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Galumph

by Jamie Baty

Assault on Raven's Ruin 16
Large Animal
Hit Dice: 3d8+15 (28 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30 ft. (6 squares), swim 40 ft. (8 squares)
Armour Class: 12 (-1 size, +2 Dex, +1 natural), touch 11, flat-footed 10
Base Attack/Grapple: +2/+13
Attack: Tongue +8 melee (No Damage)
Full Attack: Tongue +8 melee (No Damage)
Space/Reach: 10 ft. /5 ft. (tongue can reach up to 30 ft.)
Special Attacks: Digestion, Droning Song, "Galumph" Attack, Improved Grab
Special Qualities: Low-light vision
Saves: Fort +8, Ref +5, Will +0
Abilities: Str 25, Dex 15, Con 20, Int 2, Wis 8, Cha 15
Skills: Hide -1*, Jump +12, Listen +2, Spot +2, Swim +12
Feats: Alertness, Improved Initiative
Environment: Any marshes
Organisation: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Large); 7-9 HD (Huge)
Level Adjustment: -

Galumphs resemble large frogs somewhat, having large, flat bodies and long, muscular legs with flipper-feet. On the upper side of a galumph's body is its head, with two nostrils, protruding frog-like eyes, and a wide, frowning mouth. This is usually all of the galumph that one will see.
The underside of a galumph is actually its mouth and stomach, where it pulls food to digest it. The galumph has a long tongue attached to the underside of its body.
These weird creatures inhabit desolate swamps where they can wallow in large pools of mud or brackish water. They prefer living prey, but will eat carrion as well.

Combat
A galumph will rely on its droning song to disable most of its opponents. It will then draw those disabled by the song to its stomach with its tongue. If the target begins to struggle, or do not succumb to the droning song, it will use the "galumph" attack to pin and drown and/or digest the foe.

Digestion (Ex): Any creature pinned beneath a galumph suffers 1d6 acid damage per round as it is digested by the creature's stomach.

Droning Song (Su): Any creature within 60ft hearing the galumph's droning song must make a will save vs DC 13 (Cha based) or become completely depressed and lethargic. In this state, the victim will dive into the mud and water and peacefully attempt to float (A swim check vs DC 10). The galumph's tongue attack can automatically grapple any victim in this state. A new will save is allowed each round.
This is a sonic, mind-affecting ability and it functions continuously.

"Galumph" Attack (Ex): As a full round action, a galumph may leap up to 30ft onto a target. A normal attack roll is made, and if successful, the target takes 1d6 points of damage and the galumph may immediately make a grappling attempt (See improved grab below). A galumph receives a +4 bonus to the attack if its target is under the effect of the droning song.

Improved Grab (Ex): If a galumph hits with its tongue attack or its "galumph" attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity.
If the grapple succeeds with the tongue, the galumph may drag the victim towards its stomach at a rate 5ft per round. Once at the stomach, the galumph may attempt to pin the victim underneath it.
If the grapple succeeds with the "galumph" attack, the victim is automatically pinned.
Any character pinned underneath the galumph in an aquatic or marshy environment is at risk of drowning unless they can breath underwater (please see the DMG or Stormwrack for rules on drowning).

Skills: A galumph has a +4 racial bonus to all Jump and Swim checks. *A galumph gains a +8 racial bonus to all hide checks made when it is marshy water.