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Devil Swine

by John Walter Biles

Devil Swine, Level 12 Controller
Medium natural humanoid (shapechanger) XP 200
Initiative +5 Senses Perception +9; low-light vision
HP 64; Bloodied 32
Regeneration 10 (if the Devil Swine takes damage from a silver weapon, its regeneration doesn’t function on its next turn)
AC 19; Fortitude 17, Reflex 14, Will 15
Speed 9 (6 in human form)
m Mace (standard; at-will) | Weapon
+16 vs. AC; 1d8+5 damage, push 2 and prone
m Gore (standard; at-will)
+17 vs. AC; 2d6+5 damage
R Charming Gaze (standard; at-will) | Arcane, Charm
Ranged 10; +16 vs. Will; 1d6+5 Psychic damage and the target makes a basic attack on an adjacent ally of the Devil Swine’s choice
Charm Person (standard; Refresh 5-6) | Arcane, Charm
Ranged 10; +16 vs. Will; target is dominated (save ends)
Wrathful Shout (standard; Refresh 5-6) | Arcane, Fear
Close Blast 3 or 5; +16 vs. Will; 1d8+5 Psychic Damage and target makes a move action away from the Devil Swine each turn (save ends)
Change Shape (minor; at-will) | Polymorph
A Devil Swine can alter its physical form to appear as a large hog or a unique human (see Change Shape, page 280 of the MM). It loses its gore attack in human form. However, they can only freely change at night; during the day, it must keep a single form.
Alignment Chaotic Evil Languages Common (possibly Traladaran or Minrothadder as well)
Skills
Str 19 (+10) Dex 18 (+10) Wis 20 (+11)
Con 19 (+10) Int 16 (+9) Cha 22 (+12)
Equipment Cloth Armour, Mace

Devil Swine are Were-Hogs, turning into large but pink and not very hairy hogs instead of boars. They are carnivorous and very nasty and favoured by Orcus (who in Mystara started out as a Devil Swine.) Some Devil Swine become Infernal Warlocks pacted to Orcus.