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Alphaks Spell List

by Sheldon Morris

Alphaks Spell List (Empyreal of the Sphere of Entropy)

Domains: Chaos, Destruction, Evil, Fire, Hatred, Nobility*, Sphere of Entropy

Special Clerical Powers: You gain the Sneak Attack ability of a rogue half your level (minimum level 1). This ability stacks with any levels in other classes that provide Sneak Attack. This effective rogue level also contributes to whether you can overcome a rogue's immunity to flanking (see the Uncanny Dodge class ability).

0-Level Cleric Spells (Orisons)
Create Water
Cure Minor Wounds
Detect Magic
Detect Poison
Guidance
Inflict Minor Wounds
No Light (VD)
Read Magic
Resistance
Virtue

1st-Level Cleric Spells
Burning Hands
Chill Touch
Command
Detect Good
Divine Favour
Doom
Entropic Shield
Magic Weapon
Protection from Good
Ray of Enfeeblement

2nd-Level Cleric Spells
Death Knell
Enthral
Hold Person
Owl's Wisdom
Produce Flame
Resist Energy
Shatter
Silence
Undetectable Alignment
Whispering Wind

3rd-Level Cleric Spells
Animate Dead
Blindness/Deafness
Contagion
Continual Flame
Crushing Despair
Dispel Magic
Magic Circle against Good
Magic Vestment
Nondetection
Ray of Exhaustion

4th-Level Cleric Spells
Chaos Hammer
Discern Lies
Divine Power
Enervation
Fear
Geas, Lesser
Magic Weapon, Greater
Spell Immunity
Unholy Blight
Wall of Fire

5th-Level Cleric Spells
Alphaks' Faithful Hound, [Mordenkainen's]
Blight
Command, Greater
Dispel Good
Fire Shield
Inflict Light Wounds, Mass
Insect Plague
Planar Binding, Lesser
Slay Living
Symbol of Pain

6th-Level Cleric Spells
Animate Objects
Antilife Shell
Create Undead
Dispel Magic, Greater
Fire Seeds
Geas/Quest
Harm
Inflict Moderate Wounds, Mass
Suggestion, Mass
Symbol of Fear

7th-Level Cleric Spells
Blasphemy
Destruction
Disintegrate
Eyebite
Inflict Serious Wounds, Mass
Repulsion
Symbol of Stunning
Symbol of Weakness
Word of Chaos

8th-Level Cleric Spells
Antimagic Field
Cloak of Chaos
Demand
Earthquake
Fire Storm
Incendiary Cloud
Symbol of Death
Symbol of Insanity

9th-Level Cleric Spells
Elemental Swarm **
Energy Drain
Implosion
Power Word, Kill
Soul Bind
Storm of Vengeance
Summon Monster IX

Weapon of the Immortal: longsword and whip; +1 mighty cleaving longsword or +1 flaming whip.

Symbol: A skull with horns against a background of fire shaped like a phoenix.

Immortal's Alignment: CE

Appearance: Alphaks manifests himself as a roaring fiend 12' tall, horned, with huge leather batwings. He carries a sword in his right hand and a whip in his left.

Names:
The Roaring Fiend

Notes:
* The Nobility domain has been included due to the fact that Alphaks was a ruler in life and is noted as being intelligent and cultured (among other less noble traits) and should been seen as a result of his desire to control and manipulate.
** Fire elementals should be used whenever possible by the cleric.