* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : Multiclassing question (2e) Started at 06-12-05 12:49 AM by caeruleus Visit at http://forums.gleemax.com/showthread.php?t=445668 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : caeruleus Date : 06-12-05 12:49 AM Thread Title : Multiclassing question (2e) I was looking at the rules on multiclassing in the 2e PHB today. If you have two classes, say, when you roll for hp (for one of your classes) you divide the result by two (dropping fractions) and add half your Con bonus for hp (also dropping fractions). Let's say you have an elf mage/thief. Once you stop rolling for hp, a thief gets +2hp/level, or +1 since you're multiclass. The mage gets +1hp/level, so if you divide by two and drop the fraction, you get 0. Do you get no more hp for mage levels, or is there a minimum of 1? Or do you gain 1 every other mage level?? I'm wondering the same thing about rolls of 1 for hps. Or, let's say you have a Con bonus of +1. Do you end up with no Con bonus for hp, or do you pick one class and apply the Con bonus to hp rolled for that class only? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : weasel fierce Date : 06-12-05 12:29 PM We always rounded up in 2nd ed AD&D, which makes it a bit easier. If its indeed rounded down, then yeah, the mage levels would give no bonus. For con, i'd just assign the bonus to one of the classes. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : SamualT Barronsword Date : 06-12-05 05:27 PM I was looking at the rules on multiclassing in the 2e PHB today. If you have two classes, say, when you roll for hp (for one of your classes) you divide the result by two (dropping fractions) and add half your Con bonus for hp (also dropping fractions). Right, that's what the rules say. Let's say you have an elf mage/thief. Once you stop rolling for hp, a thief gets +2hp/level, or +1 since you're multiclass. The mage gets +1hp/level, so if you divide by two and drop the fraction, you get 0. Do you get no more hp for mage levels, or is there a minimum of 1? Or do you gain 1 every other mage level?? I'm wondering the same thing about rolls of 1 for hps. The rules say you never get less than one hit point for a hit die. In this case I would interpret "hit die" and "level" to be the same, so that even though you no longer gain hit die after 10th level as a mage, I would still rule you get a minimum 1 hit point per level gained. Or, let's say you have a Con bonus of +1. Do you end up with no Con bonus for hp, or do you pick one class and apply the Con bonus to hp rolled for that class only? You get the con bonus per hit die, but you only get it once per hit die (and no longer gain con bonuses once you stop gaining hit die in any event). With this in mind just figure out a fair way to distribute the bonus in such a way that it works. Don't cheat yourself (or if your the DM don't cheat your players), or cheat the system. If the character has a +1 con bonus, then by the time that character is 5th level in all three classes, the character should have one extra hit point. If the character has a more than a +1 con bonus, then by the time that character is 5th level in all three classes, the character should have however many extra hit points thier con bonus/class choices allow. Whether the hit points are gained with the first class to reach 5th level, or when a certain class reaches 5th level, or distributed equally with each class to reach 5th level or not given out until the last class reaches 5th level, is something the player (s) and the DM should work out and agree upon. As long as every player (and NPC) who multiclasses is using the same system, there shouldn't be any major problems, I wouldn't think. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Author : Stonebeard Date : 06-12-05 07:49 PM Thief level 11 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 5] Author : Stonebeard Date : 06-12-05 07:52 PM level thief mage 11 +1 +0 12 +1 +1 13 +1 +0 14 +1 +1 15 +1 +0 (its 1/2 HP which works out to 1 every other level) 16 +1 +1 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 6] Author : GreyLord Date : 06-12-05 11:41 PM We always rounded down, which would of course mean that they only get 1hp per MC level...sometime the character would put off leveling up so they could get that extra boost of the combined HP...but in the case of a thief/mage it wouldn't typically help. So yes, they'd only get hp from their theif levels if doing it the way listed in the topic starter. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 7] Author : caeruleus Date : 06-12-05 11:48 PM Thanks for the replies :) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 08:16 AM.