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Actaeon

by Robert J Schwalb

Large Monstrous Humanoid

 

Hit Dice:

11d8+11 (60 hp)

Initiative:

+1

Speed:

40 feet

AC:

17 (+7 Natural, +1 Dex, -1 Size)

Attacks:

Spear +15/+10/+5, Gore+11

Damage:

Spear 1d8+4 , Gore 1d8+4

Face/Reach:

5' x 5'/ 10'

Special Attacks:

Polymorph Breath, Spell-like abilities

Special Qualities:

Scent

Saves:

Fort+4, Ref+8, Will+8

Abilities:

Str 19, Dex 12, Con 13 , Int 12, Wis 12, Cha 12

Skills:

Animal Empathy+5, Handle Animal+5, Hide+10*, Knowledge (Nature)+13*, Listen+7, Spot+3, Search+5, Wilderness Lore+11*

Feats:

Alertness, Skill Focus (Knowledge: Nature), Track

 

 

Climate/Terrain:

Temperate Forests

Organisation:

Solitary, Mated Pair

Challenge Rating:

6

Treasure:

Standard

Alignment:

Always Neutral

Advancement:

12-22 HD Large, 23-33 Huge

Solitary beings who act as protectors of virgin woodlands. Standing over 9 feet tall, the actaeon has the torso, arms and facial features of a human, while the rest of the body is covered in a hide similar to Elk skin. The actaeon sports a rack of antlers and legs of an elk. All Actaeons speak Sylvan, Druidic and Common (Trade). Occasionally, Actaeon's can be found that are Druids of up to 9th level.

Combat

Breath Weapon: Once per day, the Actaeon can breathe out a 10'x10' cone of warm greenish mist that forces any within the area of effect to make a Fortitude save DC 15, or be polymorphed into a common woodland animal of the DM's discretion. The effects are permanent until dispelled (Caster level 12), another polymorph spell, or wish.

Spell-like abilities: Once per day, the actaeon may Call Animals as a 12th level Druid.

Skills: * All Actaeons receive an innate +10 Hide bonus when in light or dense woods, +4 innate bonus to Knowledge Nature and Wilderness Lore (Woodland Only).