a high Knowledge score can speak many languages, knows something about several subjects, and can remember the slightest detail of a past event. WIS: Intuition. A character with a high Intuition score likely would be very perceptive and good at making educated guesses, and would be difficult to fool or lie to effectively. Willpower. This score gauges a character's strength of will, ability to resist magical forces, and sense of commitment to a cause. A characer with a high Willpower would be difficult to harm with mind-affecting spells, could be quite stubborn, and would resist interrogation. CHA: Leadership. A character with a high Leadership often may be a group's leader, or at least its spokesman. Appearance. This determines the physical presence and attractiveness of the character. Hope this helps. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : Hiryu Date : 02-22-04 10:13 PM You should try to get a copy of Skills & Powers, either on print or PDF. What you are asking for modifies the actual ability score tables, and it is a whole chapter devoted to explaining subabilities, so it would be hard for any of us to try and explain all of the mechanics in a reply. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 08:19 AM.