Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links



Fire Lizard (False Dragon)

by Jamie Baty

BMSII 13, 14, 19
Huge Magical Beast
Hit Dice: 12d10+48 (114 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armour Class: 19 (-2 size, +11 natural), touch 8, flat-footed 19
Base Attack/Grapple: +12/+28
Attack: Bite +18 melee (4d4 +8)
Full Attack: Bite +18 melee (4d4 +8) and 2 claw +13 melee (1d8 +4)
Space/Reach: 15 ft./15 ft.
Special Attacks: Breath weapon
Special Qualities: Darkvision 60ft., fire immunity, low-light vision
Saves: Fort +12, Ref +8, Will +7
Abilities: Str 26, Dex 10, Con 19, Int 2, Wis 13, Cha 7
Skills: Listen +9, Spot +9, Survival +4
Feats: Alertness, Cleave, Great Cleave, Iron Will, Power Attack
Environment: Any land
Organisation: Solitary, Pair, or Family (2-5)
Challenge Rating: 6
Treasure: Standard
Alignment: Always neutral
Advancement: 13-24 HD (Huge); 25-36 HD (Gargantuan)
Level Adjustment: -

These huge lizards are of identical appearance to dragons, but without wings. Of similar size, they are commonly mottled grey, and are rumoured to be the ancestors of present day dragons (although it is best not to repeat it front of draconic company).
They share a number of habits with dragons, such as seeking out shiny baubles with which to line their nests, and frequently sleeping for great periods of time. Unlike dragons, they mature in about ten years, and have a lifespan of roughly 100 years. Also unlike dragons, they have no affection for their young. They can go up to ten years without eating, but prefer to devour a cow or two per month. Fire lizards are also unintelligent.
Despite most dragons' resentment of the rumoured relationship between fire lizards and dragons, most dragons will not attack them if at all possible.

Combat
These lizards will generally only attack creatures they view as prey, or when they or their territory is threatened. They attack with a vicious bite and sharp claws. They will breathe fire often.

Breath Weapon (Su): A fire lizard's breath weapon attack usually deals 1d10 fire damage in a 10' cone. Targets are allowed a Reflex save for half damage (DC 20 Con based). Using a breath weapon is a standard action. Once a fire lizard breathes, it can't breathe again until 1d4 rounds later.

Fire Immunity (Ex): A fire lizard is immune to all fire damage, whether from normal or magical sources.