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Aranea

by mister c

ARANEA GUARD
Medium natural magical beast (spider)
Level 6 Artillery XP 250
HP 55; Bloodied 28
AC 18; F 15, R 15, W 17
Speed 6 climb 6 (spider climb)
Resist 5 poison Initiative +5
Perception +7
Low light vision
Tremorsense 5
TRAITS
Web Walker
An Aranea Guard ignores movement effects of spider webs and difficult terrain related to spider swarms.
STANDARD ACTIONS
m Bite (Poison) * At-will
Attack; melee 1 (one creature);+6 vs AC
Hit; 1d6 +4 damage, and ongoing 5 poison damage (save ends); a target already taking ongoing poison damage is also weakened (save ends).
r Magic Missile (Force) * At-will
Attack; Ranged 20 (one creature); automatic
Effect; 6 force damage
R Ray of Enfeeblement (Necrotic) * At-will
Attack; Ranged 10 (one creature); +9 vs Fortitude
Hit; 1d10+7 necrotic damage and the target is weakened until the end of the Aranea’s next turn.
MINOR ACTIONS
Change Shape (polymorph) * At-will
An Aranea can alter its form to appear as medium humanoid (appearance unique to each aranea), a medium sized spider or a spider hybrid. In hybrid form it resembles its humanoid form, but a hard perception or nature check reveals its fangs and spinnerets. It cannot use its bite or webs in humanoid form.
An Aranea remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does it revert to its natural form when killed. A true seeing spell, however, reveals its natural form if it is in humanoid or hybrid form.
R Web Net * Recharge 4,5,6
Attack; Ranged 5 (one creature); +11 vs Reflex
Hit; the target is restrained (save ends).
Skills: Arcana +12, Acrobatics +10, Stealth +9
Str 11(+3) Dex 15 (+5) Wis 18(+7)
Con 13(+4) Int 19 (+7) Cha 10(+3)
Alignment: Evil Languages: Traldar, Goblin, Elf

ARANEA MAGE
Medium natural magical beast (spider)
Level 8 Elite Artillery
XP 700
HP 136; Bloodied 68
AC 20; Fort 17, Ref 18, Will 19
Resist 5 poison
Speed 6 climb 6 (spider climb)
Initiative +7
Perception +8
Low light vision
Tremorsense
TRAITS
Web Walker
The aranea mage ignores movement effects of spider webs and difficult terrain related to spider swarms.
STANDARD ACTIONS
m Bite (Poison) * At-will
+8 vs AC; 1d8 +3 damage, and ongoing 5 poison damage (save ends); a creature already taking ongoing poison damage is also weakened (save ends).
r Magic Missile (Force) * At-will
Attack; Ranged 20 (one creature); automatic
Effect; 7 force damage
R Ray of Enfeeblement (Necrotic) * At-will
Ranged 10; +11 vs Fortitude; 2d6+6 necrotic damage and the target is weakened until the end of the aranea mage’s next turn.
A Acid Storm (Acid) * Encounter
Area burst 2 within 10; +11 vs Fortitude; 1d10+6 acid damage; Miss; half damage.
MINOR ACTIONS
Change Shape (polymorph) * At-will
The aranea mage can alter her form to appear as a female humanoid or a spider hybrid. In hybrid form she resembles her humanoid form, but a successful DC 17 perception or nature check reveals her fangs and spinnerets. She cannot use her bite or webs in humanoid form.
The aranea mage remains in one form until she chooses to assume a new one. A change in form cannot be dispelled, nor does she revert to her natural form when killed. A true seeing spell, however, reveals her natural form if she is in humanoid or hybrid form.
R Web Net * Recharge 4,5,6
Ranged 15; +13 vs Reflex; the target is restrained (save ends).
Skills: Arcana +11, Acrobatics +9, Stealth +9
Str 10(+2) Dex 14 (+4) Wis 17 (+5)
Con 12(+3) Int 20 (+9) Cha 12(+3)
Alignment: Evil Languages: Traldar, Goblin, Elf