Paths of Magic

Post/Author/DateTimePost
#1

zombiegleemax

Apr 27, 2004 13:56:42
I was attempting to view what this was on the dl3e site but it says the information was not found. Trampas, what was this about ?

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#2

Dragonhelm

Apr 27, 2004 14:04:32
Weird. I just tried to download it, and it worked fine. Here's a direct link:

Paths of Magic

Paths of Magic is an article I wrote where the spells from the PHB, DLCS, and AoM are divided into the Realms of Sorcery and Spheres of Mysticism.

The intent isn’t an alternate rules system, but rather to give a tool to players so they can mimic the feel of a 5th age spellcaster as presented in SAGA with the D&D 3rd edition rules.

Not only are spells divided up, but there are recommended domains for mystics, as well as some new feats.

This is also a great tool if you want to play an Academy Sorcerer or Citadel Mystic.

Let me know how you like the article.
#3

brimstone

Apr 27, 2004 14:45:55
Question...why is Spirituality on there twice?

EDIT: Nevermind...one's a Sphere and one is a Domain.
#4

Dragonhelm

Apr 27, 2004 17:00:53
Originally posted by Brimstone
Question...why is Spirituality on there twice?

EDIT: Nevermind...one's a Sphere and one is a Domain.

Right. There wasn’t a spirituality domain in either the DLCS or Age of Mortals, so I wrote one up for my article. Then I also had the sphere.
#5

brimstone

Apr 27, 2004 17:11:25
Originally posted by Dragonhelm
Right. There wasn’t a spirituality domain in either the DLCS or Age of Mortals, so I wrote one up for my article. Then I also had the sphere.

Does there need to be a Spirituality domain? 3e magic has lost so much of the original feel...does there even need to be a Spirituality domain anymore? There's Necromancy...and it obviously deals with the incoporeal (according to WoS)...and it's sorcery now instead of mysticism.

Sorry...I'm going to go pout for a while.

;)
#6

ferratus

Apr 27, 2004 17:31:27
I've never really understood the spiritualism domain as opposed the necromancy domain.

I mean, it seems to me that they are both the same thing, dealing with the dead. The way I see it, the distinction made by Goldmoon that you shouldn't disturb the dead body but it is alright to summon the shades was just a bit of petty justification on her part so she could talk to her dead husband. An attitude that bites her in the ass in the War of Souls trilogy. The magic however, seems pretty much the same to me.

Besides, how do we cover the creation of undead. For example, are ghosts and poltegeists created by necromancers or spiritualists? What about returning the soul to the dead, such as in the case of a vampire or Lich? Nah, necromancy and spiritualism definately the same sphere of influence.
#7

Dragonhelm

Apr 27, 2004 17:45:57
Originally posted by Brimstone
Does there need to be a Spirituality domain? 3e magic has lost so much of the original feel...does there even need to be a Spirituality domain anymore? There's Necromancy...and it obviously deals with the incoporeal (according to WoS)...and it's sorcery now instead of mysticism.

Sorry...I'm going to go pout for a while.

;)

Now, now Brim. If you start pouting, then I'll have to fly down to console you. Then you'll have a brew, I'll have a soda, and it'll just be trouble from there. ;)

Is there a need for it? Probably not. It could be argued that there isn't a need for some of the other domains as well. For example, restoration is the 3e equivalent of the sphere of healing in SAGA, as there is already a healing domain.

I found a fair number of spells from Age of Mortals that fit the feel of the domain, so I worked it from there.
#8

zombiegleemax

Apr 28, 2004 14:02:50
Let me know how you like the article.

Will do.

I have not had a chance to really sit down and look at it but from what I have read it looks good.

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