* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : Living Statues Started at 06-07-05 10:59 AM by Cravensson Visit at http://forums.gleemax.com/showthread.php?t=442939 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : Cravensson Date : 06-07-05 10:59 AM Thread Title : Living Statues I'm working at converting over a living crystal statue for an adventure I am doing. I think I have most of the stats down. Would they have damage reduction as golems do? I'm not thinking of giving them a hefty damage reduction, only something like 5/bludgeoning or something like that. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : Gazza555 Date : 06-07-05 11:28 AM 5/bludgeoning seems reasonable. You could, maybe, make them vulnerable to sonic damage. :D Gary -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : havard Date : 06-07-05 11:38 AM I'm working at converting over a living crystal statue for an adventure I am doing. I think I have most of the stats down. Would they have damage reduction as golems do? I'm not thinking of giving them a hefty damage reduction, only something like 5/bludgeoning or something like that. Aren't Living Statues simply weak Golems? So reducing the stats of the Golems slightly will give you a living statue? Or are they actually ALIVE..? :eek: If so, they may be considered living constructs like the Warforged. Interesting... Håvard -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Author : Cravensson Date : 06-07-05 12:26 PM Well, the 2nd Ed. Mystara appendix made them seem more like weak golems than like Warforged (which I don't have the stats for anyway). They have intelligence, but it is very low and they can't even use weapons that well. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 5] Author : Cravensson Date : 06-07-05 12:32 PM Thread Title : Here's what I got... LIVING STATUE, CRYSTAL Medium Construct Hit Dice: 3d10+20 (35 hp) Initiative: +0 Speed: 20 ft (can’t run) Armor Class: 16 (+6 natural armor) , Touch 10, flat-footed: 16 Base Attack/Grapple: +2/+5 Attack: Slam +5 melee, 1d6+3 Bludgeoning Full Attack: 2 Slams +5 melee, 1d6+3 Bludgeoning Space/Reach: 5/5 Special Attacks: None Special Qualities: Construct Qualities, Damage Reduction 5/Bludgeoning Saves: Fort +1, Ref +1, Will: +2 Abilities: Str: 17, Dex: 11, Con: -, Int: 5, Wis: 13, Cha: 2 Skills: Spot: +5 Feats: Power Attack Environment: Any Organization: Solitary, Pair, or Company (3-5) Challenge Rating: 3 Advancement: 4-10 HD (Medium Sized), 11-15 HD (Large) Level Adjustment: — I'd have to do some more figuring to come up with the spells and the cost needed to make one. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 6] Author : Traianus Decius Aureus Date : 06-07-05 02:12 PM I would give the Living Cyrstal Statue Immunity to rays- the facets reflect the magic away. Otherwise I like your conversion. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 7] Author : Hugin Date : 06-07-05 10:54 PM Just for the sake of interest, this is a link to 3E conversions of Living Statues (http://pandius.com/livestat.html) that appear on Pandius. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 8] Author : Gazza555 Date : 06-08-05 04:51 AM I like the conversion but I would be tempted to give them an extra point of Strength to reflect their carrying capacity in OD&D (upto 300lbs). Gary -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 9] Author : Spellweaver Date : 06-08-05 07:05 AM I haven't compared to other conversions of Living Statues, but I think it is good. One thing though: since they are not made of flesh and do not have blood and organs that can be damaged or poisoned, I would expect their Fortitude save to be higher? Or perhaps such defences are reflected in the "Construct Qualities" special quality? (sorry, haven't got a MM handy to look it up). I would like to read some suggestions on what time, spells, caster level and materials it would take to create a living statue? Does it require a feat? :-) Jesper -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 10] Author : Cravensson Date : 06-08-05 10:37 AM I haven't compared to other conversions of Living Statues, but I think it is good. One thing though: since they are not made of flesh and do not have blood and organs that can be damaged or poisoned, I would expect their Fortitude save to be higher? Or perhaps such defences are reflected in the "Construct Qualities" special quality? (sorry, haven't got a MM handy to look it up). I would like to read some suggestions on what time, spells, caster level and materials it would take to create a living statue? Does it require a feat? :-) Jesper IMO it would require at the very least the Craft Construct feat and a big block of quartz. I'm not sure on the money, components, and the spells that would be needed, I'll have to look