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Bargdaby Robert J Schwalb
Large Monstrous Humanoid
12d8+12 (66 hp)
16 (+7 Natural, -1 Dex)
Large Club +17/+11/+7, Bite +11
Club 2d8+6, Bite 1d6+2 and disease
Fort+8, Ref+4, Will+8
Str 19, Dex 9, Con 13, Int 9, Wis 10, Cha 8
Power Attack, Cleave, Weapon Focus (Great Club)
Any Land, underground
Solitary, hunters (1d4), War host (3d6 Bargda, with any combination of 2d12 Ogres, Trolls or Hill Giants)
Always Chaotic Evil
by character class
Distantly related to Minotaur, the Bargda is a twisted horrifying version, cursed with a horrible rotting disease. Bent and twisted, they stand over 9 feet tall, with grotesquely distorted rams horns. Pale, glowing green eyes peer out form their lowing hanging brows. Most Bargda's speak Common, but it requires a Listen check DC 12 to understand what they say. Otherwise they speak a corrupted version of the Minotaur tongue.
Diseased Bite (Ex): Whenever the Bargda bites successfully, the victim must make a Fortitude save DC 16 or suffer from Bargda Rot. The incubation time for this disease is 1d2 days, and gradually erodes dexterity at a rate of 1 point per hour, or until cured. Dexterity points return at a rate of 1 per day.
Ghastly Visage (Ex): The sight of a Bargda causes fear as the first level cleric spell (DC 17).
Bargda characters: Bargda's favoured multiclass is the Barbarian class.