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Hsiao Elder (Guardian Owl)

by Sheldon Morris

Large humanoid, any lawful
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Armour Class 16 (natural armour)
Hit Points 169 (26d10 + 26)
Speed 20 ft., fly 60 ft.
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STR|DEX|CON|INT|WIS|CHA
14 (+2)|12 (+1)|12 (+1)|12 (+1)|20 (+5)|16 (+3)
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Saving Throws Int +5, Wis +9, Cha +7
Skills Stealth +5, Nature +5, Insight +9, Perception +9
Senses darkvision 120 ft., passive Perception 19
Languages Sylvan, Druidic, Giant Owl, Common
Challenge 9 (5,000 XP)
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Spellcasting. The hsiao is a 13th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The hsiao has the following cleric spells prepared:

Cantrips (at will): guidance, mending, resistance, sacred flame, spare the dying
1st level (4 slots): detect poison and disease, guiding bolt, healing word, sanctuary
2nd level (3 slots): aid, calm emotions, locate object, silence
3rd level (3 slots): dispel magic, remove curse, spirit guardians
4th level (3 slots): guardian of faith, locate creature
5th level (2 slots): flame strike, legend lore
6th level (1 slot): true seeing
7th level (1 slot): etherealness

Wing Flurry. When the hsiao attacks with its beak or claws, it can replace that attack with a special melee attack to shove a creature, either to knock it prone or push it away. The target must be Medium size or smaller and it must be within 10 feet of the hsiao. The hsiao makes a Strength (Athletics) check with advantage contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If the hsiao wins the contest, it either knocks the target prone or pushes it away 5 feet from it.

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ACTIONS
Multiattack. The hsiao makes two attacks: one with its beak and one with its claws.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 8 (1d12 + 2) slashing damage.

Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 2) piercing damage.