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by Jamie Baty

B3 27
Large Aberration
Hit Dice: 2d8+4 (13 hp)
Initiative: +1 (+1 Dex)
Speed: 10 ft. (2 squares), fly 30 ft. (clumsy), swim 40 ft. (8 squares)
Armour Class: 11 (-1 size, +1 Dex, +1 natural), touch 10, flat-footed 10
Base Attack/Grapple: +1/+5
Attack: None
Full Attack: None
Space/Reach: 10 ft./5 ft.
Special Attacks: Acidic secretions, paralysis
Special Qualities: Darkvision 60ft., morphing form
Saves: Fort +2, Ref +1, Will +5
Abilities: Str 10, Dex 13, Con 15, Int 15, Wis 14, Cha 13
Skills: Disguise +5, Hide +7, Listen +4, Move Silently +3, Search +4, Spot +4, Survival +4, Swim +4
Feats: Stealthy
Environment: Any land
Organisation: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 3-4 HD (Large); 5-6 HD (Huge)
Level Adjustment: -

This unique creature can only be found in remote abandoned ruins where it seeks stone areas in order to disguise itself as a marble pool. It is capable of flying short distances by expanding its rubbery body with natural helium. It expels the helium in short puffs from one of four openings on its body. These openings aid the diger in movement. The diger is only able to fly for 80 minutes before it must land and rest for 4 hours. When swimming the diger simply expels the helium as with flying, but glides farther and need only rest after swimming for 3 hours. Its favourite mode of travel is to enter a large river or stream, glide out to a strong current and float along the surface. When moving in this fashion, the diger need not rest except to sleep.

The diger has no method of attack except to paralyse whatever may happen to come in contact with the paralysing liquid it secretes as part of its camouflage. The acidic secretions look like water.

Acidic Secretions (Ex): Any paralysed foe that falls into a pool of the diger's secretions takes 1d6 acid damage each round. The victim and all carried items are digested by the diger in 8 hours (completely destroyed).

Paralysis (Ex): Any creature that comes in contact with a diger's secretions must make a fortitude save vs DC 15 (Con based, +2 racial bonus) or be paralysed for 1d6x10 minutes. If the secretions are imbibed, there is no save. A paralysed character must succeed in a DC 20 Balance check each round it is paralysed or fall into the diger's acidic secretions.

Morphing Form (Ex): The diger possesses the ability to morph its body into a variety of shapes to mimic inanimate objects (often marble pools). It may make Disguise checks to successfully mimic these objects to gain surprise.
When morphed into a pool-like shape, it acts as a vessel to contain its acidic secretions. It can hold one large creature, 4 medium creatures, 16 small creatures and 64 tiny or smaller creatures.

Skills: A diger has a +8 racial bonus to all Disguise and Hide skill checks.