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Gakarakby Jamie Baty
DA3 36, DMR2 44
Hit Dice: 16d8+96 (168 hp)
Initiative: -1 (-1 Dex)
Speed: 45 ft. (9 squares)
Armour Class: 20 (-2 size, -1 Dex, +13 natural), touch 7, flat-footed 20
Base Attack/Grapple: +12/+30
Attack: Slam +21 melee (2d6 +10)
Full Attack: 2 Slam +21 melee (2d6 +10) or 4 thorn darts +11 ranged (1d8 +10) or 1 greatclub +20/+15/+10 melee (3d6 + 15 +Entangle)
Space/Reach: 15 ft. /15 ft.
Special Attacks: Animate trees, entangle, plant growth, teleport through vegetation
Special Qualities: Damage reduction 15/slashing and piercing, electrical immunity, fast healing 3, low-light vision, plant traits, wooden weapon immunity
Saves: Fort +16, Ref +4, Will +9
Abilities: Str 31, Dex 9, Con 23, Int 10, Wis 15, Cha 10
Skills: Concentration +10, Hide -9, Intimidate +5, Knowledge (nature) +8, Listen +8, Search +4, Sense Motive +6, Spot +8, Survival +7
Feats: Alertness, Cleave, Improved Sunder, Iron Will, Power Attack, Weapon Focus (Slam)
Environment: Any forests
Organisation: Solitary, or Brood (2-5)
Challenge Rating: 15
Alignment: Always neutral
Advancement: 17-32 HD (Huge); 33-48 HD (Gargantuan)
Level Adjustment: +7
A gakarak is a large, 18-foot-tall bipedal entity that is often mistaken for a treant, although it is much darker in colour and is usually shrouded in ancient, blackening mosses and lichens.
Gakaraks are some of the oldest living creatures on the Prime Plane. They dwell deep in the heart of ancient forests, where they brood on their eons-old hatred of humans and demi-humans, all of whom they consider to be hateful tree-slayers. They resent incursions into their forests and will do their utmost to deter anyone from entering. Those foolish enough to penetrate deep into a gakarak's forest rarely return. The long-nurtured anger of a gakarak pervades the entire forest with an atmosphere of impending doom.
Gakaraks speak their own language (an ancient form of treant), plus Sylvan. Most also can manage a smattering of common and just about all other humanoid tongues
at least enough to say "Get away from my trees!"
Gakaraks prefer to avoid all contact with humans and other trespassers in their forests. Thus they will make liberal use of their plant growth ability to redirect intruders. Should they have to fight, they will first animate trees and fire thorn darts at a distance. Should it be engaged in melee, it can either make two slam attacks, or wield a massive greatclub that may entangle its opponents.
Animate Trees (Sp): A gakarak can animate trees within 180 feet at will, controlling up to six trees at a time. It takes 1 full round for a normal tree to uproot itself. Thereafter it moves at a speed of 10 feet and fights as a gakarak in all respects. Animated trees lose their ability to move if the gakarak that animated them is incapacitated or moves out of range. The ability is otherwise similar to liveoak (caster level 16th).
Entangle (Sp): Any creature hit by the gakarak's greatclub must make a Reflex save vs DC 20 (Wis based) or become entangled by the grasses, weeds and vines that grow around him for 60 minutes. An entangled creature can take no other action, except for trying to break free. The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed that round.
Plant Growth (Sp): 3/day, a gakarak can use the plant growth ability. This ability is identical to the druid spell of the same name (caster level 16th) with the following exception: The affected area is a 360ft radius circle, a 540ft radius semicircle or 720ft radius quarter circle.
Teleport Through Vegetation (Sp): A gakarak may, at will, teleport without error to any location within its home forest simply by touching a plant within the forest.
Damage Reduction (Su): A gakarak has damage reduction of 15/slashing and piercing.
Electrical Immunity (Ex): A gakarak has 100% immunity to electrical damage.
Fast Healing (Ex): A gakarak has a fast healing rate of 3 hp per round.
Wooden Weapon Immunity (Ex): A gakarak cannot be damaged by wooden weapons (clubs, staves and other weapons composed entirely of wood).
Plant Traits: A plant creature possesses the following traits (unless otherwise noted in a creature's entry): Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); Immunity to poison, sleep effects, paralysis, polymorph, and stunning; Not subject to critical hits; Plants breathe and eat, but do not sleep.