into those and figure it up. Construct Type: A construct is an animated object or artificially constructed creature. Features: A construct has the following features. —10-sided Hit Dice. —Base attack bonus equal to 3/4 total Hit Dice (as cleric). —No good saving throws. —Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, if the construct has an Intelligence score. However, most constructs are mindless and gain no skill points or feats. Traits: A construct possesses the following traits (unless otherwise noted in a creature’s entry). —No Constitution score. —Low-light vision. —Darkvision out to 60 feet. —Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). —Immunity to poison, sleep effects, paralysis, stunning, disease , death effects, and necromancy effects. —Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. A construct with the fast healing special quality still benefits from that quality. —Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. —Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). —Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less. —Since it was never alive, a construct cannot be raised or resurrected. —Because its body is a mass of unliving matter, a construct is hard to destroy. It gains bonus hit points based on size... —Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry. —Proficient with no armor. —Constructs do not eat, sleep, or breathe. Looks like they don't *need* to make Fortitude saves very often... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 11] Author : Gazza555 Date : 06-08-05 10:51 AM IMO it would require at the very least the Craft Construct feat and a big block of quartz. I'm not sure on the money, components, and the spells that would be needed, I'll have to look into those and figure it up. ...also maybe Craft(sculpture) or Craft (gemcutting) check at about DC 15. Gary -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 12] Author : Hugin Date : 06-08-05 07:01 PM ...also maybe Craft(sculpture) or Craft (gemcutting) check at about DC 15. Gary That's an excellent idea. But than again, I'm a huge fan of using skills in a game. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 13] Author : Gazza555 Date : 06-09-05 04:52 AM That's an excellent idea. But than again, I'm a huge fan of using skills in a game. Can't claim all the credit as similar requirements are needed for the construction of golems. Have a look at the SRD (http://www.wizards.com/d20/files/v35/MonstersG.rtf) Regards, Gary -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 14] Author : Cravensson Date : 06-09-05 09:51 AM Any suggestions as to what spells might be put into it? I'm guessing Limited Wish would probably be in there somewhere, but I'm not sure what else, since they don't really have any special attacks or anything. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 15] Author : Gazza555 Date : 06-09-05 10:56 AM Any suggestions as to what spells might be put into it? I'm guessing Limited Wish would probably be in there somewhere, but I'm not sure what else, since they don't really have any special attacks or anything. Shatter - As a way of explaining why ii's immune to Shatter. Non Detection - So it detects as a inanimate statue and not a construct. Stone (Crystal) Shape - Instead of Craft check or as well as? Darkvision - To see in the dark (contruct trait?) There are probably more appropriate non-SRD spells in the Complete... books, as well. Hope that's of some help, Gary -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 16] Author : Cravensson Date : 06-09-05 02:26 PM Shatter - As a way of explaining why ii's immune to Shatter. Non Detection - So it detects as a inanimate statue and not a construct. Stone (Crystal) Shape - Instead of Craft check or as well as? Darkvision - To see in the dark (contruct trait?) There are probably more appropriate non-SRD spells in the Complete... books, as well. Hope that's of some help, Gary Fine detail isn't possible with Stone Shape according to the SRD. Non-detection would be a cool addition. Would they be immune to Shatter? In 2E they were, but only because they were technically a creature and not an object. 3.5 E Shatter affects both. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 17] Author : Gazza555 Date : 06-10-05 07:48 AM Fine detail isn't possible with Stone Shape according to the SRD. Non-detection would be a cool addition. Would they be immune to Shatter? In 2E they were, but only because they were technically a creature and not an object. 3.5 E Shatter affects both. Nothing stopping you making them immune to Shatter in 3.5. (to reflect the 2E/OD&D version), although this does go against my initial suggestion of making them vulnerable to sonic damage. :D Gary -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 09:28 AM.