Athasian martial art

Post/Author/DateTimePost
#1

pringles

May 26, 2005 1:21:50
I tough about some athasian martial art in the form of Feat

- Attack of the erdlu
Prerequisite: Wastelander, Dex 15
Benefit: +2 initiative, inflict 1d4+1 with bare hand or +2 damage with dagger or bard fiend.
Description: The user stand with his arm upward like an erdlu neck, the hand pointing downward.

- Balic phalanx
Prerequisite: Balic
Benefit; +2 with pike when fighting alongside other pikeman.

- Defender of Freedom
Prerequisite:Tyr, Dex 15,
Benefit: +4 initive

- Jaguar leap
Prerequisite: Draj, Dex 15, Jump 5
Benefit: you can make a full attack on an half-action the first time you attack an opponent.

- Dance of the Shadow King
Prerequisite: Nibenay, Perform(Danse) 5, Dex 15,
Benefit: After making a Perform check DC 15, you gain +2 AC for the duration of combat.

- Eye of the hunter
Prerequisite: Gulg, Dex 15
Benefit: +2 with ranged weapons and +1 initiative when using a ranged weapons.

- Lion stand
Prerequisite: Urik, Wis 15
Benefit: When doing a full action, you can choose to attack only once and receive a +3 on your AC and +1 Initiative.

- The Dragon breath
Prerequisite: Base attack +10, Power attack, Improved critical hit, Level 15, Str 20, Concentration,
Benefit: After concentrating for three round making a concentration check DC 20, you can make a single attack that x5 damage and knock down the opponent if not dead.
#2

Sysane

May 26, 2005 7:06:25
Thats sort of how Star Wars and D20 Modern do their martial arts. I feel that a feat based martial arts mechanic would best fit DS as well.
#3

murkaf

May 26, 2005 7:12:34
Great ideas.

Some comments:

- Balic phalanx

Maybe rename it: Balican Phalanx

- Defender of Freedom
Prerequisite:Tyr, Dex 15,
Benefit: +4 initive

This is quite a high bonus, even more if it's stacked with improved initiative (for a total of +8). I would consider reducing it to a +2 bonus to initiative.

- Jaguar leap
Prerequisite: Draj, Dex 15, Jump 5
Benefit: you can make a full attack on an half-action the first time you attack an opponent.

Do you mean you can make a full attack during a standart action?
I would recommend changing the description to match the Pounce ability of the Lion and other great cats: You can make a full attack as part of a charge.

- Dance of the Shadow King
Prerequisite: Nibenay, Perform(Danse) 5, Dex 15,
Benefit: After making a Perform check DC 15, you gain +2 AC for the duration of combat.

This would be good as a Bardic Music feat, costing you one use of Bardic Music to activate and dropping the Perform check...
Even if you decide not to: I would limit the duration of the +2 bonus to [Ranks in Perform(Dance)] rounds.
Anyway, this bonus should be named. Maybe a dodge bonus?

- Lion stand

Maybe rename it: Lion's Stand or Lion Stance.

- The Dragon breath
Prerequisite: Base attack +10, Power attack, Improved critical hit, Level 15, Str 20, Concentration,
Benefit: After concentrating for three round making a concentration check DC 20, you can make a single attack that x5 damage and knock down the opponent if not dead.

I'm not sure if I like this feat...
Anyway, you should give a minimum rank for the Concentration prerequisite.
And minimum level is not a standart prerequisite for feats...
If you don't want warrior-type classes taking this feat before level 15, you could set the prerequisites as Base attack Bonus +15 or Concetration 18.
#4

jon_oracle_of_athas

May 26, 2005 11:14:12
Somne of these are rather broken in terms of game balance.
#5

joboo

May 26, 2005 11:46:00
Interesting, I have done somthing similar to this. Though my feats are limited to a region and if you are not from that region you have to have five ranks in knowledge-local of that region in order to gain access to it.

When creating my region for Balic I gave them wrestling tradition.

Club Fist [General]

Your people have a strong tradition in unarmed combat.

Prerequisites: Improved Unarmed Strike, base attack bonus +3, Balic

You improve your unarmed attack dice by one type; for example changing 1d4 to 1d6. You can only take this feat once.




When creating my region for Nibenay I gave them a spear fighting tradition.

Vipers Kiss [General]

Your people have created a unique fighting style using the long spear.

Prerequisites: Weapon Proficiency Long Spear, Weapon Focus Long Spear, Nibenay

You may attack an adjacent foe with your spears shaft, if you do the weapon deals 1d6.

Normal: You cannot attack an adjacent foe with the long spear.




