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Bramyra, Principality ofby micky
Area: 1344 square miles
Towns: Bramyra (2300) The capital of the Principality of Bramyra. Detailed below
Babajun (1100) A farming town located just to the northwest of the town of Bramyra. The great Camp Bramyra is located next to the town. The Camp is the home to the defenders of Bramyra, Jherek's 5th and 13th Divisions, which are deployed here on a rotating schedule. Babajun has strong ties to the Glantrian Military, many of it's residents are veterans and former members of the Grand Army, most having served in Jherek's division in the past. Many shops and services here are geared towards the troops.
Villages: Skullhorn (154) This village, sitting in front of the eastern entrance to Skullhorn Gap, used to be the main settlement of the County of Skullhorn Pass before the enfoeffment of the area in 1003. Sitting above it higher up in the entrance to the gap, is the former tower of the Count which has been converted to a defence work to protect the gap (see the next issue of the publication 'The Grand Army of Glantri.... revised and updated' (Printed by the Piazza Press; Glantri City, Glantri). Prince Urmahid rarely comes here though, though he keeps quarters high in the tower, since he lives in Glantri City. The village is the centre for mining in the Principality, and hosts a detachment of 5 Constables from the GSS (the feared Glantrian Secret Service) who make sure those that are going west through the pass are not of dubious nature.. or nationality. ID papers can be demanded at any time by anyone trying to go through the Pass.
Bolar (235) This village in the southern hills of the Principality, some 20 miles southwest of Bramyra rivals Palatinsk area as the most horse crazy regions of Glantri. Here is where you can find many breeders, trainers, and traders of the famed mori breed. The whole area is mad about horses and the weekly horse races in Bolar draw people from all over the Principality and the Free Territories.
Darchan-Uul (316) This agricultural centre 12 miles north of Bramyra is the main collection point and market place for the fields of the northern hills.
Ethnic groups: Ethengarian 80%, Boldavian 5%, Thyatian 5%, Belcadiz-Human 5%, Others 5%
Languages: Ethengarian, Thyatian.
Ruler: Prince Urmahid Krinagar, Count of Skullhorn Pass, Chancellor of Princes [M24 (1014), Illusionist of 4th Circle, AL-Lawful]
Military: Three Banners of the 5th Glantrian Army Division are currently stationed at Bramyra camp and are under the peacetime control of Prince Krinagar. The division patrols the border with Ethengar north to the village of Kaschgar in the Tchernovodsk Free Province and patrols to the south go as far as Aguilar in the Skullhorn Free Province. The 5th Division rotates with the 13th every 3 months. There has been a recent redeployment within Jherek's Divisions which has not been updated in the official Glantrian TOE (The Grand Army of Glantri.... revised and updated' (Printed by the Piazza Press; Glantri City, Glantri). The 1st Banners from the 5th and 13th Divisions have been redeployed in the last month from Bramyra Camp and Skullhorn Pass Camp respectively to Skullhorn Pass Tower. Orders have been sent for the Banners to familiarise themselves with the tower, it's defences, and the local terrain. A recent change to official Glantrian defensive doctrine has stated that Skullhorn Pass Tower is to be held as long as possible as a rearguard in case of invasion, to allow time for troops (if needed) to move into the western end of the Pass from the heart of Glantri, and to allow as many civilians and military if necessary to escape from the eastern Colossus foothills.
Urmahid keeps a separate Skullhorn Pass Tower garrison of 120 elite cavalry-based archers. He also keeps 60 personal guard on hand to maintain order among the principality's small populace. The Prince has encouraged though he found little encouragement was needed, to keep a strong and well trained militia to supplement the Glantrian army units stationed here. As most of the population are very good horse riding and grow up learning how to shoot a bow, the Glantrian High Command has estimated a militia force of up to 900 mounted archers could be called to service in times of need.
History: The history of the Principality of Bramyra begins with the County of Skullhorn Pass for both were created with the Ethengarians to the east in mind. The Council of Princes had long debated the defences of Skullhorn Pass, the Camp at the passes centre was thought to be impregnable but some Princes asked.. what if it wasn't. If it fell and if Glantrian forces were deployed elsewhere then the Capital itself might fall before troops could be redeployed. Finally in 992 the Princes managed to overcome the arrogance of the Glantrian military in the person of Prince Jaggar and created a dominion at the east end of the Pass which would be responsible for defence and slowing down any invasion till reserves might be brought up. However bitter the debate was about the creation of the County of Skullhorn Pass (by law any dominion between 51 and 80 miles from the Capital must be Counties), then matters got kicked up a notch when discussion turned to who should hold this post. Normally an open dominion within Glantri would be settled by and Award's Festival, but the Council of Princes did not want this to go to an Awards Festival. The reasoning being that this was a strategically vital assignment and the last thing Glantri needed or could allow was to potentially have a mediocre noble to hold such a position. Names of viscounts and barons were tossed about and for each they were either found to be lacking, or known to have no interest in moving or taking such a position. That left the Council at wits end, after a recess the Council came back and when they did Prince Jherek asked to have the floor and speak. He was granted permission and here is a transcript of what he said.
Prince Jherek: My fellow Princes, and Princesses of the Council. We have spent the last week trying to find the noble best suited for this vital position which would be the first line of defence of our beloved nation. They have all been found lacking, or unable to take this dominion for various reasons. Some of you (nods to Jaggar, and Vanserie) still question loyalty of the Ethengarian population of ...
Prince Vanserie: (in a rising voice) I think
Prince Etienne: Silence!.. let Jherek finish ..
