Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links



Golem, Bronze

by Sheldon Morris

Large construct, unaligned
---------------------------------------------------------------------------
Armour Class 17 (natural armour)
Hit Points 157 (15d10 + 75)
Speed 50 ft.
---------------------------------------------------------------------------
STR|DEX|CON|INT|WIS|CHA
23 (+6)|9 (-1)|20 (+5)|3 (-4)|11 (+0)|1 (-5)
---------------------------------------------------------------------------
Damage Immunities fire, poison, psychic, bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 10 (5,900 XP)
---------------------------------------------------------------------------

Blood of Liquid Fire. When the golem takes slashing damage, any creature within 5 feet of it must succeed on a DC 17 Dexterity saving throw or take 7 (3d4) fire damage.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

---------------------------------------------------------------------------
ACTIONS
Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
Hit: 17 (2d10 + 6) bludgeoning damage, plus 4 (1d8) fire damage.