Even with the transition to 3e/3.5, do you still use Spelljammer?

Post/Author/DateTimePost
#1

zombiegleemax

Nov 01, 2003 11:30:32
Even though that officially each Material Plane now connects to a totally different set of planes (such as Toril being part of the Great Tree cosmology, while Oerth has the Great Ring, and Krynn has it's own set of planes, too), do you still use Spelljammer to connect them all? Or do you run it that the Known Spheres are a cosmology all their own?

--me, I consider Spelljammer a cosmology all its own, with its own set of planes NB
#2

iplaydnd35

Nov 02, 2003 9:00:51
I would probably go along with your idea that it is its own system or i would use the old ways and say that there are secret portals that connect them all like they used to.
Bit of a traditionalist myself, i was not going to buy 3.0 or even 3.5 but had to in order to play in a group.
#3

Dragonhelm

Nov 02, 2003 12:15:14
Spelljammer, IMO, is something that needs to be both a setting and a series of tools that can be used to enhance settings.

Firstly, Spelljammer needs to be a setting that can stand on its own. The Known Spheres, Astromundi Cluster, Pyrespace (Spider Moon setting), etc. needs to be a series of places that are interesting, and make a person want to adventure there. The Spelljammer "feel" needs to be defined further as well, including more of a swashbuckler feel, plust a good fantasy space feel (IMO, of course).

Secondly, I think SJ needs to be a tool that can be added to any setting, and in any number of capacities. For example, it could mean travel between the known spheres, or just using skyships, such as with Mystara.

Also, SJ needs to be set up to where one can define their own cosmology. For example, one could create a cosmology that includes Toril and Krynn, but excludes Oerth and the Astromundi Cluster. Or, you could keep your campaign completely within a sphere, such as is the case with Pyrespace.

As for whether I would use it to connect worlds in 3e, you bet! However, I would take more care with that than I did in 2e. For example, the Forgotten Realms and Greyhawk are relatively in the same place in the timeline, so they can connect easily.

Dragonlance has jumped ahead approximately 55 years beyond current SJ timeline, so I would allow SJ to connect to it up to the Chaos War. After that time, many things change with DL that doesn't opt for good crossover potential (i.e. magic, world of Krynn being stolen, etc.).

So yes, SJ is still a very viable setting in 3e, and one that can provide tons of potential.
#4

zombiegleemax

Nov 02, 2003 12:43:41
That could actually lead to a good DL/spelljammer campaign, with the gods sending trusted agents out scouting for the vanished krynn, both in spelljammer and the planes. One of the few times the gods of krynn get involved in the greater universe.
#5

Dragonhelm

Nov 02, 2003 13:44:27
Originally posted by Winterknight
That could actually lead to a good DL/spelljammer campaign, with the gods sending trusted agents out scouting for the vanished krynn, both in spelljammer and the planes. One of the few times the gods of krynn get involved in the greater universe.

Definitely. That's a theme I have with my Krynnspace guide. Plus, it offers some cool stuff for a SJ game in general - looking for the lost world of Krynn.
#6

zombiegleemax

Nov 02, 2003 15:54:37
I have always enjoyed having many ways to connect the multiverse together, spelljammer just was more fun then stepping thru portals (worldwalk... what have you). It is the enviroment and sense of travel thru space, more fun then wisking thru a portal and ship to ship combat is a pleasent challenge. What my players found fun is that one can travels with one's home when on board a spelljamming vessal... All of one's treasure is just room away.