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Hollow World 3.5 race conversions

by Gary Davies

As I said in the 'Which Rules' thread, I've started a 3.5 conversion for Hollow World. Here's (the little) what I've done with the races so far. Any comments, suggestions, etc are more than welcome.

I still need to list which spell work, don't work, or which are unknown.
Also do I follow Håvard's suggestion of not having spell casters as favoured classes instead of the minimum ability score of 16, bearing in mind that ability scores in 3.5 tend to be higher than they are in BD&D.

Gary

Antalian
Cultural Melee Weapons: Battleaxe, Handaxe, Dagger, Longsword, Greataxe, Greatsword, Warhammer, Longspear, Spear, Shortspear
Cultural Missile Weapons: Light Hammer, Javelin, Long Bow, Short Bow, Sling
Cultural Armour: Padded, Leather, Studded Leather, Chain Shirt, Hide, Scale, Chainmail, Shields
Special Compensation: Climb is always a class skill, +2 racial bonus to climb.

Azcan
Cultural Melee Weapons: Dagger, Shortsword, Mace (Light), Mace (Heavy), Club, Quarterstaff, Longspear, Spear, Shortspear
Cultural Missile Weapons: Short Bow, Sling, Blowgun, Bolas, Javelin
Cultural Armour: Padded, Leather, Shields
Special Compensation: Improved Toughness feat

Beastmen
Favoured Class: Barbarian, +2 Str, +2 Con, -2 Int, -2 Wis, -2 Dex, 2 pts Natural Armour, Low-light vision 60 feet.
Cultural Melee Weapons: Battleaxe, Handaxe, Shortsword, Mace (Light), Mace (Heavy), Club, Greataxe, Greatclub, Warhammer, Light Hammer, Spear, Shortspear
Cultural Missile Weapons: Sling, Javelin, Net, Harpoon
Cultural Armour: Padded, Leather, Shields
Special Compensation: None

Blacklore Elves
No arms or armour except
Torch Range Increment 10 feet, max range 30 feet, damage 1d8 fire, critical 19-20/x2
Not subject to cultural bias.

Brute-man
+2 Con, -2 Int
Size: Medium
Base Speed: 30 feet
Favoured Class: Barbarian
Primeval Instincts: +2 racial bonus on Listen & Spot skill checks. +2 bonus on Initiative.
Natural Awareness: Brutemen gain a +2 racial bonus on Search checks to notice naturally disguised traps, pits, etc. A bruteman who merely comes within 10 feet of a naturally disguised trap can make a Search check as if he were actively searching, and a bruteman can use Search to find naturally disguised traps as a rogue can.
Illiteracy: A bruteman MUST spend 2 skill points to learn to read and write, and doesn't get to read and write automatically when taking a level in a class that would normally grant this. Learning to read and write breaks the bruteman's cultural bias.
Cultural Weapon Mastery: A brutemen gets +1 to attack rolls with the following cultural weapons: Hand Axe, Dagger, Club, Great Club, Light Hammer, Quarterstaff, Short Spear, Spear, Javelin, Short bow and Sling
Cultural Armour: Padded, Leather, Hide, no shields

I'm also thinking of taking an idea from Conan d20 - that of prohibited classes. Should a Hollow World race take a level in a prohibited class for that race he loses his cultural advantages.

Gentle Folk
Cultural Weapons: Dagger, Quarterstaff (although not used as weapons)
Not subject to cultural bias.
+4 Racial bonus to an 'artistic' craft such as tree pruning, wood whittling.

Elves of Icevale
Favoured Class: Female - ranger, Male - fighter
Cultural Melee Weapons: Battleaxe, Handaxe, Shortsword, Longsword, Greatsword, Mace (Light), Mace (Heavy), Club, Quarterstaff, Spear, Shortspear
Cultural Missile Weapons: Light Crossbow, Heavy Crossbow, Long Bow, Short Bow, Sling, Javelin
Cultural Armour: Padded, Leather, Studded Leather, Chain Shirt, Hide, Scale, Chainmail, Splint, Banded, Shields

Hutaakan
Racial stats as by Andrew Theisen, although not sure about the 'Gnoll Blood' trait
Cultural Melee Weapons: Dagger, Shortsword, Longsword, Mace (Light), Mace (Heavy), Club, Warhammer, Light Hammer, Quarterstaff, Whip
Cultural Missile Weapons: Light Crossbow, Heavy Crossbow, Sling
Cultural Armour: Padded, Leather, Studded Leather, Chain Shirt, Hide, Scale, Chainmail, Splint, Banded, Shields
Riding Lizards may be equipped with Leather Barding.

Jennites
Cultural Melee Weapons: Battleaxe, Handaxe, Dagger, Shortsword, Longsword, Bastard Sword, Mace (Light), Mace (Heavy), Club, Warhammer, Light Hammer, Spear, Shortspear, Whip, Lance
Cultural Missile Weapons: Composite Short Bow, Javelin, Net
Cultural Armour: Padded, Leather, Studded Leather, Chain Shirt, Hide, Scale, Chainmail, Splint, Shields
Special Compensation: +2 Ride Racial Bonus, Mounted Combat and Mounted Archery feats

Kogolor Dwarves
Cultural Melee Weapons: Battleaxe, Dwarven Waraxe, Greataxe, Dagger, Shortsword, Longsword, Bastard Sword, Mace (Light), Mace (Heavy), Club, Sap, Quarterstaff, Halberd, Longspear, Poleaxe, Spear, Shortspear
Cultural Missile Weapons: Short Bow, Light Crossbow, Heavy Crossbow, Sling
Cultural Armour: Padded, Leather, Studded Leather, Chain Shirt, Hide, Scale, Chainmail, Breastplate, Splint, Banded, Shields

Krugel Orcs
+4 Str, -2 Dex, -2 Int, -2 Wis
No longer suffer from Light Sensitivity
No longer have Darkvision
Cultural Melee Weapons: Dagger, Shortsword, Longsword, Bastard Sword, Mace (Light), Mace (Heavy), Warhammer, Spear, Shortspear, Lance, Whip
Cultural Missile Weapons: Light Crossbow, Heavy Crossbow, Long Bow, Short Bow, Sling
Cultural Armour: Padded, Leather, Studded Leather, Chain Shirt, Hide, Scale, Chainmail, Splint, Banded, Shields
Also Leather barding available for mounts.

