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Callarii Hunter

by George Hrabovsky

These elves are tasked with providing food for the community.

Skills: Longbow (MA) (b), Observation (IN or IU) (d), Spot Hidden (IN or IU) (d), Knowledge of Animals (IN or IU) (d), Hunting (MA) (d), Trapping (MA) (d), Elven Magic (MP) (e)

Equipment: Elf longbow (Extreme thrusting attack out to 100 meters), 20 elf arrows (magical, the average elf fletcher has a skill of 2, 6 with modifiers; roll a d10 and subtract the result from 6 with no number less than 1 being accepted for each arrow), 4 snare traps.

Salary: 3 Royals per month

Cost: 13 HP.

Time Cost: 10 Months.

Callarii Elf/Hunter Magic
The table below is to be considered an add-on to the Elf Magic table for the Callarii Elf. In addition to the intentions from the list below a hunter gains other abilities as their skill in Hunter Magic increases. Once the elf has reached their fifth term they may invent a new intention appropriate to hunting instead of choosing from the list below.

Term 1: Speak to plants or animals once per day with no power detriment. The level of success is split between the duration and the level of comprehension.

Term 2: Improve Stealth and Concealment by one increment.

Term 3: Healing once per day.

Term 4: Increase skill in a weapon once per day.

Term 5: Speak to plants or animals twice per day with no power detriment. The level of success is split between the duration and the level of comprehension.

Term 6: Become invisible once per day at no power detriment. The level of success is split between the level of effect and the duration.

Term 7: Healing twice per day.

Term 8: Increase skill in a weapon twice per day.

Term 9: Speak to plants or animals thrice per day with no power detriment. The level of success is split between the duration and the level of comprehension.

Term 10: Become invisible twice per day at no power detriment. The level of success is split between the level of effect and the duration.

Term 11: Healing thrice per day.

Term 12: Increase skill in a weapon thrice per day.

Term 13: Speak to plants or animals at will with no power detriment. The level of success is split between the duration and the level of comprehension.

Term 14: Become invisible thrice per day at no power detriment. The level of success is split between the level of effect and the duration.

Term 15: Heal an entire unit once per day.

Term 16: Increase the skill in a weapon of an entire unit once per day.

Term 17: See through the eyes of an animal or plant once per day. The level is split between the level of effect, the duration, and the range to the plant or animal.

Term 18: Become invisible at will with no power detriment. The level of success is split between the level of effect and the duration.

Term 19: Heal an entire unit twice per day.

Term 20: Gain a faithful animal servant, who will be able to communicate with the elf. The elf can train this animal as though the elf were an animal trainer.

Here is the table of intentions to choose from:

Tracking
Confuse Trail
Conjure Plant
Food and Water
Ambush
Sense Life
Stealth
Enhanced Senses
Nature Lore
Armor
Weapons
Hunting