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Hound, Amorian

by Jamie Baty

HWR3 41
Medium Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 40 ft. (8 squares)
Armour Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +2/+5
Attack: Bite +5 melee (1d8 +3)
Full Attack: Bite +5 melee (1d8 +3)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +2
Abilities: Str 17, Dex 14, Con 15, Int 2, Wis 12, Cha 6
Skills: Jump +8, Listen +5, Spot +5, Survival +2*
Feats: Alertness, Improved Initiative, Track(B)
Environment: Any land
Organisation: Solitary, or Pack (2-5)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Medium)
Level Adjustment: -

This ancient breed of hound has reptilian skin on its head and muzzle, and down its back. It has wicked looking fangs.

These large dogs are a type of prehistoric canine. Milenians discovered them on the Island of Amora. At that time, these animals were near extinction, with only one significant pack remaining. Milenians began breeding them, and eventually domesticated the hounds. Herdsmen have trained them to protect and drive their flocks. Amorian hounds are used as guards in forts, temples, and private businesses. They are highly valued for their courage and loyalty.

An Amorian hound's head and snout is covered by tough reptilian hide. The scaly skin runs down its back and under its belly. The dog's side and legs are covered with short black and brown fur.

Combat
Amorian hounds have exceptionally large fangs and are feared for their ferocious bite.

Scent (Ex): This special quality allows an Amorian hound to detect approaching enemies, sniff out hidden foes, and track by sense of smell.

Skills: Amorian hounds have a +4 racial bonus on Jump checks. *Amorian Hounds have a +4 racial bonus on Survival checks when tracking by scent.