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Faerie

by Sheldon Morris

The faerie, far above the lands of other "lower" beings, call the air and clouds their home. They show physical similarities to the demihumans but are very light and can fly with minimal effort with their gossamer wings.

Demihuman Relatives. Faerie display physical attributes of each of the demihuman races, despite the fact that their bodies are made up of a mysterious airy substance. This is likely due to the simple fact that they are close relatives, and has led to various theories of the origins of the three demihuman types. It has also been suggested the the faerie are in fact the very rare "missing demihuman" of legend. Their frame resemble winged halflings, though slightly smaller. They have share the plump dwarven nose and beard growth, and have the eyes and ears of the elvish race. Although they are close relatives, the faerie rarely interact with the demihumans as their domain and interests are of the air and not the ground or what is under it.

Reign Clouds. High above the earth and trees and the kingdoms on and in them, there exists the faerie's great empire of the wind. Faeries build their homes out of the floating clouds and drift along with them. They truly are the rulers of the sky, even though so few know of their existence, except a number of other air creatures. Conflicts in this empire are rare indeed, however there have been a few instances of strained relations with the gnomes of the flying city of Serraine after it crushed faerie homes while flying through clouds. Faerie have also been known to live near the cloud castles of both cloud and storm giants.

Air Natures. Not only do the faerie live in the clouds and surrounded by air, their natural abilities reflect their environment. Most of their lives are spent while invisible, which is no difficulty in relating to other faerie since they possess truesight. They are capable of assuming gaseous forms, as well as creating fog and wind. The gusts of wind that they are able to summon can be utilized by the faerie to allow them to fly at greater speeds.

FAERIE
Small fey, any alignment
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Armour Class 13
Hit Points 10 (3d6)
Speed 30 ft., fly 60 ft. (hover)
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STR|DEX|CON|INT|WIS|CHA
7 (-2)|16 (+3)|10 (+0)|13 (+1)|11 (+0)|12 (+1)
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Skills Stealth +5, Perception +2
Senses truesight 120 ft., passive Perception 12
Languages Faerie, Giant, Draconic, Sylvan
Challenge ½ (100 XP)
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Superior Invisibility. As a bonus action, the faerie can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the faerie wears or carries is invisible with it.

Gaseous Cloud Form. The faerie can use its bonus action to polymorph into a Small gaseous cloud, or back to its true form. While in cloud form, the faerie can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 40 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the cloud can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and is immune to all non-magical damage.

Innate Spellcasting. The faerie's innate spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). The faerie can innately cast the following spells, requiring no material components:

At will: mending, shillelagh
1/day each: gust of wind, charm person, faerie fire, fog cloud, speak with animals

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ACTIONS
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 15/45 ft., . one target.
Hit: 5 (1d4 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 60/240 ft., one target.
Hit: 6 (1d6 + 3) piercing damage.

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REACTIONS
Ride the Wind. When the it enters the line of strong wind created by a gust of wind spell, the faerie can use its reaction to ride the line of wind to its end point without having to spend movement.