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Slug, Giant

by John Walter Biles

Giant Slugs usually are found deep underground or in dungeons, sometimes running wild but also tamed by a variety of underground species and put to work by them, especially Dwarves and Shadowelves.

Young Giant Slug, Level 5 Artillery
Medium natural beast (Slug) XP 200
Initiative +6 Senses Perception +8
HP 54; Bloodied 27
AC 19; Fortitude 17, Reflex 17, Will 14
Resist non-tagged damage 5 (so damage from normal swords or arrows are resisted, but Fire damage or Cold, Acid, etc. is not resisted by this), Acid 10
Vulnerable Salt 10
Speed 4; burrowing 2
m Bite (standard; at-will)
+12 vs. AC; 1d6+4 damage
R Targeting Shot (standard; at-will) | Acid
Area Burst 1 within 10; +10 vs. Reflex; 4 Acid Damage and the Slug gets +2 to hit the target until the end of its next 2 turns. Miss: The Slug gets +2 to hit the target until the end of its next turn.
R Acidic Spit (Standard; at-will) | Acid
Area Burst 1 within 10; +10 vs. Fortitude; 1d6+4 Acid Damage and –2 to AC until the end of your next turn
Mounted Benefit
A rider with the Mounted Combat feat gains the benefits of his mount's Flexibility power.
Flexibility
The Young Giant slug is rubbery and hard to grapple or contain; it adds +4 to defend against being Grabbed or any effect which would Immobilise or Restrain it.
Alignment Unaligned Languages – (but can be trained to respond to simple commands in spoken languages)
Skills Dungeoneering +8 (This basically reflects its ability to survive and flourish in this environment)
Str 15 (+4) Dex 18 (+6) Wis 12 (+3)
Con 18 (+6) Int 6 (+0) Cha 6 (+0)

Young Giant Slugs have yet to come to their full growth; they can be trained, saddled, and ridden.

Adult Giant Slug, Level 10 Artillery
Large natural beast (Slug) XP 500
Initiative +10 Senses Perception +12
HP 91; Bloodied 45
AC 24; Fortitude 22, Reflex 22, Will 19
Resist non-tagged damage 5 (so damage from normal swords or arrows are resisted, but Fire damage or Cold, Acid, etc. is not resisted by this), Acid 10
Vulnerable Salt 10
Speed 5; burrowing 3
m Bite (standard; at-will)
+17 vs. AC; 1d8+5 damage
R Targeting Shot (standard; at-will) | Acid
Area Burst 2 within 15; +15 vs. Reflex; 5 Acid Damage and the Slug gets +2 to hit the target (save ends). Miss: The Slug gets +2 to hit the target until the end of its next turn.
R Acidic Spit (Standard; at-will) | Acid
Area Burst 2 within 15; +15 vs. Fortitude; 1d8+5 Acid Damage and –2 to AC until the end of your next turn
Maximised Spit (standard; Refresh 5-6) | Acid
Area Burst 2 within 15; +15 vs. Fortitude; 3d8+4 Acid Damage and 5 ongoing Acid damage (save ends)
Mounted Benefit
When the rider makes a charge, the Giant Slug first takes a single target ranged 15 Targeting shot at the target; the rider then gets the hit bonus if it works.
Flexibility
The Adult Giant slug is rubbery and hard to grapple or contain; it adds +4 to defend against being Grabbed or any effect which would Immobilise or Restrain it. Further, it can move through any 5' across opening or down a 5' passage by squeezing itself, dropping to speed 3.
Alignment Unaligned Languages – (but can be trained to respond to simple commands in spoken languages)
Skills Dungeoneering +12 (This basically reflects its ability to survive and flourish in this environment), Endurance +15
Str 18 (+9) Dex 21 (+10) Wis 15 (+7)
Con 21 (+10) Int 6 (+3) Cha 6 (+3)

Adult giant slugs are the most commonly encountered form, whether attached to huge Shadowdeep ploughs or stalking fungal forests looking for food.

Elder Giant Slug, Level 15 Artillery
Huge natural beast (Slug) XP 1200
Initiative +13 Senses Perception +15
HP 119; Bloodied 59
AC 29; Fortitude 22, Reflex 22, Will 19
Resist non-tagged damage 10 (so damage from normal swords or arrows are resisted, but Fire damage or Cold, Acid, etc. is not resisted by this), Acid 15
Vulnerable Salt 15
Speed 6; burrowing 4
m Bite (standard; at-will)
+22 vs. AC; 1d10+6 damage
R Targeting Shot (standard; at-will) | Acid
Area Burst 3 within 20; +20 vs. Reflex; 6 Acid Damage and the Slug gets +2 to hit the target (save ends). Miss: The Slug gets +2 to hit the target until the end of its next turn.
R Acidic Spit (Standard; at-will) | Acid
Area Burst 3 within 20; +20 vs. Fortitude; 1d10+6 Acid Damage and –2 to AC (save ends)
Maximised Spit (standard; Refresh 5-6) | Acid
Area Burst 3 within 20; +20 vs. Fortitude; 3d10+6 Acid Damage and 10 ongoing Acid damage (save ends)
Acid Slime Trail
Elder Giant Slugs leave behind a trail of acid slime; until the end of their next turn after leaving it, any square occupied by an Elder Giant Slug becomes a hazard; +20 vs. Fortitude, doing 1d10+5 Acid damage to anyone who enters it or begins their turn inside it.
Mounted Benefit
When the rider makes a charge, the Giant Slug first takes a single target ranged 20 Targeting shot at the target; the rider(s) then gets the hit bonus if it works. Properly saddled, three people can ride tandem on an Elder Giant Slug
Flexibility
The Elder Giant Slug is rubbery and hard to grapple or contain; it adds +4 to defend against being Grabbed or any effect which would Immobilise or Restrain it. Further, it can move through any 10' across opening or down a 10' passage by squeezing itself, dropping to speed 4.
Alignment Unaligned Languages – (but can be trained to respond to simple commands in spoken languages)
Skills Dungeoneering +15 (This basically reflects its ability to survive and flourish in this environment), Endurance +18
Str 20 (+12) Dex 23 (+13) Wis 17 (+10)
Con 23 (+13) Int 6 (+5) Cha 6 (+5)

Elder Giant Slugs are rare; most get eaten or worked to death, but eventually they grow to a truly gigantic size, becoming very formidable hunters, farm animals, or war mounts.