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Discorporate

by Jamie Baty

HWA1 63
Medium Outsider (Incorporal)
Hit Dice: 1d8+4 (8 hp)
Initiative: +1 (+1 Dex)
Speed: 80 ft. (16 squares)
Armout Class: 11 (+1 Dex), touch 11, flat-footed 10
Base Attack/Grapple: +1/+1
Attack: Slam +1 melee (0 plus Obsidian Touch)
Full Attack: Slam +1 melee (0 plus Obsidian Touch)
Space/Reach: 5 ft./5 ft.
Special Attacks: Obsidian Touch, Stolen Amid the Smoke
Special Qualities: Outsider traits, energy immunity, spell immunity
Saves: Fort +6, Ref +3, Will +2
Abilities: Str -, Dex 13, Con 19, Int 10, Wis 10, Cha 11
Skills: Concentration +9, Hide +6, Listen +7, Search +7, Spot +7, Survival +5
Feats: Alertness
Environment: Any land or Smoking Mirror Pocket Dimension
Organisation: Solitary, Pair, or Cluster (2-5)
Challenge Rating: 3
Treasure: None
Alignment: Varies
Advancement: -
Level Adjustment: -

This creature appears vaguely like a living human being, but entirely composed of an inky smoke.

These weightless, intangible entities, the mental energies of the victims of the Azcan Ceremony of the Flying Viper Spirit, now inhabit the Smoking Mirror. They resemble wraiths, but they are not undead, have no energy-draining powers, and cannot be turned.
Individual discorporates retain their living personalities, their alignments, and their Intelligence, Wisdom and Charisma scores, and vaguely, their appearance; but otherwise they are forever transformed by the Azcan ceremony. The discorporates behave much like they did in their living bodies-but a pervasive enchantment in their home dimension drives them to participate in the corruption process. They enlarge the gates into the Prime Material plane and corrupt sunlight, all in an insane race to gain status among their kind.

Combat
Discorporates will first attempt to use their Stolen Amid the Smoke ability to steal their opponents weapons and armour. They will attempt to transport stolen items to their Smoking Mirror Pocket Dimension. They will then attack with their slam attack to inflict ability damage through their Obsidian Touch.

Obsidian Touch (Su): Any creature hit by the discorporate's slam takes 2 points of ability damage to strength and dexterity from the materialised obsidian formed on the victim's body. The ability damage maybe negated if the victim spends a full round cutting off the obsidian chunk (and taking 1d6 hp damage in the process). Otherwise, the obsidian chunks will fall off and disappear 1d6 rounds after combat ends.

Stolen Amid the Smoke (Ex): As a full-round action, a discorporate may dematerialise up to 200 lbs of non-living objects and carry the now invisible and weightless objects wherever it wishes. The owner of carried item may make a will save vs DC 10 (Cha based) to avoid losing the item. The discorporate may materialise the object(s) as a free round action. Carried items may be detected through truesight, detect invisible or other similar spells. Carried items will automatically materialise if the discorporate is killed.

Energy Immunity (Ex): A discorporate is immune to cold, fire, or electricity.

Spell Immunity (Ex): A discorporate is immune to all sleep and hold spells.

Incorporeal Subtype: Can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armour. Always moves silently. Please see the 3.5E Monster Manual for additional information on incorporeal traits.