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Pages from Glantrian Mages

by Aoz

Ooze Form
Transmutation
Level: wizard 3
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Willing corporeal creature touched
Duration: 1 minute/level
Saving Throw: Will negates(harmless)
Spell Resistance: Yes (harmless)

Immediately the target's bones begin to soften and they and their belongings slump, becoming malleable ooze.
The subject and all its gear become amorphous and ooze like. This new form is boneless and fluid, enabling the subject to pass through holes or narrow openings as small as 2 inches in diameter. While amorphous, the subject is immune to poison, polymorphing, and stunning, it cannot be flanked, and it is not subject to extra damage from critical hits. It gains a swim speed (if it does not have one already) equal to its land speed. A Dispel Magic can end the spell.

The subject can remain submerged as long as desired without breathing. The subject’s armor (including natural armor) becomes worthless, though its modifiers Dexterity, and items that gives bonus to Armor Class are apply, as do armor bonuses from spell effects (shield spell). While amorphous, the subject can’t attack or cast spells that require normal verbal, somatic, or focus components (This limitation does not rule out the casting of any spells that the subject might have prepared; however, new spells can be researched but if discovered can only be cast while in this form.)

The subject loses all supernatural abilities while in amorphous form, and its magic items, aside from those bonuses to AC and Save or created for this form, cease functioning as long as it remains amorphous.

 

Zajar's Animate Fire
Fire Elementalism Only
Level: 3rd
Components: V, S
Casting Time: 1 round
Range: 20 ft. + 5 ft./ level)
Target: One Small fire
Duration: Concentration*, up to 1 round/level
Saving Throw: None
Spell Resistance: No

The Fire Wizard upon casting the Spell on a fire a part of the flame forms into a vaguely humanoid shape more solid looking than the rest.
The Fire Wizard animate a fire, which must be approximately the size of a campfire.

The animated fire has the statistics of a small fire elemental, and attacks as wizard directs. It cannot move beyond the range of its source fire 20 ft. + 5 ft/ level.

 

Arcane Backlash
Level: 6
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 10 minutes/level or until discharged
Saving Throw: Will negates
Spell Resistance: Yes

The Wizard touch's the target and a red aura entwines him, then fades without further effect.

The first time the target attempts to cast a spell or use a spell like ability, the magic of that spell backfires. The spell is expended, and the creature takes 2d6 points of damage per level of the spell being cast. This discharge ends the spell.

 

Knockback Backlash
Level: 4
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 5 minutes/level or until discharged
Saving Throw: save versus spell negates
Spell Resistance: Yes

The Wizard touch's the target and a white aura entwines him, then fades without further effect.

The first time the target is attacked by a melee weapon or claw or fang of a creature. The spell is triggered and pushes the target back and loss initiative for that round or next round.
small or lesser: 4d6 feet, takes 1d4 damage, and loss initiative (knockdown)
medium: 2d6 feet, takes 1d2 damage, and loss initiative (knockdown)
large: 1d6 feet, takes 1 damage, and loss initiative (knockdown)
huge or greater: No Effect