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Glantrian Specialist Wizard

by Byron's Ghost

Hit Dice: 1d4

REQUIREMENTS
Spellscasting: Specialist wizard of at least 7th level
Spellcraft: 8 ranks
Knowledge (arcana): 8 ranks
Feats: Spell focus and Spell Defence in chosen specialist school, any one metamagic feat
Special: Must be enrolled in the Great School of Magic in Glantri

CLASS SKILLS
Concentration, Craft, Decipher Script, Knowledges (all), Profession, Scry, Spellcraft

Skill points: 4 + Int modifier

WEAPONS/ARMOR: None gained

ADVANCEMENT TABLE

Level Att Fort Ref Will Special
1 +0 +0 +0 +2 Spell progression, improved spell acquisition
2 +1 +0 +0 +3 Specialist defence +1
3 +1 +1 +1 +3 Spell potency +1
4 +2 +1 +1 +4 Spell power +1
5 +2 +1 +1 +4 Bonus metamagic feat
6 +3 +2 +2 +5 Specialist counterspell
7 +3 +2 +2 +5 Specialist defence +2
8 +4 +2 +2 +6 Spell potency +2
9 +4 +3 +3 +6 Spell power +2
10 +5 +3 +3 +7 Specialist metamagic

SPELL PROGRESSION
Upon taking the prestige class, the wizard continues to advance in caster level and spellcasting abilities. With each level gained, the Glantrian Specialist gets spells per day and spells discovered as if she were still advancing in wizard levels as well. Wizard levels and Specialist levels stack for the purposes of determining caster level, as well, but do not effect other things such as bonus feats or other advantages.

IMPROVED SPELL ACQUISITION
The Glantrian Specialist Wizards have access to resources and libraries far beyond those of most wizards. Each level they gain a free spell of their specialty school to add to their spellbooks.

SPECIALIST DEFENSE
The character gains a +1 competence bonus to all saving throws against spells from her specialty school. This bonus increases to +2 at 7th level, and stacks with any other bonuses from Spell Defence or the like.

SPELL POTENCY
When casting spells in her specialist school, the caster has a +1 competence to overcome the spell resistance of a target creature, and those attempting to dispel her specialist spells suffer a -1 penalty. Each of these increases by one point at 8th level, and stacks with any other bonuses or penalties the character may have from other sources.

SPELL POWER
The caster gains +1 to all save DCs for spells cast from her school of specialty. This bonus increases to +2 at 9th level, and stacks with other bonuses such as those from the Spell Focus feat.

SPECIALIST COUNTERSPELL
The character has the equivalent of the Improved Counterspell feat for spells within his school of specialty. This allows the use spells other than the exact one for counterspelling purposes; she may now use any spell of the same school that is the same level or higher to counterspell the targeted spell. This ability works only on standard counterspells and does not effect the use of dispel magic as a counterspell.

SPECIALIST METAMAGIC

The caster may choose to cast impromptu metamagic spells. She may do this a number of times per day equal to her Intelligence bonus. She may choose to apply any metamagic feat to any spell that she is about to cast; however, she must sacrifice one or more prepared lower-level spells in order to power the metamagic. For instance, a caster who wished to cast an impromptu still, silent fireball, would have loose the fireball spell as normal, and would also loose two levels' worth of other prepared spells, such as one knock or two shocking grasps. The caster can only choose to loose spells which are of a lower level than the spell to be altered, and never spells which are the same level or higher. This is the only limit to the amount of metamagic feats which can be put onto a spell. Of course, the caster must still know the appropriate metamagic feat as well.

A caster cannot use an "extra" spell slot for this ability; it must be a spell which has already been prepared.