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Spell of Preservation/Cultural Pride in D&D 5E

by Håvard

I never liked how the SoP worked when it came to cultural equipment. The worst thing is how it nerfs some classes more than others in BECMI since some classes or more dependent on equipment than others.

Here's an idea on how to handle things quite differently in D&D5E:

HW Characters deciding to follow their cultural limitations with regard to equipment get the following advantages:

  1. Once per long rest, the character gains a point of inspiration if adhering to their cultural limitations
  2. Characters with a proficiency in heavy armor gain a +2 to AC while unarmored or wearing any light armor allowed by their culture.
  3. The characters may ignore all penalties for having items of inferior materials (See below).

These benefits are lost if the character uses a weapon, armor or other equipment not allowed by their culture in combat or an other situation where they would benefit from this equipment. The ability may be restored through atonement (see below).



A character from the Outer World or a HW character from a different culture may chose to adopt the local culture and gain the Cultural Pride Ability of that culture. The DM must decide how long this takes and may design trials and adventures required for the locals to accept the newcomer as their own. PCs who have abandoned their old ways and seek to return to their original culture may also go under such cultures, but the DM should make things even more difficult for a character who has abandoned his old ways for a long time and not made any attempt to atone.