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Master of Chaosby Jamie Baty
These chaotic scrooges of Limbo were Minions of Chaos once and are much more powerful. They can harness the chaotic energies of Limbo to alter the reality of the plane to increase its personal power. They are cruel and wicked, seeking the destruction of all lost souls, particularly those that escape the confines of Limbo. They create discords to be their eyes and ears. They create poltergeists and apparitions for revenge on the living and to further their goals on the Prime Plane.
A Minion of Chaos may become a Master of Chaos if it destroys a Master in combat. Creatures of Chaos are fiercely competitive and aren't known to form alliances. Coercion and fear are the only motivations for any such creature to obey another.
Creating a Master of Chaos
Master of Chaos is an acquired template that can be added to any Minion of Chaos that has defeated a Master of Chaos.
Size and Type: The creature's type remains the same. The creature's size remains the same. It retains any subtypes it possesses. It does gain the augmented subtype. It uses all the base creature's statistics and special abilities except as noted here.
Hit Dice: Same as the base creature.
Speed: Same as the base creature.
Armour Class: Natural armour bonus increases by +1 (this stacks with any natural AC bonus possessed).
Base Attack: Same as the base creature.
Attack: Same as the base creature.
Full Attack: Same as the base creature.
Damage: Same as the base creature.
Special Attacks: A Master of Chaos keeps any special attacks of the base creature and augments/gains the following special attacks:
Alter Reality, Greater (Sp): At will and as a free action, a Master of Chaos can alter the perceptions of its victims within a 10ft/HD sphere and a range of up to 100ft per HD. It cannot be used to directly affect a victim, but the Master can use this ability to shape its surroundings, create nonmagical, nonliving objects, and build itself a lair in Limbo's wilderness or cities.
The victim is allowed a Will save vs DC (10 + 1/2 HD + Cha mod + 4 racial bonus). If the victim fails the save, the altered reality becomes real (i.e. a Master is damaged and alters reality to appear as if it healed instantly; if the save fails the Master will really heal.) If attacked by a group, every creature must fail its save in order for it to turn into reality.
Unlike the Minion's version of the ability, a Master can use this ability anywhere. This ability replaces the Minion's Alter Reality.
Chaotic Aura (Su): A Master of Chaos projects a chaotic aura 30ft from him. Any creature within the aura temporarily loses 6 points of Wisdom. These points immediately return once out of the aura.
Lifeforce Healing, Greater (Su): A Master of Chaos may devour the soul of any lost soul it defeats. A Master of Chaos heals 2 hp per HD of a devoured lost soul. This ability replaces the Minion's Lifeforce healing.
Spell-like Abilities (Sp): A Master of Chaos may use the following spell-like abilities: At will: dimension door, shapechange, telekinesis; 3/day: confusion, reverse gravity, maze.
Special Qualities: A Master of Chaos retains the special qualities of the base creature. A Master of Chaos augments/gains the following special qualities.
Create Apparition (Su): As a standard action, a Master of Chaos may create a 10 HD apparition. The created apparition is under the control of the Master and the Master is able to see, listen, and control the apparition at will from Limbo. The Master immediately loses 10% of its hp (5 hp minimum). The created apparition may materialise on the Prime Plane as its creator wishes.
Create Discord (Su): As a standard action, a Master of Chaos may create a discord. This costs the Master 1 hp, which cannot be healed until the discord is killed or absorbed by the Master. The master has complete control of the discords, and has a telepathic bond with them. A master can have a number of discords in existence up to 1/2 its hp.
Create Poltergeist (Su): As a standard action, a Master of Chaos may create a 12 HD poltergeist. The created poltergeist is under the control of the Master. The Minion immediately loses 10% of its hp (5 hp minimum). The created poltergeist may materialise on the Prime Plane as its creator wishes.
ESP (Su): A Master of Chaos can read the mind of any creature within 60ft as a standard action. Unlike telepathy, no communication between the Master and the victim can occur.
Land of the Living, Greater (Su): A Master of Chaos may travel to the Prime Plane if it finds a gate to it (or creates one when a lost soul escapes). On the Prime Plane, a Master of Chaos gains the Incorporeal subtype. It may remain on the Prime Plane for up to 1 day/HD. If it stays longer, it is destroyed. Masters of Chaos can return to Limbo at will. This ability replaces the Minion's Land of the Living ability.
Soul Hunter (Su): A Master of Chaos can sense when a lost soul has escaped Limbo for the Prime Plane. The range of this sense is 1 mile per HD. When sensed, the Master may open a gate to the Prime Plane, leading to a location within 1d4 miles of lost soul. The Master is able to discover the general direction of the lost soul by concentrating for a full round.
Spell Resistance (Ex): A Master of Chaos has Spell Resistance equal to 10 + HD.
Saves: Base saves are the same as base creature.
Abilities: Increase from the base creature as follows: Cha +4.
Skills: Same as the base creature.
Feats: Same as the base creature.
Environment: Plane of Limbo
Challenge Rating: Same as the base creature +3.
Alignment: Always chaotic (neutral or evil).
Advancement: By character class.
Level Adjustment: Same as the base creature +4.