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Feywing

by John Walter Biles

Feywing are originally from the Feywild, but have dwelt in the Five Shires since at least the time of the Gentle Folk. However, they are close to extinction now on the surface, though Ka has arranged to transplant some to the Hollow World to keep them from going extinct. Some domesticated ones live in Glantri, trained as guard animals. They are three-headed, horned and clawed reptilian flying creatures with very flabby torsos. At a good distance, they’re easily mistaken for dragons. They like to hunt cattle and sheep, impaling them with their horns and carrying them off. When forced into combat, they prefer, if possible, to impale one foe on their horns and fly off to eat them, rather than stick around to die, though if faced with foes they can’t escape by flying, they will impale one foe on a horn, then focus on bites until he dies.

Feywing Level 12 Skirmisher
Huge Fey beast XP 700
Initiative +10 Senses Perception +13
HP 126; Bloodied 61
AC 26; Fortitude 26, Reflex 22, Will 22
Speed 3; Fly 9
m Bite (standard; at-will) | Weapon
Reach 2; +17 vs. AC; 1d6+5 + marks target
m Horn (standard; at-will) | Weapon
Reach 3; +17 vs. AC; 1d8+5 and make a secondary attack: +15 vs. Fortitude; on a success, the target takes 6 points of damage and is now Grabbed by the creature’s horns. This can be escaped in the usual way; the impaled target takes 5 ongoing damage each round it is impaled on the creature’s horns.
Three Headed Monster (standard; at-will)
Make three Bite attacks at the same or separate targets
Horn Rampage (standard; Refresh 6)
The Feywing makes 3 Horn attacks at the same or separate targets.
Eye Membranes (Instant Interrupt, at-will)
Due to its special eye membranes, the Feywing receives an immediate saving throw against any effect targeted specifically at its eyes. This negates any status conditions on a successful save and adds +4 to its defences against any damage inflicted in that manner.
Alignment Evil Languages ---
Skills Intimidation + 11, Nature +13, Perception+13
Str 22 (+12) Dex 14 (+8) Wis 14 (+8)
Con 20 (+11) Int 8 (+5) Cha 10 (+6)
Equipment ---