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Diplomat of the Darokin Diplomat Corpsby MD
Hit Die: D6
To qualify to become a diplomat of the DDC, a character must fulfil all the following criteria.
Race: Any resident of Darokin.
Skills: Diplomacy 7 ranks, bluff 5 ranks, sense motive 5 ranks, gather information 5 ranks.
Feats: Negotiator, skill focus: diplomacy.
The Diplomat of the DDC class skills (and the key ability for each skill) are Appraise (int), bluff (cha), diplomacy (cha), gather information (cha), intimidate (cha), knowledge (local), knowledge (politics), knowledge (geography), knowledge (history), knowledge (nobility and royalty), profession (merchant), sense motive (wis).
Skill Points at Each Level: 8 + Int modifier.
Table: The diplomat of the DDC
Level BAB For Ref Will Special 1st +0 +0 +2 +2 Diplomat 2nd +1 +0 +3 +3 Iron will, skill focus 3rd +2 +1 +3 +3 Rapid diplomacy. Great negotiator 4th +3 +1 +4 +4 Skill focus 5th +3 +1 +4 +4 Calming aura
All of the following are Class Features of the Diplomat prestige class.
Diplomat: At first level, the training of the DDC give a +2 bonus in diplomacy and +2 in bluff.
Iron will: At second level, the Diplomat gains the feat iron will, for the independence of mind is primordial to their tasks.
Skill focus: At 2nd and 4th level, the Diplomat gains a skill focus in one of the Diplomat's class skills.
Rapid diplomacy: Now highly trained in the art of diplomacy, the Diplomat may make a diplomacy check in a full-round action with only a -5 penalty (the normal penalty is -10). A diplomacy check can be made as a free action with a -20 penalty (normally not allowed).
Great negotiator: The Diplomat gains a +2 bonus to diplomacy and +2 to sense motive. This bonus stacks with the negotiator feat.
Calming aura: Reaching 5th level, the Diplomat calm and diplomacy radiate from his person. All living creature with an intelligence above 3 within 25' of the Diplomat are affected as a calm emotion spell (will dc = 10 + half character level + cha bonus) .