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Homunculus; Fylgar

by Jamie Baty

DMR2 56
Tiny Humanoid (Extraplanar)
Hit Dice: 3d8+3 (16 hp)
Initiative: +10 (+6 Dex, +4 Imp. Init.)
Speed: 15 ft. (3 squares), fly 60 ft. (perfect)
Armour Class: 20 (+2 size, +6 Dex, +2 natural), touch 18, flat-footed 14
Base Attack/Grapple: +2/-7
Attack: Tail +14 melee (1d4 -1)
Full Attack: Bite +10 melee (1d4 -1) and tail +9 melee (1d4 -2)
Space/Reach: 2-1/2 ft. /0 ft.
Special Attacks: Whip-like tail
Special Qualities: Darkvision 60 ft., Damage reduction 10/magic, fast healing 1, polymorph, fire resistance 15, cold resistance 15, spell-like abilities
Saves: Fort +2, Ref +7, Will +1
Abilities: Str 8, Dex 23, Con 12, Int 11, Wis 10, Cha 17
Skills: Diplomacy +7, Balance +8, Hide +14, Knowledge (arcana) +2, Knowledge (the planes) +2, Listen +5, Spot +5, Tumble +8
Feats: Alertness, Improved initiative (B), Weapon Finesse
Environment: Any land
Organisation: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Always lawful, usually good
Advancement: 4-6 HD (Tiny)
Level Adjustment: -

Fylgars, the most attractive familiars, have large, brightly coloured wings and rounded, childlike features framed by curly hair. Their long catlike tails bear a coat of pastel, soft, feathery fur. Even in harsh conditions, they wear light, gauzy garments.
Fylgars despair over the vicious acts of the ulzaqs (and bogans as well) and attempt to send such creatures back to their home plane whenever possible.

Combat
Fylgars are surprisingly quick and agile combatants. They prefer to negotiate rather than fight, but in combat, they are particularly accurate with their tail attacks.

Whip-like Tail (Ex): A fylgar is incredibly proficient with the use of its whip-like tail. It gains a +4 racial bonus to attacks with its tail (included in the above stats.)

Damage Reduction (Su): A fylgar has damage reduction of 10/magic.

Polymorph (Sp): At will, a fylgar can polymorph into a black cat or hawk. Treat as a polymorph spell cast by a 20th level sorceror.

Resistance to Energy (Ex): A fylgar has resistance of 15 to fire and cold.

Spell-like Abilities (Sp): At will: invisibility, detect evil, detect magic, invisibility purge; 3/day: invisibility sphere; 1/week: Commune. Caster level is 20th.

Skills: A fylgar has a +2 racial bonus to all Balance, Diplomacy and Tumble skill checks.

Fylgars as Familiars
A Fylgar may be summoned as a familiar by any lawful wizard or sorcerer of 7th level with the Improved Familiar feat. As a familiar, it grants its master a +3 bonus to all Diplomacy checks and fast healing 1, and it may telepathically communicate with its master. Unlike other familiars, a fylgar will immediately end its service if its master acts in a manner inconsistent with its alignment or the goals of its immortal creator.