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Garden Impby Jamie Baty
Hit Dice: 1d6+2 (5 hp)
Initiative: +3 (+3 Dex)
Speed: 25 ft. (5 squares)
Armour Class: 14 (+1 size, +3 Dex), touch 14, flat-footed 11
Base Attack/Grapple: 0/-5
Attack: Bite +4 melee (1d3 -1)
Full Attack: Bite +4 melee (1d3 -1)
Space/Reach: 5 ft. /5 ft.
Special Attacks: Summon Insect Swarm
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +3
Abilities: Str 8, Dex 17, Con 14, Int 12, Wis 12, Cha 8
Skills: Craft (trap making) +5, Hide +11, Knowledge (nature) +5, Listen +5, Search +5, Spot +5, Survival +5
Feats: Weapon Finesse
Environment: Any land
Challenge Rating: 1
Alignment: Always chaotic neutral
Advancement: by character class
Level Adjustment: +1
Garden imps, though not quite as nasty as either of their relations, still can prove utterly selfish, dangerous creatures. These mottled, greenish-brown imps usually stand 2-1/2 feet tall and have pointed faces with large brown eyes and elflike ears. Strange, lily like flowers often grow in a garden imp's soft brown hair in the spring and summer months.
These solitary creatures prefer to live in lush gardens that have been either abandoned or allowed to grow somewhat wild. An imp will keep watch oyer any dwelling attached to its garden. It normally treats the owners of such a home normally fairly, only bothering them if they attempt to drive it out or change its garden.
Garden imps, as with others of their kind, prefer to attack with guile. Each of these imps knows its particular garden intimately and prepares a variety of traps, pits, and snares to which it can lead annoying visitors. One favourite trick of this monster involves leading the victim to the top of a small rise, under which the imp has hollowed out a pit filled with thorny bushes the imp has placed in the pit beneath the rise. These imps also can attack using swarms of tiny insects that obey their commands. Finally, garden imps can bite opponents.
Summon Insect Swarm (Sp): At will, a garden imp may summon either a locust swarm or spider swarm. The swarm is completely under the garden imp's control. The garden imp may control only one swarm at a time, and the first swarm immediately dissipates if the imp calls for a second swarm. If not dismissed earlier, the swarm will remain with the garden imp for 1 minute.
Garden Imps as Characters
A garden imp's favoured class is ranger. Garden imp shamans may choose two of the following domains: Chaos, Nature, Plant, or Trickery.