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Hydrax

by Sheldon Morris

Large elemental, lawful evil
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Armour Class 16 (natural armour)
Hit Points 66 (7d10 + 28)
Speed 20 ft., swim 50 ft.
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STR|DEX|CON|INT|WIS|CHA
18 (+4)|13 (+1)|19 (+4)|9 (-1)|10 (+0)|10 (+0)
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Saving Throws Con +7
Vulnerabilities thunder
Damage Resistances fire, bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities cold, necrotic, poison
Condition Immunities poisoned
Senses passive Perception 10
Languages Aquan
Challenge 5 (1,800 XP)
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Innate Spellcasting. The hydrax's innate spellcasting ability is Intelligence (spell save DC 9). The hydrax can innately cast the following spells, requiring no material components:

At will: see invisibility
3/day each: detect magic, dispel magic, web
1/day each: ice storm

Magic Resistance. The hydrax has advantage on saving throws against spells and other magical effects.

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ACTIONS
Multiattack. The hydrax makes two claw attacks.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 10 (1d12 + 4) slashing damage.