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Giant; Horseby Robert Blezard
Hit Dice: 9d8+63 (103 hp)
Initiative: +2 (Dex)
Speed: 50 ft. (10 squares)
AC: 18 (-1 size, +2 Dex, +7 natural), touch 11, flat-footed 16
Base Attack/Grapple: +6/+17
Attack: Large longspear +13 melee (2d6+10/x3) or hoof +13 melee (1d6+7/x2)
Full Attack: Large longspear +13 melee (2d6+10/x3) or 2 hooves +13 melee (1d6+7/x2) and bite +8 melee (1d4+3/x2)
Space/Reach: 10 ft. by 10 ft.
Special Attacks: Trample 1d6+10 bludgeoning (Reflex save, DC 21)
Special Qualities: Low-light vision, scent
Saves: Fort +13, Ref +7, Will +7
Abilities: Str 24 (+7), Dex 15 (+2), Con 24 (+7), Int 11 (+0), Wis 19 (+4), Cha 16 (+3)
Skills: Climb +13, Jump +21, Listen +10, Spot +10, Survival +4
Feats: Cleave, Improved Natural Armor, Lightning Reflexes, Power Attack
Environment: Temperate and Warm Plains and Hills
Organization: Solitary or herd (3-15)
Challenge Rating: ?
Alignment: Often chaotic neutral
Advancement: By character class
Level Adjustment: ?
This large bipedal creature has the head of a horse and the body of a man, except that its legs end in hooves. It carries a large longspear, as it dashes forward.
Horse giants speak Giant.
Anthropomorphic Dire Horse [Advanced]* then Type changed to Giant and given triple HD, as well as skills and feats as normal. Added Climb and Jump as standard skills for it. Added trample as a special attack.
Changed Environment to reduce the places it could exist. Reduced herd #s by half in Organization. Gave the creature an alignment of CN (seemed appropriate).
Skill points: 1st HD = 8; 2nd-9th HD = 16
* Changed Abilities to take into accoun the differences between a standard array and an elite array.