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Agarat

by John Walter Biles

Agarat resemble Ghouls and typically associate with them. Instead of paralytic abilities, however, they possess a nasty death scream, though thankfully they can’t use it too often. Like other undead, those slain by an Agarat will rise later as an Agarat. Though in the case of Agarat, they stand a fair chance of being eaten before they can rise.

Agarat, Level 5 Soldier
Medium natural humanoid XP 200
Initiative +8 Senses Perception +2
HP 63; Bloodied 31
AC 21; Fortitude 17, Reflex 19, Will 16
Immune disease, poison;
Resist 10 necrotic; Vulnerable 5 radiant
Speed 6
m Claws (standard; at-will)
+12 vs. AC; 1d8 + 5
M Bite (standard; at-will)
Target must be immobilised, stunned, or unconscious; +10 vs. Reflex; 2d8+4
Claw/Claw (standard; Refresh 4-6)
The Agarat makes 2 Claw attacks.
Death Scream (standard; encounter)
Close Burst 4; +10 vs. Fortitude; 3d8+4 Necrotic and 2 healing surges lost
Alignment Chaotic Evil Languages Common
Skills Stealth +11
Str 14 (+4) Dex 19 (+6) Wis 11 (+2)
Con 15 (+4) Int 10 (+2) Cha 12 (+3)