Jherek: this nation of OURS. Yet my ancestors and my people have fought, bled and died to help establish and protect our beloved nation. Let me introduce a man to you whom I believe we can trust to handle this vital position and would be a fine addition to our noble ranks as a powerful wizard and graduate of the Great School. *speaks to the doorman* Coleman, you may show my guest in.
*in walks a tall dark haired man, with a long thin moustache, dressed in the distinctively ornate robes and headgear of an Ethengarian Lord.. and chaos erupts in the Council*
Prince Innocenti: Minchia!!!!!!!!!!
Prince Jaggar: what kind of madness is this!
Vanserie: NO!!!!!!! I CAN NOT ALLOW THIS! *grabs wand*
Etienne: *chuckles and claps hands* Sacré bleu!!!!!!
The man Prince Jherek introduced the council that day was Urmahid Krinagar. A man known to the Council as a master spy and a personal enemy of the Great Khan of Ethengar, as well as life-long friend and brother-in-law to Prince Jherek. After order was restored to the Council and tempers cooled off, discussion continued. The merits of having Urmahid as the new Count were laid out with the precision of a lawyer in a courtroom by Jherek. The man has dedicated his life, literally, to help defend Glantri and has earned a substantial price on his head and death sentence from the Khan if ever captured. He was already known to be a capable wizard and graduate of the Great School so after another week of heated debate the council voted. With the support of everyone but Jaggar and Vanserie, Urmahid Krinagar was selected to be the choice of the Council to submit TO the council a bid to create the County of Skullhorn Pass after which his proposal would be accepted and he would join the ranks as the Count of Skullhorn Pass.
Krinagar ran his County smoothly and even gained the respect of Sir Duncan and Lord Eachainn in war games and tactical simulations over the years. The council must have been impressed with their selection and his performance and soon discussion turned to expanding control over the eastern Colossus foothills. Krinagar was asked by Prince Jherek to quietly begin to accumulate the needed signatures from those in rapidly growing and expanding Bramyra region. That he did and in 1003 he presented to the Council of Princes a proposal for an Act of Enfoeffment of the Bramyra region and produced the needed signatures. Debate raged again in the council and yet again Jaggar and Vanserie were the odd Princes out as the Council voted to ratify the Act of Enfoeffment and thus on Sviftmont 17 1003 the Principality of Bramyra was established. In the decade since the establishment of the Principality Urmahid has gone to great effort to build up the region and exploit it economically. He has had great success as the population and prosperity of the people here have grown substantially since the Enfoeffment. He has not wasted time nor money constructing defences in the region knowing the area is impossible to hold, militarily and politically if the Khan attacked in force. The tactical doctrine is to bleed the attackers and give ground grudgingly while removing people and resources to the west toward Skullhorn Pass. As such much of the wealth of the region is not static but easily transportable. There are no fancy buildings decorated with gold in Bramyra, no jewel laden decorations. The people of the region place their wealth in horses and the number and quality of horses shows more of a man's place in this region than gold or gems.
Trails: The town of Bramyra is the junction of three main trails in eastern Glantri. All three have been rated as fair quality by Glantrian AAA. The Alexander Glantri Memorial Highway runs south through the hills of the Skullhorn Free Province ultimately ending in the Lower Vesubian Free Province at the fortress of Monteleone. The Trans-Boldavia Bramyra Highway runs north from Bramyra to Fort Tchernovodsk. Both trails have travellers advisories issued by the Glantrian Commission of Homeland Security. Both are listed current threat levels of yellow, which means significant risk of Ethengarian raiders. The third trail The Skullhorn Pass road runs west through the Pass and ends in Fenswick. Numerous other trails crisscross the Principality connecting smaller settlements with each other and with the main settlements in the Principality.
Economics: The Principality of Bramyra imports: precious woods, tea, coffee, and ivory and exports iron, horses, potatoes, turnips, cattle, basketry, woodwork. The mines in the mountains produce a fair amount of iron, while in the foothills the raising of horses provide the main resources of the Principality. Despite hostilities and political suspicions, Bramyra relies heavily upon trade with Ethengar for its survival; therefore, charges of dealing in contraband (any Ethengarian merchandise) are not taken seriously in Bramyra Taxation rates in the Principality are standard with normal Glantrian tax rates. Bramyra as of the time of this writing, 1014, is a rapidly growing Principality and expanding economically a great clip. The GNP of the Principality has increased every year since the establishment of the Principality. Urmahid's comptroller has been heard to say that he expects a double digit increase if things continue to grow as they have in 1015.
Notable sites: The town of Bramyra was established a hundred years ago as a trading posts and early warning station against an invasion from the Great Khan. Over the years the town and the surrounding area have grown and formed it's own community which was cemented when the area was enfeoffed. The town is a dusty, dirty frontier town with little thought given to aesthetics when the town was built. Individual homes are built with defence in mind with shale roofs and brick construction with arrow slits set in strategic spaces. The one area of town that a visitor might find interesting is the great horse market of Bramyra where the pride of Bramyian horses can be bought, sold, and traded. Here you can find the rival of the Palatinsk Tersk breed for Glantrian horse of choice. The finest of the Bramyian Mori can be found here. The Mori is exceptional in rough terrain and has excellent endurance and even a short but lightning quick burst of speed.
Coat of Arms:
Useful links: Principalities of Krondahar and Bramyra by Jennifer Guerra
GPD - House Krinagar
The Economy of Bramyra by Aleksei Andrievski