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Gargantua Spectre

by Jamie Baty

IM 36
Huge Undead (Incorporeal)
Hit Dice: 28d12 (182 hp)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Speed: 80 ft. (16 squares), fly 160 ft. (perfect)
Armour Class: 11 (-2 size, +1 Dex, +2 deflection), touch 11, flat-footed 10
Base Attack/Grapple: +14/+22
Attack: Incorporeal touch +13 melee (5d6 plus energy drain)
Full Attack: Incorporeal touch +13 melee (5d6 plus energy drain)
Space/Reach: 15 ft. /15 ft.
Special Attacks: Create spawn, energy drain
Special Qualities: Darkvision 60ft., sunlight powerlessness, +4 turn resistance, undead traits, unnatural aura
Saves: Fort +9, Ref +10, Will +18
Abilities: Str -, Dex 12, Con -, Int 14, Wis 14, Cha 15
Skills: Hide +3, Intimidate +12, Knowledge (religion) +12, Listen +14, Search +12, Spot +14, Survival +2
Feats: Alertness, Blind Fighting, Improved Initiative
Environment: Any land
Organisation: Solitary
Challenge Rating: 28
Treasure: None
Alignment: Always lawful evil
Advancement: ---
Level Adjustment: ---

This creature is a very large version of a spectre. It has been created by the Immortal Orcus to help further his causes.

Combat
In close combat a Gargantua spectre attacks with its numbing, life-draining touch. It makes full use of its incorporeal nature, moving through walls, ceilings, and floors as it attacks. Its purpose is to serve Orcus, and it will do whatever is necessary to carry out his wishes.

Create Spawn (Su): Any humanoid slain by a Gargantua spectre becomes a spectre in 1d4 rounds. Spawn are under the command of the spectre that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.

Energy Drain (Su): Living creatures hit by a Gargantua spectre's incorporeal touch attack gain two negative levels. The DC is 26 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the Gargantua spectre gains 5 temporary hit points.

Sunlight Powerlessness (Ex): Spectres are powerless in natural sunlight (not merely a daylight spell) and flee from it. A spectre caught in sunlight cannot attack and can take only a single move action or standard action in a round.

Unnatural Aura (Su): Animals, whether wild or domesticated, can sense the unnatural presence of a spectre at a distance of 60 feet. They do not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.

Incorporeal Subtype: Can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armour. Always moves silently. Melee attacks use Dexterity modifier since they do not possess a Strength score. Please see the 3.5E Monster Manual for additional information on incorporeal traits.

Undead Traits: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a fortitude save unless it also works on objects. Not subject to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage. It cannot be raised, and resurrection works only if it is willing. The creature has darkvision 60 ft. unless otherwise noted.