Who are the powers in Sigil?

Post/Author/DateTimePost
#1

zombiegleemax

Nov 24, 2004 23:33:52
I am creating a campaign for a group of players and I need to know what other powers are left in Sigil.

I have heard about a Deamon and an ancient agent of entropy but I can't find anything else.

Besides the factions and the lady herself, what other powers are in sigil.
#2

cthulu_mt

Nov 25, 2004 0:03:48
None, Powers can't get into Sigil....thems the rules. Except my boy Vecna, but the rules don't apply when you're the best evil deity.
#3

zombiegleemax

Nov 25, 2004 0:18:21
I know about the rules, but there are always exceptions that arn't pure cheese like DVD.

I would like to know about that demon and the agent of entropy. Those two examples are what I am looking for. Who are they and what are they doing there? and most importantly, how are they evading the lady?
#4

Shemeska_the_Marauder

Nov 25, 2004 5:12:46
I know about the rules, but there are always exceptions that arn't pure cheese like DVD.

I would like to know about that demon and the agent of entropy. Those two examples are what I am looking for. Who are they and what are they doing there? and most importantly, how are they evading the lady?

Well there's always me. Shemeska the Marauder, Sigil's resident King of the Crosstrade, better of the two resident arcanaloths in Sigil, aka 'Evil never looked so good in a tight green evening gown'.

There's plenty of fiends in Sigil, both Yugoloths, Tanar'ri, Baatezu, Gehreleths, etc. The Lady doesn't care about them, or anyone else, unless they harm the city or cause major public disturbances.

As far as an 'agent of entropy' there's the former members of the Doomguard, and that faction had several sphere's of annihilation in Sigil at one point before their faction headquarters was demolished during the Faction War. The sphere's subsequently disappeared and none know what happened to them, though if the price is right, I just might. And no, I don't have a clue how they got them inside Sigil in the first place, those things normally don't go through portals; though I've never tried myself, so the portals of Sigil might allow it, who knows.

As far as powerful people in Sigil: Myself (though none of my power is 'official' mind you, I haven't exactly run for public office, but I could make this city dance if I played a tune); Rhys the former factol of the Transcendent Order and current chairwoman of the Sigil council; Estevan the Ogremage, Sigil's representative within the Planar Trade Consortium; Zadara the Titan; Jeremo the Natterer, factol of the Ring Givers and self professed 'Lady's Jester'.
#5

ripvanwormer

Nov 25, 2004 12:53:06
I would like to know about that demon and the agent of entropy.

The demon you've heard about might be the Kadyx, a monstrous living weapon created by the tanar'ri for the Blood War. They invaded Sigil and fought a major battle with the baatezu there, obliterating a large section of the city before being banished by the Lady of Pain. What remains is called the Slags, a frightening place where nothing but ruins stand even to this day, centuries later. Somewhere within the Slags lurks the Kadyx, whose cruel sense of humor and vague odor of cinnamon are the only things known about it. Those who encounter it to not report back; only their darkly ironic corpses are found.

The Kadyx is not a god of any kind, however.

The agents of entropy are the Doomguard. Beneath their armory is a hidden chamber lined with the skulls of all past factols; they may have some kind of sentience and accumulated power.

Many immortals and abstract forces venture through Sigil's portals. All of them are sub-divine in status, but many of them are strange and potent.
#6

zombiegleemax

Nov 25, 2004 21:04:54
Thank you for the info. It will be very helpful for further investigations.
#7

zombiegleemax

Nov 27, 2004 0:27:17
I wouldn't forget the creepers like Many-As-One/The Us. They're not like to be wiped out in a hurry.

If you thought wandering packs of cranium rats were bad, just think what happens if you get them all in one place at once.
#8

zombiegleemax

Nov 27, 2004 23:08:43
True, but I don't think it would be considered one of the powers I am looking for. I am thinking of a power that is quasi-divine.

You would have to get ALOT of rats together to make "many-as-one" that powerful, and even then a well placed fireball would make many-as-one barbequed-all-at-once
#9

zombiegleemax

Nov 28, 2004 12:46:17
Many-As-One weighs in at about a million, so if you chucked a fireball at it, it'd probably have it counterspelled and thrown right back at you before you blinked.

As for those that touch divinity, there aren't any. There never was. /official story.

------Spoilers---------


Unofficially, Trolan the Mad (Harbinger House) may still be lurking around, and he seems to be the working embodyment of the exception that proves the rule. The rest of the semi-deities from that module may have survived the Lady's gaze...just on an off Chance. The Dead God's Temple (Into The Light) my still be around...depending on the PCs actions.

You could also argue that Rhys is just too cool to be mortal. *shrugs*

I really don't know what you're asking for here. The absolute answer with no cheese is that it doesn't happen. The only loophole I know of is ascending to deityhood within the cage - and the Lady gives them a count of three to get the hell out. Trolan might be able to bend (originally mistyped that as bed) those rules, but he's about the only one I can think of off the top of my head.
#10

bob_the_efreet

Nov 28, 2004 15:00:06
You could also argue that Rhys is just too cool to be mortal. *shrugs*

I'd second that claim.
#11

zombiegleemax

Nov 28, 2004 18:15:26
There's also that Abyssal power who is trapped in the "recording machine." I believe it's in In the Cage: A Guide to Sigil, which I don't have access to right now.
#12

sildatorak

Nov 28, 2004 18:28:08
There's also that Abyssal power who is trapped in the "recording machine." I believe it's in In the Cage: A Guide to Sigil, which I don't have access to right now.

Yep. In the "Automatic Scribe." You speak into it, deposit your coinage *cough* and soul *cough* and out come as many printed copies of whatever you just said as you would like.
#13

factol_rhys_dup

Nov 28, 2004 19:57:05
You could also argue that Rhys is just too cool to be mortal. *shrugs*

"That is most definitely true," said the Cadence.
#14

ripvanwormer

Nov 28, 2004 21:26:25
There's also that Abyssal power who is trapped in the "recording machine." I believe it's in In the Cage: A Guide to Sigil, which I don't have access to right now.

They didn't fit the whole thing in there. Most of it's still in the Abyss.

"Grundlethum's invention isn't perfect. It seemed the wizard didn't bind some over-educated elemental into the machine, like he planned, but he accidently magicked a flaw into The Lady's defenses around Sigil, instead. Now a lesser power or the Abyss has managed to leak a little bit of its power inside by pretending to be the Automatic Scribe..." - Sigil and Beyond, page 88.

But yeah, that might be what Uber Goblin was thinking of.