Kubitts
Cultural Melee Weapons: Battleaxe, Handaxe, Dagger, Mace (Light), Mace (Heavy), Club, Warhammer, Shortsword, Longsword, Greatsword, Spear, Longspear, Poleaxe
Cultural Missile Weapons: Short Bow, Long Bow, Light Crossbow, Heavy Crossbow, Sling
Cultural Armour: Padded, Leather, Studded Leather, Chain Shirt, Hide, Scale, Chainmail, Banded, Shields
Special Compensation: Stealthy feat

Malpheggi Lizard Men
Amphibious, Speed 20 feet, Swim 30 feet, Natural Armour +4
Cultural Melee Weapons: Battleaxe, Handaxe, Dagger, Shortsword, Longsword, Bastard Sword, Warhammer, Light Hammer, Spear, Shortspear
Cultural Missile Weapons: Light Crossbow, Heavy Crossbow, Net, Javelin, Trident
Cultural Armour: Shields only? (Possibly Leather and Hide armour types, Padded would get waterlogged, metal armour would rust.)

Merry Pirates
Cultural Melee Weapons: Battleaxe, Handaxe, Shortsword, Longsword, Greatsword, Bastard Sword, Cutlass, Rapier, Mace (Light), Mace (Heavy), Club, Sap, Warhammer, Quarterstaff, Longspear, Spear, Shortspear, whip
Cultural Missile Weapons: Light Crossbow, Heavy Crossbow, Long Bow, Short Bow, Sling, Net, Javelin, Trident
Cultural Armour: Any up to and including Full Plate, Shields
Only allowed to wear up to studded leather aboard ship.

Milenians
Cultural Melee Weapons: Battleaxe, Dagger, Shortsword, Mace (Light), Mace (Heavy), Club, Quarterstaff, Pike, Longspear, Spear, Shortspear
Cultural Missile Weapons: Long Bow, Short Bow, Sling, Javelin, Trident, Net
Cultural Armour: Padded, Leather, Studded Leather, Hardened Leather (as breastplate), Shields
Special Compensation: Weapon Focus (Spears)

Nithians
Cultural Melee Weapons: Battleaxe, Handaxe, Quarterstaff, assorted polearms, Longspear, Spear, Shortspear, Khopesh
Cultural Missile Weapons: Long Bow, Short Bow, Sling, Javelin
Cultural Armour: Padded, Leather, Studded Leather, Chain Shirt, Hide, Scale, Chainmail, Banded, Shields

Oltecs
Cultural Melee Weapons: Handaxe, Dagger, Shortsword, Mace (Light), Mace (Heavy), Club, Warhammer, Light Hammer, Quarterstaff, Spear, Shortspear
Cultural Missile Weapons: Javelin, Long Bow, Short Bow, Sling, Blowgun, Bolas
Cultural Armour: Padded, Leather, Scale, Hide, Shields
Special Compensations: +1 Bonus to AC, +2 racial bonus to Move Silently, Hide, and Climb.

Schattenalfen
Racial stats as by Håvard.
Cultural Melee Weapons: Handaxe, Dagger, Shortsword, Longsword, Greatsword, Bastard Sword, Mace (Light), Mace (Heavy), Club, Quarterstaff, any polearm, Spear, Longspear, Shortspear, Elven Lightblade, Elven Thinblade, Lance, Whip
Cultural Missile Weapons: Javelin, Net, Light Crossbow, Heavy Crossbow, Long Bow, Short Bow, Sling
Cultural Armour: Any up to and including Full Plate (prefer to wear Chainmail), Shields

Tanagoro
Cultural Melee Weapons: Dagger, Mace (Light), Mace (Heavy), Club, Quarterstaff, Longspear, Spear, Shortspear
Cultural Missile Weapons: Long Bow, Sort Bow, Javelin, Sling
Cultural Armour: Shield only
Special Compensations: Fast Movement (40 foot), Improved Toughness

Traldar
Cultural Melee Weapons: Battleaxe, Dagger, Shortsword, Mace (Light), Mace (Heavy), Club, Warhammer, Quarterstaff, all polearms, Longspear, Spear, Shortspear, Lance
Cultural Missile Weapons: Javelin, Trident, Net, Long Bow, Short Sword, Sling
Cultural Armour: Any up to Plate mail, Shields

Neathar
Cultural Melee Weapon: Handaxe, Dagger, Shortsword, Mace (Light), Mace (Heavy), Club, Warhammer, Light Hammer, Quarterstaff, Spear, Shortspear, Lance (Hiakrai tribe only)
Cultural Missile Weapon: Long Bow, Short Bow, Sling, Blowgun, Bolas, Javelin, Trident, Net
Cultural Armour: Shields only
Special Compensations: +2 bonus to AC, Weapon Focus (primary tribal weapon or spear for clerics and rogues, staff for wizards.)
Balatai Primary Tribal Weapon: Long Bow
Hiakrai Primary Tribal Weapon: Lance
Makai Primary Tribal Weapon: Trident
Toralai Primary Tribal Weapon: Spear
Valgrai Primary Tribal Weapon: Shortsword