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Brannart McGregor

by Aleksei Andrievski

Brannart McGregor, Prince of Klantyre, Viscount of Crownguard 24th level wizard, 9th level necromancer (13 high levels: Int +10, increased spellcasting (x3))
Human (Radiance lich), Chaotic Evil

Str 16 (+3)
Dex 11 (+0)
Con 16 (+3)
Int 30 (+10)
Wis 15 (+2)
Cha 7 (-2)

120 HP; Init +4; AC 22 (lich base 20, ring +2) Melee +13/+8; Ranged +10/+5 Fort +9, Ref +6, Will +14

Staff of the magi +15 (1d6+5), unarmed (lich cold touch) +13 (1d10+3, paralysation)

Equipment: staff of the magi, boots of levitation, crystal ball with ESP, ring of protection +2

Languages: Klantyre, Averoignian, Thyatian, Alphatian, Flaemish, Elvish, Draconic, Ethengarian, Darokinian, Orcish, Hulean
Skills: Alchemy +33, Concentration +33, Disguise +9, Heal +33, Intimidate +7, Knowledge (arcana) +33, Knowledge (history) +33, Knowledge (local) +33, Knowledge (nobility) +33, Knowledge (planes) +33, Knowledge (Radiance) +33, Knowledge (religion) +33, Knowledge (undead & necromancy) +33, Scry +33, Spellcraft +33
Feats: Brew Potion, Combat Casting, Craft Magic Arms and Armour, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Forge Ring, Scribe Scroll, Silent Spell, Spell Focus (necromancy), Spell Mastery (animate dead, circle of death, control undead, finger of death, horrid wilting, magic jar, ray of enfeeblement, spectral hand, wail of the banshee, vampiric touch), Spell Penetration, Still Spell

Note: Brannart gets the benefits of a specialist necromancer without associated penalties
Spells per day: 5/8/8/7/7/7/7/6/6/6/3 (must have at least 1 necromancy spell per level)
Spells typically memorised:
Level 0: arcane mark, detect magic, disrupt undead, ray of frost, read magic
Level 1: cause fear, chill touch, dance macabre (GKoM), grease, hypnotism, magic missile, ray of enfeeblement, shocking grasp
Level 2: alter self, blindness/deafness, blur, ghoul touch, minor image, scare, spectral hand, web
Level 3: Brannart's acidic grip (GKoM), halt undead, hold person, non-detection, stinking cloud, torrent of death (GKoM), vampiric touch
Level 4: contagion, enervation, fear, ice storm, improved invisibility, polymorph other, resilient sphere
Level 5: animate dead, call upon Radiance (GKoM), feeblemind, hold monster, magic jar, summon monster V, telekinesis
Level 6: acid fog, breach the beast's defences (GKoM), circle of death, disintegrate, globe of invulnerability, summon monster VI, true seeing
Level 7: control undead, finger of death, power word stun, shadow walk, sword, teleport without error
Level 8: discharge (GKoM), grasp the magic since used (GKoM), horrid wilting, irresistible dance, mass charm, maze
Level 9: a summons one dares not deny (GKoM), energy drain, sever the tie (GKoM), soul bind, wail of the banshee, wish 30 more spell levels available for spell enhancement or additional spells