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Groaning Fiendby Jamie Baty
Large Outsider (Chaos, Evil, Exalted, Extraplanar)
Hit Dice: 19d8+171 (256 hp)
Initiative: +8 (+2 Dex, +4 Improved Initiative, +2 Enhanced Reflexes)
Speed: 30 ft. (6 squares), fly 40 ft. (average)
Armour Class: 29 (-1 size, +2 Dex, +18 natural), touch 11, flat-footed 27
Base Attack/Grapple: +19/+31
Attack: Claw +26 melee (1d8 +8)
Full Attack: 2 Claw +26 melee (1d8 +8) and bite +25 melee (2d4 +4 plus poison)
Space/Reach: 10 ft./10 ft.
Special Attacks: Call other, groan, mind power, poison, smite, summon
Special Qualities: Control undead, Damage reduction 10/good, darkvision 60ft., enhanced reflexes, fiend immunities, immunity to electricity and poison, outsider traits, potent magic, resistance to acid 10, cold 10, and fire 10, spell-like abilities, spell resistance 22, telepathy 100 ft., true seeing
Saves: Fort +20, Ref +13, Will +18
Abilities: Str 27, Dex 15, Con 29, Int 27, Wis 24, Cha 22
Skills: Bluff +28, Concentration +31, Diplomacy +28, Disguise +28, Hide +20, Intimidate +28, Knowledge (arcana) +30, Knowledge (the planes) +30, Listen +37, Move Silently +21, Search +29, Sense Motive +29, Spellcraft +30, Spot +37, Survival +29, Use Magic Device +28
Feats: Cleave, Great Cleave, Improved Bull Rush, Improved Initiative, Multiattack, Power Attack, Weapon Focus (Claw)
Environment: Entropic Planes
Challenge Rating: 21
Treasure: Standard coins; double goods; standard items
Alignment: Always chaotic evil
Advancement: 20-38 HD (Large); 39-57 HD (Huge)
Level Adjustment: -
Also called the Forest Fiend or Biter, this is a tall humanoid with the torso and arms of an ape, the head of a boar or bat, and goat-like legs. It stands 10ft tall.
Groaning fiends speak Abyssal, Celestial and Draconic.
The forms of groaning fiends are based on the nalfeshnee, although any creature raised to this status is given this form.
Groaning fiends tend to avoid combat, believing they are above it. As a result, they will try to scare off or disable foes, usually with magic or its Groan ability. If provoked into battle, they are swift and vicious fighters, disabling their foes and tortuously killing them at its leisure.
Groaning fiends are proficient with all simple and martial weapons, and will occasionally use them. When using weapons, the groaning fiend may use its bite and claw (if free) as secondary attacks. They do not use armour.
Call Other (Sp): Once per round, a groaning fiend may attempt to call another fiend or entropic immortal to come to its aid. Each attempt has a 15% chance of success. There is no limit to the number of times this ability may be used, or on the total number of allies called (although no more than one ally will respond to an individual call).
Groan (Su): Once every half hour, as a standard action, the groaning fiend may unleash a horrific groan. Any creature within 180ft of the groaning fiend must make a Will save vs DC 25 (Cha based). If failed, the victim is paralysed for 20 minutes. If successful, the victim is shaken for 10d10 rounds. This ability does affect undead. The groaning fiend must spend 20 power points each time it uses this ability.
Mind Power (Sp): As a swift round action, a groaning fiend may create a variety of spell-like effects at the expenditure of Power Points. A groaning fiend possesses 200 Power Points. Power Points regenerate with rest at the rate of 1 PP per minute of rest. Groaning fiends are associated with the Sphere of Entropy. The following are typical uses for the Power Points:
• A groaning fiend can cast any mortal spell at 25th level, but that costs him double the spell level in PP (for example, a fire ball would cost him 6 PP).
Poison (Ex): Any creature bitten by the groaning fiend must make a Fortitude save vs DC 28 or suffer 1d6 Str and Con damage. Secondary damage is 2d6 Str.
Smite (Su): Three times per day a groaning fiend can create a nimbus of unholy light. When the fiend triggers the ability, rainbow-coloured beams play around its body. One round later they burst in a 60-foot radius. Any creature within this area must succeed on a DC 25 Will save or be dazed for 1d10 rounds as visions of its worst fears hound it. The creature receives its full Dexterity and shield bonuses to AC if attacked but can take no actions. Other demons and fiends are immune to this effect. The save DC is Charisma-based.
Summon (Sp): Twice per day a groaning fiend can attempt to summon 1d4 vrocks, 1d4 hezrous, or one glabrezu with a 50% chance of success, or a nalfeshnee with a 20% chance of success. This ability is the equivalent of a 5th-level spell.
Control Undead (Sp): A groaning fiend may command undead as if it were a 23rd level cleric. The groaning fiend must make a turn check normally, and ignores any rebuke result. The fiend must take a standard action to give mental orders to a commanded undead. At any one time, the fiend may command any number of undead whose total Hit Dice do not exceed his effective level (23). He may voluntarily relinquish command on any commanded undead creature or creatures in order to command new ones. This ability may be used at will.
Damage Reduction (Su): A groaning fiend has damage reduction of 10/good. Its natural attacks and any weapons wielded are treated as chaotic-aligned and evil-aligned for the purposes of bypassing damage reduction.
Enhanced Reflexes (Ex): A groaning fiend gains a +2 bonus to Initiative and its foes take a -2 penalty to all skill checks made at the beginning of an encounter to determine awareness.
Fiend Immunities (Ex): Lesser Fiends are immune to ability damage, ability drain, energy drain, disease, all types of scrying and the effects of unnatural aging.
Potent Magic (Ex): Unlike mortal creatures, a groaning fiend can affect an immortal with its magical attacks.
Spell-like Abilities (Sp): At will
call lightning, feeblemind, greater dispel magic, slow, greater teleport (self plus 50 pounds of objects only), unholy aura. Caster level 25th. The save DCs are Charisma-based.
Telepathy (Su): A groaning fiend can communicate telepathically with any other creature within 100 feet that has a language. It is possible to address multiple creatures at once telepathically, although maintaining a telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time.
True Seeing (Su): Groaning fiends continuously use true seeing as the spell (caster level 25th).
Skills: Groaning fiends have a +8 racial bonus on Listen and Spot checks.