Difficulties with Wizards of High Sorcery

Post/Author/DateTimePost
#1

zombiegleemax

Jul 13, 2003 0:58:11
I finally got my book!!!!

And the first thing I would like to say is great job! It is truly a masterful piece of work.

I do have some questions though.

Chris stated in a different thread that the prestige class is not required to be a member of the order. However, in several instances, it does say that if an aspiring wizard hopes to join the Tower he must choose a specialty that align'swith the order he will chose. And it also says that once a wizard has passed the test, he automatically gains the prestige class.

Am I reading this wrong????
#2

zombiegleemax

Jul 13, 2003 1:08:16
My advice? Do what you want. I personally wouldn't *MAKE* them take it, but they must still choose an Order, and their specialization must not be one of the restricted ones(you know what I mean).

For this tip, I charge you to tell me all the Spell Secrets, and what they do.
#3

maladaar

Jul 13, 2003 2:55:07
I was lead to believe that sorcerers could join the Wizard's Conclave without taking the PrC.

Specializing in a School and taking the WoHC PrC restricts the sorcerer from being able to do this.

I received my book yesterday, but was only able to skim the Races and PrCs Chapter(s). I was planning on looking at the Chapter about joining the Wizards Conclave today.
#4

zombiegleemax

Jul 13, 2003 7:58:43
How about a Moon magic Feat for Wizards and Sorcerers not taking the WoHS PrC, I believe there is one on Dragonlance Nexus by Dragonhelm.
#5

cam_banks

Jul 13, 2003 9:33:33
Nobody automatically gains a prestige class. A wizard who passes the Test yet does not meet the requirements of the prestige class wouldn't be able to take levels in it, although she'd be a legitimate member of the Orders. If you don't have the XP required to advance a level after the Test, also, you're not suddenly going to acquire a level.

By the book, the only wizards who will qualify for the Wizard of High Sorcery prestige class are specialist wizards who pass the Test, and only some of those: Good diviners and abjurers, Neutral illusionists and transmuters, and Evil necromancers and enchanters. In other words, if you'd like to take the Wizard of High Sorcery class eventually, begin at 1st level with one of thes specialties.

Non-specialist wizards, and specialists not mentioned above (such as evokers) can still take the Test, and in fact they need to in order to avoid being reproached by the Conclave. However, their 'commitment' to the Orders will not be as great.

Cheers,
Cam
#6

maladaar

Jul 13, 2003 19:38:22
Cam,

Page 71 of the DLCS states the following in the second paragraph under the heading Wizard of High Sorcery:

"In game terms, once a wizard character completes the test, he automatically gains the Wizard of High Sorcery prestige class. The character is no longer simply a wizard."

I agree that you need the required xp, but that statement will cause confusion.

A wizard must be 3rd level in order to be able to prepare and cast 2nd level spells, which is when they would be eligible to take the test.

I definitely think this needs clarification as how it would work. Even if it is once the Wizard attains the next level (4th Character Level) after completing the test, they are a Wiz 3, WoHS 1.

Also if the decisions made during the test dictate the Order that the wizard will belong to, how can they specialize when technically they have no idea what order they will end up in?

kgmiller,

Moon Magic is now a class feature of the WoHS.
#7

zombiegleemax

Jul 13, 2003 20:44:30
Hehe...

All your gnomes are now red robes! Imagine what raistlin would say...

-Robert
#8

zombiegleemax

Jul 13, 2003 20:58:34
The Test and Wizards of High Sorcery will be clarified further in the Towers of High Sorcery sourcebook ;)

Christopher
#9

Dragonhelm

Jul 13, 2003 21:07:56
Originally posted by kgmiller
How about a Moon magic Feat for Wizards and Sorcerers not taking the WoHS PrC, I believe there is one on Dragonlance Nexus by Dragonhelm.

No moon magic feat by me, although we have some from other people. I used moon magic as part of my own version of the WoHS.

Always remember that the rules have been, and forevermore will be, a guideline. It isn't law.

Sure, the WoHS prestige class almost seems essential to be a WoHS. Yet there is no rule that says you have to go with the PrC. Many D&D fans prefer base classes. All you would have to do is use the effects of moon magic for your wizard class.
#10

zombiegleemax

Jul 14, 2003 1:40:38
Originally posted by Jacen Solo 5007


For this tip, I charge you to tell me all the Spell Secrets, and what they do.

OK, OK..... just for you, i will give you a brief synopsis.... there are alot of them you know.

White Robes-

Magic of Defense- 1/day every 2 levels extend or empower abjuration spell for free.

Magic of Radiance- 1/day every 2 levels half the damage from spell is radiant energy and not subject to protection from elements, etc....

Magic of Resistance- gain improved counterspell feat and +1 every 2 levels to dispel checks.

Magic of Sustentece- +1 per 2 levels on all concentration checks to cast spells except to cast defensivelly.

Magic of Truth- 1/day per 2 levels enlarge or extend divination spells for free.

Red Robes-

Magic of Change- As M of Truth except Transmutation spells

Magic Deception- as M of Truth except Illusion spells

Magic of Independance- spells red robes cast harder to dispel, DC is 15+caster level

Magic of Mystery- magic hard to detect, must make caster level check (11+ caster level) to detect red boes magic with divination magic. also +1 every 2 levels for difficutly to identify spell being cast with spellcraft.

Pure Magic- as M of Radiance except arcane energy.

Black RObes-

Magic of Betrayal- as M of Defense, except necromancy spells, also backlash of negative energy does 2d6 damage to a single living ally(not undead) within 30 feet.

Magic of Darkness- as m of radiance, except negative energy

Magic of FEar- as a full round action, can cast spell and attemt to demoralize opponent within 30 ft using intimidate, gain bonus of +1 per spell level.

Magic of HUnger- each day can prepare one extra spell of any lvel she can cast at the cost of 1 point of temp con damage per spell level. Heals norma, but can't be healed magically.

Magic of Pain- 1/day 2 levels, anyone damaged by spell must make fort save (DC 10+spell level+ wizards con modifier) or suffer -2 to attack, skills, and ability check for one round due to lingering pain. Black robe also takes 1d6 points of damage.


There you go, the spell secrets jsut for you.
#11

talinthas

Jul 14, 2003 2:00:45
you know, if you were to go look at the wohs prestige class on dl3e.com, you might notice a striking similarity to the DLCS class....
#12

cam_banks

Jul 14, 2003 2:16:13
Originally posted by talinthas
you know, if you were to go look at the wohs prestige class on dl3e.com, you might notice a striking similarity to the DLCS class....



Cheers,
Cam
#13

maladaar

Jul 14, 2003 5:54:55
originally posted by Stormprince
The Test and Wizards of High Sorcery will be clarified further in the Towers of High Sorcery sourcebook

Approximate release date would be???? :D
#14

talinthas

Jul 14, 2003 10:45:57
last i heard, december.