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Carnifex Guard

by Jamie Baty

M3 25
16th Level Fighter
Medium Humanoid (Reptilian)
Hit Dice: 16d10+48 (136 hp)
Initiative: +1
Speed: 40 ft. (8 squares); 30 ft in +4 Full Plate Armour
Armour Class: 28 (+12 armour, +1 Dex, +5 natural), touch 11, flat-footed 27
Base Attack/Grapple: +16/+22
Attack: +4 Longsword+28 melee (1d8 +14)
Full Attack: +4 Longsword+28/+23/+18/+13 melee (1d8 +14) or +4 Battleaxe +27/+22/+17/+12 melee (1d8 +12)
Space/Reach: 5 ft. /5 ft.
Special Attacks: Spell-like Abilities
Special Qualities: Strong Mind
Saves: Fort +13, Ref +6, Will +8
Abilities: Str 23, Dex 13, Con 16, Int 12, Wis 8, Cha 16
Skills: Balance +1, Climb +8, Intimidate +20, Jump +7, Listen +5, Spot +6, Swim +5
Feats: Alertness, Blind-Fight, Improved Critical (Longsword, Battleaxe), Power Attack, Cleave, Great Cleave, Improved Bull Rush, Improved Sunder, Weapon Focus (Longsword, Battleaxe), Weapon Specialisation (Longsword, Battleaxe), Greater Weapon Focus (Longsword), Greater Weapon Specialisation (Longsword)
Environment: Pits of Banishment
Organisation: Solitary, Pair
Challenge Rating: 20
Treasure: Standard
Alignment: Usually neutral evil
Advancement: by character class
Level Adjustment: +4

The Carnifex Guard speaks the Carnifex language, Common and Draconic.
The Carnifex Guard presented here had the following ability scores before racial and level adjustments: Str 15, Dex 13, Con 14, Int 10, Wis 8, Cha 12.

Combat
Carnifex Guards are dangerous foes, able to punish enemies with its weapon skills. They will set the battlefield to their advantage, then overpower their foes, bull rushing and sundering as needed to turn the tide of battle. They reserve their spell-like abilities for emergencies. In addition to their +4 Full Plate and +4 weapons, they will likely carry other magic appropriate to their level.

Spell-like Abilities (Sp): 1day: Anti-Magic Field, Haste, Lightning Bolt, Mirror Image.

Strong Mind (Ex): A carnifex has a +4 bonus to all Will saving throws.

Skills: Carnifex have +4 racial bonus on Balance, Jump, and Swim checks. Skills above take into account a -5 armour check penalty for wearing full plate armour.