Viper Strike [General]

Your people have a long tradition of spear fighting and have developed a unique fighting style using the long spear.

Prerequisites: Weapon Proficiency- Long Spear, Weapon Focus- Long Spear, Nibenay

You may now trip with the spear. You may drop the weapon if your opponent tries to trip you back.
#6

Sysane

May 26, 2005 11:54:26
Here's a bunch of the martial arts feats from the D20 Modern SRD. This may give you some ideas on how to balance out your feats.

Its what I plan on using if one of my players ever expressed interest in playing an unarmed fighter in my DS game.


Advanced Combat Martial Arts
Prerequisites: Combat Martial Arts, Improved Combat Martial Arts, base attack bonus +8.
Benefit: When the character scores a critical hit on an opponent with an unarmed strike, the character deals triple damage.
Normal: An unarmed strike critical hit deals double damage.

Combat Martial Arts
Prerequisite: Base attack bonus +1.
Benefit: With an unarmed strike, the character deals lethal or nonlethal damage (the character’s choice) equal to 1d4 + the character’s Strength modifier. The character’s unarmed attacks count as armed, which means that opponents do not get attacks of opportunity when the character attacks them unarmed. The character may make attacks of opportunity against opponents who provoke such attacks.
Normal: Without this feat, a character deals only 1d3 points of nonlethal damage. Unarmed attacks normally provoke attacks of opportunity, and unarmed combatants cannot normally make attacks of opportunity.

Combat Throw
Prerequisite: Defensive Martial Arts.
Benefit: The character gains a +2 bonus on opposed Strength and Dexterity checks any time the character attempts trip or grapple attacks, or when the character trys to avoid a trip or grapple attack made against him or her.

Defensive Martial Arts
Benefit: The character gains a +1 dodge bonus to Defense against melee attacks.
Special: A condition that makes the character lose his or her Dexterity bonus to Defense also makes the character lose dodge bonuses. Also, dodge bonuses stack, unlike most other types of bonuses.

Improved Combat Martial Arts
Prerequisites: Combat Martial Arts, base attack bonus +4.
Benefit: The character’s threat range on an unarmed strike improves to 19–20.
Normal: A character without this feat threatens a critical hit with an unarmed strike only on a 20

Improved Combat Throw
Prerequisites: Defensive Martial Arts, Combat Throw, base attack bonus +3.
Benefit: In melee combat, if an opponent attacks and misses the character, the character may immediately make a trip attack against the opponent. This counts as an attack of opportunity, which the character can make even if he or she is unarmed. Attacking unarmed in this way does not provoke an attack of opportunity.
Special: This feat doesn’t grant the character more attacks of opportunity than he or she is normally allowed in a round.

Improved Knockout Punch
Prerequisites: Brawl, Knockout Punch, base attack bonus +6.
Benefit: When making the character’s first unarmed attack against a flat-footed opponent, treat a successful attack as a critical hit. This critical hit deals triple damage. The damage is nonlethal damage.
Special: Even if the character has the ability to treat unarmed damage as lethal damage, the damage from a knockout punch is always nonlethal.

Knockout Punch
Prerequisites: Brawl, base attack bonus +3.
Benefit: When making the character’s first unarmed attack against a flat-footed opponent, treat a successful attack as a critical hit. This damage is nonlethal damage.
Special: Even if the character has the ability to treat unarmed damage as lethal damage, the damage from a knockout punch is always nonlethal.

Streetfighting
Prerequisites: Brawl, base attack bonus +2.
Benefit: Once per round, if the character makes a successful melee attack with an unarmed strike or a light weapon, the character deals an extra 1d4 points of damage.
#7

nytcrawlr

May 29, 2005 12:41:36
Good thoughts all around, though I will agree with Jon that some of the initial feats are slightly broken.

I had redone the D20 Modern martial arts feats as well, and did it as a progressive thing, as well was going to put them up on my website, but since it's down that will have to wait a bit (yes, it's up right now, but that's only temporary, just getting my files so I will have the proper backups).

Things are starting to come back to normal again on this end, so maybe within the next month or so I'll be back online and ready to work on Dark Sun again.


Here's hoping.
#8

Sysane

May 29, 2005 12:59:23
Things are starting to come back to normal again on this end, so maybe within the next month or so I'll be back online and ready to work on Dark Sun again.

Here's hoping.

Hey, glad to hear it Nyt. Good to see ya posting again
#9

nytcrawlr

May 29, 2005 13:05:38
Thanks, and yes, it's good to be posting again. However short and limited I will be here for a bit longer.

Oh and go Danica!